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Burnout Paradise to be patched News

Xbox 360 PlayStation 3 News by Robert Purchese

5 March, 2008

Criterion has plans to tidy up the areas of Burnout Paradise you have had problems with.

An exact date for the changes is still being worked on, but the good news is that this is just the start for future updates and downloadable content, apparently.

Most of the alterations address crashes or online synchronisation issues, but there are also fixes for cheeky exploits like disconnecting your controller before a race so you can win even if you do not cross the line first.

Voice chat in eight-player games should now work properly too, and Online Takedown is being fiddled with to make it feel more fair. Whatever that means.

Our favourite of the bunch is the game accidentally facing some of you the wrong way at the start of a race. Those sound like our kind of odds.

The full list on patch 1.2 changes from the Criterion website can be found below.

Top 10 reported bugs:

  • PS3 game could crash after a player who had performed a Takedown left the game
  • The game indefinitely displays "Connecting to Paradise City Servers" if it's having problems pinging the rebroadcast server
  • Disconnecting the controller before a race began meant race timings could be manipulated and players who didn't cross the line first could be awarded the win
  • Repeatedly joining and leaving a game with eight players could cause the game to hang
  • Hammering the A (360) or X (PS3) after unlocking a car could cause the game to hang
  • East Crawford and Watt St achievements could not be achieved if the player went online and set the game to road rules before attempting them
  • Audio was distorting when using 5.1 / DTS and looking rearwards
  • Enhanced Xbox 360 streaming performance to stop instances where the game seemed to pause for a second or so
  • Total time driven in player statistics would stick at 145 hour
  • Voice chat connection problems with eight player games.

Game experience enhancements:

  • We're going to be running road rule timers in all events and online challenges
  • Tuning Online Takedown logic and physical behaviour to iron out instances where it doesn't feel fair
  • Increase online timer limit so players have a greater chance of finishing the race
  • Fix drifting and boosting bug where there wasn't any real control on the brake, so players would grind around the walls of the corners
  • Fixing the boost to stop the jerky car handling when stabbing the boost
  • Fixing surround sound to stop the centre speaker being too loud. And the speech has been positioned correctly
  • Tweak Marked Man gameplay AI so it can no longer be exploited by driving in reverse
  • Increase the number of search results returned for online games
  • Increase Picture Paradise timer so it doesn't kick in so quickly

Other high priority issues being fixed:

  • Some online race start points face players in the wrong direction
  • Instances where Barrel rolls were not registering correctly in Stunt Run
  • Instances in Stunt Run where players would crash but not wreck, then score multipliers by driving away
  • Fixed instances where the counting of Boost Chains would drop out
  • Some instances where Revenge Rivalries desynchronise and don't get fixed until players are updated online
  • Some instance where the Host couldn't change the game access if the game was created through an invite
  • Achievements, Awards and Challenges numbers sometimes not updated if the player didn't leave the game cleanly
  • Online challenge issues where the challenge couldn't be completed if it was started at the exact time that a player left the game
  • Incorrect rivalry updates when European players played against English or Japanese players.
  • Online connection issues
  • Force time out if the 360 gets stuck on "Connecting to Paradise City Servers" NAT error
  • Rich presence on 360 didn't change correctly when there is a change in the game parameters
  • Instances where Friends were not being displayed on the mini map.
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Comments: 1-26 of 26 in total

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Saltefanden
05/03/08 @ 09:36
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Is it possible to add split screen?
Darren
05/03/08 @ 09:44
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I can't say I've come across any bugs in the PS3 version I've been playing but I've only played the game online once... for ten minutes! Good that Criterion are addressing the issues though. Looking forward to the DLC so long as it expands the game's environment because this game is the least varied of all the Burnouts since the original and the city and surroundings very quickly become repetitive IMO, especially as the events recycle the same routes over and over. Paradise is definitely not the best game in the Burnout series for me, it has too many flaws and irritating quirks for that, but it was reasonably good fun while it lasted.
OnlyMe
05/03/08 @ 09:47
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I guess we'll never see them adding a retry option, will we... they're too stuck up their own asses to admit they're wrong in leaving that out.
Darren
05/03/08 @ 10:03
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Well that's one of the things I didn't like about the game: the lack of a retry option.
muscleblade
05/03/08 @ 10:14
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Ive had problems connecting to EA servers. Dont think this patch will help me though. I have the same problem with Army of Two.
Carlo
05/03/08 @ 10:26
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"Tweak Marked Man gameplay AI so it can no longer be exploited by driving in reverse"

Better hurry up and use this before they patch it! I want my TOP LICENSE!
DDevil
05/03/08 @ 10:32
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Ah, so that's why I didn't get the East Crawford Dr achievement!
GChris
05/03/08 @ 10:40
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The lack of retry hasn't really bothered me. If I really want to retry a particular race, there are plenty of other things to do on the way back to the start point. The only time I really tend to want to retry are when I'm doing one of the Burning Route's anyway, as you need to do those to unlock the improved version of the car.
Brogan
05/03/08 @ 11:00
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adding retry would kind of spoil the game. if you fail one right round the corner is another one for you to try gives it a very natural feel wouldn't work from most racing games but here it's great.
Beano
05/03/08 @ 11:17
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The only bug I have noticed int the PS3 version, is the low headset volume... can't see that mentioned on their fix-list :(
Mildew
05/03/08 @ 11:26
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I've had problems with the boost chains dropping out despite holding down the boost button. My favourite though was when my car could pass right through other cars if driving forward but cars could still hit me at the sides - no idea what I did to kick that off
Ignatius_Cheese
05/03/08 @ 11:41
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@ DDevil - Hehe, I thought of you when I saw that. I guess that when you patch it up, you'll automatically get those achievements.

Hopefully the online stability is one of the main critical points addressed by this patch as there are certain times on the 360 version that the servers kick people out right, left and centre, much to the annoyance of the players trying to barrel-roll a hoop... :o)
chronom4n
05/03/08 @ 12:01
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i was expecting custom soundtracks for the ps3. Still can't believe that there in no option on the PS3 for custom soundtracks!
Freek
05/03/08 @ 12:18
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"adding retry would kind of spoil the game. if you fail one right round the corner is another one for you to try gives it a very natural feel wouldn't work from most racing games but here it's great."

After you get your Burnout license that no longer works properly since you now have to finish every event on the map to get Elite.

Not to mention the Burning Routes wich you can only start from one point on the map, with one particular car, wich you have to take a couple runs at before you finish it since they're pretty challenging at times.

A retry function that gets unlocked after a certain point would be the answer, Burnout license for example, when you have unlocked all the challanges. It's a natural fit that would remove ALLOT of frustration from the game.

"I've had problems with the boost chains dropping out despite holding down the boost button."

That's gameplay, not a bug. You can only chain together burnouts if you regained enough boost during the previouse burnout. It's not just a case of holding down the button you have to drift, jump or get near misses to regain boost along the way.
Edited 3 times, most recently on 05/03/08 @ 12:21
Beano
05/03/08 @ 12:21
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At least the game should mark the last failed event on the map/HUD making it far easier to find back and retry. That would hardly be difficult to implement and it will not break the game.
shamblemonkee
05/03/08 @ 12:36
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* Instances in Stunt Run where players would crash but not wreck, then score multipliers by driving away

Had this one the other day got an 11x multiplier for a crash i drove away from , heh. Did feel kinda cheap.
shamblemonkee
05/03/08 @ 12:40
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I never once missed the lack of a retry option, i thought i would before purchase buti can honestly say its not been an issue and im now 9 wins from my elite license.
Darren
05/03/08 @ 13:06
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@chronom4n - It's up to the individual developers to add custom soundtrack support to PS3 games (e.g. MLB 08: The Show has this feature) so it seems strange that Criterion didn't bother with it for PS3 Burnout Paradise. Maybe they will eventually add it if enough people complain about it?
Beano
05/03/08 @ 14:26
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Wlll... don't get your hopes up.

I've been listening to their podcast and they are pretty much ignoring real suggestions like custom soundtrack (claiming it was "up to Sony"), retry alternatives and spinning bugs.
Freek
05/03/08 @ 16:08
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Customs soundtracks is probably true if it has to do with the PS3 firmware, everything else is just silly not to implement. Just saying "lalalalal, the game is perfect, lalalaalalal" doesn't make the annoying aspects of the game go away.
wobbly_Bob
05/03/08 @ 16:28
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Such a massive list of bugs makes me think they didn't test it enough.
SBfistfun
05/03/08 @ 20:26
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Some disgraceful bugs listed there!
ozallez
05/03/08 @ 20:40
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Refreshing to see a developer so open about the bugs they are fixing! Kudos Criterion
Artemis_Matsas
05/03/08 @ 21:10
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Put in a RETRY for god's sake!

Also, some more Junkyards please. Sometimes it's a real pain to have to drive through half the city just to get your bloody car changed!!!
smelly
06/03/08 @ 00:18
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>Such a massive list of bugs makes me think they didn't test it enough.

why should they? If they know they can patch at a later date.

We're gonna see more of this as patching becomes more "forgivable"

then console gaming will be like the pc.. sigh

(we're already expected to install games on the ps3...)
silver jon
06/03/08 @ 11:46
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Two questions -
Am I just being stupid and not seeing it, or is there no way to tell if you've already done (and won) a race/event until you've started it ?
If you've started a race, how long does it take to time you out of it ? I mean, if you start a race and then it says "You've already completed this track, so this time's just for fun" and you think 'balls to that, I want to make some progress', do you HAVE to complete the race, or does it time you out eventually ? or can you decline the race once it's started ?

Yours,

Silver - I don't look at the instruction booklet. Why would I need to do that ?! - Jon.

Comments: 1-26 of 26 in total

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