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Capcom denies SF IV infinite combo Comments by Tom Bramwell

2 September, 2008

Video of El Fuerte is nothing of the sort.

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viper_h
02/09/08 @ 10:28
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People still go to arcades? lol.

Don't remember seeing an arcade machine over here newer than 5 years old.
peterfll
02/09/08 @ 11:13
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Yeah, like hard-core hard-to-relate-to-news.
Ranger101
02/09/08 @ 11:47
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Hmmm.... walks like a duck.... talks like a duck.... is a chicken?

Come on Capcom - make sure the glitches and Infinites are ironed out before the home release. Having a single [Infinite?] Combo that obliterates your opponent from the start of the round till the end is not good enough. Balance that shit out foos!
penhalion
02/09/08 @ 11:59
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Er yes it is an infinite combo given that repeating it will ALWAYS result in a win. It's capcoms own fault as the combo always causes a stun, which always results in the ability to continue the combo ad infinitum!
Ranger101
02/09/08 @ 11:59
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Hmmm... having watched the vid properly... I take my previous statement back... it's not a full on Infinite, there are points of escape - but it is a pretty lame "Guile-tick-glitch".

Bring back Parrying, and none of this is a problem.
penhalion
02/09/08 @ 12:04
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@ranger101

The first part of the combo is simply to cause the stun effect. Once the third punch hits your character is stunned and then from that moment on it's a repeatable hit combo with zero...i repeat zero ability to get out of it before you die.
Ranger101
02/09/08 @ 12:19
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At 0:24 Fuerte breaks the combo.... I'm not sure that was on purpose - he does a down-medium before doing his special move to finish the round off.... Akuma could've blockedthe special/or the down-medium...possibly...
Ranger101
02/09/08 @ 12:23
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God I'm such a SF geek.
Anyway, orregardless, that Elbow overkill move shouldn't be there. SF3 got rid of bollocks like that, irregardless of whether it was a combo or not - the maximum number of times you could repeat a 'normal' move on a player and make it hit unblockably in a combo is 3 times. Even Chun-li's lightening kick has a repel effect, and Ryus Ex-Shinku-Tatsumaki hit for about 5 hits before a knockdown.

Shit,t he only normal move, unblockable I can think of in SF3 would be Gills/Urien's down-medium spam - and even then it was only 3 hits, if the last hit was a fierce kick.

(Oh wait, I forgot the Yun/Yang brothers.... but even their moves have to be interchanged... you can't spam with them).
Edited 2 times, most recently on 02/09/08 @ 13:28
illusiondance
02/09/08 @ 12:25
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ah, let El Fueto keep his trick, it would make a change from all those wankers who never play anything but the shoto bumwipes.

(though having said that i would start throwing chairs around if it happened to me... -_-)
Krelle
02/09/08 @ 15:52
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Thanks for the insight Ranger101 (:

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