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Call of Duty: World at War Preview

PlayStation 3 PC Xbox 360 Wii
Preview by Alec Meer

23 June, 2008

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It might be because I'm paranoid, it might be because I'm a cynic, or it might be because I'm horribly myopic. I'm convinced nevertheless that every time the Treyarch team heard the name 'COD4' during their recent demonstration of the fifth Call of Duty game, their eyes narrowed a little, their lips pursed and a distinctly frosty tone crept into their voices.

Be this unhappy body language real or imagined, I could hardly blame them. Every other question from the curious throng of games journalists in attendance concerned Infinity Ward's mega-hit FPS, and the words on the lips of World at War's potential legion of players are much the same. Will it do this like COD4 did? Will it fix this thing that annoyed me about COD4? Will it have this and this and this and this? Imagine a new girlfriend constantly comparing you to her ex. Why don't you comb your hair like him? Why don't you wear the same aftershave? Oh, don't eat with your mouth open like that - it reminds me of him. That's no way to start a healthy relationship.

On the other hand, it's rather hard to look at COD:WAW without certain presumptions. Unkind presumptions, frankly. With COD4 developers Infinity Ward off either working on something else (the smart money's on another COD: Modern Warfare game) or busy swimming in money-fountains, internal Activision studio Treyarch pick up the hugely successful baton. That's the same Treyarch who made COD3 and Big Red One - stopgap, arguably mediocre sequels between IW's main events. So will WAW suffer the same cursory treatment?

'Call of Duty: World at War' Screenshot 1

It seems not. While those games were cobbled together in around eight months, Treyarch say it's been working on this one since COD3 - that's two years and counting. It immediately shows. Though the use of a modified COD4 engine makes for some immediate visual similarities, it's quite clearly its own game, and not just a bunch of new levels for an existing title. This is, Treyarch point out, the first time a period COD game has been rated Mature rather than Teen. The developers on-hand don't hesitate to demonstrate the freedom this accords them, playing a grisly in-engine cut-scene in which a Japanese commander horrifically blinds a captured US squaddie with a burning cigar, before having his own throat slit by his victim's vengeful fellows. It's not pretty, it's not noble, it's not Band of Brothers. It's not your daddy's World War II game.

Yes, we're back in World War II - a revelation that's seen some sniffing from those COD4 players who think every war's irrelevant unless it's the one on terror. Treyarch is convinced this won't suffer from Yet Another World War II Shooter ennui, mostly because much of the game is set in the Pacific theatre rather than Europe. It's been done before, most notably by EA's leaden Medal of Honor: Pacific Assault, but there's a single phrase which defines this new approach - 'survival horror.'

Your Japanese enemies are not simple reskins of COD4's insurgents - they're a different type of foe entirely, with their own devious AI, designed to evoke the fearlessness and unflinching dedication of the Imperial Japanese Army. Think the Vietcong, but in the 1940s. This indefatigable foe lies in wait, in pits and in trees, not moving a muscle until an unaware Yankee passes. If faced with insurmountable odds, rather than staying behind cover they'll suicide charge the enemy with bayonets - they might only take down one guy in the process, but that guy might well be you.

'Call of Duty: World at War' Screenshot 2

While CODs to date have favoured a bombastic shooting gallery of pop-up baddies charging in waves, the idea in WAW's Pacific levels is that every scrap of scenery is a potential trap. Paranoia will be your main driving force. Every corpse could be faking it, every tree could hide a sniper, each patch of long grass is a potential death-trap. Which is why flamethrowers are so important. Oh yes, flamethrowers. Traditionally a preposterous archetype of sillier shooters, in WAW they have an accurate and essential purpose. In an oppressive locale of dense trees and tall grass, fire is your best hope of flushing out hidden threats. Which means new hotness for the graphics engine - palm leaves wither and collapse, their burning branches igniting the grassland below when they hit the floor. Wooden barriers are vulnerable and destructible too, which should mean a canny evolution of COD4's shoot-through-the-scenery shtick.

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Comments: 1-50 of 74 in total | next 50 »

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phoopipe
23/06/08 @ 10:44
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Pooh
espadachin
23/06/08 @ 10:44
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the co-op has elevated this to a buy for me.
General Coxykiller
23/06/08 @ 10:46
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This is going to be totally bad ass! Trust me ;o)
Derblington
23/06/08 @ 10:48
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While it may not be particularly fair to compare this to CoD4 already, it is to be expected. And when have Treyarch made anything other than mediocre? They seem to have decent ideas without the decent implementation.
Physically_Insane
23/06/08 @ 10:51
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I really hope this is good but I'm 98% certain this will be a step backwards in the series.
bad09
23/06/08 @ 10:52
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I was disappointed at first but after hearing of the pacific setting, seeing the trailer and now this preview I'm pretty excited about world at war.

/ starts cleaning his M1 in preparation......
MasterNameless
23/06/08 @ 10:53
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It does sound great, but it doesn't change how bored I am of the clunky old WWII guns you get... with shitty sights so you can barely see what you're aiming at. Flamethrowers should help alleviate the pain though I guess.
TheNinkyNonk
23/06/08 @ 10:53
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Going to be better than Modern Warfare methinks.

WW2 isn't out of date, moaning about it is.
Skurmedel
23/06/08 @ 10:55
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I'm afraid this will be "yanks storming a heavily fortified beach" for the fourteenth time, only this time it's in pacific waters, although I want to believe it will be good. I love WW2 games.
Blockhead
23/06/08 @ 10:58
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Co-op, at last! When I played CoD4 I thought the models looked out of place, or rather, that the environments looked so dull compared to the models running around, that it looked wierd. Like there wasn't enough environment detail compared to the objects in it. Um... Anyhooo, hope they fix that.
DarkColouredCoffee
23/06/08 @ 11:00
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Sounds promising, and anything with co-op is +1 in my book, from seeing the trailer my hope has risen slightly.
Danoxth
23/06/08 @ 11:01
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I imagine this will be more along the lines of "Windtalkers" than "Saving Private Ryan," well you get the idea anyway.

Looking forward to it, especially the co op play. As always, will reserve judgement until i've played it myself :)
BadBoyBonner
23/06/08 @ 11:01
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Wooden barriers are vulnerable and destructible too, which should mean a canny evolution of COD4's shoot-through-the-scenery shtick.

Hit my pet peeve there with CoD 4; I can kill people with ease through concrete walls, but should they ever find a little wooden box or such like, not only will I never kill them through the box, but I also can not even damage the little wooden box as I spray red hot metal death at it! lol

Fair enough if you want to design a level with cover in it, but make the cover something that does not tear at my faith in the game world.
Peew971
23/06/08 @ 11:04
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I was pessimistic about this game but to be fair, it sounds promising, especially with co-op. That being said, I'm pretty sure I will give it a miss because of the WWII setting, I just can't stand it.
onezeonx
23/06/08 @ 11:04
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still not to sure on this!!

ill give it a chance but hope its not a mess up like COD3!!
WillyWanka
23/06/08 @ 11:07
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I think it sounds intersting too. I've never understood why everyone is, and has been for the last 6 monhts, jizzing thmeselves over COD4. Yeah its good, but it's not super immense...i only play the multiplayer because all my mates play it. But yeah this sounds promising, let's just hope it's nowt like the Medal of Honour one /shudders

A controversial game basis I know, but anone else think one way of freshening up the European theatre side of WWII would be to play from a German perspective? Ofcourse the Daily Mail's readership would simultaneously die of heart attacks that now computers games: "the Devil's Seed tm" were turning our innocent children into Nazis, but if TASTEFULLY done, I think the whole fight-in-vain idea would be pretty poignant.

Ofcourse this will probably never be done as Americans seem to only buy games starring gung-ho, yankee doodle type persons
mikeck
23/06/08 @ 11:07
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This game sounds like it'll up the tension stakes somewhat, with hidden enemies needing flushing out, constant unseen threats, lots of scenery prohibiting a 'run and gun' approach. If this is how the game will run, then co-op could well be a tactically driven aspect. We shall see I suppose...
space ace
23/06/08 @ 11:13
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but can we play as the imperial army? :F
mcwildcard
23/06/08 @ 11:50
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I'm bored of this war, can we have a new one please?
Thanks.
Pedrolot
23/06/08 @ 11:54
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Treyarch says,

'No.'
BobsYourUncle
23/06/08 @ 11:55
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I've got no problems with WWII, I still love it as a setting but they could at least try to make it look as good as COD 4.
bengray66
23/06/08 @ 11:58
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I'm bored of this war, can we have a new one please?
Thanks.


Too be fair they can't win. If they made it modern everyone would moan they are just copying COD4.... If they set it in an established era, its going over old ground....

Think of it as, like someone has mentioned, Saving Private Ryan. A great film as im sure we all agree, but I didn't hear anyone complaining that they had seen too many WWII films? Bearing in mind the amount of WWII films before it...

Anyone who judges a game (which they have never played, and only seen a small trailer) on the time period its set is pretty much a moron in my books...
Edited 1 times, most recently on 23/06/08 @ 13:00
Darren
23/06/08 @ 11:59
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I'm still not convinced that COD5 will be anything special even if Treyarch have been working on it for two years because I don't think they're as talented as Infinity Ward. That might sound a bit harsh but the COD series was IW's baby and so far the best games have come from them. I can't see that being any different now but I'm willing to be proven wrong. While COD3 wasn't awful, it was all a bit uninspired and bland, a pale imitation of COD2, plus it was more than a bit buggy.Setting the game in WWII though after the freshness of COD4's setting seems to me to be a mistake as I'm sick to death of that era so much so that the new Brothers in Arms game has been crossed off my list of wanted games too.
Artemis_Matsas
23/06/08 @ 12:08
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Survival Horror?

Mmmm... No thanks.
BobsUncle
23/06/08 @ 12:09
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"every war's irrelevant unless it's the one on terror."

Actually, every war's irrelevant unless it includes the Barrett .50 Cal.
Peew971
23/06/08 @ 12:10
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"Anyone who judges a game (which they have never played, and only seen a small trailer) on the time period its set is pretty much a moron in my books..."

Why call people morons for a matter of taste? I don't like the WWII setting so I won't get the game, what's wrong with that? I'm not saying it will suck, I'm saying it's not my cup of tea. Some people don't like Fantasy games, others Sci-fi games, that doesn't mean they are morons!
Fab4
23/06/08 @ 12:18
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"While COD3 wasn't awful, it was all a bit uninspired and bland, a pale imitation of COD2, plus it was more than a bit buggy."

Which part of 'having only 8 months to develop CoD3' passed you by? The fact that Treyarch even managed to get any kind of game out in that time, across multiple platforms, shows that they are more than capable. The fact that, for the most part, it was an enjoyable game (especially in MP), shows that they are more than capable of delivering a game better than CoD4, which imho was overhyped anyway.
bengray66
23/06/08 @ 12:25
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Why call people morons for a matter of taste? I don't like the WWII setting so I won't get the game, what's wrong with that? I'm not saying it will suck, I'm saying it's not my cup of tea. Some people don't like Fantasy games, others Sci-fi games, that doesn't mean they are morons!

You totally misunderstood... If you don't like WWII fine, but don't then come on here saying the games going to be shit because its set in WWII (not you personally)

/prescribes 1 x moron prescription...
Darren
23/06/08 @ 12:32
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@Fab4 - I don't care whether Treyarch took 8 months or 8 years to develop COD3, it doesn't change my opinion of the game I played which is that it was buggy and exceptionally unexceptional as a game which I paid £40 for!!! Am I supposed to excuse that because they've now admitted they had to rush it out to a meet a tight deadline?!? Sorry but no. If it wasn't finished then it shouldn't have been released, stop trying to make excuses for the developers/publishers! :P
CARL05
23/06/08 @ 12:36
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I think everyone is being unnecessarily harsh on Treyarch, Everyone's reactions seem to be coming from word of mouth or just from their reactions of previously rushed games (COD3, Spider-man3). People seem to be forgetting how little time they had been given on CoD3, which I never thought was rubbish in the first place, and now with an extra year of development this could possibly be a good contender for IW, remembering that it is utilising the same engine and that the improvements made will star in IW next CoD.

And if people have any suspicions that this game will end as badly as CoD3 - remember how the Japanese onslaught stopped - H Bomb baby!!!
Peew971
23/06/08 @ 12:40
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"If you don't like WWII fine, but don't then come on here saying the games going to be shit because its set in WWII"

Alright fair enough, I realise that was aimed at someone else... Totally agree by the way.
Razz
23/06/08 @ 13:00
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WW2! Yaay!

:I
Mudo
23/06/08 @ 13:03
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"The COD series with it's melee attacks, linear level design, scripted arcade gameplay and run and gun multiplayer..."
You say them as if they were negatives!
Fab4
23/06/08 @ 13:26
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I dont think CoD's gameplay was ever intended to be realistic. Its the archetypal run and gun shooter...to be played for fun.
Miths
23/06/08 @ 13:29
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Can I carry over my G36 from COD4? :p

Granted, I haven't actually played a WWII shooter since Return to Castle Wolfenstein (only just started playing shooters again for the first time in years), but after COD4 and - later this week - Battlefield: Bad Company, I can't really say I'm too keen on going back to weaponry that old.

Have their actually been any Vietnam War shooters? Then at least we would have the M16 (and AK47 on the other side).

Well, I'll probably buy the game any way - and I guess there's still a good chance I could end up loving the multiplayer (not really all that interested in singleplayer campaigns in shooters - I think I got around 70-80% through COD4).
rexcobo
23/06/08 @ 13:30
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This indefatigable foe lies in wait, in pits and in trees, not moving a muscle until an unaware Yankee passes.

Been playing a bit too much civ rev Alec? :)
asphaltcowboy
23/06/08 @ 13:33
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Sounds pretty cool - let's hope the extra dev time allows them to pull it off!
Rirekon
23/06/08 @ 13:49
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Why do I have a sneaking suspicion that the Flamethrower will be one of those weapons you get given for a single specific mission and are then never allowed near for the rest of the game?
RazorObsession
23/06/08 @ 13:56
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modern day war has been done to death, as has world war 2, albeit not from every single perspective. future wars are tricky, as you alienate your audience from the familiar, sometimes literally, with aliens and ray guns.

how about some better vietnam games, or a great war game? hell, how about some american civil war games or brits against the zulus or something? how about a world war 2 game from the germans perspective? they can lose at the end if anyone gets offended by it.

even if the game was shite, simply setting it in a war or from an angle that has not been covered would still generate interest and sell a few copies. at the very least, copycat games would improve the formula and get it right the next time.

willywanka+1
Edited 1 times, most recently on 23/06/08 @ 14:58
Eurolamer
23/06/08 @ 14:08
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Jungle setting? Fearless, East-Asian guerrilla style adversaries? Traps? Flame throwers?

I reckon they started work on a 'COD: Nam' game, but either got cold feet or were told by Activision to adapt it to a dubya dubya two setting, ie one where the yanks won.

My two cents...
Waldo
23/06/08 @ 14:11
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Have their actually been any Vietnam War shooters?

Vietcong series and Men of Valor spring to mind.
Bad Devotions
23/06/08 @ 14:22
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Have their actually been any Vietnam War shooters?

BF: Vietnam too
seasch
23/06/08 @ 14:24
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"but it seems unlikely the Russians' path of murder and rape across Germany will be entirely reflected"

You don't have to like the Russians, but it was the Germans that attacked Russia and what the Germans did to the Russians was much worse than what Russians did to Germans.
bdaggers
23/06/08 @ 14:25
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Treyarch and WWII (AGAIN, FFS !) = no buy.

Thank you.

Just wait until Infinity Ward do a real follow up, cos COD 3 by Treyarch was shite and so will this be.

^ scientific fact.
Machiavel
23/06/08 @ 14:31
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So the enemies hide in secret compartments, not move until activated, and will run straight at the player.

It's Doom enemy AI in 2008!
DUFFKING
23/06/08 @ 14:50
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Fact:

CoD 3 being not as good as IW's efforts yet still a shit load better than most other shooters = shite
qoobah
23/06/08 @ 15:38
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You don't have to like the Russians, but it was the Germans that attacked Russia and what the Germans did to the Russians was much worse than what Russians did to Germans.

And Russia did horrible things to Baltic nations, Ukranians, Poles, Kazakies etc. and most prominently, their own lot. Japs did horrbile things to Americans, and Americans did horrible things to Japs with the H bomb for instance. I don't mean to start any political discussion here, but it was a [i]World War[/i], there is no clear "good" or "bad" when it comes to killing each other on this scale.

Ofcourse the Daily Mail's readership would simultaneously die of heart attacks that now computers games: "the Devil's Seed tm" were turning our innocent children into Nazis, but if TASTEFULLY done, I think the whole fight-in-vain idea would be pretty poignant.

From some perspectives, you alredy got to play as a villain - for many eastern europeans Soviets were every bit as villan-yish as Nazis. I agree that there are a lot of less known, but as interesting as D-Day for instance, places and conflicts where a WW2 game could take place to refresh the setting. Hovewer I am yet to see a videogame that tries to do justice to complexity and ambiguity of some aspects of that war. Thats why I guess I'll hold out on this one. Maybe I'll try Brothers in Arms, but then there is the "America, Fuck Yeah!" thing, and I falter. :|
Edited 1 times, most recently on 23/06/08 @ 16:39
cyber_nicco
23/06/08 @ 16:00
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The dropping of atomic bombs on Japan saved many, many Japanese and American lives.

edit: Not to mention the Chinese and numerous others...
Edited 1 times, most recently on 23/06/08 @ 17:05
Siberian_Khatru
23/06/08 @ 16:11
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"Russians' path of murder and rape across Germany"

...

knob

matrim83
23/06/08 @ 16:28
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I wasn't too interested in this until I heard the words Co op. Will keep an eye on it.

Its such a fantastic game mechanism (splitscreen co op) an average game becomes good just because of this one feature.More developers should use it.
Edited 1 times, most recently on 23/06/08 @ 17:44

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