Capcom confirms SF IV for consoles, PC
Coming to 360, PS3 and PC.
Capcom has finally admitted that it's bringing the forthcoming Street Fighter IV to home consoles, revealing that the game is in development for Xbox 360, PS3 and PC.
Normally we'd say something dramatic about "months of speculation" here, but the assumption from the outset has been that the game would make the transition from arcade to home consoles pretty swiftly - despite Capcom's refusal to confirm or deny the existence of console versions until today.
The big news, of course, is that it's to be a multi-platform beast, with only the Wii missing out on the series' biggest update in years.
One thing Capcom is still keeping quiet over, however, is the question of what extras the console versions will have over their arcade sibling.
Producer Yoshinori Ono has already spilled the beans on this one to some extent, telling Wired.com back in February that "if and when" there were home console versions, characters like Sakura (SFA) and Ibuki (SFIII) could make a return, since console gamers need more content to keep them going.
No word yet on the release date for the game, either - today's announcement is simply a confirmation that the home versions are in development.
If you're in Japan, though, you'll be able to get your hands on the arcade version from late July onwards - although be warned that everyone in Japanese arcades will be mind-blowingly good at the game within about five seconds of launch, so you might not have much fun.
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Comments (21) Latest comment 4 years ago
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Bring it on! Cannot WAIT for this.
Gonna look gorgeous in HD aswell!
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I can use my modded USB Saturn pad, and I can guarantee it will run at proper HD (rather than 623p, or something stupid on my PS3)
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That'll just lead to scripts and keybinds for the combos, won't it?
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Probably, but it's going to be a pretty uneven playing field anyway in terms of input methods.
Great news! Maybe this can take the place of SFII on my MegaDrive emulator - that has served me well for a while now.
You do realise that all the far superior arcade versions are emulatable perfectly? I used to play them all on my Athlon 500 at full speed years ago. Wasn't the Megadrive version the worse port of them all?
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No I didn't, I never really looked into it. The main reason I got it for my MegaDrive emu was for nostalgia - I spent countless hours playing it in the early 90s.
Heh, you had to press Start to switch between the 3 punch buttons and the 3 kick buttons so I'm aware it was hardly the definitive version, but hey, it was a lot of fun
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Helps justify all the money I've spent on upgrades!!! ;P
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This means I can plug my Xbox arcade stick into my PC!
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Things are improving. They are now porting with inhouse teams instead of outsourcing it to teams whose development experience is restricted to spreadsheet programs.
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Capcom usually have a lot of their games on PC - they just don't mention it!
The fact they have here can only be promising.