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Carcassonne Review

Xbox 360 Review by Mathew Kumar

8 July, 2007

Well! It sure looks like things have got a little interesting for Xbox Live gamers in the market for a board game designed by a German with a title that begins with the letter C, huh? With the release of Carcassonne, based on Klaus-Jürgen Wrede's tile-based landscape building game, the amount of options has literally doubled.

For two to five players, Carcassonne gives each player seven pieces, representing followers, and tasks players with building castles, monasteries, roads and fields by connecting four sided tiles in a logical manner to build a landscape. A feature is "claimed" by placing a follower upon a tile as it is placed and points are gained by completing features that have a follower upon them.

For example, a castle is completed once the city walls are connected, scoring points for each tile the castle spans. Once a feature is completed the follower is returned to the player, though followers placed in fields are never returned to the players, acting as "farmers"; only being scored at the end of the game after the final tile is played. The player with the most points wins.

'Carcassonne' Screenshot 1

When things are this close, everything's nice and easy to see...

Things are complicated somewhat by the requirements that followers can't be placed on a title that connects them to another player's follower through a shared feature. This adds the tactical requirements that make the game a challenging battle of wits rather than a simple jigsaw puzzle, as players can place followers on adjacent tiles that could be connected to a feature claimed by another player. If they are connected and one player's followers outnumber another's on a feature, they claim all of the points.

The complexity is further upped by the end-game scoring, where all unfinished features claimed by followers and farmers are scored. Farmers in particular have the ability to entirely change the game's outcome, but are some of the trickiest (and often most luck-dependent) to place successfully.

Despite the fact that the rules aren't particularly easy to explain (Carcassonne features a quick, adequate tutorial, so don't worry if you don't quite understand the subtleties) this is actually a very simple game to pick up and play. Unlike its closest contemporary Catan, a game of Carcassonne can be over in as quickly as 10 minutes and is very playable with only one opponent.

'Carcassonne' Screenshot 2

But as you reach the end of the game you're probably seeing something like this, making tile placement a bit hard without squinting.

Considered as an adaptation, Carcassonne is perfectly playable. The interface is nice and streamlined, and barring the perennial issue of text that's often too small to read (though it's not as bad as it was in Catan) there's little to complain about in terms of functionality. For users of SDTVs, though, as each game progresses and the view gets more zoomed out, they may find it harder to distinguish the features of the board easily without zooming right back in and losing the "big picture"; a problem which probably necessitated the rather dull and simplistic graphics.

Sierra Online should be commended for including an offline multiplayer mode for up to four players. That's something that would admittedly have been impossible for Catan to feature without players averting their eyes when it wasn't their turn, but as Carcassonne players don't hide anything from their opponents, it's good to see it included. It's also nice to see they've included Carcassonne's first expansion, "The River", as part of the package, not that it adds very much more than 12 river tiles.

'Carcassonne' Screenshot 3

Here are the river tiles, used when you play with The River expansion. It doesn't add much to the game other than splitting the landscape into two.

There hasn't been quite as much care put into the single player mode. The AI has no discernible personality, there's no "campaign" mode, and you could gain an astonishing six out of twelve achievements within your first single player game if you're lucky or particularly good. There'd be absolutely no reason to play past that other than the bizarre decision to make the high score displayed on the Xbox Live Arcade page solely the number of wins in single player mode.

For many readers, the question likely to hand is if Carcassonne is a better purchase than Catan. In general, Carcassone is a quicker game to grasp but lacks Catan's depth and tactical nuances with the outcome of a game often feeling more like luck than skill. If you've only got a Silver Live account Carcassonne is a marginally better purchase thanks to its offline multiplayer and its short game length and puzzle-like aspects gives it a strangely addictive quality, yet the honest fact is that despite being a better adaptation, Carcassonne just isn't based on a board game quite as good as the one Catan is.

Carcassonne is a solid game in the Xbox 360's online multiplayer line-up, but if you're in the market for a board game designed by a German with a title that begins with the letter C, it's probably not quite as worthy of a purchase as Catan.

7/10

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Comments: 1-25 of 25 in total

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gerald
08/07/07 @ 17:55
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I do like Carcassonne better. It has perfect luck/strategy ratio, very nice risk/reward gameplay and the interface is better than Catan's. Every game lasts about 10-15 minutes (no endless negotiations with people you can barley understand). My favorite multiplayer game on XBLA so far... at least until bomberman arrives.
Poorandugly
08/07/07 @ 18:07
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A word of caution: Local multiplayer requires multiple gamepads, unless I'm a total dumbwit...
Poorandugly
08/07/07 @ 18:08
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Which, of course, is a totally unnecessary requirement.
Slim
08/07/07 @ 18:31
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Carcassone is a great 'play with the wife or kids' game too, something the 360 really lacks. The final counting alone makes it so much less faffy than the 'real' version to play.
quantumsheep
08/07/07 @ 20:12
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Yep. me and Mrs Sheep love this - easy to get into, relaxing, fun.

And last night when I shut my eyes to go to sleep all I could see were the damn tiles from this game! =D
Owen-B
08/07/07 @ 20:21
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A real pisser that you need two controllers to play two-player locally, though.
quantumsheep
08/07/07 @ 21:41
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True - needing 2 pads is an oversight for sure, but I always get an extra pad with my consoles so friends can play so not really a problem here =D
viper_h
08/07/07 @ 22:31
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I'm kind of annoyed with reviews that mark things down based on people's cheapness.

If you don't have an HDTV then why do you own an XBox 360? Why don't you have multiple pads? No friends? And what's this shit about XBox Live Silver? What's the point? The 360 is an expensive console, so why do you assume people are going to be penny pinchers?
NegativeZero
09/07/07 @ 02:40
#9
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I really like it, but whenever I've played the board game, we've played with a lot of extra tiles as well as the pig, builder and giant meeple tokens. Removing those expansion parts (which are usually distributed as part of the 'standard' Carcasonne now) reduces the strategic options and shortens the game. :( Still, this is one of the better titles on XBLA.
disc
09/07/07 @ 04:19
#10
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NegativeZero: DLC... very very evil in this case.
jlaakso
09/07/07 @ 07:51
#11
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I've been loving this with my wife. There are some minor niggles, but this is really a great adaptation of a great game. Very easy to learn (much much easier than Catan) and play, but still has plenty of room for strategy. I imagine even kids could get into Carcassonne easily. Great value, if you have the company and the extra controller(s).

Still, there's absolutely no reason to not have a single controller option.
PrinzPils
09/07/07 @ 08:05
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Judging from the other comments so far, this seems to be favorite amongst couples, which I can confirm. My wife and I are loving this game, although I have to admit, that she's already better at it than I am...... ;-)
Carcassonne, in my opinion, is much better than Catan, since the controls are much simpler and the game itself is far less complicated.
I even think, that it is better played on the 360 than on the dinner table, since you do not have to keep scores and by that can circumvent the inevitable discussion at the end of the game: "You miscounted again ! You keep ignoring my streets ! etc..."

Edited 1 times, most recently on 09/07/07 @ 16:40
korky
09/07/07 @ 08:34
#13
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More votes here for the "family zone". We've been having some excellent 4 player (4 pads) local multiplayer and its great family fun. No arguing about rules, scores, who knocked the table / tiles etc :) Even had the grandparents playing - from 8 years old to 65 years old it's easy, accessible and fun with a perfect luck / skill / strategy pay-off IMO
bdgr
09/07/07 @ 09:24
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I'd have to say that it's quite a good little game
Dizzy
09/07/07 @ 09:45
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Better than the boardgame!

If you like the boardgame this one is better since it does all the (crappy) book keeping for you, something that a lot of people hate about the board version.
tnomad
09/07/07 @ 10:03
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I'm a huge fan of the board game and I'm not a big fan of Settlers of Catan so I'm really pleased they've brought this to xbox live so I can play more people.

I've not thrown a huge chunk of cash at a HDTV yet so I do suffer a little when playing this and the rankings being only based on wins is a real shame.

I also don't think the game is as based on luck as the reviewer and many new players seem to.

But overall, thumbs well and truly up for this little beauty.
Dizzy
09/07/07 @ 10:25
#17
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BTW maybe a lot of you "console" players don't know this site:

http://www.boardgamegeek.com/game/822

All the info from the "professional" boardgame crowd ;)
espy
09/07/07 @ 10:36
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Ooh, an ü :D
1Dgaf
09/07/07 @ 10:42
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Bought this on impulse yesterday. Had a couple of good games with e-acquaintances. Was fun and I hope to play again. Stupidly the game doesn't highlight any player that's speaking, so if you're playing with strangers it's hard to know who is saying what.
kangarootoo
09/07/07 @ 13:10
#20
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@Poorandugly

I am guessing, but that may be a result of the 360's multiple profile system (where two players each use a profil, and profiles are assigned to pads). I may be wrong though.


Looks a bit like Viva Pinata at a glance. How do the two compare?
kangarootoo
09/07/07 @ 16:06
#21
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Pah! I can't believe no one took the bait. :(
quantumsheep
09/07/07 @ 16:26
#22
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Oh, Pinata sucks donkeys in comparison! ;)

You're right about the multiple profile thingy.
bdgr
10/07/07 @ 08:05
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"But as you reach the end of the game you're probably seeing something like this, making tile placement a bit hard without squinting."

Ummm, the shoulder buttons zoom the camera in and out you know....
aerisdead
10/07/07 @ 13:50
#24
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"For users of SDTVs, though, as each game progresses and the view gets more zoomed out, they may find it harder to distinguish the features of the board easily without zooming right back in and losing the 'big picture'"

From the review.
dryden555
22/05/08 @ 18:40
#25
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EG sort of missed the boat on this review. It only takes a few rounds to recognize what's on the board as the board gets bigger. its simply not an issue and one can zoom if one wants of course. Over all a great little game. easily gets an 8.5 from me

Comments: 1-25 of 25 in total

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