Championship Manager 2007 Review
Nice try, good conversion - oops, wrong sport...
Version tested: PlayStation 2
Why is it that every time we play A,N. Other management game we feel the urge to talk about Football Manager, to compare it to by far and away the leading title in the genre?
It's not as if we expect every shooter we play to measure up to Halo. In other genres it's ok to be good, but not brilliant - and yet it seems in football management second is nothing.
Actually, the reason we're always sizing up boss sims like two competitive starlets comparing their tackles in the shower is that management games are in many respects so similar to SEGA's top dog.
So why aren't they as good?
Certainly the feature list of Champ lags behind FM's - there are no feeder clubs, for instance, and under-developed media and manager interaction and, in this PS2 version, no ProZone post-match analysis tool to please the laptop brigade.
But all of these reasons don't explain why the PS2 conversion - as sound as it actually is - of a PC game that's developed with no little effort and plenty of passion is no Football Manager.

What? No 'cripple their flair man with high tackles' option? Tsk...
It's often said that that the real reason it lags behind FM is that Champ Man lacks soul - which is a lazy way of saying 'it's like Football Manager, but not as good and we're damned if we know why'.
We'll tell you why. Because, it may surprise you to learn, there's one dead simple reason Champ is no FM... reputation.
No, we're not talking about the kudos of the developers, but an in-game dynamic that drives everything that's good about FM and threatens to undermines all of the good things Champ undoubtedly does.
In FM a player's value is linked directly, and very cleverly, to how they're perceived at any given time. If they're languishing in the reserves and not performing tp their potential because you've selected them out of position, their value will hold for a while, then sink faster than Leeds United's top-flight aspirations.
On the other hand, a player in form, even banging in goals against lesser teams or being favoured by your tactics, will - with a bit of inertia for added realism - eventually start to become more valuable.
Sounds too simple to be true? But think about it: what makes Champ Man PS2, a worthy conversion of an improving PC game which is perfectly good fun for settee-bound managers, so frustrating at times?
A lot of it boils down to the transfer market, which is your greatest opportunity to effect big changes in the fortune of your side with one fell swoop, and the area most affected by player reputation.

Train players up over a period or years. Or you can just buy better ones, of course...
In Champ Man PS2, the transfer market seems lifeless. It's peopled by players who are worth, well, exactly what they should be worth: world class defenders on the market for £5m, ten per cent more than a player who's exactly 10 per cent worse.
There's no incentive there to get hunting for a bargain basement player who's lowly status or alienation from a club's setup mean he's severely undervalued.
There's no real motivation to take youngsters and mould them into good players you can sell at a profit, no reason to sell a player when he's worth double what you paid so you can draft in two newcomers...
We could go on for 1000 words telling you that Champ Man ticks box 'a' with decent text commentary and a passable isometric match engine, or checks box 'b' by giving you the welcome chance to customise your set-pieces... But why bother when you now know why it's no Football Manager, and will never be as compelling, immersive and inexplicably (well, explicably) addictive?
Well, because as important as the reputation factor is, the other facets of a management game are obviously still important when it comes to generating that sensation of being sat in dugout with 50,000 people baying for your blood.
Champ Man PS2 is pretty much a fully-featured conversion of it's Windows counterpart and does a decent job or representing the financial, fan and selection pressures on a boss.
Notable absences from the feature list are the afore-mentioned ProZone, which is no great loss as PC devs Beautiful Game Studios game still needs to turn this statistical analysis tool into something truly worthwhile from a gameplay point of view.

The board are skint. It's going to be a long season...
Player interaction is dramatically reduced too, so it's harder to put your arm round a youngster who needs a cuddle, or put a rocket up a veteran who's getting too big for his boots. And contract negotiations are more abrupt than Alex Ferguson after being approached by a BBC reporter for an interview.
Of the small tweaks and additions, nothing stands out as a title winning feature either. The quick match button will especially displease purists as this tool means games aren't played out in the proper match engine - which somehow devalues the results.
User interface wise, the game is even more of a hot and miss affair, with a scrollable menu running on its side on the left 'complemented' by sub menus on the right. The distance between these too, and the illegibility of the text make this a pretty useless setup. Fortunately, you can use and old fashion drop down menu by jamming the SELECT button.
For all this, CM is still about as good as it gets on PS2 for management fans.
Oh God - have we kicked it? We certainly didn't mean to. Champ Man is a solid managerial offering that stands alone as a well-researched and reasonably engaging management game. It compares favourably with the more in-depth PC version, but at this rate it'll never be a FM-beater - which matters not if you only have a PS2 and your dad monopolises the home PC to access specialist websites...
6 / 10
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Comments (15) Latest comment 5 years ago
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Halo is NOT the best shooter
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i really hope this wasn't serious or is some misunderstading
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"Halo is NOT the best shooter"
Why is there always one idiot who takes things too literally?
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I guess what I'm trying to say that I feel that titles should be reviewed on their own merit, on the platform they are delivered. By all means compare this to the other football management titles on PS2 (I think there are at least 2/3; Premier League Manager, Fifa Manager and LMA?) - even compare it to it's PC original CM in terms of features (since it's an adaptation of that, not FM) but to compare it to another title on another format (and a platform that's far better suited to calculate & manage heady football universe simulations) is a bit unfair, really. The PS2 isn't so fast and hasn't so much memory - nor does it have a hard-drive to store tons of information - which is why I assume that SI/Sega never really bothered doing a PS2 version; it'd be way too lean in comparison with the original.
Not that I argue with your assessment of the title in general terms, just the manner in which it was conducted and one in which it actually had no chance of getting anything like a fair review because it's not being compared on equal terms. It's pretty much like comparing a new DS FPS title with Gears of War on the 360 - i.e. a limited platform against one built to do the job in hand real justice.
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1 sentence? Of a 1,000 word review which is almost entirely talking about FM? This passes for balanced opinion? This is a PS2 game reviewed head to head against a 360 game. Not really "loud and clear".
"Oh God - have we kicked it? We certainly didn't mean to." Really? You didn't notice all the way through the 1,000 words of kicking it that perhaps this was a little unfair?
_loosh_
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At everybody bashing HALO...again...2003 just called they want there witty comebacks back.
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@ kentmonkey - i'm sure
Simon
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Should SI produce a PS2 version of FM2007, I'm pretty sure a hell of a lot of feature culling would be required to make it operational and what would remain could turn out to be as lifeless as Champ Man here - who knows? I suspect it is not possible to downgrade FM2007 to that level, further emphasising the impracticality, unfairness and somewhat disingenuousness of the contrast.
Ultimately, the core of this review is as informative as comparing something like Ace Combat with Microsoft Simulator 2004. (The latter is a bit better by the way, if it's detailed simulation you are after ... )
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If it has a rubbish interface it trips over before it's even out of the box IMO. At least it doesnt force ProZone (absent) on players unlike CM PC version.
Yes the PC is better suited to running a Football Management sim that the PS2 because it has more memory, faster CPU and hard-drive blah. But do you think the fact the PS2 lacks in hardware is a good enough reason for the game just not being good enough which is, I think, what the reviewer got at? So what if its the best footie management game on PS2, thats not saying much.
But at the end of the day, is making a PS2 version (although by a different team) of a game thats often slated (CM) a good idea? Only time and sales will tell...
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Forcing it on you - by the way that using it is entirely optional and you don't have to touch it. Yes.
"But why bother when you now know why it's no Football Manager, and will never be as compelling, immersive and inexplicably (well, explicably) addictive?"
Because, of course of course of course, FM is not on the PS2. Compare it to LMA perhaps?
In other breaking news, PES is not as realistic as playing real football, with your feet.
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This game is no "FM" beater we are told at the end ... but those who are in the market for a PS2 management game would be well aware of the limitations that an old console has over a new PC and would be better informed by a fair review that contrasted the existing efforts at management sims on that old console with this new effort. Blatantly false contrasts that can only display the reviewed game in a negative light do suggest disingenuousness on the reviewers part - most likely not the intention at all but it is consequently a badly constructed review (particularly from the perspective of a PS2 owner).