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Caged Emotion Interview

PlayStation 3 Interview by Robert Purchese

9 November, 2009

Page 1 of 3. Page 2 ->

David Cage and Sony could be considered visionaries for what they are attempting with Heavy Rain. Rarely before has so much money been gambled on emotion and story without the safety net of a post-apocalyptic American city full of monsters to shoot in the face.

Heavy Rain, just months away from a Q1 2010 release, is already playable, massive and handsome. But is it all smoke and mirrors? Can we really convince people that videogames are as capable as films at producing meaty, intellectual content? Cage, founder of Quantic Dream, believes so. We sat down with him at the Eurogamer Expo 2009 to find out more.

Eurogamer: Heavy Rain is a very interesting game, for what it stands for and what it is trying to accomplish. You bill it as an interactive thriller - are you alone in what you're doing?

David Cage: Trying to tell stories with interactivity is something really difficult that some people tried in the past and many people failed, so there are less volunteers to try that again. So I think yeah, we're pretty much alone at the moment. But I hope it will give ideas to other people so they will try on their own, using their own way and their own sensibility to do it differently. There are many opportunities in this medium to tell interesting and compelling stories, to create very emotional experiences.

'Caged Emotion' Screenshot cage

David Cage: honest about his work.

Eurogamer: Often frontrunners do all the hard work but reap little of the rewards - are you a martyr, David Cage?

David Cage: I want to be a pioneer but I don't want to die in the desert. When you try to invent something new you need to have some kind of commercial success, otherwise you just try to be innovative for the sake of being innovative. When you create something you want people to like it and to really enjoy it. If that's not the case, that means maybe what you've invented doesn't really have a value. And I'm talking commercial value, not creative value.

Eurogamer: The big theme of Heavy Rain is love. How do you evoke love in a game, and do you think that's a healthy relationship for a player to have with a videogame?

David Cage: I don't put it that way. What we try to do with Heavy Rain is to feel what the characters on screen feel, to put you in their shoes, in their situations, and to make choices for them, to feel their emotions. I don't think there are good emotions and bad emotions, videogames so far have just explored the adrenaline side and frustration and competition. But there are many other emotions that are triggered very successfully in movies, in television series, in novels, in theatre, in poetry, in painting. Why would videogames just be limited to anger and fear? I can't see any reason for that.

Eurogamer: Is it safe to tap into the emotions of gamers?

David Cage: It's not about being safe, it's a matter of trying to offer a different type of experience, bringing maybe more depth and more meaning than traditional videogames. That's what we try to achieve. And it's very difficult and very challenging, especially because you have a controller and the way to interact with what's going on goes through the controller, so you need to find a way of making the controller tell a story - putting the challenge in the mind of the character, rather than on his thumbs.

There are many, many different difficulties, one of them being that there is no grammar, at the moment, for interactive storytelling. It has to be invented. It's not like when you're making a shooter. There are so many shooters out there. You know, in other words, what doesn't work, what you can improve, what you to try differently. But when you try a new genre you need to invent the words of this new language. And you can borrow; we borrowed from movies, we borrowed from television series and novels. But at the same time you have many missing words that you have to create and invent.

'Caged Emotion' Screenshot fahrenheit

Fahrenheit (Indigo Prophecy - US), the 2005 game that helped Cage convince Sony of his vision.

Eurogamer: You're a borrower, but from what?

David Cage: That's an interesting point, because in the game community sometimes there is a feeling that we should not borrow anything from anyone and just invent from scratch. If you look at the other mediums you realise it has never happened in the past. I mean, TV series borrowed from cinemas, cinemas borrowed from photographs, photographs borrowed from paintings. Nothing is created from scratch: everything has to start from established grounds.

With Heavy Rain we borrowed from cinema a lot and we borrowed from TV series, because there are some codes about how to tell a story, how to structure a story, how to create an emotional arc for the characters that are already established and very well demonstrated not only in movies but also in books.

There's no need to reinvent this. There's a very famous book written by someone called Joseph Campbell, it's very old, it's called The Hero with a Thousand Faces. It really influenced all Hollywood, because it analysed all the tales, mythology, this kind of stuff, to understand the basic rules to tell stories and to create characters. And this is what Hollywood uses, what most writers use these days. It's the same starting point for us. It can be the same starting point; it cannot be the whole thing. We are not cinema, we need to invent our own rules on top of this.

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Comments: 1-50 of 56 in total | next 50 »

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Widge
09/11/09 @ 13:01
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Pro_Gamer, lover of HUGELY MAINSTREAM GAME HALO, commenting on "mainstream crap".
Widge
09/11/09 @ 13:02
#4
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Can you do another "Bioshock is shit" rant please?
knobgoblin
09/11/09 @ 13:03
#6
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Well Done, Pro_Gamer. You make your parents proud with such achievements.
M4RV
09/11/09 @ 13:04
#7
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David Cage
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Petty Mortals & Game Industry

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He just rubs me the wrong way really; I do not condemn his ambition or what he's trying to anchieve... Only the how. This interview only came to reinforce such notion.
Edited 1 times, most recently on 09/11/09 @ 13:06
NorUraeus
09/11/09 @ 13:08
#8
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@cianchristopher: what do you define as a 'game' in any game? the ability to shoot people in the head? The game here in my opinion is the puzzle solving and detective work.
Widge
09/11/09 @ 13:11
#9
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cianchristopher:

Have you played a Broken Sword game or a Lucasarts adventure. Are they games or choose your own adventure novels?
Widge
09/11/09 @ 13:11
#10
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Or is it cliche time in the comment thread party\o/
miiiguel
09/11/09 @ 13:14
#11
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Karma police arrest this man!

(shit Pro, what's the fucking wrong of being "mainstream"?!, and yes Halo is very, very much mainstream, and very good too).
Edited 1 times, most recently on 09/11/09 @ 13:15
Rubarack
09/11/09 @ 13:14
#12
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After Fahrenheit it seems a bit strange for him to talk aboutusing sex only when it fits the story, and not so gratuitously it leaves you breaking out in hysterics.

And as far as demos go if it's anything like Fahrenheit then it would be a very good thing to make players think they're getting 70x the first scene, rather than 20x the first scene and a series of bafflingly pointless QTEs, stealth sections and complete insanity.
Widge
09/11/09 @ 13:14
#13
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No, just putting into context that you have no idea of mainstream, thereby invalidating your awesome input.
Halo is massively selling franchise. Saying that isn't mainstream is like saying McDonalds is a boutique bistro.
Anthony_Daniels
09/11/09 @ 13:15
#14
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day one purchase
M_of_the_sys
09/11/09 @ 13:20
#15
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I hate when people do this but:

"It takes a lot of skill to be able to play halo." - lulz
EarlBassett
09/11/09 @ 13:30
#17
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"Halo is NOT mainstream"

Pro_Gamer, do you actually know what the definition of mainstream is?

You might get it in media studies today, so don't wear yourself at playtime, you might miss it
Edited 1 times, most recently on 09/11/09 @ 13:30
Eighthours
09/11/09 @ 13:54
#19
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This could still be really good when all the bits seen out of context so far are put into the bigger picture, but I have a horrible feeling that the writing is going to be the game's downfall, when it should be its biggest strength. Just seems very on the nose and clunky at the mo.
sneetch
09/11/09 @ 13:57
#20
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Heavy Rain: Now with 25% more nipples than the leading franchises. :P

I'm interested in this but wary as hell of it at the same time. Curious to see how the game side stacks up: I bet it'll be the ultimate marmite game in reviews.
smoothpete
09/11/09 @ 13:58
#21
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"I want to be a pioneer but I don't want to die in the desert" - what a great quote!

edit - someone neg'ed me for liking a quote. You guys are so awesome
Edited 1 times, most recently on 09/11/09 @ 14:31
RamblinSydRumpo
09/11/09 @ 14:02
#22
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"Madison is another of Heavy Rain's central quartet. She takes her clothes off."

What chance has adult gaming got with this level of idiocy from the gaming press?
M_of_the_sys
09/11/09 @ 14:06
#23
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@wowami

Yeah you might be right. It could end up being a great game that doesn't sell very well.
persus-9
09/11/09 @ 14:20
#24
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Page 2 picture caption: "Omikron (1999), the ambitious Dreamcast beginning for Quantic Dream."

Now if you'll excuse me while I explode in fanboy rage I must point out that in 1999 Omikron was only available on PC it wasn't ported to the Dreamcast until 2000.
Edited 1 times, most recently on 09/11/09 @ 14:24
sneetch
09/11/09 @ 14:22
#25
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@RamblinSydRumpo
"Madison is another of Heavy Rain's central quartet. She takes her clothes off."

What chance has adult gaming got with this level of idiocy from the gaming press?


Surely you mean "What chance has adult gaming got with this level of idiocy from the game developers?"

The whole Madison stripping thing sounds incredibly sleazy. Naked women do not necessarily mean "adult" gaming, it can be juvenile if it's gratuitous and from reading about it before it sure sounds gratuitous to me. He can bleat on about how it's challenging or shows how she'll do whatever it takes but it comes down to "you can make her take her clothes off", a half-step above the naked Zoey mods for L4D.
Shinetop
09/11/09 @ 14:27
#26
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The rule I give myself is everything is allowed as long as it makes sense in context. As long as it is not gratuitous, as long as it tells something about the story or the characters. Do you know in real life when two adults fall in love they may end up making love? That's the kind of thing that happens. Why not in a game? Why should it be treated differently?

Do you know when in real life, an adult goes to the bathroom, gets an itch and scratches it, and clips his toenails? That's the kind of thing that happens. Why not in a game? Why should it be treated differently?

It's really about her as a character: real, vulnerable. It tells you something about her.

And yet why can't I shake the feeling that we'll learn just as much about her as a character when we haven't seen the nudity scene?
persus-9
09/11/09 @ 14:29
#27
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I have to say I made the same connection to Choose Your Own Adventures as cianchristopher but I jumped the other way, I'd be happy to include Choose Your Own Adventures in what we term games in spite of their paper based medium.
Solvalou
09/11/09 @ 14:41
#28
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This a depressive interview - even if the outcome is rather comical. I get the feeling that a game designer shouldn't mention Campbell's book as if he discovered hot water. Moreover, referencing the book means that Heavy Rain will probably stick to the issues of heroes and mythologies, pretty much like everything else on the market. What would be truly revolutionary in the industry would be not look at Campbell's archetypes, but try something like Garcia Marquez instead.

The first questions focus on being pioneers into the interactive narrative. Well, for someone who grew up with the Oric-1 this sounds rather preposterous. Videogames have been "telling stories with interactivity" since, well, forever. Text adventures, graphic adventures, arcade adventures: name a genre and you have it. Save for perhaps Tetris, from Prince of Persia to Metroid there is plenty of interactive stories. So where exactly is Cage's team exploring new grounds? The same of course can be said for evoking emotions - Fumito Ueda has done that, and others before him...

So, the interview starts rather high talking about the ideal starting point of Hollywood and games, and then we discover that Manhunt is violent for the sake of being violent and that Heavy Rain might show us nipples. And all of this from a guy who isn't here because he's a "frustrated writer or movie maker" - what kind of credentials should that be? We should feel somehow reassured that Cage never thought of filmmaking? I frankly don't see why - you can be a frustrated writer and still create a wonderful game, and you can be totally committed to interactivity and still fail...
RESIDENT_nEVILe
09/11/09 @ 14:43
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I hope this turns out great. It may not be a 'game' in the conventional sense, but we are reaching a stage in electronic entertainment where the devotees are getting much older, and ,one might hope, more mature - It's only right that the medium should mature with them. Boundaries need to be pushed.

Maybe one day for media types the term 'gaming' might not instantly conjure knee-jerk images of people being shot in the face and teenagers mouthing off with racist remarks. And it'll be partly because of games like this.

Violence in games always seems to be taken out of context and demonised by the mainstrem press. But if they respect the narrative maybe this will change.
Edited 1 times, most recently on 09/11/09 @ 14:46
wile_coyote
09/11/09 @ 14:48
#31
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So looking forward to playing this.
RABicle
09/11/09 @ 14:58
#32
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Rubarack has made the best post of the thread.

David Cage can talk as much as he likes about the importance of narrative and how he wants to push the boundaries of game storytelling but until he can actually WRITE SOMETHING DECENT then I won't listen. Guy is a fucken hack not fit to mark year 7 English stories.

Fahrenheit was absolutely fucking atrocious. I feel sick every time I think about the game's story.
George Roper
09/11/09 @ 15:05
#33
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I hope this turns out great. It may not be a 'game' in the conventional sense, but we are reaching a stage in electronic entertainment where the devotees are getting much older, and ,one might hope, more mature - It's only right that the medium should mature with them. Boundaries need to be pushed.

/puts on Wii fanperson hat

But what is a 'mature gamer'?

/throws hat into a bucket of 3rd party Wii shovelware shit
designerheadache
09/11/09 @ 15:06
#34
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Played this at the EG Expo and it left me wanting more, throughly enjoyed playing through the two available scenarios in different ways.

great change from all the usual FPS fare too.
Widge
09/11/09 @ 15:09
#35
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Yeah, the story of the crux of the game. It has to be bang on. Otherwise thats it really. Not like some FPS where the story can suck arse but plays well for MP to prop up the package.
Adam128
09/11/09 @ 15:14
#36
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Another day and another David Cage interview, I hope he’s spent as much time making the game as he has hyping it.
jimboton
09/11/09 @ 15:16
#37
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@NorUraeus & Widge

This game has less to do with Lucasarts, puzzle solving and detective work than it does with Halo 3 and head shooting.



mungolikebeans
09/11/09 @ 15:19
#38
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Trying new things should always be applauded. This may not work when it comes out BUT it will help gaming evolve in ways that haven't perhaps been thought of yet.

Widge
09/11/09 @ 15:20
#39
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Ok, more like Bladerunner then.

I'm going from the perspective that its an adventure game where its focussed more on story than action gameplay.
schachmatt
09/11/09 @ 15:24
#40
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I have a lot of hope for Heavy Rain and it may win me over to actually buy a PS3.
Despite Omikron from which I remember mostly boring logic puzzles and the actually funny in-game concert of David Bowie after an interesting start.
Despite Fahrenheit with its perfect opening scene after which you only got a boring, atrociously bad told movie you couldn't really watch anyway because of those qte-s.

I have hope, because he not only wants, but also tries to do what many developers have given up on. When people invented adventure games and rpgs many wanted to give you a simulation of fictionous life in a particular situation; like what would you do as a character in a horror or a spy-movie.
Most have given up, because of monetary, time-related and lack of ambition and creativity reasons. Cage hasn't.
Maybe this time he'll deliver.

I hope.
Shinetop
09/11/09 @ 15:32
#41
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I get the feeling that a game designer shouldn't mention Campbell's book as if he discovered hot water.

This. Everytime a game designer mentions Campbell they act like it's the discovery of the century only the most learned of writers have heard of, when it is in fact the most basic thing one should learn in writing class.
Bigglesworth
09/11/09 @ 15:40
#43
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@sneetch & shinetop
Surely you two chuckleheads can grasp the wider context around the Madison stripping scene, even from just the videos we've seen?

Btw, Shinetop, I'm guessing you haven't experienced Cage's earlier work? Otherwise you'd have seen he's not above including and forcing you to play through banality. But that's a whole other issue...
miiiguel
09/11/09 @ 15:41
#44
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But what is a 'mature gamer'?

marronthered? probably not.
Shinetop
09/11/09 @ 15:50
#45
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@sneetch & shinetop
Surely you two chuckleheads can grasp the wider context around the Madison stripping scene, even from just the videos we've seen?


I can indeed. That's why the actual nudity is so unnecessary: we can infer everything about her character from those videos that show nothing. Getting a shot of her bare mammaries adds absolutely nothing to the character.

So thanks for restating my point.
cobaltfram
09/11/09 @ 15:56
#46
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God bless you, David Cage.
sneetch
09/11/09 @ 16:04
#47
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@Bigglesworth
@sneetch & shinetop
Surely you two chuckleheads can grasp the wider context around the Madison stripping scene, even from just the videos we've seen?


Why yes, I can, surely you can see that the whole thing is contrived and gratuitous?
Bigglesworth
09/11/09 @ 16:08
#48
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How can you say its uneccessary and adds absolutely nothing? The whole pathos of the game is "how far are you prepared to go?"

I really don't see the problem of including nudity to illustrate a concept such as this; the fact that its portrayal is about a subtle as a brick to the face is neither here nor there.
sneetch
09/11/09 @ 16:36
#49
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@Bigglesworth
How can you say its uneccessary and adds absolutely nothing? The whole pathos of the game is "how far are you prepared to go?"

I really don't see the problem of including nudity to illustrate a concept such as this; the fact that its portrayal is about a subtle as a brick to the face is neither here nor there.


I just want to go on record as saying that I have no real problem with it myself. I suspect we're agreeing here. I do think it is gratuitous but it won't stop me buying the game if it turns out good.

I will cringe during that bit but not for the reasons he thinks.
Ergates_Antius
09/11/09 @ 17:14
#50
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@Pro_Gamer : Halo is the very definition of mainstream! I don't see why you have such difficulty understanding this simple concept. Were you dropped on your head as a child? Are your mother and father also your aunt and uncle? Do you live next door to a radioactive waste dump?

Mainstream: "The people or things representing the most common or generally accepted ideas and styles in a society, art form etc.". Do. You. See?

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