Capcom officially unveils Dead Rising Wii
Uses Resi 4 engine and is out this winter.
Capcom has said the Wii version of Dead Rising will be subtitled Chop Till You Drop and will be out this winter.
It'll use the Resi 4 Wii engine as a foundation, so you can point your Wiimote at zombies and shoot them in the face. The game will lose a little visual flair so it can handle to amount of baddies on-screen.
There are also slashing and bludgeoning gestures to be done, plus you can "shake off" zombies, which may sound a little rude but we're sure is harmless. Or maybe even armless.
Capcom promises a more lenient save system, which presumably checkpoints your progress more often.
Dead Rising: Chop Till You Drop tells the story of photographer Frank West, who goes to investigate some strange goings on in Willamette. What follows is his survival in the shopping mall, and more than a big nod to films such as Dawn of the Dead (whose creators sought legal action against Capcom).
Dead Rising appeared on Xbox 360 in August 2006 and impressed us. We liked using scenery to chop zombies in pieces and boost our kill-count up into the hundreds.
Stagger over to our Dead Rising Xbox 360 review to find out more.
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Comments (20) Latest comment 4 years ago
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Fixed. Apparently almost all of the photography elements have been chopped till they dropped.
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YES I KNOW I'M IN THE MAINTENANCE TUNNELS! YOU ARE NOT HELPING ME "&'#$T"
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That's what I thought, and then I played it. It's basically a button bashing arcade game.
I wanted a gritty, realistic survival game. I wanted to live in the Monroeville Mall and struggle to keep myself alive.
What I got was a repetative, comedy action game.
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What this? You mean we get to flail around with the controller, watching the character on screen not really match our own actions? In a Wii game? Gadzooks!
The 360 version of this game got on my tits to an enormous extent, but it felt like the game hated gamers. Fancy trying to resuce people? Nah, we'll just gun them down with impossibly tough convicts. You've finally got a good weapon? We'd better send hundreds of zombies at you, because heaven knows you wouldn't want to save it.
And the inventory was annoying.
And the save system was annoying.
And the text was unreadable.
It's a game that I loved for the first half-hour, then cursed its designers for the next hour or two until I got so annoyed I gave up and put it away again for the next three months.
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It's funny when people try and defend their rubbish games by just saying "you were shit at it". I didn't like the game. I didn't want to play it again. Therefore it wasn't fun, meaning it is broken. It fails to do what a game is supposed to do.
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Oh re the text being unreadable, yeah that is regretful as Capcom only designed it for HD gaming and forgotten all about those people who doesnt have HDTV.
That is more unforgiveable in my view compared to the decision for the save game which is quite brave and central to the game, where you should not expect to play through the game and finish it on a one go! No!!!
Fail and go back with higher skills and level, try that branch of story, no doesnt pan out that well, next time do that and make sure to get to the next chapter and so on WAS part of learning experience. Why should everyone be herded along the same pathyway of game and story? You get that usual shite from any games but with Dead Rising it is different and fresh.
Yeah looking forward to Dead Rising 2 and I know they will not do the same save system cos of too many complaints!
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BUT. The game didn't do a very good job of telling you that was how it was supposed to go. If you expect a game that you can just play through from start to finish without retrying, then it can seem like a very frustrating experience. I only started enjoying it when I worked out the structure. They could have made it more obvious.