Call of Duty 4: Variety Map Pack

Infinity Ward talks maps and beating Halo.

Of course you're still playing. Everyone is. Since its release last November, Call of Duty 4 has soared into a position of dominance in the online FPS space, even outperforming Bungie's Halo 3 on Xbox Live.

So the release of the first major new content update due next month is, it's fair to say, already amongst the most desirable downloadable offerings we'll see on any platform in 2008. At least until the entire back catalogue of Steps appears in SingStore.

Last Friday, Activision and Infinity Ward held an event in central London to show off the new Variety Map Pack for the very first time, not just to spoiled press brats, but also a few of you lucky lot, too.

Eurogamer TV will be showing you the sights and sounds of Camp COD very soon; in the meantime, we caught up with Infinity Ward producer Mark Rubin, who told us all about the new maps, and all about how much his game is pwning Halo 3.

Eurogamer: Can you talk us through the new downloadable content - what are we getting for our money?

'Call of Duty 4: Variety Map Pack' Screenshot 1

Say hello to Creek, one of four new maps in the Variety Map Pack.

Mark Rubin: It's four maps in the Variety Map Pack. It all really developed out of community feedback - we paid attention to what people were asking for and tried to include as much of that as possible. So we have four maps that are not only uniquely different from each other, but are actually in some way different from any of the maps we have in the game. We're trying to introduce some new gameplay elements that weren't necessarily there before.

The first map is Creek. This map, which is definitely different, is this big, open environment, with lush forest-type areas and creek beds. What it lends is for a much larger engagement range for players - snipers will obviously have a field day on this one. At the same time we've done something really unique with this map. We've varied up the terrain elevation so much that you have some really dynamic looking as well as playing elements when you're running around. The height changes are significant and something a lot of games have stayed away from. We didn't just do a flat map with a bunch of trees and say, here's your open field map.

The second map, Broadcast, was again based on community feedback. When we shipped and people were playing the single-player, we got a lot of requests for the TV station that's in the Charlie Don't Surf level. We thought that was quite funny, as it's just a big room but everyone wants a multiplayer version of that. It was a big challenge - you can't just make a multiplayer level out of a big room. That one took a lot of work. We wanted to maintain the TV station feel, but added a whole lot of new geometry around the rooms, and it's really become one of the most fun maps to play for me. It is great CQB gameplay but on a larger scale.

The third map is Killhouse, and this came about from feedback on smaller maps. It's basically a split-screen map - it fits on all the playlists, but is definitely a much smaller environment. Its art design is based on the training level with the board walls and enemy pop-up targets. It's a really fast, fun extreme map.

The last one is one of the best-looking maps we've ever done. It's a remake of Carentan that was in Call of Duty 1 and 2. I was incredibly impressed with this one - if you're doing a remake then you have to do something new with it. What we did was send our artist out to Chinatown in San Francisco and have them photograph everything. Everything is brand new, and I think they've created this amazingly visually intense level. It's so full of stuff - you walk in to every little room and it looks like people live there. I think they really went above and beyond.

The good thing about all of these maps is they're playable across all of the playlists - they're split-screen, system link, Live, they fit in everywhere.

Eurogamer: Is there more DLC in the pipeline after this pack?

Mark Rubin: We can't say anything right now. To some extent we don't know for sure - the team is concentrating on getting this map pack out for every platform.

Eurogamer: When's it releasing?

Mark Rubin: Sometime in April.

Eurogamer: And when are you making an announcement on pricing?

Mark Rubin: It should be really soon. I don't know for sure.

Eurogamer: What are your expectations for the event today?

Mark Rubin: The event here in London is great because this is the only event for the map pack. There isn't really another press event. We based it in Europe and I hope that sends a message that we really pay attention to the European community and love it, and don't segregate them off for any reason. They are a big part of our fan-base.

Eurogamer: Has the popularity of the game exceeded your expectations?

Mark Rubin: Yeah, it was a huge surprise. When we were making the game, we had no idea how popular it would be. It was a tough time, there were a lot of big titles coming out and we were going up against the behemoths of the industry. We had no idea where we would end up, but we've been on top of the online play counts for weeks now.

'Call of Duty 4: Variety Map Pack' Screenshot 2

The Broadcast map answers the community's pleas for a TV station level, but took some effort to produce.

Eurogamer: How many people are playing online?

Mark Rubin: Every day we get a unique user count, how many played that day. We have been consistently for the past two-to-three months been between 1.2 and 1.3 million every day [on Xbox Live]. Monday through Sunday. It's crazy. We've created a lot of heartache for a lot of companies who go up against it. I think Halo's website says they get something around 845,000 to a million. That's just 360. There's even more on the other platforms, but we just don't have the same numbering system. Overall, even without the other consoles, we are beating the competition. PS3 numbers are monstrously huge. No other game has come close, either online current, or total unique users in a day.

Eurogamer: Of the people who bought Call of Duty 4, how many are playing the game online?

Mark Rubin: I don't have an exact number for you, but it turns out to be a startling number of people. For a lot this is there first time playing a multiplayer game on console or PC. We're getting really high numbers.

Eurogamer: Finally, have you considered doing any single-player DLC?

Mark Rubin: We think of everything, but not really in that case. We feel like the single-player campaign was the perfect story, it began and ended correctly, and don't think there's anything we could do with that.

Call of Duty 4: Modern Warfare is out now on PS3, Xbox 360, PC and DS.

Comments (42) Latest comment 7 months ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Fab4 #1 4 years ago

    Just fix the bloody netcode and stop trying to screw your loyal customers out of more of their cash.
  • t8yman #2 4 years ago

    get the wahmbulance.

    I'm downloading this on day one.
  • agparrot #3 4 years ago

    I am practically hopping from foot to foot for this - I am even going to have to not organise the weekly Friday EG Burnout sessions in favour of this.

    Although last night I couldn't seem to accept any Invites.

    I'm sure it will be fine by Friday.
  • mcmonkeyplc #4 4 years ago

    Beating Halo 3. Fuckers. That's all.

    ( I didn't say they weren't) just fuckers.

  • GreasyWeasel #5 4 years ago

    They better get it out early in April otherwise a lot of players will move on to GTA.
  • RocketRonz #6 4 years ago

    The only thing that needs to be done to the networking code IMO is proper host migration or at least inform the host when they try to leave the game and penalize them XP to discourage it. The level packs are a great way to keep peoples interest in the game alive, I would also recommend that IW build a decent stats website like Bungee.net, even a site with the current Barracks information would be a good starting point.
  • JDub #7 4 years ago

    Damn! Another great looking expansion pack. With this, Warhawk, Burnout, GTA et al, it's a shame the days are getting longer.
  • thomasbeff #8 4 years ago

    "Damn! Another great looking expansion pack. With this, Warhawk, Burnout, GTA et al, it's a shame the days are getting longer. "

    So true. But this looks really woth it.

    Edited by 1 at 31/03/08 @ 15:05
  • Bursiene #9 4 years ago

    I have heard it is to be released this Thursday at a cost of 800 points can anyone confirm this?
  • Raziel #10 4 years ago

    @Bursiene

    Thats what I heard too, I was surpirsied reading this that he said it was all unconfirmed at this time.
  • Altrezia #11 4 years ago

  • agparrot #12 4 years ago

    There better not be a delay to the 360 maps because of this:

    [link url=http://www.eurogamer.net/article.php?article_id=129433
    ]http://ww w.eurogamer.net/article.php?art...[/link]

    /want play.
  • Apologie #13 4 years ago

    great game... worth every penny.
  • Baronen #14 4 years ago

    agparrot, from what I heard the maps aren't coming out on the PSN until the 21st anyway
  • agparrot #15 4 years ago

    I know Baronen, but I was wondering more if they were holding fire on the Xbox360 versions so that they all came out at the same time?
  • monkie_king #16 4 years ago

    I want to know what happens when some people have the maps and some don't. Will non-pack owners be allowed in the same lobbies, or will they be segregated like pariahs?

    I'm guessing Halo2 and 3 had to tackle the same issue somehow.
  • Baronen #17 4 years ago

    Agparrot: Oh, sorry, my bad. Anyway, probably not - they already said the maps would be a little late on PSN, so they'll probably get it out on 360 asap
  • mattjohnston #18 4 years ago

    The good thing about all of these maps is they're playable across all of the playlists - they're split-screen, system link, Live, they fit in everywhere.

    Excellent!! I had totally resigned myself to never seeing more Splitscreen content, but this is great news....now if only they'd give us the missing online maps in splitscreen at the same time, the news would go from Excellent to AWESOME.
  • robg #19 4 years ago

    While it's not the most innovative game in the world, it's easily far more polished an experience than Halo 3, in terms of looks, features, etc, etc.
  • YourMessageHere #20 4 years ago

    I cannot believe how excited people get about this stuff - I expect they'll be good maps and all that, but really, it's not a huge amount of new stuff. Four maps does not an "expansion pack" make. Once upon a time patches contained new game modes, weapons, player models and other stuff too. For free. Now, not only are they perfectly happy to charge more for the game on Steam than it costs to buy from a high street shop (plus bus fare), they want cash for maps too. Or is this pack only for XBox and PS3 players?
  • rhinoxious #21 4 years ago

    True, but the high detail level in games means that a new map conteins a lot of new textures (unless of course it's simply a rehash, which none of these appear to be.

    Also the gemoetry is far more complicated, and so needs more testing and design.

    Personally I'd rather see a mix of new maps, and retweaked old ones instead. You'd get more gameplay content that way.

    I'd also like to see new perks and weapons, but they could argue that they've done all they can already.
  • MattyB2007 #22 4 years ago

    robg so COD4 has more polished features than Halo 3? What world are you living in?!?! Forge/saved films anyone?
    Edited by 1 at 31/03/08 @ 17:47
  • beastmaster #23 4 years ago

    I want this more about 8 times less than I want Kylie. Which is a lot.
  • TagemandBagem #24 4 years ago

    So is the PC map pack free? Seems odd they're charging the console guys, especially as it's only 4 maps. In any case the PC has an ever growing number of highly detailed usermaps that are completely free.
  • phantom516 #25 4 years ago

    Useful Article, can't say when , can't say how much...really , interview when they can tell you something we don't knowl !
  • agparrot #26 4 years ago

    Is it out now on 360?

    Click Here seems to say so

    Maybe not now - but 'early April' and exclusive to 360 for 21 days! (Probably whilst the PS Store is down).
    Edited by 1 at 31/03/08 @ 18:42
  • LiquidViolence #27 4 years ago

    I think MS can't charge for something thats free on another platform, possably why its "exclusive for 21 days". Personally I'm waiting till its free anyway cos there's no way I'm paying for 4 maps.
  • agparrot #28 4 years ago

    It isn't free according to that link on the 360 - I wouldn't have thought it was going to be free on the PS3 either?

    What do I know... I guess it may be free on the PC?

    Just. Want. It.
  • TagemandBagem #29 4 years ago

    How hard would it be to open up the customization of weapons so you can have both a silencer and a Red-dot sight for example. Just 4 maps, 3 in reality if you're playing on PC as killhouse will be too small, isn't much of a "map pack". And they make you pay for it too. Instead of saying "This is a big thank you for buying and supporting our product in the millions, here's 4 free maps" it's "Here's 4 maps we cranked out in a couple of days, pay us more money! More!"

    Although I wouldn't be surprised if Microsoft were behind it in some fashion. Scheming their schemes.
    Edited by 2 at 31/03/08 @ 21:56
  • MrWonderstuff #30 4 years ago

    As other have mentioned Host Migration is non-existent. They wankered on about implementing it but it turned out to be "oh yea the map stops and it starts another...but at least you are still with those you were playing with". FFS I couldnt give a shit about those I was playing with.

    "Host Disconnected"
    Edited by 1 at 31/03/08 @ 21:38
  • YourMessageHere #31 4 years ago

    Rhinoxious, I agree maps are getting ever more complex, but I seriously doubt that more than a minimal amount of texturing, geometry or static meshes (or whatever COD4's engine likes to call them ) in that pack is actually new. Like the guy said, the killhouse is just like the training level, the broadcast is just like the TV station, creek looks like a lot of the rural Russian levels' scenery, leaving only Carentan with much actually new in terms of resources - saves on bandwidth for MS/Sony/IW too.

    And as someone has since said, although it's not really a comparable situation, PC gamers do create maps the equal of or superior to retail maps all the time and distribute them free. Epic are so far the only ones who have managed to find some way to work this for consoles, with their PC->PS3 mods thing for UT3.

    They could argue that they've done all they can already in terms of weapons and perks, but they'd be lying more obviously than Mohammed Fayed in a puddle of oil. There's a world of happy fun lethal weaponry out there. TagemandBagem's weapon customisation point is just one thing they could do. This is not a good deal, this is laziness.
  • DUFFKING #32 4 years ago

    CoD's incredibly irritating spawn system drove me away :( I liked the game, but it felt like the game was deciding how well I did all to often.
  • smelly #33 4 years ago

    Not at all surprising to me COD4 is outperforming halo 3 online.

    COD4 is bloody brilliant
    Halo 3 is bloody average (And over hyped)

    Why bother to keep playing an average (at best) game online?

  • t8yman #34 4 years ago

    @ tagemandbagem

    the maps weren't knocked out in a couple of days, they will have taken hundreds of man hours to design, code and test. this costs money.

    most people who play cod4 even remotely seriously will get countless hours enjoyment with these 4 new maps. is that not worth a few quid?

  • Raziel #35 4 years ago

    I've got nearly 16 days, nearing 400 hours, in the game so far. So it's been well worth my money.
    Suddenly 800 points doesn't seem like a lot, now does it?
  • Chakitty #36 4 years ago

    I agree 100% Raziel. Anyone complaining about them not being free if you don't want to pay 800 points for the map pack.......Don't.
    Just continue playing the same maps that came with the game.
    They won't give it away for free because they are running a business.
  • scratzin #37 4 years ago

    We feel like the single-player campaign was the perfect story, it began and ended correctly, and don't think there's anything we could do with that.


    Bullshit. I was hoping for a few singleplayer missions and there are plenty of mission that could be done. The Beirut mission with Sergeant Kamarov for example ( Remember Beirut? You're with us. Hmmph, I guess I owe you one

    There are plenty of good user made maps out there for free. I'm sure as hell not paying for multiplayer maps
  • SixFootHalfling #38 4 years ago

    We feel like the single-player campaign was the perfect story, it began and ended correctly, and don't think there's anything we could do with that.

    Yes because the ending neatly tied everything up, and did not leave you in the least wondering who survived and who didn't.

  • markus_wallett #39 4 years ago

    Personally, I like COD4 onliine, but it lacks depth and is ultimately a shallow experience. Halo 3 matchmaking is far superior.
  • TagemandBagem #40 4 years ago

    @t8yman

    At least 2 of the maps are just single player maps converted to MP, which isn't going to take hundreds of hours. The 'Chinatown' map is just a re-texturization of 'Carentan' which again isn't going to take hundreds of hours. And 'Creek' looks just like the segement from the Russian area in the single-player mode but we'll have to wait and see.

    Just look at the 'Village' map that is out now. A user map, taken from singleplayer, same high-detail but completely free. If they were releasing an expansion pack I'd happily pay for it but this is just 3 ½ maps of dubious original content.
  • CopperheadTM #41 4 years ago

    We feel like the single-player campaign was the perfect story, it began and ended correctly, and don't think there's anything we could do with that.

    ST6 Nuke mission after the Marine gets killed. It would be great to play as the SEALs when they find the nuke. SEALs could be worked in as a MP faction too.
  • james-mw3-mw3 #42 7 months ago

    MW3 will see the return of Task Force 141 Captain John "Soap" MacTavish and SAS Captain John Price! Call of Duty games have always had a great cast, weaponry and perks, I'm sure MW3 will continue that line. To think that Activision has slated Modern Warfare 3 for a November 8, 2011 release.