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Champions Online Hands On

MMO PC Hands On by Oli Welsh

15 May, 2009

Page 1 of 2. Page 2 ->

We've written a fair bit recently - in rounds one and two of the Ten Level Test (more soon, sorry about the wait), discussing EVE Online's new player experience, and taking timid steps into the terrifying world of RuneScape - about the critical opening moments of an MMO. The first few levels can only ever scratch the surface of these vast games. But that's just it - their sheer mass is so imponderable, so intimidating, and so much of it seems so far off that they desperately need a bite-sized introduction that not only teaches you the basics of the game's systems and interface, but gives you a taste of what you're in for.

Cryptic Studios seems to understand this very well. The first five levels of Champions Online, sampled in a recent press beta preview, could well be the most concise and effective curtain-raiser for an MMO yet. In the space of a couple of hours, you're catapulted through combat basics and mission styles, bundled into an open mission - a phased open-world encounter in the style of Warhammer Online's public quests - and marched into your first Stronghold, or instanced dungeon.

Heroes from the Champions team introduce themselves and fight by your side, conveniently filling in the lore of this unfamiliar superhero universe, and at the end of it all you're bestowed with a character-defining reward: your travel power. After just one play session, you'll be flying, teleporting or super-jumping around Champions' clean-cut metropolis, Millennium City.

It's intoxicating stuff, especially given the rhythmic dynamism of the combat. But in a way, it's nowhere near as intoxicating as what comes before it: the character creator. Given Crytpic's track record as original developers of City of Heroes and its world-beating character editor, it's not surprising, but it's still worth celebrating.

'Champions Online' Screenshot 1

A glimpse of a boss from a later underwater zone.

It is, however, a bit confusing. Champions Online's main flaw in the early stages is that it doesn't explain its RPG system and how your character fits into it very well, and before you get to the delicious costume editor, you need to pick your "origin" and power. The origin determines your starting suite of stats - constitution, endurance, strength, dexterity, intelligence, ego, presence and recovery. Many of these are unfamiliar and their explanations are too technical, while the descriptions of the nine builds are, conversely, rather vague. It's hard to know exactly how your choice will affect your character's strengths and grouping dynamics in the long term.

Easier to grasp is the selection of power, which will determine your main combat skills and how you fight. Archery, gadgeteering and four kinds of martial arts line up alongside might, sorcery, power armour, telekenesis and eight others. It's a mouth-watering selection, and already hard to imagine being satisfied with rolling only one character.

Every conceivable option is offered as you mould your character's body and facial features; if you're not excited by the bald head and plain blue jumpsuit, hit randomise all a few times for a preview of the insane gallery of procedurally-generated super-freaks this astonishing creator is capable of. One of the options with the most impact is also one of the simplest: stance, a four-way choice between normal, heroic, huge and beastlike attitudes and animation sets.

'Champions Online' Screenshot 2

Millennium City is definitely more Metropolis than Gotham, and probably more Paragon than either.

But it's once you're into the costume options that Champions Online's character editor really takes off. 'Costume' hardly covers it - facial expressions, cyrbernetic appendages, equipment, logos, animal parts, wings and tails are all included. After a happy hour of fiddling I eventually settled on a slim, athletic Archer in a black leather catsuit and dashing red neckerchief, with an Errol Flynn moustache and robotic bowing arm.

If you can ever declare yourself satisfied and stop tinkering, enter the world and be introduced to Millennium City, home of the Champions super-team. It's under siege from bug-like, anthropomorphic alien invaders known as the Qularr, who've wrought enough destruction to conveniently block off the streets around a tight little tutorial area. A giant blue forcefield takes care of the rest.

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TheDudesRug
15/05/09 @ 14:05
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The pop-art graphic on the front page is appalling.
PearOfAnguish
15/05/09 @ 14:16
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Yeah...is that supposed to be a Hitler moustache on her lip or just badly done shading?
Dizzy
15/05/09 @ 14:18
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I am ready!!!

/swings away
jaluuk
15/05/09 @ 14:19
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But crucially, how much is different to CoH and what have they done to avoid it suffering the same fate?
lucasmax
15/05/09 @ 14:21
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CoH is doing well for a five year old mmo that hardly got any advertisment. I dont think they'd mind CoH's fate.
Edited 1 times, most recently on 15/05/09 @ 15:21
Dizzy
15/05/09 @ 14:28
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"But crucially, how much is different to CoH and what have they done to avoid it suffering the same fate? "

What fate would that be??? Making money?
spudsbuckley
15/05/09 @ 15:12
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CoH is a boring pile of shite.

Hope this is better.
Madafunkola
15/05/09 @ 15:15
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The fate of 13 (i think) free updates, a full expansion pack/stand alone and another in the pipeline?...
I'll take that fate please.
iokthemonkey
15/05/09 @ 16:32
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I agree - I've seen a couple of bits of promo art for CO now and they've all been utter balls.
MrChuckles
15/05/09 @ 16:32
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So, is it action combat or each attack is on a different button but still turn based?

Are the quests 'go to a warehouse, kill enemies' or something new and exciting?

As long at the combat is strategic and the missions are deeper than i should be happy.
Emilia'sHorse
15/05/09 @ 17:15
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I am always in the market for another MMO to live alongside WoW. Tried many over the years to varying degrees of success, EVE is currently bewildering me enough to hold my interest (I feel if it exists in EVE then it must make sense, so keep playing and it will all fall into place....and it is sort of).

Very good article. Can't wait to give it a bash.
UberMod
15/05/09 @ 17:34
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"Console version off the radar"? And none of your journalistic instincts prompted you to question them when it might be "on" the radar?
Silvervein
15/05/09 @ 18:01
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@UberMod

*looks at age of conan and says, doing Duke Nukem -forever- impersonation*
It will be on radar when it's ready.
Emilia'sHorse
15/05/09 @ 18:21
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@Silvervein

I almost forgot that AoC was supposed to come out on 360. Not bothered if they do quite frankly.

Champions Online however is something I would like to see on a console.
henneth
15/05/09 @ 18:46
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Having always meant to ( but never did ) play CoH, I'm quite looking forward to this. The fact that's it's based on the old Champions P&P game is an added nerd-lure for me. ;-)

Anyone know what there are any pre-order goodies announced? There's not a sniff of any info at Game or Play.
Vordred
16/05/09 @ 07:17
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i really enjoyed both CoH and CoV, so looking forward to this.

this time im going to wait and get the console one though, i think it would be nicer to lay back on the sofa and play a mmo than sitting at the pc.
GhenghisNaan
16/05/09 @ 08:57
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Still waiting for a really good MMORPG to make proper use of my Live account beyond idle shooting and racing games.

I like the idea of being given a travel power early on. Never understood why this was always locked away in MMO's until a billion sessions. COH bored me to death.
TheJuriel
16/05/09 @ 17:24
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An improved version of CoH would always be welcome. Let's hope this is one, gameplay vids I've seen so far have been... somewhat lackluster.

I'll wait for the 360 version, in any case, since playing from a couch is always better. Well, except for intra-party communication in text form.
Blacknimbus
16/05/09 @ 19:44
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http://champions-online.com/node/47780

New release date....Sept 1st.

iokthemonkey
18/05/09 @ 11:20
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An improved version of CoH would always be welcome. Let's hope this is one, gameplay vids I've seen so far have been... somewhat lackluster.

----

That's the problem I have with it. Everything I've seen just looks like a COH patch or update and I've yet to see the killer feature that's going to get me excited about it.

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