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Burnout Paradise First Impressions

Xbox 360 PlayStation 3 First Impressions by Tom Bramwell

30 August, 2007

Page 2 of 2. <- Page 1

One of the bolder choices is to do away with menus. Crash (and to some extent all the other modes - particularly for Gamerpoint whores) were dependent on that delightfully instant restart option, but that's gone now. "To do openworld and go back to picking things off a menu didn't feel right," says Webster; "it just jarred with that whole concept of doing things seamlessly. We didn't always want it to be about absolutely coming first, either. If I'm fourth and I want to do it again, actually I want to race back up to the top - and there's events nearby so I can have fun as I work back up to the start."

Some won't like that, we'd wager - on first impression, you could happily argue that it's cutting the gameplay to fit the ideal rather than cutting the ideal to fit the gameplay - but there are gains elsewhere that satisfy the positive outlook. For example, you can now fill your boost by blitzing past a petrol station, or fix your car by buzzing a repair shop. And with respect to the conventions of GTA, we prefer Burnout Paradise's idea of drive-through fixes rather than waiting for a garage door to close.

Expanding on the Easy Drive idea, Webster talks about how frustrated Criterion had become with the accepted principles of online gaming, and Burnout's new ideal of a "simple and personal" online set-up. "We wanted to break away from lobbies and deathmatch and frags and 15-year-old conventions," he says. "Why on earth are we still bound by them? In Burnout now, when you accept my invite, we just put the two worlds instantly together, and that's it, you're online. I can send out seven invites and we can still have fun while we're waiting for other people to connect. Why should I let someone else decide when I get to play?"

'Burnout Paradise' Screenshot 3

Although the shots focus on one style, there's lots of variety in what we're shown, with sections drawing on Chicago, Seattle and other US cities, albeit twisted into a Burnouty sort of design.

Another (delightfully cheeky) element of that is the game's use of PS3 and 360's respective cameras. Every time you take someone down, their game snaps their expression, allowing you to collect mugshots of your victims. What's more, if you belt along a road and beat someone's record, you get to record your own face as a "smugshot". You can take all those photos and export them to PSN or Memory Stick on PS3, too. Trophies!

In terms of online, they're focusing on friends, which is good news if you've ever spent an evening hacking away at a game and then wondered why you should care that you're 684th in the world. "I'm never going to be number one in the world," Webster says (he's clearly given up lamenting it), "but I can beat my friends." As such, the default Road Rules high-scores, which pop up when you tour the city, focus on your friends list, although you can also dig down and mine the leaderboard system for global recognition. Elsewhere, they're thinking about (but not ready talking about) record-and-share video options (something Revenge 360 did, remember), and they're definitely considering the relationship-tracking that made Revenge so interesting on Live, and gave online racing a combative, personal feel.

The satisfying thing about the Burnout GC presentation, though, is that while frameworks are often one thing and the game's another, in Burnout's case the set-up is indivisible from the core experience. Buzzing around Paradise, you can't help but become engaged in attempts to outdo the last guy's longest successful drift. Cross worlds with another player, as we do, and it's hard too not to coordinate your efforts to best frame the destructive options available - sitting at the bottom of a hill, waiting for the other guy to try and plummet straight onto your head for maximum violence, or racing opposite directions off a twisting bridge ramp, like something out of The Man With The Golden Gun. This is the natural evolution of GTA's "getting distracted" everything-'em-up, transplanted into Burnout.

'Burnout Paradise' Screenshot 4

You're meant to stop at the lights. Never mind.

A more physics-orientated world (and a pair of more physics-friendly console architectures) mean that Paradise embraces all your barrel-rolled jumps, cart-wheeling crashes and over the top impacts with more force than a drunken bear. Free-burning, it really comes together. Those of you who loved the sort of co-operative, dare-we-say-it-emergent things that Crackdown's action-adventure playground threw up earlier this year will almost certainly want to keep an eye on this.

Not to mention an ear. We were delighted when we read elsewhere that Criterion's drawing inspiration from the likes of C'était un rendez-vous when it comes to giving Paradise a touch of audio polish. It reminds us of Lionhead's GCDC presentation about "staging", which emphasised the importance of the experience over the simulation by pointing out how Hollywood augments its audio and visuals. Webster gets the point instantly. "When Indy cracks his whip, it's a gun going off," he points out. "You're not creating a simulation, you're creating an event. We've got big, big trees snapping, Howitzers going off, apes in pain..." So that's what you hear when you crash. As to what you see - well, we hope they do a demo, because we can only imagine you'll like it. It may not be the Burnout of old, but on this evidence they've a good claim to "Paradise". And put in some parking. Lots.

Burnout Paradise is due out on PS3 and Xbox 360 this winter. [Editor's note: We originally referred to the GC set-up as a pair of networked 360s. EA's gently reminded us that actually it was PS3s, and actually they were running over PlayStation Network. Apologies for any confusion caused.]

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Comments: 1-50 of 54 in total | next 50 »

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BBIAJ
30/08/07 @ 10:35
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This is going to be the best Burnout EVAR... future FACT!
gizmo
30/08/07 @ 10:36
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"Paradise". And put in some parking. Lots.

That actually hurts. :(
wopr-lower-case
30/08/07 @ 10:41
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LOL at gizmo
Der_tolle_Emil
30/08/07 @ 10:45
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Sounds great. Also sounds a bit more like TDU instead of GTA. Which is a good thing I guess. Didn't really like Burnout Revenge but this sounds like it focuses more on racing in traffic instead of just pushing other cars off the track.
mkreku
30/08/07 @ 10:48
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Woah, this sounds great! More open-world gaming for meee!
Derblington
30/08/07 @ 10:51
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Meh. I like the old Burnout games, don't like *this* open world "dicking about" crap.
Xerx3s
30/08/07 @ 10:51
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This is going to be the best Burnout EVAR... future FACT!

A fact that doesn't say a lot.
Rirekon
30/08/07 @ 10:55
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This has a lot of promise, I just hope it delivers on it as I for one wanted to be able to mess around more with the Burnout games than they let me.
OllyJ
30/08/07 @ 11:02
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Sounds better than what I'd hoped, I really don't like every game having to go all free roaming (Amercian Wasteland I'm looking at you)

but this...

"If I'm fourth and I want to do it again, actually I want to race back up to the top - and there's events nearby so I can have fun as I work back up to the start"

...sends shivers down my spine....so what if there's onlt one event left to do to progress....do I have to keep thinking "it's ok I can just have fun on the massive drive back to the start?
jiveguy
30/08/07 @ 11:03
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I fully support the continuing production of this game.
asphaltcowboy
30/08/07 @ 11:08
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Sounds great. Particularly like the merging worlds multiplayer idea. Definitely something that should have been built into the recent skateboarding games (THP8, THPG and skate - OT, but kinda related :))!
MyPointIs
30/08/07 @ 11:16
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They will overdo the blur effects and mess it up.
YobRenoops
30/08/07 @ 11:18
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I wish they'd get back to the pure racing off Burnout 2. Oncoming hasn't had the same allure since!
Conge
30/08/07 @ 11:19
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"apes in pain" I hope they put that on the back of the box!
Popzeus
30/08/07 @ 11:20
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Er... wow. This actually sounds tremendous. Unexpected. Want.
Gulag
30/08/07 @ 11:22
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Smashing my way through Revenge on my trusty old XBox at the mo, howling with glee as I go. It's either Paradise or Fallout 3 that will push me towards getting a 360. Love the open world implementation, in theory it's a very smart way of getting away from endless menus.
Der_tolle_Emil
30/08/07 @ 11:23
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YobRenoops: I was hoping for that as well. I wouldn't be surprised though if Paradise is the closest to Burnout 2 since, well, Burnout 2. An open city basically just screams for traffic which is necessary for a lot of things that made Burnout 2 so great.
YobRenoops
30/08/07 @ 11:25
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Der_tolle_Emil: I guess so but all this slow-mo camera bollocks and aftertouch just did my head in. Its called BURNout not bloody Smashout!
Quine
30/08/07 @ 11:41
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Apes in pain > that annoying DJ guy
IAmBatman
30/08/07 @ 11:44
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Interesting. If I were to "open world" a game series now I wouldn't choose to ape GTA's most criticised design choice - that you have no way of instantly restarting a mission when you fail and have to trek all the way back to the start point.

It sounds very much like they've decided (or someone higher up has decided) that this game must be seamlessly open-world with no menus, and so they're trying to wrap the gameplay around it and making bad concessions in the process.
Lothar Hex
30/08/07 @ 11:48
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The "smashing" tagline is unimaginative and you should feel bad.
pjmaybe
30/08/07 @ 11:49
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No. of Seconds before the "spack cam" takedown cam gets used to snap someone mooning you or showing you their winky...

0.0012


Peej
farticusmaximus
30/08/07 @ 11:51
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I guess the many many hours of roadrage sessions with my buddies will never be replaced...

All I really want is a next-gen burnout3. Burnout revenge was just a wishy-washy mockery of the precise bone-jarring slamdunk takedown mechanics of burnout3. Pretty but soulless.

Openworld online blahblahblah is all very well if your only human contact is via a cable, but what about us who gather in the real world and play, you know, like, together in the same room? Dont know about anyone else buy my main criteria for buying a game is how good the splitscreen/hotseat multiplayer is.

The_Reevster
30/08/07 @ 11:56
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I thought the PS3 was the lead platform for this? Im sure I read that somewhere....


Yet another blow for Sony seeing as this was being shown on 360.

Think I might trade in Flatout for this...
Edited 1 times, most recently on 30/08/07 @ 12:56
UncleLou
30/08/07 @ 12:05
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It's supposed to be out this year, but they still not quite know how exactly crash mode will work? Aren't they a bit late with that?

Sounds great, though.
dryden555
30/08/07 @ 12:05
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The constant blur effects are indeed annoying. My bigger concern is that the Burnout games have gotten easier and easier over time. The PS2 and PSP only Burnout Dominator was a nice exception, but Revenge and Takedown were wayyyy too easy. I'm not convinced this will be a must-buy game.
Edited 1 times, most recently on 30/08/07 @ 13:07
SBfistfun
30/08/07 @ 12:13
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"No. of Seconds before the "spack cam" takedown cam gets used to snap someone mooning you or showing you their winky...

0.0012 "

This is the reason I'll be buying this and a 360. pantsdown takedowns ftw!
UncleLou
30/08/07 @ 12:13
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The constant blur effects are indeed annoying

Blur done right (like in TD:U) is brilliant. Not used nearly often enough in games, it should become a standard to use it, really. Admittedly, it's shit if it's overdone.
shamblemonkee
30/08/07 @ 12:17
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Burnout chains?

Same way traffic still collidable?

Road Rage?

split screen?
Verwandlung
30/08/07 @ 12:19
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Put in some pedestrians and pets and I might get interested (a little).


"Attention all competitors this is your one minute warning. I repeat one minute till race commencement.
Members of the public you now have one minute to reach safe distance.

Ok ladies and gentleman fire em up!

...

Those who are about to die we salute you.

9 8 7 6 5 4 3 2 1 go."

http://nl.youtube.com/watch?v=GyWFX0FPhOA
Edited 1 times, most recently on 30/08/07 @ 13:27
DB2k
30/08/07 @ 12:32
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does it still have that shizzle dizzle cunt doing voice over commentary?
jonsaan
30/08/07 @ 12:33
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Isn't the PS3 the lead platform for this game? For once!
FlamingCarrot
30/08/07 @ 12:52
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So if C'etait in rendezvous is inspiration lets hope they sample the 275 GTB at the start. That noise and that of the Lamborghini P400 at the start of the Italian job would be lovely. No more wasps in a jam jar engines please...
bivith
30/08/07 @ 13:17
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i'm torn. I've put hundreds of hours into mastering crash junctions in Burnout 2 and Burnout Revenge, and although I love the idea of crash anywhere, I was still hoping for a set of specific junctions to climb up the leaderboards for.

And yes I will take instant restarts please. It's hard to master a course if you have to keep driving 5 miles back to the beginning again.

And no crash multipliers please! They killed Burnout 3 for me.
bivith
30/08/07 @ 13:20
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"All I really want is a next-gen burnout3. Burnout revenge was just a wishy-washy mockery of the precise bone-jarring slamdunk takedown mechanics of burnout3. Pretty but soulless."

Your talking bollocks mate. Burnout 2 was the pinnacle of the series, but Burnout Revenge on the 360 came closest to recapturing that. Burnout 3 was an ugly mess, with a completely broken crash mode.

I hear they are bringing back burnout chaining for this, which would be fab.

"The constant blur effects are indeed annoying "

If it's done like Burnout Revenge on the 360, it will be fine. Very subtle in motion at 60fps.
Edited 1 times, most recently on 30/08/07 @ 14:21
Derblington
30/08/07 @ 13:23
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It sounds very much like they've decided (or someone higher up has decided) that this game must be seamlessly open-world with no menus, and so they're trying to wrap the gameplay around it and making bad concessions in the process.

Are you working on the game ;)
Ryze
30/08/07 @ 14:08
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nice
Putty Man
30/08/07 @ 14:10
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No mention of burnout chains...... < sigh >

Ah well, maybe Burnout 6 (or whatever the next one will be) will bring it all back to its former greatness.
Edited 1 times, most recently on 30/08/07 @ 15:11
grandmaster
30/08/07 @ 14:41
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Burnout chains?

Same way traffic still collidable?

Road Rage?

split screen?


Yes :D

Yes but it slows you down - no traffic attack shenanigans this time, but no crashes either

Yes

Not that I've seen but I may be wrong
Edited 1 times, most recently on 30/08/07 @ 15:42
BBIAJ
30/08/07 @ 14:49
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This is going to be the best Burnout EVAR... future FACT!

A fact that doesn't say a lot.

But can you deny it?

Well, can ya!?
cools
30/08/07 @ 15:11
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So it's Burnout, mixed with Carmageddon and GTA?

Count me in!
sugapunk
30/08/07 @ 15:40
#42
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"I'll wait for the superior Wii version"- ecosse
JediMasterMalik
30/08/07 @ 15:51
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Love the Burnout series, and this sounds really brilliantly done, can't wait!
weblaus
30/08/07 @ 16:32
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Well, unless I was in another cupboard of EA, Webster and his colleague very clearly played Burnout Paradise on two PS3s... I guess the controllers gave that away.
Scimarad
30/08/07 @ 17:29
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I've been getting seriously bored of Burnout and therfore welcome the change...assuming it turns out to be as good as it sounds.
Edited 1 times, most recently on 30/08/07 @ 18:29
pikemon
30/08/07 @ 17:42
#46
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I love it how they're always pushing forward with new innovations... best of luck to the Burnout team, it's my favourite racing game series alongside Mario Kart, F-Zero & ExciteTruck (I don't really care for "serious" racing). Of course Burnout is the visually most advanced of these. I've been hooked since Burnout 2.
shamblemonkee
30/08/07 @ 18:09
#47
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Just gimme Burnout2(007) for the crying out loud!
shamblemonkee
30/08/07 @ 18:11
#48
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oh and i also find it impossible to acknowledge that a 'handbake' was requested more than:

Return of replays
Return of burnout chaining
the ability to just carry on racing tracks in splitscreen instead of going thru the menu each time
etc
etc
barnard666
30/08/07 @ 18:12
#49
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I juust want to add my support to those above wanting instant restart...I still play revenge from time to time, taking turns with friends to hack away at the event tree...it's great. having to drive to events is just dull. I want quick action, with a well defined goal. At least in TDU if you had covered a road you could shortcut to the event via the GPS, that was an inspired design choice. I am sure revenge will have an event map, it simply has to? and isn't a static map with a set of events listed on it as icons essentially a menu screen but with less functionality?
dryden555
30/08/07 @ 18:15
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for racing mode Burnout 2 was the best of the bunch because it required skill -- you couldnt execute burnout any time at will and once you executed burnout you used it all up. Traffic checking in the last version also greatly reduced the difficulty level. Hoping for the best with this version but my sense is that EA is always trying to dumb down this game.

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