Burnout Paradise "islands" to be free
But Criterion charging for some DLC.
Criterion boss Alex Ward has promised that all the downloadable "islands" for Burnout Paradise will be free.
These are the content expansions that will be added to Paradise City and form a series, with each location set to offer a different style of gameplay.
Update: Just to clarify, Alex Ward has since said that while the islands will be free, other DLC will cost you.
"We will charge (price TBC) for some stuff," Ward told Videogaming247. "What's important to know is that we see DLC in a totally different way.
"We see DLC as significant additional content which expands the game experience. We see it as continuing to develop the game which we worked on. Taking it further almost to the point of making a new game.
"New game modes are very important to us, but it's about more than that. Expect more details soon," he added.
Ward unveiled the islands earlier this month, after revealing some fresh car liveries for the game.
You may not have to shell out any money for these paint jobs, but Ward is promising to "make you work" for some of them.
We had a look around the Criterion offices yesterday, disguised as scenery, and were happy to see a full-scale model of a car crashed into a wall.
We also rather liked Burnout Paradise, and it seems many of you do too. But is it the best in the series as Alex Ward claims, Eurogamer reader?
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Comments (34) Latest comment 4 years ago
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EA and... free... I've been sucked into the abyss haven't I!?
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Free DLC for Burnout? I can't believe it. That would be a very nice surprise.
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Everyone on my LIVE friends list seems to have stopped playing it - come back!
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I love you! XXX
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I don't think so. It's good but the series has been slipping since Burnout 2/3 IMO which were the best games in the series for me. Paradise has far too many annoying niggles like the lack of a retry option and I'm not too keen on the open world structure either as it makes the game less immediate and accessible, forcing me to tediously drive around the more apparently lifeless environment looking for races instead of being able to dive straight in and play. Kudos to Criterion for at least attempting to take the series in a new direction but NFS-style shortcuts allowing me to jump to events offline would have made the game more enjoyable for me personally. I'd give Paradise 7/10, no more.
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Yes, that makes sense. Bummer.
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Given that he posted the news about the islands being free yesterday, I think that's unlikely...
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The demo was a huge let-down to me. But baring the atrocious open city environment, it just wasn't nearly as fun as Burnout 3.
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]http://ww w.criteriongames.com/article.ph...[/link]
too much office space by the looks...
Burning route + open world + no restart
yea the best burnout for sure winkety wink
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let's have a crash junction island please criterion!
and a police pursuit island!
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Actually a retry option would have ruined the "flow" in Paradise (due to the loading time which it would caused) so I understand the reason for it... BUT it should have been possible to mark the last failed event on the map and HUD so it could have been easier to find back.
Have you tried the full game?... the full game plays alot better than the demo because of it being littered with events - the demo felt "empty" because it only had 2-3 events.
I agree that Takedown was the best in the series - but Paradise is a close second IMO... it just plays alot different
I'm glad they tried something different instead of making another Takedown/Revenge with better graphics.That would have bored the sh** out of me in a few hours.
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It wouldn't have hurt for Criterion to give people the choice of a free-flowing game with no loading or an option to restart with short-loading times; after all offline you're playing solo anyway so it's not like you'd be spoiling it for anyone else. IMO, the lack of a Restart option in Burnout Paradise is one the most bizarre game design decisions I've come across in all my years of gaming. NFS: Carbon wasn't that different in terms of offline structure and didn't suffer from having shortcuts and a retry option so why would Burnout Paradise?
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You should read everything that I write
A retry would mean a long "now loading" screen which would ruin the flow - that's a fact.
Remember the game stream-loads while you play and drive around - "jumping" from one part of the map to another would mean a lot of loading and just not bits of the map.
If they had included the option for a retry, it would have been bashed by reviewers and gamers for "loading to long".
I would also have preferred a retry... but not if it meant waiting 1+ minute for the map to load. I'm sure they have not left the retry option out "for fun" or to annoy people
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However, it'd be nice to make it an option to restart - that way everyone would win. Want to restart, just press a button. Don't? Then press a different button. everyone would have won that way.
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Paradise is a natural progression of the series, what the "the last one with HD graphics" wishers are thinking is beyond me. The menu systems used in the previous games now seem like immersion-wrecking old-fashioned anachronisms, better left in the previous century.
(It's not like the previous games stopped working either, so just go back to them instead if you are so inclined.)
In case it's not obvious: I am mostly of the Explorer archetype in Richard Bartle's MMO player test, the "wanna restart until we get a prize" people are probably Achiever types. I guess that could explain whether someone likes the more immersive nature of Paradise or not.
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While you are at it, avoid other games along the same line like Test Drive Unlimited and Midnight Club.
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My Burnout Paradise arrives in the post in the next couple of days. I enjoyed the demo, but disliked having to count junctions and make sure I don't miss a corner as though I'm playing GTA.
I hated not having a rotating map, and the lack of a retry I know could get annoying.
For these reasons I refused to buy the game for £40, but for £25 in the Play.com sale... SOLD.