Call of Duty: Black Ops Preview
Fire and ice.
First come the historians and then, increasingly, come the game designers: the second waves to break on the shorelines of our recent history. Just so long as that history's violent, obviously. Just so long as it has options for cover systems and alternate fire modes.
Treyarch's reached the 1960s. Actually, it's reached the Cold War in general, with a plotline that spans decades as you witness the birth and evolution of the Special Forces through a series of deniable operations filled with secret agendas and "unconventional weaponry".
At this week's Activision press event, the developer kicks off its presentation by showing a full cut of the teaser trailer - a trailer that suggests someone's seen Jacob's Ladder, as sun-bleached jungle shootouts are intercut with wobbly footage of something that looks like a military hospital viewed through a metric ton of Vaseline.
Betrayal is in, according to the voiceover, as are voiceovers, as this will be the first COD where the player character has dialogue. It's too early to say whether CIA LCD experiments are in (although a Treyarch take on Touch Fuzzy Get Dizzy would be wild) but during the extremely loud playthrough that follows, the developers demonstrate a single-player game with enough moment-to-moment variety to suggest it would be unwise to rule anything out.
With Infinity Ward's door swinging wide, Treyarch seems to be enjoying its time in the limelight: new level names are introduced with the gravitas of The Eagles announcing that the next song is Hotel California, while other members of the gaming press report that developer fist-bumpage was witnessed backstage.
Nobody beats the Call of Duty series when it comes to helicopter crashing technology.
This being a videogame as well as a full-blown cultural event, then, it's kind of pleasing to see that the first proper reveal of Black Ops involves an ice level and a fire level. Let's look at the ice first.
It's 1968 - not really, or I'd have quite a lot of bets to put on, and difficulty plugging my laptop in anywhere - and an American Special Forces division is deep behind enemy lines in the wilds of Russia. Snow falls, mountain ridges sparkle in the frosty sunlight: this is the Cold War at its most authentically chilly.
The level starts several miles above all that, however, as you find yourself stuck behind a shiny faceplate as a crewmember on an SR71 high-altitude reconnaissance craft.
Treyarch cuts the sequence down to get to the shooting, so it's hard to get a sense of how it plays, but it appears to be a neat inversion of one of the original Modern Warfare's most inspired moments, as you stare down into a grainy screen and place waypoints to lead a ground team past enemy patrols far, far below you.
In reality, the sequence is there to remind you how iconic this period is: the space race, sleek black spy planes, computers the size of refrigerators. If Treyarch takes care over the details - and it certainly seems to be doing just that - this could be every bit as enjoyable to buzz through as the dodgy War on Terror chic of Modern Warfare.
Before you have time to say, "Ooh, Bakelite!" we're out of the heavens and back on the ground, however, playing as a member of the insertion team as they work their way down a mountainside towards a military installation buried in a freezing canyon of rock.
There are guards to avoid, twisty paths to navigate, and - lovely - a scoped crossbow to wield. The curvy lens does a great job of picking out distant soldiers, and there's always something a bit special about shooting someone with a crossbow, isn't there?
The first of the Russian base's relay station wobbles into view, and a Treyarch designer, plugging away at the controls, demonstrates that you can either take it stealthily, picking off enemies from a distance, or switch to explosive tips, blow up a nearby munitions truck and watch as troops spill out from the surrounding hills to get a shotgun blast in the face.
Even now, though, the staging is everywhere, and it's very effective. Racing through a kind of military-grade parking garage, parka-clad baddies pop up from behind caterpillar-tread crawlers at just the right moment to send your Innocent Smoothie into your lap, while there's no such thing as a bunker door in this game which doesn't have someone waiting behind it wielding something sharp for you to avoid as you poke him in the throat.
The base cleared, it's time for a little rappelling down a cliff-side, and then - didn't see this coming - right through the window of a second relay station. After the fairly scrappy fire fights of the last few minutes, this is a condensed 20 seconds of focused murder as your allies rip into a tiny room filled with very chilly Russians, leaving just enough space for you to pop off the odd finisher.
Finally, it's a quick rolling rumble through chambers filled with old data reels and computer banks, before you scramble across a gantry just as it's being attacked with rockets, along a mountain ledge that is coming apart around you, and then off the end of the next peak to parachute to safety.
It's thrilling to watch, it's probably thrilling to play, and, yes, there's no avoiding the fact that it's scripted right down to the snowflakes.
As it is with the fire. It's still 1968, but we're now in Hue City in Vietnam. The place is in ruins: American choppers are blasting it heavily from the air, the buildings are in chunks, and the sky is red with flame.
Nixon will be a playable character in a mini-game about shredding documents. (He won't.)
The mission starts with a bit more rappelling - down out of a chopper towards a target installation in the streets below - but the whole process speeds up a little when the helicopter you're spilling out of takes a direct hit and starts spinning towards the ground, lofting you through the window of a nearby office block in the process.
What follows is a blast through the dilapidated building that is as brilliantly controlled as anything in the series. This isn't the placement pop-out of Time Crisis, it's more like full-blown staging than scripting, and as you move from one damaged room to the next, you pass plenty of memorable vignettes stuck in alongside the baddies crouched in corners and ready to give you a shock.
At one turning, a man frantically tries to break a window and escape; at another, a cowering local ducks with his hands up as the door splinters behind him. Your shotgun seems to fire some kind of napalm charges that erupt in nasty little puddles of explosive light taking out three or four enemies at any one time, and even the bloodiest of encounters has been tweaked for cinematic thrills, as VCs appear to have been positioned at the top of stairs just so their torn corpses can roll downwards in the most ickily pleasing of manners.
Out on the street, it's the same tightly organised chaos, if that's possible. Flames guide you through obstacles, and rubble forms convenient ramps between tumbledown buildings while gunships buzz through the scarlet sky overhead. And then it's over.
That sky, though: it's just enough to remind you of a famous moment from Call of Duty 4 - an incident involving a downed chopper and a mushroom cloud. In reality, all of Call of Duty's single-player is gradually becoming that famous moment - cinematic, controlled, exquisitely directed, but far too linear for some people's tastes. Black Ops promises to be an incredible first playthough at the very least, then.
Afterwards? Afterwards there's multiplayer.
Call of Duty: Black Ops is due out for PC, PS3 and Xbox 360 on 9th November.
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Comments (43) Latest comment 2 years ago
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finexi
28/05/10 @ 17:04
ignore poster | #2
Wow, that's one terrific fail.
My word, you deleted that quickly.
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Nape strike in multiplayer for the big 25?
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I can't shake the impression that this'll be a cinematic, highly-polished title with excellent graphics and but mediocre gameplay.
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If they succumb to the sequelitis-arms race then I'll probably give it a miss. But this game is certain to succeed.
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You haven't been in Bradford at all recently Mr. Donlan?
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W@W was superb online.
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Lol, calm down, I was just baitin'. I like the CoD games and I'll be getting this, or at least renting it. They are well made games; but I do think their multiplayer portion - as fun as it is - panders way to much to the constant player reward mentality, thus any multiplayer element is generally dumbed down to little more than "everyones a winner", which I personally believe is a rather cheap way to get people to play your game.
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For those who enjoy cod.....go for it.
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*scratch* *yawn*.
I mean seriously, how many cookiecutter FPSes can you actually publish! I bet Activision is busy setting up conveyor belt factories in Cambodia for this stuff. I sincerely hope nobody buys another CoD until itszzzzzzzzzzzz
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I can't imagine why anyone plays CoD anymore if they've played BC2, or any BF for that matter. To be honest with you the way a CoD match plays out looks like a ridiculous circus when compared to the average BC2 match.
Yes, Activision are "c*nts" but I'm a hypocrite considering i bought Blur today, it's a damn good game though (even though technically it has nothing to do with them beyond money)
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[link url=http://www .youtube.com/watch?v=qXPwQGJf00E
]http://www .youtube.com/watch?v=qXPwQGJf00E
[/link]
It is a neverending feast
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oh right.
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shame.
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the one thing I wouldnt accuse MW2 of would be being hard?
I breezed through it on hardened on first playthrough. They appear to have fixed the "endless respawning enemies" characteristic, but yeah - difficult it is not. And whilst I absolutely love BFBC2, its SP was lame at best IMHO. MP is gobbling up my life at an alarming rate though!
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So can we get onto more unconventional weapons? That isn't nearly as unconventional as a silenced AA-12.
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I think the scripting works for these kind of games, and it creates alot of fantastical moments (the first time you play it).
I will probably buy this games when it hits the 25 euro mark. The same i did with the other MW and Cod games.
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Killzone 2 has been out for years...
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Re: crossbows
Bizarrely, US Special Forces did use crossbows during the Vietnam war, although mostly it was the South Vietnamese that possessed and operated the weapons in a purely combatant-role - US uses of the weapon tended to be for the placement of zip-lines and climbing ropes, particularly when ultra-stealth was required, as the rifle-launched ropes tended to be somewhat noisier!
But there are recorded instances of the American forces using crossbows during the conflict, usually as a counter-sniper weapon due to its almost total silence relative to any other weapon, including silenced firearms (which were still relatively new at that time). And the units most likely to engage in such action would have been Special Forces.
NB: several armies around the world still use crossbows as a weapon, including China (including their police), India and Spain - I believe it may be Spain's Green Berets that use them, which, interestingly enough, links into the John Wayne film I watched on the magical picture box today, called The Green Berets - set during the Vietnam War - where the use of crossbows was plentiful.
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[link url=http://www.timesonline.co.uk/tol/news/uk/crime/ article7137846.ece
]http://ww w.timesonline.co.uk/tol/news/uk...[/link]
.
On Topic....Maybe their next build can contain a level in which Israeli's attack innocent people in international waters? The helicopter footage of troops- landing-on-deck and murdering women is sooo Activision.
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