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Comments (36) Latest comment 2 years ago
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???
And now I'm at Cryptic Studios, working on Champions Online!
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Seriously in need of content? What game have YOU been playing?
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These "live" question sessions are a waste of time imo. Even if there's a good question the answer is usually marketing pap.
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Yeah, I'm a puny Gadgeteer, and often take on multiple enemies. It's pretty cool being able to fight a battle and handle any Add's as well. Setting off the Orbital Laser with Anvil upgrade is just fantastic (I sense a nerf coming for it - it's far too... super powered!)
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Depends on the build. Force, Dual Swords, Darkness still seem ok but my Ice and Electric builds get wasted faster than a student with a pre-paid bar tab.
I've not played as much as I would have liked since the patch though, waiting on a new PSU, so I don't have an accurate view of the current state of all builds.
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Questions You've Asked
17:50:44 PM I once saw Magneto lift New York City by himself in a comic. And I've seen Superman carry an oil tanker out of harms way on his shoulder in another. Are any of your game's superpowers of that scale? Or is it just another stale world (which you can't really interact with) and generic enemies (dressed in spandex to cover this fact up) that you have to grind through using slot based attacks (that you have no real time control over)? Be honest.
17:30:33 PM Are you jealous of Blizzard as they're sitting on their huge mountain of money bags?
17:15:50 PM Everyone would love to be a super hero! But if everyone is a super hero, no-one is a super hero since that's what's normal in that world. What have you done to address this dilemma and make the "heroes" distinguish themselves?
17:12:11 PM If you were to suddenly turn your MMO into a single player experience, do you think you have a story-line in there strong enough to support such a change? Most MMO's don't. And most MMO's fail. Am I onto something here?
17:10:20 PM One thing that amazes me is that out of all these failed MMO's, they all had roughly the same monthly rate ($15). And they all went under without even trying to lower the rate! Would it not be possible to run a MMO at a monthly rate of, let's say, $5? Of course, for WoW, that would mean they'd only make ONE billion a month..
17:04:57 PM Does the world in Champions Online stream seamlessly (like in World of Warcraft) or is it composed of zones with loading times between them (as in Conan)?
17:01:41 PM Does the world really need yet another MMO?
Not a single one of my questions came through. Apparently it's more important to know what he thinks of Harry Potter.
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Yes. The world always needs more MMOs. If the world only needed one then there wouldn't be any competition and thus no developement.
CO is compromised of diffirent zones, most of which are pretty damn large. When you port between the zones you get a load screen.
The other questions just seem like a bait.
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17:50:44 PM I once saw Magneto lift New York City by himself in a comic. And I've seen Superman carry an oil tanker out of harms way on his shoulder in another. Are any of your game's superpowers of that scale? Or is it just another stale world (which you can't really interact with) and generic enemies (dressed in spandex to cover this fact up) that you have to grind through using slot based attacks (that you have no real time control over)? Be honest.
INDEED I feel like a superhero. I once assisted, Defender, the greatest Superhero in Millennium City defeat an entire invasion of enemies by... turning on a computer in a control room! You don't get more super heroic than that! I have also developed my index and middle finger to heroic proportions from spamming slot based skills.
17:30:33 PM Are you jealous of Blizzard as they're sitting on their huge mountain of money bags?
Who isn't! But this game isn't about making piles of cash, it's about giving a balanced, fair, interesting, original, innovative experience to the player base. One where every Event runs like clockwork, and they never make knee jerk changes to the game because of a whiny minority
17:15:50 PM Everyone would love to be a super hero! But if everyone is a super hero, no-one is a super hero since that's what's normal in that world. What have you done to address this dilemma and make the "heroes" distinguish themselves?
I feel individual and special and different from everyone because the biggest part of the entire game is the character creator. Also because no one can afford to Retcon/Respec everyone is locked in to the terrible decisions they made in the first 10 levels of the game, making everyone unique... and annoyed.
17:12:11 PM If you were to suddenly turn your MMO into a single player experience, do you think you have a story-line in there strong enough to support such a change? Most MMO's don't. And most MMO's fail. Am I onto something here?
Alien invasions? Hello!
17:10:20 PM One thing that amazes me is that out of all these failed MMO's, they all had roughly the same monthly rate ($15). And they all went under without even trying to lower the rate! Would it not be possible to run a MMO at a monthly rate of, let's say, $5? Of course, for WoW, that would mean they'd only make ONE billion a month..
This game doesn't rely on a monthly subscription, it simply makes offers to the community - let's say, something like a lifetime subscription - Then it suddenly yanks said offer to create hordes of rabid gamers desperate to throw money at something they were never going to buy until they were told they couldn't have it!
17:04:57 PM Does the world in Champions Online stream seamlessly (like in World of Warcraft) or is it composed of zones with loading times between them (as in Conan)?
When graphics are THIS good, streaming is just a dream... A dream fulfilled by better programmers. However, the loading screens are packed with handy hints, and give a nice moments respite from the SUPER HERO action. They don't impact on immersion at all!
17:01:41 PM Does the world really need yet another MMO?
Did the world really need Superman?
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And this becomes much, much worse after level 30, believe me.
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If your asking if the world needs another mmo, why don't you just ask if the world needs another game, another film, another book, another band, another (insert almost anything here) . Choice is a great thing.
I gather your basis for a failed mmo is one that doesn't meet wow's number of subs. MMO's have done well since before wow came along with it's 11 mill subs and will definitely continue to do well for themselves afterwards. There are plenty of them running at moment, both new and old. Only a very small number have actually gone under. Those that are still around are alive and kicking despite the shit you hear all over the internet. Hell, even the most criticised games are doing just fine despite being given ultimatums from rabid hatebois every 6 months. Guess what, they haven't gone under yet! Are you gonna give them yet another six months?
We get that you don't like mmo's. But does the world really need another troll such as yourself?
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To be fair this is a brand new MMO but you'd think this many years into online gaming someone would realise they need more dev time to make the things work.
Poor show Mr Dev.
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About the same as WoW and WAR then. People reach max levels in 40h on those.
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"We're dedicated to the long life and continual support of the game."
Hmmm, I remember that from somewhere before. Ah yes, Hellgate.
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[link url=http://www.worldofwarcraft.com/patchnotes/patch-12- 18-04.html
]http://ww w.worldofwarcraft.com/patchnote...[/link]
Added a new dungeon. And another one 3 months later:
[link url=http://www.worldofwarcraft.com/patchnotes/patch-05- 07-04.html
]http://ww w.worldofwarcraft.com/patchnote...[/link]
Etc, you get the idea.
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I surprised they're actually trying to balance a game where you can pick almost any combination of about 100 powers. I thought the idea was to just make lots of characters and charge around indiscriminately killing criminals like all good vigilantes^W superheroes do.
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Oh, and I actually did like the Harry Potter question.
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@Jdoki: Thank you! You're mean, but still funnier than the PR guy in the article above
@skullstorm: I agree choice is good! But I became a sceptic to MMO's once I realized they're almost all clones of WoW. It's like every developer out there sees the enormous amounts of money Bizzard pulls in and thinks "I want that!" and then they haste out these bad clones, with too little content, too little story, too little thought behind them. Same gameplay mechanics, same crafting systems, same combat, same static worlds, same grinding. Is it really choice if you have the same game disguised in spandex, just with less content and worse underlying systems?
I get it too. You're a fan of this particular game. Still unnecessary to call me a troll since I'm actually interested in the game. Oh well.
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Of course it's still choice, mmo's will almost always follow the same format but each have a different theme, story, gameplay etc and whichever one you wish to play is purely personal preference. Just because they all have quests, crafting, raids, instances, pvp instances and so on does not mean they are a clone of wow, after all, those were in games before wow.
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'All mmo's are clones of the mmo format'
any chance you could explain how this comment relates to EVE Online?
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Why bother, when you have the voodoo of automagically gathered game-play data:
More players on the servers the day after release than the day before release?
People still logging in and playing a game they bought yesterday, despite dramatic changes that they don’t like?
This is a taste of his metrics for measuring success?
I can see why he’d take that over hundreds upon hundreds of forum posts decrying his teams decision.
I mean, timing how long customers log in for is a far more accurate measurement of satisfaction than, say, the same customers stating their opinions and dissatisfaction openly and clearly in a forum.
“You are all happy. I don’t care what you write on our forums” seems incredibly ill-informed and a poor PR move of truly epic proportions. The marketing guys must be gnashing their teeth it utter dismay.
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EVE is an exception and probably the only exception to the basic format thus far (probably the only mmo that has actually made an evolutionary leap). Science fiction settings work extremely well with sandbox style games and EVE is a wonderful example of that. It will also probably pave the way for such games in the future. However, I doubt such a system as that in EVE would work very well outside of sci-fi/sandboxes and the current method employed in the majority of mmo's (the mmo format I was reffering to) works fine for those games.
Maybe more games in future should/could be more skill based, but I think developers may be wary of skill based systems as out of the very few skill based mmo's in circulation, most haven't done well.