Capcom questions N+ dev's logic
Responds to XBLA outburst.
Wolf of the Battlefield: Commando 3 director Adam Boyes thinks N+ developer Metanet was wrong to call the vast majority of games on XBLA rubbish.
Writing on the Capcom US blog, Boyes said the real problem is how the content is presented, not the content itself.
"There is good content up there, but the Yellow Pages system [alphabetised with numerical titles at the top] doesn't lend itself to a proper sorting mechanic that we are used to from Amazon or YouTube," he said.
"Instead of complaining that XBLA has hundreds of games that are 'utter sh**' and advocating a no-limit release of a billion craptastic games, I think we need to work on lobbying a better system for sorting games. After all, Sony already has sorting for 'Most Popular' on PSN..."
Boyes praised the "indefinite shelf space" of the service that makes a game always available, and said he appreciated the demo system that lets you try before you buy.
These demos, if you remember, were one of the problem areas picked out by Metanet, which claimed it "was unbelievably depressing for us to try literally 80 games and enjoy less than 8 of them".
As a result, Metanet relies on word of mouth and reviews, which puts us back in "retail land" and far from the "Mecca for small teams" that it envisioned at the beginning of XBLA.
Meanwhile, Boyes continued to laud the freedom of the service and how there was a game for everyone, including his wife.
But again, this was something Metanet was against. It argued that "casual games outnumber proper videogames", which leads to the "vast majority of titles" being disappointing.
Conflicting interests, then. But who is right and who is wrong?
Pop over to the Capcom US blog and the Metanet website to read more.
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Comments (32) Latest comment 4 years ago
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I've never seen that in the PS Store.
Before comparing, let's wait for the upcoming redesign to see how is it Sony sorts the content out, right?
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What it could really do with is a way for owners of a XBLA game to give it a rating out of 5 stars, or something. Probably more useful would be a "people who bought this also bought ...", Amazon style.
Problem with listing by most-popular is that it becomes self-fulfilling, and it's hard for new or obscure games to get noticed.
It'll be interesting to see what Apple does with the iPhone app-store, as it's a similar proposition.
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Think the point the developer was making was that most people can't be bothered to sift through sh*t mountain to find a gold nugget.
And once it is perceived as a sh*t mountain, no matter how big the nugget of gold you place in it, lots of potential purchasers will have given up prospecting long ago.
I agree the mechanism needs a complete rethink - it would be nice if people could actually search smalerl sh*t piles that contain the type of nuggets they are looking for.
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For the casual audience it's a huge undertaking to find a game they like in that list. It's not too bad for those that keep up with reviews and such like cause we'll only play the demos of games that interest us, but even then it's still a chore.
A rating system would be excellent, it does need an overhaul, I think they need to do away with shoving all the information on the blades when you click on the game and instead overhaul the entire design. Design it to look more like a webpage, rip off Amazons design, everyone knows that.
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Anyway, back to the main topic.
"It argued that "casual games outnumber proper videogames", which leads to the "vast majority of titles" being disappointing."
That is quite a loaded statement. I don't like to hear developers talk in terms of "proper video games", as if only the l33t games are of any value. If he is saying that many games aimed at the mainstream are badly produced (and therefore diappointing) then perhaps he is right, but that is an ENTIRELY different issue centred on quality of product.
A game that is fun to play and generates profit, is a good game for anyone to be making. A wide variety of games that are both of these things, that appeal to a wide variety of players, is a good thing for the industry overall. You would think that the smaller dev would understand that better than anyone.
This idea that some games, regardless of quality, are more valid than others because they target "hardcore gamers" instead of the " mass market" (quotes because no one ever seems to agree on what either of those terms actually means) is outdated and doesn't help anyone.
How can we complain about the way the general public views video games in one breath, if we then get all snobbish about the mass market with the next breath?
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Metanet believe in the strength of their product - fine. They feel that it's been swamped by a sea of other bad products and this is hurting sales, because the faith of the audience in the service is undermined and nobody buys anything - good OR bad. A perfect solution to this would be a "proper sorting mechanic" that the Capcom guy also calls for.
A user called 'fruitpunch' or similar gave an excellent example of how Microsoft could implement this in the comments section of the last article you ran on this story. It really was very well thought out; idiot AND fanboy proof. I hope he did as somebody else suggested and emailed it to MS. Quite why the system isn't already set to filter out bad games is hard to understand - it would be to the benefit of every party except the designers of genuinely shit games, and I can't fathom why MS would want to protect their interests.
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you want a Nintendo seal of approval type thing?
Microsoft telling devs their game didn't turn out good enough so they can't release it? or telling them the game they regard as a classic has aged badly so they can't monetise it again?
You want more of a closed system then, with only a few handpicked games on there? what if an MS rep thought a game you liked like N+ or Omega5 that i liked wasn't wanted, or god forbid, what if those old skool Pac Man or Frogger fans out there didn't get to play them cos the kidz say no nowadays?
seems like it'd be a risky proposition for any new devs too knowing if their game does not turn out very high quality it will not reach it's intended distribution channel
seems like...people don't have a f*****ing clue
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That said, both the 360 and the PS3 stores could probably benefit from a makeover. And the latter from content
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... IMO!
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See what I did there?
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]http://ww w.xbox360achievements.org/news....[/link]
Release must be close!
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Really though . . . do you really want somebody to police XBLA and decide which games people will like and which they wont? Personally I would rather make that decision myself. Everybody has different tastes after all. And if it were not for the trials I would never have bought games like Gripshift, Carcasonne and N+ which have given me more hours of game time than many retail games. Its not difficult to make an informed decision about which games to check out, after all thats what games sites are for. I have 14 XBLA games now which means there are around 100 or so games on there I dont like. But I dont see why that should bother me. I just wont buy them!!!
er
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But ALL of them has a demo version... isn't that enough?
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categorise games by adverage rating and genre
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Arse - Elbow.
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you only have to look at the retail charts to know the general public dont have a clue what a good game is!
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By making sure that everything in the Marketplace is represented equally, this problem is eliminated and every single game gets the same opportunity to shine.
I'm not saying this is right, of course, it's just the only possible justification i can see for why the organisation of Live Marketplace is so utterly shite.
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Sorting games is not going to improve the quality, so what th hell is this guy going on about? Besides, most of the games are rubbish.