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Buzz!: The Schools Quiz Interview

PlayStation 2 Interview by Tom Bramwell

11 January, 2008

Much as we'd sometimes like to convince ourselves otherwise, we spend our days writing a silly website about videogames. Among our nearest neighbours in Brighton is Relentless Software, best known for the Buzz! series of games for PlayStation 2, and soon PlayStation 3. What they generally do is make silly quiz games about popular culture.

But that's going to change somewhat today with the release of Buzz!: The Schools Quiz. The Schools Quiz has been created in partnership with the Department for Education and Skills (DfES), and uses more than 5,000 questions based on the Key Stage 2 Curriculum, used to teach and assess children in the UK aged between 7 and 11. It's being sold at retail, but it's also being made available to schools.

Tomorrow, we'll still be writing a silly website about videogames. They'll be able to say they've done something a bit more noble. We caught up with co-founder Andrew Eades to find out how The Schools Quiz came together and what the reaction's been like from teachers and children.

'Buzz!: The Schools Quiz' Screenshot 1

Eurogamer: First of all, how did Buzz Schools come about?

Andrew Eades: We noticed two things whilst making Buzz!: The Music Quiz. The first thing was that we were beginning to know quite a lot of music trivia without really trying too hard. You know we didn't study a book of music facts but by just playing Buzz we found we knew a lot of relatively useless facts that we didn't know before. The second thing was that although the brief was to make a game for all the family which is what we strived to do, sometimes the questions were pretty much skewed at an older age range. My daughter who was 7 at the time got very excited about the buzzers and wanted to join in, but often found the questions too hard. We really wanted to do a kids' quiz but weren't sure how to do it.

So when David and I went to Edinburgh in August 2005 I think, we met someone from the DfES who had a remit to put interactive games into schools. David showed him Buzz and we started talking about adapting it for school use. We spoke to Sony, who said that if we wanted to go ahead and make the game with our own funds, they would publish it for us. Luckily the DfES gave us some money to prototype the idea so we could trial it in UK schools.

Eurogamer: Once you'd had the idea, how did you go about approaching it?

Andrew Eades: Once we had the go ahead from Sony, we set about making a demo by adapting the Buzz game we'd already done. We'd set out to create a more flexible quiz engine after Music so this helped with the design of that also. We had to make BIG in a hurry so the fruition of the work we'd done here didn't really arrive until Mega which has powered Hollywood, Schools and Pop (out in March).

'Buzz!: The Schools Quiz' Screenshot 2

Eurogamer: Were you able to use the processes that you've used to guide development of other Buzz titles, or did you have to start from scratch?

Andrew Eades: We didn't start from scratch as we knew we had to develop a more flexible framework. Although Mega came out first, the work really started with Schools as the team was building BIG at the time.

Eurogamer: Do you work closely with children to put the games together?

Andrew Eades: We focus test a lot but a lot of what I know about children comes from my eldest daughter and her friends.

Eurogamer: What's it like taking the games into schools? What has the reaction been from teachers?

Andrew Eades: The whole experience of taking Buzz into Schools has been brilliant. The teachers have been really supportive and have given us great feedback. We have reports of children staying in during their breaks to keep playing Buzz.

Eurogamer: You're using Key Stage 2 National Curriculum material - what went into actually getting the questions and answers together?

Andrew Eades: We used a specialist company, Schoolzone, to provide all the questions and run some of the in-school trials. Their day job is writing curriculum questions for schools so they were the perfect choice.

'Buzz!: The Schools Quiz' Screenshot 3

Eurogamer: Key Stage 2 is a specific age range - are you looking at doing others?

Andrew Eades: Key Stage 2 is 7-11 so there is scope to do different age ranges and we would like to do more. We chose this as the primary curriculum is quite broad and we would have to do many different Buzzes to cover all the secondary curriculum.

Eurogamer: What does the teaching establishment think about games in general?

Andrew Eades: We were pleasantly surprised at how open to Buzz the schools have been. Some even said they were already using Buzz as a reward for golden time at the end of the week. We didn't go in saying we're going to change your world and show you how to teach kids. We were more humble than that and asked them to help us make this work for them.

Eurogamer: Apart from their reaction to Buzz, what would they like to see games doing to make a difference to kids growing up?

Andrew Eades: I think games are a really positive thing for kids to enjoy. Sure there's a lot of flak about some of the more violent ones but they are not all like that. Games have been a part of my life since I was very young and they are a part of my children's lives. I think the positive benefit of interacting with these incredible worlds and solving puzzles and learning how to finish something is brilliant.

'Buzz!: The Schools Quiz' Screenshot 4

Eurogamer: It's often said that developers have a huge responsibility to their audience, particularly the younger end of it; what can they do, even if it's a small thing, to make a difference?

Andrew Eades: I don't claim to be able to make a difference. I think if game developers respect the fact that children in particular really like what they play and spend a long time playing games then they will put in small things.

Eurogamer: Finally, it seems that you've targeted this at primary schools, rather than simply parents and kids, and I've been told you're publishing it yourself, or at least more involved. Would it be fair to say from that that Buzz!: The Schools Quiz is less about exploiting a gap in the market, and perhaps something that's more to do with your own personal beliefs and aspirations?

Andrew Eades: Sony is publishing it. But we've funded it ourselves to get it out there. We really wanted to do something positive and this was a great opportunity afforded to us by the government. We don't make a penny from the version in schools but we will make money from retail sales if it sells well. We're very happy that we've been able to do this. We don't have the kind of cutthroat business mentality of some developers. We'd rather do something we're proud of.

Buzz!: The Schools Quiz is released today on PlayStation 2. Teachers can find more information on the game's official website and through ConnectEd.

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Comments: 1-15 of 15 in total

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Whitewalker
11/01/08 @ 07:33
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Sounds like learning could be fun.
Lacero
11/01/08 @ 07:48
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This is great.
Adman
11/01/08 @ 08:02
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Sounds like something I'll wish I could've enjoyed at the right age, but then what (sensible) kid wouldn't wanna play video games at school?
designerheadache
11/01/08 @ 08:27
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This sounds like a great idea for primary schools.
Lexx87
11/01/08 @ 08:32
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Respect for Buzz!
Eighthours
11/01/08 @ 09:17
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Good stuff. Well done, Relentless.
Carlo
11/01/08 @ 09:29
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/is going to tell the missus about this.
Concrete
11/01/08 @ 10:33
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A simple, easy to master interface that lends itself to team play, great idea! Lets hope that the government believes in it and it actually ends up in schools.
Cloudane
11/01/08 @ 11:50
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As a classroom assistant teacher myself, this is such a brilliant idea.

The PS2 is such a bloody great console!

The SingStar games would also be ideal for music lessons if there are some students who wish/are willing to sing.
reflux
11/01/08 @ 12:45
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Awesome. Thanks for the great article.
kangarootoo
11/01/08 @ 13:02
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Relentless has a very good rep in the business. In particular they never do crunch, ever (which probably makes them unique on the planet in this business).

@Cloudane

Would stuff like Rockband and GH help in music classes do you think? I play various real instruments and I realise that neither game will teach you to play guitar, but I'm sure a good sense of timing and (by some small degree) sight reading ability might be improved through play, maybe? I agree that SingStar would make a great practice aid, in particular because of its pitch training element (and also because, as I'm sure you know, practice material that kids find current and fun makes for much more involving practise sessions).
Cloudane
11/01/08 @ 13:34
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Guitar Hero would probably benefit a pianist more than a guitarist since you would use all five fingers on one hand whilst playing the piano (as a beginner I would expect) but it still would benefit a music lesson every once in a while I would imagine.

The trouble would be telling the children to treat the equipment well, which most of the time they don't...

I do admit Guitar Hero would improve timing for a guitarist, especially on the higher tier difficulties!

It is an interesting issue/subject indeed.
coderkind
11/01/08 @ 16:35
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I hope there's a review of this soon somewhere; very interested if it's halfway decent.
nufcfan123
13/01/08 @ 02:19
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kinda reminds me of Are you Smarter than a 10 year old :P
Arwin
13/01/08 @ 15:33
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Awesome. Downloadable and user creatable questions for the PS3 version would be even better for these things, but of course the PS2 right now is more feasible to get into the schools anyway. Can't wait for Buzz PS3 though!

As for guitar hero, yes it very much can help you to learn to play guitar. What you do with your right hand is basic picking. You can play it just as if you had a pick in your hand. What's missing is the possibility to influence the character of your pick depending on how hard and where on the string you pick, and the denseness and flexibility of the material of your pick. What you do with your left hand in the game is two separate things that both happen in real guitar playing.

The first is the basic fingering for melody. A real guitar has five fret ladders. The only real difference here is that on a real guitar you move from string to string, and you don't have to limit yourself to five frets, but can move up (but in the beginning you will in fact learn to limit yourself to five frets over six strings). There are some details of course, some of which are and some of which aren't implemented in the game (there are hammer-ons and pull-offs, for instance, but obviously you can't do a tremolo or a bend).

The second is placing your fingers for chords. This is done a lot like placing your fingers for melody on the six strings, but instead you will be pressing down several strings at once. This is in the game as well. The only difference is that there's a physical difference in orientation (the angle for your hand and finger placement will be slightly different for pressing down several strings at once), there is no equivalent to pressing down a whole row of strings with one stretched out finger, and it is not really possible to combine chords with melody in a meaningful way that corresponds to what you do on a real guitar.

Combine all that though with the importance of timing and understanding the rhythm of a song, and I'd say that Guitar Hero definitely could be a good aid for learning to play the guitar.

A quick way to improve the game in that respect would be to show the names of the chords and notes you're playing, and maybe even the symbol of the chords and notes. This would help you to quickly learn to hear the different notes and see what they look like on paper and what they are called.

Comments: 1-15 of 15 in total

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