Championship Manager 2010

Pre-season build-up.

With just days remaining before the big Premier League kick off, I've been given the opportunity to test the latest pre-release code of Championship Manager 2010 (formerly known as Championship Manager 2009). It's been almost two years since this traditionally annual series' last appearance - the hit and miss Championship Manager 2008 - but in a daring attempt to close the gap on Sports Interactive's all-dominant Football Manager franchise, developer Beautiful Game Studios has spent the last 20-odd months revamping CM with a number of high profile additions and innovations.

It's instantly clear that every facet of the game has been refined. CM10 exudes a newfound slickness from every menu screen, whether it's the gently animated backgrounds and cycling Sky Sports-style information boxes or the impressive new 3D match engine - which is displaying enough potential to suggest it could even give the animated offerings of Football Manager 2009 a run for their money. But more on that later.

As has become traditional for management games, you're first tasked with selecting a league (from 32 countries) and/or nation to manage. With your allegiances set you're whisked off to begin your managerial career. The first thing that strikes you is the sheer amount of work and innovation that's been put into revamping this once great series. Within a few hours, you realise that CM10 could be the first major step towards a return to the glory days. In an attempt to innovate rather than imitate, Beautiful Game Studios has taken the bold and welcome decision to introduce some genuinely fresh ideas into the series' tried and tested mix. For the most part, they're shaping up rather nicely.

'Championship Manager 2010' Screenshot 1

The new match engine is a world away from the bowling pin footballers of CM08.

Take real-time training, for example. At first glance you may shrug with disinterest, but on closer inspection it becomes clear that the ability to head to the training pitch and actually watch your players in action can be invaluable when it comes to squeezing every last ounce of potential out of your squad. What's more, you can set-up practice matches and tinker with tactics without the threat of failure hanging over you. Unlike friendlies, these semi-competitive kickabouts have only minimal impact on your players' stamina levels.

CM10's new set piece creator is showing even more promise. It allows you to fashion fiendish dead-ball routines using a simple process. You start off by setting the starting positions of your players on a top down tactical pitch layout. Next, you create a series of stages (player movements, dead ball delivery etc.) before heading pitch-side to see if your masterplan actually works. If you're not happy you can tweak to your heart's content or make your players practice the move over and over till their toes bleed. As I found out on a number of occasions, there are few more satisfying moments than seeing your custom-made set piece come to fruition in that vital league or cup game.

'Championship Manager 2010' Screenshot 2

Art imitating life in CM10’s new media system?

Another new feature is CM10's scouting system. Again, it's clear that Beautiful Game Studios has sat down and really thought about a new way of dealing with this often overlooked feature. Rather than simply presenting you with an overwhelming and comprehensive list of every player on the planet and their stats, CM10 tasks you with doing some of the work yourself. With the exception of detailed stats for the players in your league, the database for every other player in the game must first be scouted before their true stats can be accurately gauged. The more times you scout a player, the more precisely his stats will be represented. This throws up some interesting conundrums. Do you make an offer for that Brazilian starlet whose stats range between 65 – 95? Or do you scout him first to see how good he really is, but risk losing him to another club that takes a punt?

As well as scouting individual players you can channel investment into a worldwide scouting network. With a simple-to-use map you can select any country and invest in talent spotting within that region. The more you invest the more gems you can uncover, though as I soon came to realise there are no guarantees you'll find the next Zidane.

While this new feature may not be earth-shattering, it certainly has the potential to be the best scouting system the genre has ever seen. Once you identify a target you can make a bid (negotiations appear to be far more flexible than they were in CM08) and the papers will pounce on the story. You can find this in the all-new media page that provides bespoke reports that keep you informed of the latest football-related happenings from across the globe.

Of course the true test of any management game is on the pitch and thankfully it's looking as though CM10 has also made some major strides in this department. The progress that Beautiful Game Studios has made since the unimpressive bowling pin-style players of CM08 is promising. The pitch now stretches across your screen while the animated, 3D players can be viewed from a cornucopia of camera angles and distances.

Variable weather effects and numerous stadiums, ranging from towering edifices to a few makeshift stands housing two men and their dogs, provide matches with greater context and believability. The revamped match day set-up is shaping up to be a far deeper, immersive and more atmospheric experience than in CM08.

'Championship Manager 2010' Screenshot 3

Defenders could do with being sharpened up before release.

Match action also displayed plenty of improvements on just about every level. Players trapped the ball and made space while their team mates ran into intelligent positions. Skilful players took on their markers then whipped in crosses or unleashed searing shots, leading to some spectacular strikes. That said there were a few too many comical defensive errors for comfort, and these definitely need to be sorted before release.

There were also a few bizarre moments that also require attention before the final code ships, like players hoofing the ball into row Z for no apparent reason, the action occasionally jamming as the players refused to take a throw-in and a few lighting and shadow issues. However, if BGS can solve these problems, there's enough evidence to suggest the new match engine could represent a major step forward for the series.

'Championship Manager 2010' Screenshot 4

The new scouting system allows you to pump scouting resources into any country.

Once matches are over you're given the option to minutely analyse your players' performances with the streamlined ProZone tool. As was the case with CM08, this feature will probably appeal more to serious management game aficionados than to casual management fans. However, the good news is that ProZone is looking as though it'll actually be useful this time as matches are shaping up to be far less one-sided and much more tactical affairs than in BGS's previous offering.

If this playtest proved anything, it's that CM10 could be the single biggest and most innovative step the CM series has taken since BGS took over the development reins. Granted, the tested code was still a little rough around the edges, but if the irks and glitches can be sufficiently cleared up before release we could finally find ourselves with a genuine two-horse race for the football management crown.

Comments (28) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • tinners #1 3 years ago

  • stevetuck #2 3 years ago

  • Mortey #3 3 years ago

  • TheMoonRat #4 3 years ago

    I actually admire both sides take on this years games. FM really needed a year of polishing, making sure everything in there worked properly before adding more new stuff. CM really needed an overhaul, and taking a years break was a financially poor but brave and very good decision.
  • Mortey #5 3 years ago

    Actually, Eurogamer are going to annoy the scots with him there!! Didn't he run them ragged last night!!!

  • myiagros #6 3 years ago

    Whooo Carew, finaly getting some long deserved recognition!!! Glad to see he is in good form at the moment, just in time for the new season.

    Now all we need, to mount an assault on silverwear, is a few more players for squad depth.

    On last nights performance we are well shot of Barry too.
    Edited by 1 at 13/08/09 @ 12:01
  • Mkwone #7 3 years ago

    I'm a stout FM fan, not playing Champ man since split. But the additions and features are very aluring. Will deffinatly give the demo a play.
  • Hermiod #8 3 years ago

    I haven't played CM since it was handed over to BGS. It seems to me that there is an opportunity for BGS to produce a more accessible game, however. FM has gotten way, way too hard. An ordinary player will struggle to get in to the top ten even if they manage Man U or Chelsea.
  • Mkwone #9 3 years ago

    Found out the demo is out this friday. Will definatly give it a try
  • mashk #10 3 years ago

    Props to Eurogamer for showing a pic of Carew.
  • Andee #11 3 years ago

    I fear the set piece creator could end up being a bad idea. How long before you notice certain setups that seem to exploit the AI or whatever, thus cheapening any victories you gain. Hopefully i'll be proved wrong though.
  • Gartt #12 3 years ago

    Woo, big John Carew!
  • hiddenranbir #13 3 years ago

    Actually looking forward to this.

    Reminds me of the Konami/EA thing with Fifa and PES. Just might, just might start seeing a change at the top. It would certainly be interesting for me.

    Apparently demo is out soon?
  • andijames #14 3 years ago

    Well a little competition to si games can only be a good thing for us the consumers. Might give the demo a go and see how it plays out. Does anyone know if there's a mac version or PC only?
  • Physically_Insane #15 3 years ago

    David Silva only wants 25k a week! (pic 2)

    Okaaaaay....
    Edited by 1 at 13/08/09 @ 13:44
  • LetsGo #16 3 years ago

    FM needs competition, it's got like Pro Evo - a bit stale.
  • CappoSmiffy #17 3 years ago

    Physically_Insane - The news piece says "David Silva, who is being chased by a string of clubs, will now look to improve on his rumoured 25k a week pay deal as contract talks open"

    By that , we mean he's currently (rumoured) to be on 25k a week, and that by signing for Liverpool he'll be asking for more than 25k a week.

    Hope that clears it up!
  • Physically_Insane #18 3 years ago

    Silva's only on 25k!? Thought he would have been on about 50k.
  • jambo74 #19 3 years ago

    That just ends my (and all my friends) association with Eurogamer as a source of information on video games. I would say you just lost thousands of viewers. Enjoy looking at youe web hits for the comming period. Somebody need fired.

    Mind you, the LOL's will be there in the end come 10.
    Edited by 1 at 13/08/09 @ 16:09
  • andijames #20 3 years ago

    @Jambo74

    What on earth are you talking about?
  • HackneyWicker #21 3 years ago

    jambo must be David Silva's agent, worried CM are undermining his demands...
  • immateriaux #22 3 years ago

    Yes, what the fuck is Jambo off about? Bizarre.

    Looking forward to finally seeing a playable CM game from BGS. Will have reservations about the AI and, as mentioned by someone earlier, whether the new complexity of options (i.e. training drills, set-pieces) will ultimately lead to exploits. However, having said that, rather they were in than out as the gameplay in rival FM2009 is just too limited and repetitive - a big plus for me is the prospect of having a proper sense of actually over seeing training of players for once rather than just "set up sliders once, then forget" for example. Also really like getting the opportunity to have training matches where I can test formations and tactics etc.

    So, hopefully, this will hang together and deliver, if not immediately at least within a few weeks of release.
  • Andee #23 3 years ago

    I think Jambo is referring to the Carew image, which for Scots is a somewhat unpleasant reminder of last night. Martin Korda a Norwegian then?
  • johnrobbo #24 3 years ago

  • xandoodle #25 3 years ago

    But the UI still looks like it was designed in Paint Shop Pro 4?
  • 5:29 #26 3 years ago

    FM beater for sure! And, about time!! I agree with the whole PES v FIFA thing. Nothing lasts forever... CM was the market leader once and can be again. FM is starting to look dated and feature wise it hasn't really moved on. Don't really want to pay for bug fixes again. Its a slow simulation that is isn't improving fast enough imo. Graphically behind CM based on the latest screens released and with FM adding their own version of pro zone I guess they are playing catch up now. Looking forward to the demo.
    Edited by 1 at 14/08/09 @ 00:04
  • Buggs #27 3 years ago

    John Carew Carew,
    He's bigger than me and you,
    He's gonna score one or two,
    John Carew Carew...
  • ObiChrisKenobi #28 3 years ago

    Could be because its a demo and the data capture is a few weeks/months old, but its very inaccurate. Players who left months ago still on contracts (basically whoever is on wikipedia for the team), kits incorrect, and some of the stat decisions are boggling.