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Capcom officially unveils Dead Rising Wii News

Wii News by Robert Purchese

22 July, 2008

Capcom has said the Wii version of Dead Rising will be subtitled Chop Till You Drop and will be out this winter.

It'll use the Resi 4 Wii engine as a foundation, so you can point your Wiimote at zombies and shoot them in the face. The game will lose a little visual flair so it can handle to amount of baddies on-screen.

There are also slashing and bludgeoning gestures to be done, plus you can "shake off" zombies, which may sound a little rude but we're sure is harmless. Or maybe even armless.

Capcom promises a more lenient save system, which presumably checkpoints your progress more often.

Dead Rising: Chop Till You Drop tells the story of photographer Frank West, who goes to investigate some strange goings on in Willamette. What follows is his survival in the shopping mall, and more than a big nod to films such as Dawn of the Dead (whose creators sought legal action against Capcom).

Dead Rising appeared on Xbox 360 in August 2006 and impressed us. We liked using scenery to chop zombies in pieces and boost our kill-count up into the hundreds.

Stagger over to our Dead Rising Xbox 360 review to find out more.

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Comments: 1-26 of 26 in total

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Dizzy
22/07/08 @ 09:15
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I think this will do very well on the Wii ;)
nickthegun
22/07/08 @ 09:16
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"Dead Rising: Chop Till You Drop tells the story of Frank West"

Fixed. Apparently almost all of the photography elements have been chopped till they dropped.
mingster
22/07/08 @ 09:30
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Tossing off zombies...
JonFE
22/07/08 @ 09:33
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Will I be able to read the text this time around, huh?
septimus
22/07/08 @ 09:41
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Wish they would patch the save system on the 360 version, I may try and complete it for once instead of just hitting zombies with stuff.
Dark_Stranger
22/07/08 @ 09:45
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or even tossing off a stiff/stiffy
Niall
22/07/08 @ 09:47
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There's nothing wrong with the save system, it keeps the game intense and maintains a level of stress and difficulty throughout. The risk/reward factor in the game is fantastically implimented, and the handling of side quests is one of the best I've seen in games in years. Most games with a main story arc let you doss about and get to it when you feel like it, giving you ample time to do whatever side quests you want. This detracts from the overall sense of urgency in most games. With Dead Rising however, this luxury is taken away, and you have to make decisions of what to do, who to save, that kind of thing. It's MARVELOUS!!!
skillian
22/07/08 @ 09:53
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I have never played this game and it makes me sad. I know I would love it.
ciril
22/07/08 @ 09:53
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Just as Niall says. Dead Rising was the first game in years where I got to a point of messing up so badly that I could not finish the storyline and had to restart the game from scratch. Annoying? Yes. Satisfying once I beat it? Hell yeah! :)
Deagle
22/07/08 @ 09:58
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Yer, what Niall said.
MrED209
22/07/08 @ 10:12
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That's right, the save system was so good, THEY'VE FIXED IT THIS TIME.

The save system was fucking SHIT. And even if I do concede to your personal opinion that it added tension, what about the inventory system? Bash bash bash bash ~GLUG~ "What? Why have I just glugged a valuable wine that I didn't need? Oh, it's coz the weapon ran out."


Yes, Japanese katanas 'run out' of uses after a while (just like real life!)and the inventory system is so fucking stupid that it automatically selected the next weapon, except no it doesn't work like that, it just selects the next thing in the inventory, whether thats a weapon or food. No, there's no seperate section for food, that would be too thoughtful and not tense enough.

"Well I'll just scroll left to select a new weap- WAH! Why am I going right??! NO, I selected LEFT! It's going RIGHT AGAIN!"

Dead Rising had more stupid design decisions that a headless sleeveless t-shirt.
Edited 1 times, most recently on 22/07/08 @ 11:15
gaselite
22/07/08 @ 10:13
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I agree re: the save system. I never really had a problem with it. I didn't see what all the fuss was about over that aspect of the game.
Genji
22/07/08 @ 10:28
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Screw the save system! I want them to GET RID OF OTIS.

YES I KNOW I'M IN THE MAINTENANCE TUNNELS! YOU ARE NOT HELPING ME "&'#$T&#"
Bloodkult
22/07/08 @ 10:31
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The Katanas broke, they never ran out.

the save system is brought over from Breath of Fire, deliberately forcing you to use multiple playthroughs to fully level and see everything. It's one of the most important aspects of the game and one of the few games that gets better and changes completely with subsequent playthroughs .

This version looks like a simplified 3rd person shooter with all the unique gameplay mechanics removed.

The wii crowd will love it.
viper_h
22/07/08 @ 10:37
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I hope this is better than the 360 version. That game was so broken it wasn't funny.
Bloodkult
22/07/08 @ 10:44
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The only way you could think it was "broken" is if.

A: You were completely shit at it
or
B: Tried to do everything in one playthrough.
Wyrm
22/07/08 @ 11:54
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"I have never played this game and it makes me sad. I know I would love it. "


That's what I thought, and then I played it. It's basically a button bashing arcade game.

I wanted a gritty, realistic survival game. I wanted to live in the Monroeville Mall and struggle to keep myself alive.

What I got was a repetative, comedy action game.
Doctor_What
22/07/08 @ 12:13
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plus you can "shake off" zombies"
What this? You mean we get to flail around with the controller, watching the character on screen not really match our own actions? In a Wii game? Gadzooks!

The 360 version of this game got on my tits to an enormous extent, but it felt like the game hated gamers. Fancy trying to resuce people? Nah, we'll just gun them down with impossibly tough convicts. You've finally got a good weapon? We'd better send hundreds of zombies at you, because heaven knows you wouldn't want to save it.

And the inventory was annoying.

And the save system was annoying.

And the text was unreadable.

It's a game that I loved for the first half-hour, then cursed its designers for the next hour or two until I got so annoyed I gave up and put it away again for the next three months.
viper_h
22/07/08 @ 12:14
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The fact that you can't do everything in one playthrough was why it was broken dude.

It's funny when people try and defend their rubbish games by just saying "you were shit at it". I didn't like the game. I didn't want to play it again. Therefore it wasn't fun, meaning it is broken. It fails to do what a game is supposed to do.
Edited 1 times, most recently on 22/07/08 @ 13:25
theindustrialone
22/07/08 @ 12:28
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Sod Dead Rising Wii, where's Dead Rising II for PS3/360???
Deagle
22/07/08 @ 12:29
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Each to his own. Personally I loved it; save system and all. In fact I'd go as far as saying it's the most memorable game I've played on the 360. That said though, I DO see why some would dislike it.
Bloodkult
22/07/08 @ 12:57
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"The fact that you can't do everything in one playthrough was why it was broken dude. "

That was the WHOLE point of the game!

One save meant you had to make hard choices and it's wasn't possible to do everything. It's a deliberate mechanic that the whole game is based around. If you fuck up, you deal with the consequence, but you also know what to do next time round and since your stats are cumulative you'll be stronger, have a larger inventory and a wider selection of moves.

A deliberate mechanic is not 'broken' it's 100% the way the game is meant to be.
It takes three or four plays to even unlock all the moves and slots.

I played though five times to get level 50 frank and Zombie Genocider, I got the A ending on my third.
I've STILL not seen and done everything in the game.
Browntracky
22/07/08 @ 14:51
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It uses the Res 4 engine. Ok Capcom, quit screwing around and do Res 5 for us. Less bods on screen so you can up the graphics. Get a move on. Saying that, I will buy this. :-)
stampax
22/07/08 @ 15:59
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enjoyed the 360 version but the save system made me stop - so if they sort that out i'll def buy this.
GamesConnoisseur
22/07/08 @ 21:15
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There is nothing wrong with the save system, its perfect. Only it wont be if you are a casual gamer then you should go and play the Wii version instead!

Oh re the text being unreadable, yeah that is regretful as Capcom only designed it for HD gaming and forgotten all about those people who doesnt have HDTV.

That is more unforgiveable in my view compared to the decision for the save game which is quite brave and central to the game, where you should not expect to play through the game and finish it on a one go! No!!!

Fail and go back with higher skills and level, try that branch of story, no doesnt pan out that well, next time do that and make sure to get to the next chapter and so on WAS part of learning experience. Why should everyone be herded along the same pathyway of game and story? You get that usual shite from any games but with Dead Rising it is different and fresh.

Yeah looking forward to Dead Rising 2 and I know they will not do the same save system cos of too many complaints!
InsoFox
22/07/08 @ 22:19
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I can see both sides. I loved what they did with the save system, it was a bit like groundhog day - the first few times you try to survive the mall it is almost definitely going to end very badly. But once you get a bit of strength up and experience you might just be able to pull through - but you'll still have tough decisions to make.

BUT. The game didn't do a very good job of telling you that was how it was supposed to go. If you expect a game that you can just play through from start to finish without retrying, then it can seem like a very frustrating experience. I only started enjoying it when I worked out the structure. They could have made it more obvious.

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