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Call of Duty Roads to Victory Review

PSP Review by Dave McCarthy

4 April, 2007

Like all the other games in the Call of Duty series, Roads to Victory is bursting at the seams with cinematic intensity and gritty historical realism. It depicts World War Two from the perspective of the American 82nd Airborne Division, the Canadian 1st Army, and the British Parachute Regiment, and it's full of nasty Nazis, big explosions, shouting soldiers and lots of shaking cameras. And it's probably one of the best first person shooters on the PSP. But like all the other first person shooters on the PSP, Roads to Victory is constrained by the technical limitations of the platform.

Those limitations include textures that rarely rise above adequate quality and glitches that range from the mildly annoying to the incredibly irritating. Over the course of the game's 14 short missions you'll get stuck on the scenery, and shot through walls that prove impervious to your own firearms. Your squad mates will do all they can to impede your progress and you'll find yourself restarting checkpoints with limited ammo and all the replacements will have disappeared. It's the sort of list that plagues most similar titles on the PSP, but the most obvious, and most obviously damaging limitation is the lack of a second Analog stick.

'Call of Duty Roads to Victory' Screenshot 1

One of the game's more impressive missions sees you running up and down the inside of a plane to man various turrets.

As with most similar titles on the PSP, Roads to Victory attempts to make up for it by implementing an auto-aim system, and as with most similar titles on the PSP the result feels like an uneasy compromise. Clearly the PSP's face buttons aren't up to the job of precision aiming, so some sort of auto-aim is entirely necessary. Indeed, Roads to Victory doesn't even offer the default FPS controls where movement is mapped to the left stick and look is mapped to the right stick, which can sometimes cause confusion in the thick of battle, but in general the default set up works pretty well. It's just that it feels a bit of a cop out to have the auto-aim do all the work for you, and it essentially leaves you two choices of difficulty: astonishingly easy or ham-fistedly hard.

Those concerns aside, however, Call of Duty masks the limitations of the PSP pretty well. It has all the bluster of its console big brothers: the big bangs and shaky cams and squad mates shouting at you that create a believable sense of WWII atmosphere. Sound effects are particularly effective, and with the exception of the obligatory comedy British accents, the sense of battlefield chaos is perfectly distilled. That goes some distance to alleviate the basic corridor run and gun that forms the basis of the majority of missions.

'Call of Duty Roads to Victory' Screenshot 2

Sadly there's no button to tell your squad mates to get out of your way.

The other thing is that the game packs in an enormous amount of variety to keep you distracted from its failings: over the course of the three campaigns you'll take over aircraft turrets and gun emplacements, and there are sniping sections, protect and escort missions and just plain running round trenches shooting everything that moves missions. A lot of these sections essentially stop you moving, which is the most obvious way to offset that non-existent second Analog stick, but the game's use of smoke and mirrors is actually pretty good - good enough to sustain your interest over its brief lifespan anyway.

Nevertheless, there are occasional niggly sections where enemy numbers (or their ability to shoot at you through concrete) outweigh the advantages of auto-aiming and you'll find yourself dying repeatedly. Which makes the decision not to allow mid-mission saves just perverse, particularly on a portable gaming platform that you might want to, for example, play with while, say, travelling or moving about. And the game's ad hoc multiplayer is unlikely to get much use by the majority of players so it doesn't matter that it supports six players and all the modes you'd expect (ie. deathmatch, king of the hill and capture the flag). And, ultimately, while it masks it well, the game is beset by limitations, and it's short.

So there's certainly something to be said for the unrivalled sense of atmosphere and the three reels of archive footage and all the other unlockable extras (including PSP wallpapers and encyclopaedia-style summaries of in-game weapons and vehicles and so on). But really this is a game that makes you wonder why people are still churning out first person shooters on the PSP - not least because it's probably one of the best, and yet it's still not really good enough.

6/10

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Comments: 1-23 of 23 in total

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Mildew
04/04/07 @ 11:40
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At the rate they're churning these out they're going to run out of wars to cover
dirigiblebill
04/04/07 @ 11:43
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Damn that missing analogue stick. Third-person blasters ftw.
Talha
04/04/07 @ 11:52
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Incredibly, CoD seems to be ageing. CoD3 was good, but almost the same as CoD2 (didn't play original). They should probably switch to something else, since they are rapidly running out of settings, situations, dialogue - even the usual spectacular moments seem by-the-numbers now.

And Sony, either fix the PSP or quit the handheld market. Unless you thoroughly enjoy the continued spanking from DS.
SeesThroughAll
04/04/07 @ 11:52
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Meh

/plays AfterBurner some more
Steroyd
04/04/07 @ 12:04
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Tahla few few consoles sell 25 million in their lifetime nevermind 2 years to call quits because the DS is selling at a phenonenal rate is like telling MS and Sony to quit the console market because the wii is selling shedloads.
SBfistfun
04/04/07 @ 12:09
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They should call it quits because it's shit
andromeda
04/04/07 @ 12:10
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agreed. good review

good job we can try b4 we buy, thanks Dark_Alex ;-)
andromeda
04/04/07 @ 12:12
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Syphon Filter still remains the finest example of how to accomplish a decent FPS system on a handheld
SeesThroughAll
04/04/07 @ 12:16
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Syphon Filter still remains the finest example of how to accomplish a decent FPS system on a handheld

Best example indeed... especially because it's third person.
dirigiblebill
04/04/07 @ 12:37
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'And Sony, either fix the PSP or quit the handheld market.'

A cheaper way of doing it (not least from the buyer's point of view) would be to actually, y'know, make an FPS with the psp controls in mind, as opposed to replicating the home console setup. I'm sure it's possible guys. If they can get MGS3 to work on the damn thing they can do anything.
andromeda
04/04/07 @ 12:44
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@SeesThroughAll

oops.. got me there

\looks for hole in the ground.
\climbs in.
\waits for thread to die.

dryden555
04/04/07 @ 12:48
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SONY needs to add some much needed video RAM to their next handheld. PSP looks nice on the outside but they missed the boat in the tech inside.
Hughes.
04/04/07 @ 12:55
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I'm sure the score itself is fair, but how is glitching and shooting through walls the fault of the PSP hardware? How is restarting from a checkpoint with no new ammo the fault of the hardware? The fact that it appears in other games is down to this and the other being poorly made. Unless the PSP has a special "Annoying gllitching and no new ammo" chip I haven't heard about?

The only relevant complaints are the textures, which if they were improved would just lead complaints about long loading times instead, and only having one analogue stick being terrible for a FPS, you know, like Goldeneye being so shit on N64. It would be nice to read a review of a PSP game that doesn't turn into an editorial about the hardware.

@SeesThroughAll, Syphon Filter is 3rd person, but handles like an FPS, and because it has acceleration and sensitivity sliders it was very easy to customise it to be very instinctive. Aiming with the left thumb felt awkward for the first quarter of an hour or so but quickly became second nature. Given fully customisable controls an FPS could work perfectly well on PSP.

That said, I actually prefer a 3rd person view these days, you can see a lot more of the play area over and above the view restrictions FPS perspective forces on the player.
InterMeLocal
04/04/07 @ 13:04
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You will never have the same FPS experience on the PSP becasue of exactly what dirigiblebill said. The missing 2nd analogue Stick. Does anyone know a decent FPS game that either didnt use a mouse and keyboard OR dual analogue sticks? Answers on a postcard.
AcidSnake
04/04/07 @ 13:09
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My FPS experience started with turok on the N64...
And thanks to this I have always had to change all other games to suit my control layout...
Back in turok I aimed with the left stick and walked with the c-buttons...

Why doesn't the PSP use this system?!
It makes the most sense!
Even in theory...If you have only one stick in a shooting game, then per definition it should be used for aiming!

I haven't played this game, so the 'alternative' option might even be in there...
But my point still stands, if a platform has limitations then you should design around it...

EDIT: So what dirigiblebill and Hughes said...
As for shooters being good without 2 analogue sticks...
Well, the aforementioned goldeneye was pretty nice...Also Duke Nukem 64 and turok 1 and 2...Perfect Dark?
Edited 1 times, most recently on 04/04/07 @ 14:12
jebus
04/04/07 @ 13:11
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dirigiblebill
04-Apr-07 13:37:02 'And Sony, either fix the PSP or quit the handheld market.'

A cheaper way of doing it (not least from the buyer's point of view) would be to actually, y'know, make an FPS with the psp controls in mind, as opposed to replicating the home console setup. I'm sure it's possible guys. If they can get MGS3 to work on the damn thing they can do anything.

Never gonna happen on the whole - with some exceptions - first party games and stuff like MGS - do you actually know how much it costs to develop for the PSP? Nearly as much as it does for the PS2, which is why you mainly get lazy crappy ports and such. Much like this game sounds like. They (the developers) can never shift enough units to justify the dev. costs.


Chtulie
04/04/07 @ 13:42
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It's amazing how every developer seems to have forgotten that the first succesful console fps also only had one analogue stick for controls. And Goldeneye was fabulous to play with just that one stick. It just made sure that the level design matched the controls (not too much z action stuff).
JayScott
04/04/07 @ 15:11
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"Bloody hell it didn't take long for the chip on their shoulder Nintendo DS tosser brigade to hijack this thread. If you idiots really don't have an inferiority complex then stop slagging off the PSP and get back to playing with your kiddy's toy." dabo

For someone who plays the Nintendo is for kids card so prominently that is a remarkably immature and short sighted post. Well done.

@ andromeda

Even though you mixed up your game genres you still got it right. Syphon Filter is a spectacularly well executed handheld action title. Brilliant stuff.
Edited 1 times, most recently on 04/04/07 @ 16:12
dirigiblebill
04/04/07 @ 16:19
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'Never gonna happen on the whole - with some exceptions - first party games and stuff like MGS - do you actually know how much it costs to develop for the PSP? Nearly as much as it does for the PS2, which is why you mainly get lazy crappy ports and such.'

Hmmm, not sure about your reasoning here. I think these guys are committed enough, and have a perfectly adequate budget to play with- it must have taken quite a bit of time and cash to implement 32-player multiplayer in the recent Medal of Honour title, for instance, and from what the reviewer describes of the level design on this one I'd say a creditable effort has been made to work within the limits of handheld gaming. I think what we're dealing with is a lack of insight. Classic ps2 dual-stick first-person shooting simply doesn't work on a psp.

As for what does, I'm off to start a thread on the subject. To the forums, my brothers!

@ Hughes

Good points :)
JayPee
04/04/07 @ 16:23
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WWII

Come on, still??
JayPee
04/04/07 @ 16:25
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"PS. Played this game and its crap, I was constantly shooting the sky or the ground and couldn't get my head around the controls. "

Reads:

"PS. Played this game, I was constantly shooting the sky or the ground and couldn't get my head around the controls, I'm crap at this game. "

;P
InterMeLocal
05/04/07 @ 09:08
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So is anyone actually looking forward to a PSP release over the coming months? - If so what? I am thinking about buying After Burner since this seems to be the only half decent 'new' game worth playing at the moment.
Chtulie
06/04/07 @ 12:34
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When's capcom gonna port resident evil 4 to the psp? That game only uses one stick.

Then they can port the psp rather then the ps2 version to the wii. Following in the steps of ubisoft.

Comments: 1-23 of 23 in total

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