Burnout Paradise Review
Half as nice?
Version tested: Xbox 360
Approaching the first blockbuster release of the year fully expecting to be mildly irritated by it can't be the best mindset. The spittle-flecked Internet response to the demo even prompted Criterion's Alex Ward to deliver a characteristically uncompromising Christmas message, in which he urged the public to, "Try [Burnout Paradise] for yourself and make up your own mind. Don't let the Internet do it for you."
The problem with Ward's terse response to public criticism is that it puts a whole number of the game's contentious changes at the forefront of your mind before you even play it. You do want to try it for yourself to make your own mind up, but also to find out if the naysayers were right all along. For such a hotly anticipated update to a much-loved series, there's been a curious cloud of negativity hovering over it.
If you've managed to avoid the noise, good for you - it's probably for the best. The good news is, when you actually get to play the full game (as opposed to the confusing demo), some of Criterion's choices start to make a lot more sense. Some. After a while, you might even empathise with Ward.
Like many of you, the demo made me want to throw things. The bad news is that the full game starts in exactly the same way, with one of the least helpful introductions to a racing game I've ever come across. I don't know about you, but I like structure. I don't mind being seamlessly shepherded along for the first few minutes so I can get my bearings. But, by design, Burnout Paradise basically dumps you in the middle of 250 miles of open road, tells you to start your engine and lets you get on with it.
Superstar DJ

Do not test your eyes. The screenshot's supposed to be that blurry.
By way of helping hand, the instantly dislikeable American DJ, Atomika, chimes in with tips as you pass by events and items of interest. There's no specific thing you have to do - you can keep driving around the entire map marvelling at the new game engine, if you want to - but this is the game's first error. There's an initial sense of confused bewilderment as you wonder where you're supposed to go and what you're supposed to do. Soon enough you drive towards a set of traffic lights, and DJ Atomika will suggest you might want to enter one of the events by holding down the left trigger and then the right to get started.
Depending on which direction you head off in, you'll have the choice of entering straightforward first-past-the-post Races [watch Kristan do this on Eurogamer TV
], takedown-based Road Rage [and this
] challenges, as well as the all-new Marked Man and Stunt Run events (more of which later). The main tweak you'll immediately notice in the races is that Criterion has completely abandoned the concept of tracks, and gone with an open-ended approach reminiscent of Rockstar's Midnight Club. Instead of being shepherded along by invisible barriers and arrows, you're now free to take whichever route you want to. The aim is simply to get from A to B before everyone else - how you get there is entirely up to you.
In theory, placing such trust and freedom in the hands of the player is liberating, and far more befitting a modern approach to racing gaming. Your knowledge of the multi-layered city is something you can build upon as you go along, taking advantage of sneaky shortcuts and back alleys which may give you a crucial edge - especially in the more built up parts of Paradise City. In practice, the dense intricacies of this utterly beautiful city can be completely baffling to the newcomer as you find yourself repeatedly swept off-course by snaking, interconnecting, multi-layered roads. Again, just like Midnight Club, the only solution to such failure is repeat play, and the organic process of mapping out the city in your own head.
Restarting the debate

Excellent! It's our old friend my Jaunty again. 10/10
Exploration takes time, and not least because of the decision to not allow you to restart events. Whereas comparative openworld city-based games like various Need For Speed titles allow you to routinely skip to the menu to select whichever unlocked events are available, Criterion demands that players either take the time to trek back to the start line (maybe five miles away), or plump for another event. As annoying as that sounds, it's genuinely not as irritating as you assume. The dense, interesting design of the city distracts you, and, rather than get bogged down trying to crack a single event over and over (often a frustrating thing to put yourself through anyway), you'll shrug and get stuck into something else - maybe spying an opportunity to smash into more billboards and private property fences, attempt a new super-jump you hadn't seen before, try out your Power Parking skills between parked cars, or just get cracking on another event. There are always plenty to choose from.
You'll also notice other tweaks, like the ability to drive through an Auto Repair station to repair your vehicle, or the Gas Station to refuel your boost meter. Both are helpful additions that mitigate potential frustration when the heat is on. For example, the all-new Marked Man [watch it on Eurogamer TV
] event is a hugely likeable point-to-point affair where the idea is to reach your destination without being smashed to pieces by pursuers. By keeping Auto Repair station locations in mind, you can get yourself out of a tight spot, no matter that your damage is critical and the screen has drained of colour to indicate your imminent doom. Elsewhere, Stunt Run tasks you with pulling off "outrageous manoeuvres" by drifting around corners, barrel-rolling off ramps and performing combos to reach a points-target. However, sometimes a quick visit to the Gas Station at an opportune moment will give you extra boost just when you need to hit that nearby ramp at top whack. And so on.
One extremely cunning and thoughtful element of the new approach to Burnout is how each part of Paradise City and the events within them have been tailored to the types of vehicle present - Speed, Aggression, and Stunt. For example, a car with high Aggression stats might well be perfect for ramming cars off the road in Road Rage events, but hopeless in Stunt Runs. A speedy car may well be great for races, but will be a bit feeble for Marked Man events, and so on. Using the right car for the job is essential - a point DJ Atomika is keen to stress when you fail an event yet again. Tearing through the undulating countryside in the more barren Western sections of the city, you'll learn, is much better suited to Stunt-savvy cars, giving you the chance to take full advantage of the many ramps and Super Jumps hidden away.
Who needs Paradise, I'd rather have you

Downward jaunt! Not so fond of the 'on the slide' connotations here: 6/10
To keep you involved, Burnout Paradise has you try and improve your driving licence rating, and, in turn, gives you better cars to drive. To rank up, you have to win a certain number of events, and Criterion gives you the freedom to meet that target via a combination of whichever events most appeal to you. So, for example, if you're not really a fan of Stunt Run events, and have more joy with Marked Man and Road Rage, then that's up to you. However you want to race your way to an upgrade, the game doesn't force you in any given direction. Rather like Burnout Revenge, eventually the stakes are raised to reach the next tier, so you will have to start attempting more of everything over time, but no longer are you bound to meeting star-ratings to get there. If you win a race, job done. If you reach your destination in Marked Man, all good. You won't be forced to do re-runs of everything to reach Perfect ratings, but to compensate for that there's generally a lot of other stuff you can spend time with, which is very much a good thing.
The replacement to the inspired Crash mode of old is the new Showtime mode [watch it on Eurogamer TV
], which you can, bizarrely, activate at any time by holding down some shoulder buttons. At that point, the idea is to smash into as much traffic as possible, but not in the manner you might expect. In Showtime, you earn boost by hitting other vehicles, and when you hit the tarmac you can basically bounce yourself back up by using the Ground Break manoeuvre, therefore making it possible to keep the momentum going by hitting more traffic, earning more boost, and therefore more Ground Breaks. Hitting buses is the key to the really big scores as they grant you a multiplier, but given the random nature of the traffic flow, it's often down to blind luck as to whether enough buses appear. The whole thing is completely bonkers, obviously, and it's fun to try and top your best score, but I can't deny that it's really no substitute for well-designed, challenging Crash Junctions of old. Incorporating Crash Junctions (as they were) into the new game might not have worked, but binning one of the best parts of Burnout is a pretty hefty sacrifice.
We Love Katamari Burnout
Elsewhere, you've also got the option to try and beat the best time and best Showtime crash on every single street in the game by selecting the Road Rules option via the d-pad. While not necessarily integral to making progress, it's another way to kill time in a game already chock-full of tasks and challenges. There are also point-to-point races for specific cars, called Burning Routes, which in turn unlock even more cars, so the incentive to plough through them too is quite high if you're determined to truly mine the game for gamerpoints (for 360 owners, at least) and overall completion. However, particularly irritating is the fact that you can't simply skip to a menu and change to another car on the fly. In order to do so, you either have to drive to one of the five Junkyards dotted around the map, or switch the game off, reload and select your ride when you start. As a direct consequence of this tedious mechanic, I've hardly bothered to do any Burning Routes, because it's simply easier to go and do something else instead. It's puzzling why Criterion would ever think this was a good idea (the game, after all, stops to load in every single event, so I'm not sure why allowing you to do this would be any different), but in tandem with the no-restart policy, this hard-line attitude comes as no great surprise.

Blur and jauntiness! Best of both worlds: 10/10
One thing definitely worthy of praise this time around is the seamless online implementation, which makes it extremely simple to dive into a multitude of multiplayer challenges without feeling like you're being hauled off into a completely different game. Because the whole city is fully unlocked for everyone right from the start, there are no arbitrary restrictions on where you and can't go, merely a decision to make on how many players you want to team up with, and which car you want to use (from your own unlocked selection). If you simply want to 'Freeburn' around the streets with pals, attempting to find more barriers and billboards to smash through, or more Super Jumps to discover, then that's fine. If you want to beat your friends' Road Rules times and crash totals, you can do that too. If you have a camera attached, when you beat their score you can send them a 'Smugshot' to rub it in a bit more. In addition to a myriad of challenges specific to the number of players in the game, you can also go for ranked or unranked races for up to eight players. Admittedly the servers were a tad barren when we went online yesterday, but the whole thing seemed silky smooth and lag free, so it's definitely something to try out if you have the option.
Speed racer
In technical terms, Criterion has come up with something extremely special, which puts to bed any lingering fears of its ability to tackle the new generation of consoles. Running without a hitch at 60 frames-per-second on both systems, it's a beautiful-looking game whether you're running it on an old CRT warhorse or a brand new 1080p monster. The lighting techniques and the use of colour are terrific, with subtle, beautiful effects that create a distinct ambience in-keeping with the feel and character of the previous games. There's no sense that the team is trying too hard to show off new techniques, instead delivering a grittily pretty environment that's as intricate and thoughtful as any we've seen in an openworld game.

No jaunt, no points: 0/10
The cars, too, have a rough and ready feel, often beaten up but still attractive in their own way. Crashes and crash replays have that same familiar wince-worthy impact - aided and abetted by typically lavish attention to detail on the audio front. If you want a game to show off a new AV set-up to its full punchy, face-wobbling potential, then you won't go far wrong with Burnout Paradise. The only slight minus point is, again, DJ Atomika himself (although, to be fair, he stops short of being unbearably cheesy) and some questionable soundtrack choices, including what appears to be every in-house track from every Burnout to date. Thumbs up for Adam and the Ants and LCD Soundsystem, though. You can never have too much Stand & Deliver in your life, I find. Da Diddly Qua Qua, indeed.
Anyway, there's no doubt that Burnout Paradise is a fine arcade racing game that will once again attract a strong following from a discerning audience prepared to live with it and get used to its intricacies. Every mode (apart from, at a push, Showtime) works brilliantly, and with a great online mode seamlessly woven into the game, there's an awful lot to love about this openworld reinvention of Burnout. What's abundantly obvious is that the more time you're prepared to invest, the better it eventually becomes, and the less some of its irritating design oddities will bother you. In truth, I would have preferred to select events on the fly, change vehicles on a whim, and restart failed events when I choose, but nor is it a deal-breaker that these features have been omitted. Once you (reluctantly) adapt to the demands of the game, a massive amount of fun awaits.
Burnout Paradise isn't everything it could have been, but what's here is still worthy of serious consideration for anyone hell-bent on demented arcade thrills.
8 / 10
You may also like...
-
Happy Action Theater Review
-
ModNation Racers: Road Trip Review
-
Sony confirms PS Vita 1st Party digital only game prices
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Motorola Xoom 2 Tablet Reviews
-
Mass Effect 3 Demo: The First 20 Minutes
-
Why Devs Owe You Nothing
-
DICE working on multiple Battlefield 3 fixes
-
Sony explains PlayStation Vita game price strategy
-
EGTV: Eurogamer playtests PlayStation Vita
-
Halo 4 Master Chief action figure flaunts new suit design
-
Tim Schafer: publishers aren't evil
-
3DS Ambassador Super Mario Bros. game updated
-
Apple begins Foxconn factories inspections
-
App of the Day: Monkey Bump
-
Face-Off: Final Fantasy 13-2
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
Rockstar mulling LA Noire 2 development
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Activision: games are relationships, "brands in people's lives"
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
Retrospective: Star Wars Episode I Racer
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Metal Gear Solid 3D demo on eShop this week









Comments (136) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
NOT!
Comment below viewing threshold Show
Comment below viewing threshold Show
The last comment pretty much summed up how I feel about BP from the demo. It's not everything it could (nay SHOULD) have been but what's there should fill the games drought void for a while...
This is DJ Atomica, statin' the bleedin' obvious, looking out of the window downtown at a bunch of people rear-ending each other
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
There will not be a single screenshot of the game actually in play anywhere in the review.
Am I right?
Comment below viewing threshold Show
My copy should arrive tomorrow and I'm rather looking forward to it, the demo was a lot of fun just to arse about in online so having all of the city to play in should be worthwhile. It reminded me of the old Midtown Madness 3 days, which were epic.
Comment below viewing threshold Show
Comment below viewing threshold Show
I guess the event hang around even after you've beaten them so you can improve your rating or whatever.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I look forward to the day that Burnout 2 is made as an 'Xbox Originals' download than this version to be honest.
Comment below viewing threshold Show
shame about the crash modes as i liked them but all else sounds good.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The open world design with wide roads, etc, has removed a lot of the skill for me and it feels far less hectic and fun, far more generic racer. That the navigation system isn't good enough (and can lead you to fail races), the lack of retart (to prevent any loading in game according to Ward, yet the pick a car screen takes *ages* to load each vehicle everytime you look at each one), that you have to trudge around to change a car, that the events wipe clean after each license upgrade means that you can just redo the same tracks and the over reliance of the world map to a) find races and b) win them (causing a horrible stop-start effect) just add to the frustration.
Yeah, it looks nice, yeah, it's smooth, yeah, the online nav is cool but I don't want to play something technically great, I want to play something great fun. Some of he design choices are bizarre and they should have been made better. It just doesn't feel quite like Burnout anymore...
Comment below viewing threshold Show
PS when's WoS coming back?
Comment below viewing threshold Show
Too many good games around to tempt me to purchase this.
Comment below viewing threshold Show
Comment below viewing threshold Show
I really *can't* get over this stupid design decision and the fact that they choose to exclude "Crash Mode" because of it. They went backwards to go forward. And when the next Burnout comes along there's gonna be "Crash Mode Is Back" tags all over the boxes and posters, Grrr! Their desing philosophy can also be understood as: "leave your options open by taking tried and proven options out so you can reinstate them again."
Comment below viewing threshold Show
Thanks for trying though.
Comment below viewing threshold Show
Comment below viewing threshold Show
Tbh I was pissed off with the demo when there was no restart but then once i played online I forgave them it was just so much fun driving around like a maniac and trying to find how to smash through the billboards.
In a world of 'me too' fps copy cats and yearly incremental sequels this may not be the Burnout that everyone was looking for but it looks like a breath of fresh air to me
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
On the other hand, that was what kept me going for another go, again, and again, and again... (and even to place myself closer to the telly).
Comment below viewing threshold Show
EDIT: Yeah, is there splitscreen? I hope so!
Comment below viewing threshold Show
"I must not confuse REIN with REIGN"
Comment below viewing threshold Show
I would like to know this too. What single machine multiplayer options are there - if any?
@Rev Stu Cambell
Screenshot wise absolutely correct, but they have stuck in a number of gameplay videos which is nice.
Comment below viewing threshold Show
So where now for the arcade racing genre? Think the barrel is just about scraped. I have hopes for GRID and love GT5 Prologue (on Jap import) but the days when i loved Screamer, Burnout even Outrun are a warm memory. Is it me or has the law of diminishing returns started to take hold?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
pity the saps that actually BUY it!
Comment below viewing threshold Show
Hopefully this will arrive tomorrow or Friday morning. First act when I put it into the drive - turn the built in music and (hopefully) Atomika off OFF OFF.
Comment below viewing threshold Show
Comment below viewing threshold Show
I m one who admire Criterion for trying and certainly will be giving this a good go, as EG even said there is fun to be had!
Comment below viewing threshold Show
I'd gratefully appreciate a comment to that affect from perhaps the reviewer.
Comment below viewing threshold Show
Comment below viewing threshold Show
It's nice to be discouraged not to do this or that but they are forcing us to play the open-world-do-anything-go-anywhere-be-free game their way which is kind of contradictive to me. And you're going to be repeatedly play same race over and over again one way or the other, if it's a hard race and you'll want to finish the game - the difference here is, you will leave the hard races for later (and get a better cars for them), but when there's going to be only hard races left, no restart option is just going to bug you even more.
It does have to be said that this kind of design is going to bug some people more then other, since our gamestyles differ, but I presume it's going to annoy alot of people. It seems to me, when they decided they're going down this route, game developers didn't ask themselves one of the most important questions in game design: "is this feature fun?" Loading screens are not fun, I agree with them on that, but that's more of a hardware limitation, which should get straighten out when the next generation of consoles come out.
Comment below viewing threshold Show
Will play demo and decide...
Probably a purchase for me though
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Its a racing game.. what do you expect? Them to use actual in-game shots and not replay screenshots?
Besides, we all know that gamers just play racing games to wank over the graphics - so the only reason to own a game like this is to watch the graphics on the replays while having a good hard hand shandy... Apparently
(erm.. for the hard of thinking.. kryon, etc.. i'm not being serious... Although after reading kelly_h's "I'm going to rent this just for the graphics." I'm not actually sure any more..)
Comment below viewing threshold Show
Comment below viewing threshold Show
Am I right?
Well done. Plenty of links to gameplay videos though.
Comment below viewing threshold Show
How often did you use or have to use the map?
Comment below viewing threshold Show
Comment below viewing threshold Show
So dumb...
Comment below viewing threshold Show
Comment below viewing threshold Show
Why on Earth would you be at all put off by a very good score like 8/10?!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Surely removing half the game i.e. Crash mode merits losing several million points. The whole thing regarding no restarts, and not being able to select a car per event, plus this idiotic sounding Showtime thing, just all sounds idiotic and rubbish.
Anyone got a copy of Burnout 2 they're done with?
Comment below viewing threshold Show
Comment below viewing threshold Show
Midtown Madness featured real cities which helped immensely for that game. Burnout Paradise has no such advantage.
Comment below viewing threshold Show
You remind of that guy from HL2 and his shotgun, he's the last Rev. I communicated with I think.
Comment below viewing threshold Show
Burnout - still strong
Jet engine sounds...mmm
Graphics wise, it didn't look too hot to me...RR6 ftw
Comment below viewing threshold Show
Comment below viewing threshold Show
Ah, yet another one of their questionable decisions. Why they didn't put the navigation system (that's in some of FPS', for crying out loud), especially since they've taken out restarts and select-an-event-and-car-off-the-menu, I really don't understand. That would have, after all, mitigate some of their problematic decisions, while still keep their "seamless" philosophy intact. These guys really have some balls
Comment below viewing threshold Show
You could restart mid-race, though.
Comment below viewing threshold Show
I love my new PS3, mainly because it's so wonderfully silent (bought it mostly as a Blu-ray player) compared to the 360 Vacuum Cleaner(tm), but the much better triggers on the 360 controller, as well as rumble, probably makes it worth sticking to forced use of headphones or neighbour unfriendly volume levels
Comment below viewing threshold Show
If there really are 5-mile long races in the full game then that's a recipe for a complete nightmare.
Comment below viewing threshold Show
Comment below viewing threshold Show
Can you also turn off the Rawk Toonz? They sound awful.
Version reviewed? X360 I'm assuming. Can this be made part of a sticky for multi-platform reviews.
Also, you need to lower the compression ratio on those videos. There's some serious atrifacts going on.
Comment below viewing threshold Show
Comment below viewing threshold Show
If you stop your car, the event ends a few seconds later.
Comment below viewing threshold Show
Comment below viewing threshold Show
because Sony don't support it ...yet.
Not Criterion's fault.
Am I the only one who loved the demo and really like what Criterion have done ?
Comment below viewing threshold Show
Am I the only one who likes chocolate?
Comment below viewing threshold Show
EA should bring back the DJ from SSX 3. He was genuinely entertaining and useful.
Comment below viewing threshold Show
GO PLAY BURNOUT 2 YOU WANKERS!
Also: Replacing the puzzle subgame Crash Mode with a more interactive version is a plus in my book.
Comment below viewing threshold Show
Comment below viewing threshold Show
Burnout 2: Point Of Impact's theme is a classic!
Comment below viewing threshold Show
At least there's some Faith No More in it.
Comment below viewing threshold Show
VGA 22inch CRT monitor.
The picture is fucking amazing. so you can all stick your HD telly's up ya fucking asses!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
VGA 22inch CRT monitor.
The picture is fucking amazing. so you can all stick your HD telly's up ya fucking asses!"
I was using a 22" Samsung 226BW monitor with my 360 until last week. Now I've got a 40" 1080p Samsung M87 - and if that tiny 22" monitor didn't work so well as a secondary PC monitor, I might have a go at sticking it up my fucking ass
I was perfectly satisfied with that monitor for gaming (and I certainly still would be in terms of image quality), but after getting acquainted with that 40" HDTV there's just no going back to such a small screen, even at a (obviously) much shorter viewing distance - though I'm starting to consider whether I made a mistake not getting the 52" model instead
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I must be the only person who liked traffic checking in "Revenge" too.
Comment below viewing threshold Show
Comment below viewing threshold Show
enjoy paying for the crap game, cunts
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Hell, he drops enough hints in the demo!
Comment below viewing threshold Show
@peterfll
Nope, I liked it too but i'm going to miss Crash mode much more.
Some of us, like me, just wanted HD next gen graphics, new tracks, new cars, enhanced modes, quicker load times.
Sometimes structure is better than open ended play
Comment below viewing threshold Show
you're nothing but a (probably) cash-paying gamer, ergo nob 'n' cunt.
Comment below viewing threshold Show
Comment below viewing threshold Show
Yeah, you're really clever. I assume you steal your groceries as well and ram a (stolen) car through a couple of store windows if you need new furniture?
I've pirated software and music in the past as well, but I was never so ignorant that I didn't know that what I was doing was theft, plain and simple (even being a poor student at the time wasn't really a particularly convincing excuse). But then again, I guess there are actually people out there who think stealing is cool or clever.
Comment below viewing threshold Show
Anyway, game sounds excellent, can;t believe people arnt more imporessed with the developers for trying to do something a bit more original - it seems many people want another burnout 2 with HD graphics. I'll be buying this.
Comment below viewing threshold Show
With a driving engine as good as Paradises, proper races doing laps like in the other games would have been great! Much more fun doing laps of a set course than you can learn, rather that just a to b.
A mixture of both styles would have been awesome!
Comment below viewing threshold Show
Comment below viewing threshold Show
Hell, he drops enough hints in the demo!"
No, I had no idea.
Maybe he was much more laid back in SSX 3 or something.
Comment below viewing threshold Show
Comment below viewing threshold Show
I have it on PStwo, still considering picking it up on PSP too, for the DLC tracks.
Comment below viewing threshold Show
For such a brilliant team this decision is baffling :S
Comment below viewing threshold Show
Comment below viewing threshold Show
burnout? more like shitout, straight from criterions big fat arse. hot, runny shit that the morons that actually pay for this are metaphorically drinking like a fucking milkshake.
Comment below viewing threshold Show
Comment below viewing threshold Show
So are there any differences between both games?
I certainly thought both demos where pretty much identical to be honest in terms of graphics and feel, with the PS3 version having a more consistent 60 fps framerate (the 360 version felt like it was dropping frames more often). I have a DualShock 3 controller so rumble isn't a problem (the PS3 demo had it) and I can play music through my amp via my 360 and listen to the game's sound effects through the TV (with in-game music turned off) as a way round the lack of custom soundtracks on the PS3. Admittedly the DualShock 3's triggers aren't as good as the 360 controller's but after hours of playing both games the PS3 version felt fine to play, the controls perhaps felt a little tighter to me...?
Comment below viewing threshold Show
completely put me off from buying it. Terrible interface, annoying voice over and the race stuff was just boring.
Comment below viewing threshold Show
Comment below viewing threshold Show
The no restart thing isnt a massive issue but more annoying is the need to look more at the radar than the road whilst racing. gay.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
@DNM - So the score is all you care about? :/
Comment below viewing threshold Show
"It's odd, normally people moan at EA published games for not changing anything each year
True, but there is changing game structure and completely removing features which make the game. For me Burnout is all about multiplayer madness sat on the couch with the person you are playing. Hotseat and split screen.
Comment below viewing threshold Show
basically you just get one of two sets of raving critics posting their hate regardless of what you choose to do as a developer.
Criterion keep innovating, and it will please some with changes and annoy others. I hope they continue to innovate over and over in the games they make.
I've played a lot of this game, and I like it. When I want circuits, I load one of the older ones. Job done.
Oh and as for the radar, it's obvious you just have to learn the city, the radar is only useful as a general compass.
Put some time in and you'll start to settle into the city's pattern and leverage it to your advantage.
Heck, I love that i can just discover stuff, jump onto railroads and go to some mad places.
Comment below viewing threshold Show
I'm more inclined to read a review if it's a single page, just personal preference is all.
Comment below viewing threshold Show
"For me Burnout is all about multiplayer madness sat on the couch with the person you are playing. Hotseat and split screen."
You can't read BR/DVD in two places at once. Spilt screen is impossible with BP due to it's free roaming nature.
Comment below viewing threshold Show
That's a bit simplistic.
It's all very well adding new stuff - I love the idea of the freeroaming city, no load times etc, but the more possibly questionable and obstinate design decisions are worth commenting on: the lack of restarts, the lack of sat-nav, the effect that the design has on online races where you'll barely see a soul for the entire race.
I look forward to playing the game tonight and considering all this.
Comment below viewing threshold Show
Comment below viewing threshold Show
"You can't read BR/DVD in two places at once. Spilt screen is impossible with BP due to it's free roaming nature."
I don't want split screen free roam, I want split screen point to point road rage, or multiplayer hotseat at the very least.
@Warzin
"You need a time machine set to 1998. Maybe a nice silver DeLorean."
Every sinlge racing game has the sort of features we are looking for or it gets a bit of a kicking for not including them (see Motorstorm for example). What we have here is a series which has removed these key features. It's not that we are saying it is a bad game necessarily, simply that it is no longer the same game. Change enough and it is no longer Burnout. At least to us where the mainstay of the game we played has been removed. It's a valid opinion, for us it's like removing guns from Halo and just leaving the vehicles and making it Halo Race!
Comment below viewing threshold Show
Of course, the famous hardware patch of another BR laser
You can't patch a free roaming streaming game into one that loads up a chunk of city (which is the only way split screen would be possible).
The raison d'etre of this game is a free roaming seamless environment with no menus/loading screens. It's not going to change...
Comment below viewing threshold Show
Comment below viewing threshold Show
http://www .gamersyde.com/news_5820_en.html
Comment below viewing threshold Show
Comment below viewing threshold Show
No splitscreen? No fucking sale for me. Burnout 3 was fun for 3 or 4 days in SP... the real fun came from splitscreen, and I still play it to this day. Not really looking for another SP game (still working on PGR4, FFXII and VF5 right now).
Their design drive of not having any menus, is just an idea. When the design idea gets in the way of enjoyment (for example, having to anoying tasks like driving back to the start line for not having menus), it just ruins the fun a little bit. Rockstar found that out in GTA3, and implemented in both squels ways of restarting the missions faster (taxis and menus), and it was an immersive streaming world. No menus sound cool in paper, but after the "oh so pretty" initial reaction, we are left just wishing there was a menu there so we could just change the f***ing car already, or restart the damn race.
I bet the next Burnout will feature menus, or will make bigger use of their small side menu (why oh why couldn't they put the restart race option there, next to the online options??). Just morronic in my opinion to commit to an idea to the point it makes the experience less joyfull. And they could easly make splitscreen tracks if they were inclined (by limiting sections of the free roaming city, like you see in the demo).
Comment below viewing threshold Show
Comment below viewing threshold Show
This being the first couple of days of release worldwide, the targets are actually attainable. I legged it down a street in the mountains in the most basic car and managed to set the fastest time. Simply go to the very start of a road and drive down it and the timer will begin. If you don't drive from the start of the road (say you turn onto it midway down from another road), the timer won't begin.
So: every single street in the game has offline and online times/scores associated with it. This could become rather addictive.
You're meant to be able to compare these times with your friends to beat their records, though I didn't have time to take a look at that and work out how to display their details - only the top guy in the world's time is displayed by default. When you set a new record, you're informed on the main screen (and if you don't set the fastest time) and then displayed in a news ticker at the bottom a few seconds later. Presumably this ticker will update whenever anyone beats your time.
Haven't tried online yet, but it looks like it should be bloody good fun.
Comment below viewing threshold Show
Comment below viewing threshold Show
Anyway, one question I have is... has anyone else pre-ordered it from Game? I did it to get the 'extra' car, got told i'd get a code to enter, but no code's come my way.
Just wondered if I'm in the same boat as others.
(And I was bothered about showtime, but it's great - imagine a crash junction that, in essence, you control. top class!)
Comment below viewing threshold Show
I still prefer to be in a ceographied craziness, levels with laps made espicially for the over-the-top mayhem that Burnout made its name of. Having open-world means that this priority isn't the only one and possibly not the most important. They could have easily implement the crash signs\shortcuts in regular levels format. It would have made the races vary and with more options of how to drive.
And no, the Burnout fans wouldn't uproar if the new Burnout was of the same formula (minus trafic checking).
Crash mode would have worked well, don't see any reason to have that Showtime mode which i don't really like.
The new Marked Man mode is a nice concept. Only played one but it seems too easy and having the ability to fix the cars just beats the purpose and deminishes the tension of the cpu wrecking you.
The essentials are good though. Driving in the city, finding all the crazy spots but i really don't see why they had to strip all the other stuff.
The open-world however, does good for the Road Rage events. It's alot better and fun. Takedowning adds time to the clock so you can prelong the event alot, which is good because i love Road Rage. So you can have long Road Rages, really visiting paradise city so it adds alot to the mode. Also the possibility to fix the cars in this mode is nice and is a good use of that open world structure.
I need to play more, but alot of what made Burnout,Burnout have been dulled away and it's a shame.
Comment below viewing threshold Show
So far I really enjoy the open world concept, although particularly the point to point races have proven quite a handful as one wrong turn can often send you on a winding road back in the wrong direction (on the Western and middle part of the map in particular), making it very difficult to catch up again once you've got your car turned around. Learning at least the major roads and later also a lot of short cuts is definately required here.
Road Rage is blast though (spent the last couple of hours just on those) - obviously, and I like Marked Man as well. Stunt events have also been causing me a few headaches so far, but it definately helps a whole lot learning where the large ramps etc. are located. I haven't tried Showtime more than a few times so far, but I think this is the one area where I might feel like joining the nostalgic old-timers in their complaints
Overall this is definately not a purchase I'm going to regret - though I can see why the people who just want a rehash of Burnout 2/3/whatever with improved graphics are going to hate this
Comment below viewing threshold Show
im going to miss it.
Comment below viewing threshold Show
Comment below viewing threshold Show
I played all the Burnouts, I just think with this one there's a sense of having to 'let go' of the old track based mindset. It's a Burnout sandbox with all the events built into it.
As someone who was non plussed by crash mode, it was ok but i hardly played it, i get that you could miss it.
Comment below viewing threshold Show
Burnout Paradise FCE
And who said developers never listen to their fans...
Comment below viewing threshold Show
Comment below viewing threshold Show
I think a big big benefit is having enough friends to fill up a multiplayer game. I was in one today and it was lovely. 2 or 3 went off to explore how to get a billboard while another one was trying to get the Burnout x20 achievement. Me and someone else battled back and forth taking Road Rules times from each other and then when we fancied a change the host set up a few races. When the game fell apart I just carried on in single player taking more times from friends and finishing up showtime events on all the roads.
Personally I couldn't be happier that Criterion took the series in the direction it did, and I sincerely hope if they do another Burnout game it expands on the ideas in Paradise instead of shifting back to Takedown/Revenge.
Comment below viewing threshold Show
@farticusmaximus - Well I'm only saying what I thought from my OWN experiences of the demo. IMO the PS3 version has the very slight edge graphically and in terms of framerate as I could feel the Xbox 360 demo dropping to 30 fps more often which has a small affect on the controls. Having played the final PS3 version for some 11 hours now, I haven't experienced any framerate drops so it looks like I made the right choice by buying that version.
Comment below viewing threshold Show
I loved Crash mode in the previous games and Showtime just doesn do it for me like Crash used to. There's something about perfecting your launch off a ramp to specifically hit the multipliers and buses and simply praying you'd avoid the heart-breakers; it just plugged into what gaming is about.
And I've only just realised reading these comments that it's single player only ! D'oh ! Still, those grumbles aside, I think Criterion should be applauded for making the tough decision to break away from what would have been a very easy money-spinner; simply re-hashing the old formula with a shiny new front-end. Just think how much we'd have complained at the lack of imagination.
So, in summary: 8/10. Ta.
Comment below viewing threshold Show
Comment below viewing threshold Show
Now that the game is based on a roaming/ open city model, are the driving physics more natural than previous burnouts, or is it the same "blast forward at ungodly speed" formula? Or another way of putting this: is there any point whatsoever in trying to use a racing wheel with this game?
Comment below viewing threshold Show
Damn you EA for making one of my favorite racing games a nonsense like this.
I hope there are descent developer somewhere that would fill up the gap in my heart and make Burnout 2 in HD.
Comment below viewing threshold Show
I've got to an 'A' license and spent quite a few hours on it, but it's getting boring now. Because everywhere is open from the off there's little incentive.
In addition learning the city isn't as rewarding or intuative as I thought it might be... can't say exactly why, perhaps because the minimap is next to useless at speed.