Call of Duty 4: Variety Map Pack
Infinity Ward talks maps and beating Halo.
Of course you're still playing. Everyone is. Since its release last November, Call of Duty 4 has soared into a position of dominance in the online FPS space, even outperforming Bungie's Halo 3 on Xbox Live.
So the release of the first major new content update due next month is, it's fair to say, already amongst the most desirable downloadable offerings we'll see on any platform in 2008. At least until the entire back catalogue of Steps appears in SingStore.
Last Friday, Activision and Infinity Ward held an event in central London to show off the new Variety Map Pack for the very first time, not just to spoiled press brats, but also a few of you lucky lot, too.
Eurogamer TV will be showing you the sights and sounds of Camp COD very soon; in the meantime, we caught up with Infinity Ward producer Mark Rubin, who told us all about the new maps, and all about how much his game is pwning Halo 3.
Eurogamer: Can you talk us through the new downloadable content - what are we getting for our money?

Say hello to Creek, one of four new maps in the Variety Map Pack.
Mark Rubin: It's four maps in the Variety Map Pack. It all really developed out of community feedback - we paid attention to what people were asking for and tried to include as much of that as possible. So we have four maps that are not only uniquely different from each other, but are actually in some way different from any of the maps we have in the game. We're trying to introduce some new gameplay elements that weren't necessarily there before.
The first map is Creek. This map, which is definitely different, is this big, open environment, with lush forest-type areas and creek beds. What it lends is for a much larger engagement range for players - snipers will obviously have a field day on this one. At the same time we've done something really unique with this map. We've varied up the terrain elevation so much that you have some really dynamic looking as well as playing elements when you're running around. The height changes are significant and something a lot of games have stayed away from. We didn't just do a flat map with a bunch of trees and say, here's your open field map.
The second map, Broadcast, was again based on community feedback. When we shipped and people were playing the single-player, we got a lot of requests for the TV station that's in the Charlie Don't Surf level. We thought that was quite funny, as it's just a big room but everyone wants a multiplayer version of that. It was a big challenge - you can't just make a multiplayer level out of a big room. That one took a lot of work. We wanted to maintain the TV station feel, but added a whole lot of new geometry around the rooms, and it's really become one of the most fun maps to play for me. It is great CQB gameplay but on a larger scale.
The third map is Killhouse, and this came about from feedback on smaller maps. It's basically a split-screen map - it fits on all the playlists, but is definitely a much smaller environment. Its art design is based on the training level with the board walls and enemy pop-up targets. It's a really fast, fun extreme map.
The last one is one of the best-looking maps we've ever done. It's a remake of Carentan that was in Call of Duty 1 and 2. I was incredibly impressed with this one - if you're doing a remake then you have to do something new with it. What we did was send our artist out to Chinatown in San Francisco and have them photograph everything. Everything is brand new, and I think they've created this amazingly visually intense level. It's so full of stuff - you walk in to every little room and it looks like people live there. I think they really went above and beyond.
The good thing about all of these maps is they're playable across all of the playlists - they're split-screen, system link, Live, they fit in everywhere.
Eurogamer: Is there more DLC in the pipeline after this pack?
Mark Rubin: We can't say anything right now. To some extent we don't know for sure - the team is concentrating on getting this map pack out for every platform.
Eurogamer: When's it releasing?
Mark Rubin: Sometime in April.
Eurogamer: And when are you making an announcement on pricing?
Mark Rubin: It should be really soon. I don't know for sure.
Eurogamer: What are your expectations for the event today?
Mark Rubin: The event here in London is great because this is the only event for the map pack. There isn't really another press event. We based it in Europe and I hope that sends a message that we really pay attention to the European community and love it, and don't segregate them off for any reason. They are a big part of our fan-base.
Eurogamer: Has the popularity of the game exceeded your expectations?
Mark Rubin: Yeah, it was a huge surprise. When we were making the game, we had no idea how popular it would be. It was a tough time, there were a lot of big titles coming out and we were going up against the behemoths of the industry. We had no idea where we would end up, but we've been on top of the online play counts for weeks now.

The Broadcast map answers the community's pleas for a TV station level, but took some effort to produce.
Eurogamer: How many people are playing online?
Mark Rubin: Every day we get a unique user count, how many played that day. We have been consistently for the past two-to-three months been between 1.2 and 1.3 million every day [on Xbox Live]. Monday through Sunday. It's crazy. We've created a lot of heartache for a lot of companies who go up against it. I think Halo's website says they get something around 845,000 to a million. That's just 360. There's even more on the other platforms, but we just don't have the same numbering system. Overall, even without the other consoles, we are beating the competition. PS3 numbers are monstrously huge. No other game has come close, either online current, or total unique users in a day.
Eurogamer: Of the people who bought Call of Duty 4, how many are playing the game online?
Mark Rubin: I don't have an exact number for you, but it turns out to be a startling number of people. For a lot this is there first time playing a multiplayer game on console or PC. We're getting really high numbers.
Eurogamer: Finally, have you considered doing any single-player DLC?
Mark Rubin: We think of everything, but not really in that case. We feel like the single-player campaign was the perfect story, it began and ended correctly, and don't think there's anything we could do with that.
Call of Duty 4: Modern Warfare is out now on PS3, Xbox 360, PC and DS.
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Comments (42) Latest comment 7 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I'm downloading this on day one.
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Although last night I couldn't seem to accept any Invites.
I'm sure it will be fine by Friday.
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( I didn't say they weren't) just fuckers.
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So true. But this looks really woth it.
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Thats what I heard too, I was surpirsied reading this that he said it was all unconfirmed at this time.
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[link url=http://www.eurogamer.net/article.php?article_id=129433
]http://ww w.eurogamer.net/article.php?art...[/link]
/want play.
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I'm guessing Halo2 and 3 had to tackle the same issue somehow.
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Excellent!! I had totally resigned myself to never seeing more Splitscreen content, but this is great news....now if only they'd give us the missing online maps in splitscreen at the same time, the news would go from Excellent to AWESOME.
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Also the gemoetry is far more complicated, and so needs more testing and design.
Personally I'd rather see a mix of new maps, and retweaked old ones instead. You'd get more gameplay content that way.
I'd also like to see new perks and weapons, but they could argue that they've done all they can already.
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Click Here seems to say so
Maybe not now - but 'early April' and exclusive to 360 for 21 days! (Probably whilst the PS Store is down).
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What do I know... I guess it may be free on the PC?
Just. Want. It.
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Although I wouldn't be surprised if Microsoft were behind it in some fashion. Scheming their schemes.
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"Host Disconnected"
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And as someone has since said, although it's not really a comparable situation, PC gamers do create maps the equal of or superior to retail maps all the time and distribute them free. Epic are so far the only ones who have managed to find some way to work this for consoles, with their PC->PS3 mods thing for UT3.
They could argue that they've done all they can already in terms of weapons and perks, but they'd be lying more obviously than Mohammed Fayed in a puddle of oil. There's a world of happy fun lethal weaponry out there. TagemandBagem's weapon customisation point is just one thing they could do. This is not a good deal, this is laziness.
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COD4 is bloody brilliant
Halo 3 is bloody average (And over hyped)
Why bother to keep playing an average (at best) game online?
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the maps weren't knocked out in a couple of days, they will have taken hundreds of man hours to design, code and test. this costs money.
most people who play cod4 even remotely seriously will get countless hours enjoyment with these 4 new maps. is that not worth a few quid?
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Suddenly 800 points doesn't seem like a lot, now does it?
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Just continue playing the same maps that came with the game.
They won't give it away for free because they are running a business.
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Bullshit. I was hoping for a few singleplayer missions and there are plenty of mission that could be done. The Beirut mission with Sergeant Kamarov for example ( Remember Beirut? You're with us. Hmmph, I guess I owe you one
There are plenty of good user made maps out there for free. I'm sure as hell not paying for multiplayer maps
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Yes because the ending neatly tied everything up, and did not leave you in the least wondering who survived and who didn't.
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At least 2 of the maps are just single player maps converted to MP, which isn't going to take hundreds of hours. The 'Chinatown' map is just a re-texturization of 'Carentan' which again isn't going to take hundreds of hours. And 'Creek' looks just like the segement from the Russian area in the single-player mode but we'll have to wait and see.
Just look at the 'Village' map that is out now. A user map, taken from singleplayer, same high-detail but completely free. If they were releasing an expansion pack I'd happily pay for it but this is just 3 ½ maps of dubious original content.
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ST6 Nuke mission after the Marine gets killed. It would be great to play as the SEALs when they find the nuke. SEALs could be worked in as a MP faction too.
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