Capcom aims to increase output
Will enlist Western studios to do it.
Capcom aims to release its big hitters like Resident Evil more frequently, and will outsource to the West to do it, according to a report.
Currently, Capcom releases one or two games annually based on its primary franchises.
It wants to up that number to three or four, according to Japanese media outlet Nikkei (translated by Andriasang).
Why? To increase sales, of course.
Nikkei's report is about attempts by publishers to reduce development times.
"Developing a large scale title requires a staff of over 100. To increase output, Capcom plans on making use of outsourcing, centred primarily on North American and European studios.
"Through the use of external resources, Capcom believes it can reduce development times from four years to between two and three years," the report reads.
More Resident Evil games more often will help Capcom avoid the falling sales and earnings it reported last year.
The burning question is, will this increased output result in more main franchise games, such as Resident Evil 5, or spin-off titles? Time will tell.
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Comments (30) Latest comment 2 years ago
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Oh and Capcom increase that output by including SSFIV on PC please. Thanks!
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Killer 8!
Oh... increase sales... rats.
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/puzzled
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edit:spelling fixed
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Let's hope this works out well and doesn't turn into Resident Evil 6, Resident Evil 6 Turbo, Resident Evil 6 Hyper, Super Resident Evil 6, Resident Evil 6 +Alpha, Resident Evil X Tekken, etc...
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I guess with their current success they can afford to experiment and throw some free cash into the Kotic premium business plan.
"Are you a company with several established franchises under your belt? Well that's great, now is the time to milk them! Sell out on their names and earn the big £££'s, cast aside principles of time and dedication and release them post-haste, your audience wont wait! Make that moola, I have and now look at me!" ~ B.Kotick
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Inafune bitched the Capcom Japan execs out because they gave Grin and Airtight very little support and rushed them to market instead of incubating them like the rest of the games they produce. Hence why Capcom Japan have very tight involvement in Dead Rising 2 even though its being developed in Canada. He wants them to be involved more with western developers and have them share ideas and tech with Capcom Japan which could explain why there has been another sudden turn around in policy.
They should make another Maximo. That game was awesome, and also developed in the US.
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edited: As has been mentioned by other people previously
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nm
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I'd be happy with 24 bit color, the 16 bit color banding was really obvious in that game. Of course I don't think it'd be terribly much work to remodel some of the things in it to make them look good in HD, at least Vanessa would probably look a bit too polygonal with high res screens.
If it comes I want it on XBLA too since I don't have a PS3 and can't afford one.
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