Chaos Theory: The top five crowd-control combat games

Why two throngs make a right.

If you're going to play Serious Sam, Croteam's riotous PC/Xbox FPS, through to completion, it's hardly going to leave you with any thorny existential questions to ponder. It's a game that's giddying in its simplicity. Several billion (well, many dozen) enemies spawn and charge/shoot at you, and you shoot back at them, endlessly circle-strafing and pumping the trigger in a gloriously dumb haze of gunfire and death yelps. And that's it, over and over, for the entire game. Zero subtlety. Minimal variation. On paper, it's deafeningly flat. It's the action-hero equivalent of LOLspeak. So, if you play Serious Sam through to completion, you are actually left with something to ponder: what the hell am I doing?

Consider me. Oh, go on. I like to think I have flatteringly high gaming standards. I do my best to play only the best. I coo like a connoisseur at well-crafted complexity. But I also have the attention span of Heat magazine; an unskippable cut-scene has me mashing the buttons and belming like a simian Caesar, snorting and whining the very nanosecond I stop being entertained. I find gaming's obsession with futuristic soldiers, muscular hero-fantasy and open-world hoo-ha to be as tedious as eating a sack of flour. And yet, there's a particular style of game - the crowd-control genre - that amputates hours of my free time, despite contradicting what I so often seek. Four hours into KOEI's battlefield beat-'em-up Dynasty Warriors 6, I'm still having a swell time, despite having done little other than batter make-believe Chinese men in the face with a spear. What the hell am I doing?

Anyone watching me play Dynasty Warriors 6 for four hours would probably be left with nothing but disgust, and maybe a glimmer of pity, at this podgy fantasist sat on his couch, his better judgement having flown south for the winter. Jabbing away at the same three buttons like some lab monkey jonesing for his next cigarette. But in my head, something spectacular is happening. I have become a stellar badass, scattering enemies like bowling pins with just a few pokes at the joypad. And this is the answer to the above question: effectuality. Repetition is a core criticism aimed at such games, but variety counts little if you don't feel engaged. And games like Serious Sam and Dynasty Warriors engage with swarms of things to lash out at. Your actual role may be literally one-dimensional - that of a one-man army - but the feedback is immense. It's the power of the penny jar, that pot of spare change you gather over time that always reaps a surprising wad of cash when its contents are counted out. No single interaction in a Dynasty Warriors game matters much at all. But when you spray defeat with every swipe, there's some brutal, blockbuster brain-maths at work here that provides an animal satisfaction.

'Chaos Theory: The top five crowd-control combat games' Screenshot 1

Demon Chaos. When things get tight, everyone resorts to spitting. Well, arrows.

It's like jumping into a puddle. Or swatting a house of cards. Or crushing handfuls of bubble wrap. These are examples of fun physics, tactile treats that make your inner primate smile. Even though Serious Sam doesn't really feature physics, it can feel awfully physical, and fun for it. Which is why current-gen development, with its '1000x physics!!' manifesto, still has to walk the same line that games have always had to. Both Kameo: Elements of Power and Assassin's Creed knew that showboating worlds populated with myriad characters would wow us as we lollygagged their previews, but it doesn't matter much if they're not being bounced around like hundreds of Maltesers on a trampoline. A box falling down some stairs may be realistic to ninety decimal places, but it doesn't make me feel awesome. The question I have to ask is: can it make 100 men go simultaneous aargh fall down amazing? Such violence may be cardboard or cartoony, but it certainly works wonders in insect-alien invasion shooter Earth Defence Force 2017. Fire a rocket into a huddle of giant ants, and they'll erupt into a cloud of pirouetting corpses, some of them being flung for miles. Havok doesn't necessarily buy you those kinds of grins, or that sensation of power.

There's just no guarantee that filling the screen with bodies will yield any appeal. PS2 title Ikusagami (released as the hard-to-find Demon Chaos in the UK) managed to fit around 65,000 enemies onto your telly, but carving through such masses feels detached and inconsequential. And so we hit on a secret trait of good crowd-control games: a certain depth. It's easy to understand why many players find such games numbing rather than thrilling. Their intricacies can take their sweet time to emerge, and require an amount of trusting investment. While Earth Defence Force 2017 is, on the surface, an intense but crude duck-shoot, you still feel like you have to play well to punch through the onslaught. Seasoned Dynasty Warriors players don't button-bash, but call on combos to best cut through the chaos, and any enemy generals within threatening range. Serious Sam plies you with piles of baddies, sure, but each one offers a slightly different vector of danger, and so you've got to keep on top of the mosh pit in order to be graceful; that needs a surprising amount of personal RAM, and drills you into the zone as effectively as any conceited cinematic adventure could hope for

'Chaos Theory: The top five crowd-control combat games' Screenshot 2

Earth Defence Force 2017. If you put online co-op in the next one, Sandlot, I can sell my legs.

Plus, there's a peculiar aesthetic, um, pleasure to be had from many crowd-control titles. You know how people laud Super Mario Galaxy because it's unpretentious, and is happy to be 'just a game'? The same applies here. The Serious Sam series has no delusions of grandeur; it knows that it isn't trying to tell a rich, memorable story, and so it goes nuts, with gorgonzola-strength action cheese, doolally self-referencing and an endearing sense of abandon. If you've got a single goofball bone in your body, you'll find the game all the richer and more memorable for it, too. Did anyone play Earth Defence Force 2017 and not adopt the "EDF! EDF! EDF!" battle cry as a daft, cheery catchphrase? And the Dynasty Warriors games are 'renowned' for their hammy, repetitive soundbites of voice acting, but that can only add to the comic-book charm, not to mention offer a wad of superbly childish double-entendres ("I have come for your head!"). The characters are shoddy, but it's perfectly in line with the game's sense of realism. You know how it's perfectly acceptable to guffaw at Arnie's tackiest lines from Predator or Commando, or whatever? It's that, yeah.

Finally, as a cherry-flavoured post-script, some of my most eclectic and open-minded of gaming friends are crowd-control enthusiasts of some persuasion or other. Last year, some girl spent half an hour on the phone to me, explaining in horrendous detail which of the Dynasty Warriors 5 characters she'd most like to marry, and I promise she's not mental. Which, somehow, only goes to show how right I am. So, while I'm on a roll, here are the top five crowd-control games, in descending order of my preference. You're welcome to disagree, of course, but then you'd no longer be welcome at my house. There are plenty of games that were considered - Spartan: Total Warrior, Kingdom Under Fire etc. - that didn't quite achieve the required purity (well, monomaniacal focus) to qualify. Here you go:

The Top Five Games

5. Ninety-Nine Nights

Microsoft's money plugged up another 360-exclusive niche, in its Quest to Woo Japan. The result threatened to barnstorm: great surges of goblins cresting the hills, dazzling combo strings and uproarious, swarm-smashing special attacks that could pass for deleted scenes from The Bible. Some simple, gobsmacking design errors soiled it, but the potential for something special is still there. It's not like it's been given the grace of as many iterations as the Dynasty Warriors series.

4. Devil Kings

  • Platform: PS2
  • Released: 2006

Capcom's attempt to snatch a sod of KOEI's lucrative 'Warriors turf, but not as cynical as it sounds. Pumped up with some hallmark Capcom vitality and camp, the combos were sparkier, and enemies actually wanted to fight. You like swords? How about wielding six at once? And robots? Then have Iron Ox, a screen-tall, comically overpowered metal beast that converts button presses into genocide. Trouble is, it didn't match the sense of battlefield scenario and ally presence you'd get in KOEI's games.

3. Serious Sam

  • Platform: PC, Xbox
  • Released: 2001/2

Headshots? We don't need no stinking headshots. Often thought of as the spiritual successor to Doom's growling hordes, this FPS strips the genre down to its pubes: shooting. Shooting. And more shooting. No hiding, no reloading, no faffing, no pretensions, no nothing but shooting. By embracing idiosyncratic madness, it still stands tall above the self-conscious drudgery of too many shooters. Received a sequel and a spin-off on PS2/GameCube, but hasn't been blessed with the proper score-combo system that it's been crying out for. Until that happens, I can't get married. Sorry dear.

2. Warriors Orochi

'Chaos Theory: The top five crowd-control combat games' Screenshot 4

Warriors Orochi. KOEI's cross-franchise megamix. Essentially the same game, just more mental.

The ultimate wrap-party, this, for the Warriors series and its obese PS2 CV. After countless Tactics/Extreme spin-offs and sequels that required an Excel spreadsheet to track, Warriors Orochi is pretty much the IP-collision that KOEI had been building towards all that time. Lassoing dozens of characters from both Samurai and Dynasty universes and letting them loose against a new, common enemy, this is the ultimate high-five for faithful followers. Imagine the effect that an Eastenders Vs Coronation Street mash-up would have on a typical soap fan. Then multiply it by flaming halberds.

1. Global Defence Force

  • Platform: PS2
  • Released: 2007

Now, Earth Defence Force 2017 on 360 was lovely. It brought Sandlot's armageddon of giant insects to an audience that otherwise wouldn't have chowed down on its delights. It's a one-track shooter but, boy, does it make some noise. Thing is, the two EDF games made prior to 2017 have been available in the UK for a while, albeit stealthily, on PS2. The first was released as Monster Attack, but let's not talk about that, as it's basically obsolete. EDF2 - known as Global Defence Force over here - was released in utter silence by D3's budget label Essential Games, and it's the standout experience. EDF 2017 was, in essence, a high-def redux of Monster Attack. Global Defence Force, however, upped the ante substantially. It offered Palewing, an alternative character capable of jet-pack glides and a new plasma-based weapon-set, and crammed in bundles of new enemies: giant millipedes, War of the Worlds walkers, pill bugs, UFOs with bullet-reflecting panels... and a last boss the size of a city. The frame-rate often spluttered, but it's not like any developer out there seems to want to usurp it. Well, not until Sandlot releases EDF4. Which, probably, will see the entire animal kingdom converted into B-movie freaks that attack en masse across a single continent-sized level that lasts for fifteen hours. We can but hope.

Comments (38) Latest comment 4 years ago

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  • fightman2 #1 4 years ago

  • anomagnus #2 4 years ago

    um, interesting, i suppose.

    slow news week anyone?
  • Eraysor #3 4 years ago

    Serious Sam: The Second Encounter is one of my favourite games ever made, mainly because if you play LAN co-op with extra enemies on the last level it creates the most insane gaming experience I have ever seen. It's pretty awesome when you're in a tiny castle in the middle of a field that seems to go on for infinity while a good 1000 enemies come at you from all sides.
  • Kami #4 4 years ago

    Surprised something like Doom 64 didn't make the top 5, because that game was just crazy with the legions of demons coming after you. The whole Doom franchise sort of birthed it really, so an honorable spot seemed likely but what do I know?

    Resident Evil 4 is also one I would have expeced to see. Most notably the first village assault, because that is utterly brilliant and forces a player very early on to use, abuse and exploit their surroundings. Then you have Mercenaries, which is a hell of a lot of fun.

    Just my 2-cents. I think games that hone reactions are a good thing though. Some pretty poor choices when there are lots of games out there which have done the crowd-control thing and tempered it with demanding skill and awareness from the player...
  • hiddenranbir #5 4 years ago

    Be nice if there was a focus on indie freebie games that do this too.

    There is this game, I can't quite remember but it's basically you (and a second player if you have a friend) against swarms of aliens and you're just mowing them down. Objective: Stay alive as long as possible!
  • khaz #6 4 years ago

    About time glorious shooty games were given their due. :)

    How about doing a retro version and adding games to the list from 2Ds glory days? Heck, just put everything in there done by Treasure.
  • systems #7 4 years ago

    At last, Global Defense Force gets the credit it deserves. I asked for it to be added to the EuroGamers database months ago and it wasn't.

    Anyone who liked EDF even a little should go and hunt down GDF right now. It's better in every way.

    Gamestation have it for £5.99. Next best is HMV for £7.99. There's a turn-based strategy version called "Global Defense Force Tactics" if you like that sort of thing.
    Edited by 1 at 07/04/08 @ 12:32
  • Fwing #8 4 years ago

    Are "Slow News" comments the new "First!"?
  • Sulphur_Man #9 4 years ago

    Why does the #1 game, Global Defense Force, get the smallest blurb and no screenshot?
  • Kuma #10 4 years ago

    I can't get enough of the DW and SW games :-)
    Really enjoyed KUFCOD co-op as well
    Edited by 2 at 07/04/08 @ 12:24
  • _Price_ #11 4 years ago

    Finially GDF gets some recognition! Absolutely awesome concept and probably the most fun I had playing a game during 2007.
  • paulf #12 4 years ago

    articles dont have to be recent news,

    wheres's robotron though?
  • Eurolamer #13 4 years ago

  • Vermillion3000 #14 4 years ago

    Great choice of sub-genre! It seems I like this sort of game more than I realised.

    Loved the first 2 Serious Sam games on the PC. Becoming paranoid about that single 1point health pickup in the centre of the massive arena gave some fantastic moments of impending doom.
    Really disappointed with the last Xbox version though... what happened there?

    EDF2017 was an awesome B-game and I went straight from that onto N3 which is huge amounts of fun in a "paddle away at the A-button" kind of way.
    I still often while away a lunchtime by booting up Doom 2 and skipping to The Suburbs with a full shotgun and bit too much adrenaline. Sometimes I just don't want to be engaged. I just want fun...


  • oerhoert #15 4 years ago

    Yeah, I half expected to see Geometry Wars or some other crowd-based twin stick shooter here.

    Cool concept for an article, although I would have liked to see it a bit more fleshed out, with images and more in-depth explanations. Seems a bit quickly put together, when you think about how many games that do crowd-control combat.
  • El_MUERkO #16 4 years ago

    i'm on island three of viking, now that is crowd violence :D

    i've got all the power ups and moves so stealth has gone out the window :D++
  • Subquest #17 4 years ago

    No room for Painkiller? Loved it personally, even if it was a bit mindless, but that's the point ain't it?
  • Stoatboy #18 4 years ago

    Serious Sam's still probably my favourite fps. Awesome game.

    As for Indie stuff - Crimsonland really deserves a mention. Once you've unlocked a decent set of weapons the survival mode becomes absolutely ridiculously insane, with daft numbers of enemies to carve a path through. Great stuff! The screenshots really don't do it justice though.
  • MrXBob #19 4 years ago

    ....WHERE WAS DEAD RISING? That should definitely be number 1. I've never played Global Defence Force, but I'm pretty sure that slaughtering hundreds of zombies with various home appliances poops all over it.
  • neuroniky #20 4 years ago

    Dead Rising is sooooo missing from this list.

    Also the article was good, but the presentation of the 5 games was lacking to say the least. Reads like an unfinished article to me...

    Edit: Oh, and where is Diablo 2? You can't speak of mass murder of hundreds of enemies without mentioning the Cow Level!
    Edited by 1 at 07/04/08 @ 13:27
  • Skooch #21 4 years ago

    "The question I have to ask is: can it make 100 men go simultaneous aargh fall down amazing?"

    WTF? This sentence doesn't appear to make any sense whatsoever...or am I reading it wrong?
  • Tonka #22 4 years ago

    +1 for the lack of Dead Rising.
  • systems #23 4 years ago

    In Global Defence Force you can fight hundreds of insects at once so it's certainly on par with Dead Rising (which I didn't enjoy at all). Lots of videos on YouTube (but mostly against the bigger baddies). It's also split-screen.
    http://ww w.youtube.com/results?search_qu...
  • brooza #24 4 years ago

  • YourMessageHere #25 4 years ago

    1. "Belming"...?
    2. That's ascending order. You're starting at 5 and going to 1, but 1 is higher than 5 in ranking terms.
    3. Serious Sam LAN co-op is indeed awesome.
  • Slamhound #26 4 years ago

    "Smash TV?"

    Smash TV!

    God, I loved that game. One room in that game typically had a higher bodycount than most modern games.
  • Hypercube #27 4 years ago

    Cool, a handy article, as I'm currently looking for PS2 games that I might have missed the first time around. Especially if they have halberds.
  • FenderMaster #28 4 years ago

    i really enjoyed Kingdom Hearts 2 1000 heartless battle

    im still waiting for a developer to do a Lord of the Rings game that does justice to the films big battles

    running back and forth killing elephants while 20 orcs chase you around just doesnt cut it EA...
  • coojam #29 4 years ago

    It was no way near on the same scale, but Assassin's Creed deserves a mention to. Particularly towards the end against the legions, but the combat was so visceral and physical...it FELT painful and certain moves really make you grimace.
  • hahayou #30 4 years ago

    @hiddenranbir

    Could be Phobia 2. Awesome 1-screen top-down crowd-control shooter, you're a space marine splattering hundreds of aliens. Love that game.
  • MightyMouse #31 4 years ago

    Lovely article /applaud.
  • Eraysor #32 4 years ago

    I just bought EDF2017 and it is totally fucking awesome.
  • Darkedge #33 4 years ago

    Serioud Sam and EDF 2017 are both Genius.

    Oh and in alot of ways the combat in Viking is along these lines which it why Kieran's score for it was TOTALLY WRONG
  • Feanor #34 4 years ago

    Wrong reviewer. Kristan's 5/10 score is in line with several other review sites, get over it already.
  • TreeFrog #35 4 years ago

    Drakengard 2 (aka "Drag-on Dragoon 2) is a fine example of this type of game, and much better than its sluggish precursor.
  • CaoSlayer #36 4 years ago

    Honorific mention of Zone of enders 2, while is not a battle game, that game includes one of the best, more massive and chaotic battles ever.
  • Stoatboy #37 4 years ago

    re: Wrong reviewer. Kristan's 5/10 score is in line with several other review sites, get over it already.

    So a bunch of other review sites got it wrong too - you get over it. ;)
  • megabonsai #38 4 years ago

    v happy you guys chose gdf over edf2017. it's quite the better game. personally, a huge fan, though i've never been able to finish that last level!

    but why isn't it in the database - despite having a golden mention in this article?
    many of us have put in multiple submission requests, i'm sure.
  • systems #39 4 years ago

    Speaking of GDF, has anyone here played Global Defense Force Tactics? Can't find many reviews of it.

    GDF still missing from the database.