Call of Duty: World at War patch out

Features 317MB of fixes for the PC version.

The PC version of Call of Duty: World at War has been patched to v1.1, with a host of tweaks and fixes arriving just in time for the game's European release this Friday.

Weighing in at a mighty 317MB, the patch promises improved SLI support, as well as enabling mods in all game modes. Check out the full list of changes below.

  • Mods are now enabled in Co-op, Single Player, and Multiplayer.
  • Players will now be notified when a new patch is available.
  • Improvements for SLI support.
  • G_Spawn: no free entities crash has been fixed.
  • Server no longer runs out of script variables.
  • License key is no longer required to run a Dedicated Server.
  • A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
  • Various fixes in Server Browser.
  • Players will no longer see multiple friend invites from the same friends.
  • When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
  • Clan Tags will now display in game where appropriate.
  • Map holes fixed.
  • Spawn improvements and weapon balancing.
  • remote desktop now works with dedicated servers.

Check back later this week for our full review of Treyarch's third attempt at making the definitive Call of Duty title. In the meantime, head to the gamepage for all our coverage to date.

Comments (9) Latest comment 3 years ago

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  • SpyroViper #1 3 years ago

    Treyarch are crap at making PC versions. They should of farmed it to a better dev..
  • Darren #2 3 years ago

    At least the console version (i.e. Xbox 360) turned out to be very good after all. Maybe that turned out so good because they prioritised the console versions? Hopefully I won't be getting constantly snagged on scenery this time round like in COD 3! :o

    Whatever, I'm happy with the fact that it is good... I'm even looking forward to playing it now that the weight have been lifted off my shoulders by the positive reviews. Shame about the lousy A.I. and the respawn points but I guess you can't have everything.
  • viper_h #3 3 years ago

    CoD: World of Snore.
  • SixFootHalfling #4 3 years ago

    How can you not support SLI in a pc game from release?

    I know its not out over here but surely they realised that many gamer pc's have 2 graphics cards in them? Its about 3 years since it went properly mainstream so its not like its a brand new thing, so they should have developed it correctly in the first place.
  • SpyroViper #5 3 years ago

    This IS Treyarch afterall.. One of the most incompetent talentless bunch of P***KS out there.
  • makeamazing #6 3 years ago

    Wow calm down its just a commercial... i mean game... Did you used to work for them or something... getting irrate at a company is not worth it. Just dont buy their stuff. Simple
  • Bleh #7 3 years ago

    The game hardly hit the shelfs and already a patch, were are the good old days were they didn't needed to release a patch.
  • Trigga_Tybalt #8 3 years ago

    cool. can you review it now?
  • zedzee #9 3 years ago

    Could the developer also write a patch that includes British troops in this and every other WWI/WWII game?

    The Americans are single-handedly erasing the fact that it was the British that held back the Germans for more than 4 years, before they jumped in with their gong-ho style army tactics and money to payroll the rest of the war.

    I can appreciate that British soldiers are featured, here and there, but could we HAVE THEM IN THE TRAILERS as well sometimes?!

    I also appreciate that they weren't involved in all battle theatres but by golly, at this rate, our children/grandchildren will not even realise that the Brits actually were in it WAY LONGER than the Americans and indeed fought most of the wars almost single-handedly!

    I like all these games, don't get me wrong, but there should be a more fair portrayal of the contribution made by ALL allies.