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Burnout Paradise First Impressions

Xbox 360 PlayStation 3 First Impressions by Tom Bramwell

30 August, 2007

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Burnout is already synonymous with insane speed, great handling and big crashes. So what's next? Well - parking. Obviously.

Power Parking is one of the many things the new openworld Burnout lets you do. If you feel like it. When you see a pair of cars parked somewhere, it's your choice (in my view, your duty) to use the handbrake to swing your car into the gap between them. Do it without hitting either car or smacking the kerb, and the game will recognise you for it.

That's hardly the extent of the new, of course. The handbrake is different, for one. And the openworld city. And the wholesale rejection of all the crutches upon which all the other Burnouts swung themselves around the room - endless menus, loading screens, instant restarts, online lobbies, and all the rest of it. This is a boundless driving playground in every sense they could think of, blending the disparate styles of the other Burnouts' varied locales into one coherent setting. So much so that if you want to race against a friend you just pull up the Easy Drive gizmo using the d-pad and fire off an invitation. "It's sort of like texting while you drive," says Criterion's Matt Webster. If your friend accepts, your world and his world (I don't know any girls) are brought together, and there you are, racing as one.

Webster's speaking to us in one of EA's cupboards at Games Convention in Leipzig, where Burnout Paradise is belting along on a pair of networked PS3s hooked up to massive LCDs. The level of detail on the screen is as demented as the cars get deformed. "We had to do 60 frames in an openworld," he tells us - and they have. Whatever troubles others are having with next-gen graphics, Criterion seems to be coping. You can tell they've been waiting for this. "We're literally peeling metal off the car," Webster says excitedly. "We're deforming it and warping it and bending it and stretching it in ways we've never done before. We're actually compressing and stretching the chassis, which no one else is doing. We're doing that to traffic as well."

'Burnout Paradise' Screenshot 1

Paradise is best viewed as a Burnout track except it's a city. With about 80 billion polygons. At 60fps.

Simply driving around and exploring Paradise (or "Free Burning", as they call it) is the core of the game, and the idea is to keep you occupied even when you're between events. Hence the Power Parking. Hence the endless jumps (Paradise's use of ramps makes GTA look conservative). Hence the "Burnout" signs in awkward places, which you have to try and smash through (c.f. ramps). And hence the Road Rules, a pair of goals for every main road in the game, which act like mini time-trials - swing onto a road, burn along it at record pace, and every time your friends turn into it they're reminded of your best time.

Accessing races and other events is done by pulling up to traffic lights and spinning your wheels. Within seconds you're part of a grid, and then you're off. If you foul up, or fancy doing something else, just turn off somewhere else or pull over and the race dissolves. You can always try again later, and there are 120 junctions to pull up to, so you can always try something else. Progression is handled by building up a record of completed races and other tasks (collected on your Driving Licence, naturally), and the buzzword is "seamless".

"We finished Revenge on the 360 and threw everything away," says Webster, dragging us back to the beginning. "Even the handling - and that's like throwing the crown jewels away." With everything dumped, they set about rebuilding Burnout in its new home, recreating and iterating the handling (and building in a handbrake - the "most requested thing in a Burnout game", apparently), and composing a game that's superficially alien, but comfortably familiar - the "new Burnout game" that a lot of developers would have shied away from making.

'Burnout Paradise' Screenshot 2

Motion blur clearly works for them.

Some of the changes jar on the surface, but make sense underneath. Crash mode, one of our favourite bits of the last three games, has certainly taken a turn. "Crash mode as people know it is not going to be. You can't have an openworld experience and have junctions with a set start point," Webster says. "We wanted people to have the Crash experience in a completely new way, an open way." The solution is to allow you to trigger it when you want.

Criterion's mindful, of course, of diminishing its importance, so while Crash will change, Crash will still be Crash in the ways that matter. Asked whether they're opting for a Burnout 3 approach of trying to manoeuvre the car in slow motion between power-ups and Crashbreakers, or a Burnout Revenge "golf swing" of perfect start and target cars, Webster admits it's not all there yet. "We're still throwing ideas around. I think we'll be talking about it more in the coming weeks."

Details aside, as they sadly have to be, the constituent parts of the Burnout experience that culminate in those brilliantly replayable smash frenzies are certainly in place. Visually and aurally, this is Burnout dragged kicking and screaming and apes-in-pain into a new era. Watching a muscle car impact on a bus is like watching an accordion catch a right hook. They're not so precious about ripping you out of the game when you mess up, too, introducing a distinction between crashing and wrecking. The idea is that if you keep your wheels, and land on them, you can drive away. Upside down with your suspension inside out, you'll need a track-reset. What this could mean for Crash is another matter.

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Comments: 1-50 of 54 in total | next 50 »

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BBIAJ
30/08/07 @ 10:35
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This is going to be the best Burnout EVAR... future FACT!
gizmo
30/08/07 @ 10:36
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"Paradise". And put in some parking. Lots.

That actually hurts. :(
wopr-lower-case
30/08/07 @ 10:41
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LOL at gizmo
Der_tolle_Emil
30/08/07 @ 10:45
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Sounds great. Also sounds a bit more like TDU instead of GTA. Which is a good thing I guess. Didn't really like Burnout Revenge but this sounds like it focuses more on racing in traffic instead of just pushing other cars off the track.
mkreku
30/08/07 @ 10:48
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Woah, this sounds great! More open-world gaming for meee!
Derblington
30/08/07 @ 10:51
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Meh. I like the old Burnout games, don't like *this* open world "dicking about" crap.
Xerx3s
30/08/07 @ 10:51
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This is going to be the best Burnout EVAR... future FACT!

A fact that doesn't say a lot.
Rirekon
30/08/07 @ 10:55
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This has a lot of promise, I just hope it delivers on it as I for one wanted to be able to mess around more with the Burnout games than they let me.
OllyJ
30/08/07 @ 11:02
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Sounds better than what I'd hoped, I really don't like every game having to go all free roaming (Amercian Wasteland I'm looking at you)

but this...

"If I'm fourth and I want to do it again, actually I want to race back up to the top - and there's events nearby so I can have fun as I work back up to the start"

...sends shivers down my spine....so what if there's onlt one event left to do to progress....do I have to keep thinking "it's ok I can just have fun on the massive drive back to the start?
jiveguy
30/08/07 @ 11:03
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I fully support the continuing production of this game.
asphaltcowboy
30/08/07 @ 11:08
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Sounds great. Particularly like the merging worlds multiplayer idea. Definitely something that should have been built into the recent skateboarding games (THP8, THPG and skate - OT, but kinda related :))!
MyPointIs
30/08/07 @ 11:16
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They will overdo the blur effects and mess it up.
YobRenoops
30/08/07 @ 11:18
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I wish they'd get back to the pure racing off Burnout 2. Oncoming hasn't had the same allure since!
Conge
30/08/07 @ 11:19
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"apes in pain" I hope they put that on the back of the box!
Popzeus
30/08/07 @ 11:20
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Er... wow. This actually sounds tremendous. Unexpected. Want.
Gulag
30/08/07 @ 11:22
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Smashing my way through Revenge on my trusty old XBox at the mo, howling with glee as I go. It's either Paradise or Fallout 3 that will push me towards getting a 360. Love the open world implementation, in theory it's a very smart way of getting away from endless menus.
Der_tolle_Emil
30/08/07 @ 11:23
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YobRenoops: I was hoping for that as well. I wouldn't be surprised though if Paradise is the closest to Burnout 2 since, well, Burnout 2. An open city basically just screams for traffic which is necessary for a lot of things that made Burnout 2 so great.
YobRenoops
30/08/07 @ 11:25
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Der_tolle_Emil: I guess so but all this slow-mo camera bollocks and aftertouch just did my head in. Its called BURNout not bloody Smashout!
Quine
30/08/07 @ 11:41
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Apes in pain > that annoying DJ guy
IAmBatman
30/08/07 @ 11:44
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Interesting. If I were to "open world" a game series now I wouldn't choose to ape GTA's most criticised design choice - that you have no way of instantly restarting a mission when you fail and have to trek all the way back to the start point.

It sounds very much like they've decided (or someone higher up has decided) that this game must be seamlessly open-world with no menus, and so they're trying to wrap the gameplay around it and making bad concessions in the process.
Lothar Hex
30/08/07 @ 11:48
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The "smashing" tagline is unimaginative and you should feel bad.
pjmaybe
30/08/07 @ 11:49
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No. of Seconds before the "spack cam" takedown cam gets used to snap someone mooning you or showing you their winky...

0.0012


Peej
farticusmaximus
30/08/07 @ 11:51
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I guess the many many hours of roadrage sessions with my buddies will never be replaced...

All I really want is a next-gen burnout3. Burnout revenge was just a wishy-washy mockery of the precise bone-jarring slamdunk takedown mechanics of burnout3. Pretty but soulless.

Openworld online blahblahblah is all very well if your only human contact is via a cable, but what about us who gather in the real world and play, you know, like, together in the same room? Dont know about anyone else buy my main criteria for buying a game is how good the splitscreen/hotseat multiplayer is.

The_Reevster
30/08/07 @ 11:56
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I thought the PS3 was the lead platform for this? Im sure I read that somewhere....


Yet another blow for Sony seeing as this was being shown on 360.

Think I might trade in Flatout for this...
Edited 1 times, most recently on 30/08/07 @ 12:56
UncleLou
30/08/07 @ 12:05
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It's supposed to be out this year, but they still not quite know how exactly crash mode will work? Aren't they a bit late with that?

Sounds great, though.
dryden555
30/08/07 @ 12:05
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The constant blur effects are indeed annoying. My bigger concern is that the Burnout games have gotten easier and easier over time. The PS2 and PSP only Burnout Dominator was a nice exception, but Revenge and Takedown were wayyyy too easy. I'm not convinced this will be a must-buy game.
Edited 1 times, most recently on 30/08/07 @ 13:07
SBfistfun
30/08/07 @ 12:13
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"No. of Seconds before the "spack cam" takedown cam gets used to snap someone mooning you or showing you their winky...

0.0012 "

This is the reason I'll be buying this and a 360. pantsdown takedowns ftw!
UncleLou
30/08/07 @ 12:13
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The constant blur effects are indeed annoying

Blur done right (like in TD:U) is brilliant. Not used nearly often enough in games, it should become a standard to use it, really. Admittedly, it's shit if it's overdone.
shamblemonkee
30/08/07 @ 12:17
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Burnout chains?

Same way traffic still collidable?

Road Rage?

split screen?
Verwandlung
30/08/07 @ 12:19
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Put in some pedestrians and pets and I might get interested (a little).


"Attention all competitors this is your one minute warning. I repeat one minute till race commencement.
Members of the public you now have one minute to reach safe distance.

Ok ladies and gentleman fire em up!

...

Those who are about to die we salute you.

9 8 7 6 5 4 3 2 1 go."

http://nl.youtube.com/watch?v=GyWFX0FPhOA
Edited 1 times, most recently on 30/08/07 @ 13:27
DB2k
30/08/07 @ 12:32
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does it still have that shizzle dizzle cunt doing voice over commentary?
jonsaan
30/08/07 @ 12:33
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Isn't the PS3 the lead platform for this game? For once!
FlamingCarrot
30/08/07 @ 12:52
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So if C'etait in rendezvous is inspiration lets hope they sample the 275 GTB at the start. That noise and that of the Lamborghini P400 at the start of the Italian job would be lovely. No more wasps in a jam jar engines please...
bivith
30/08/07 @ 13:17
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i'm torn. I've put hundreds of hours into mastering crash junctions in Burnout 2 and Burnout Revenge, and although I love the idea of crash anywhere, I was still hoping for a set of specific junctions to climb up the leaderboards for.

And yes I will take instant restarts please. It's hard to master a course if you have to keep driving 5 miles back to the beginning again.

And no crash multipliers please! They killed Burnout 3 for me.
bivith
30/08/07 @ 13:20
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"All I really want is a next-gen burnout3. Burnout revenge was just a wishy-washy mockery of the precise bone-jarring slamdunk takedown mechanics of burnout3. Pretty but soulless."

Your talking bollocks mate. Burnout 2 was the pinnacle of the series, but Burnout Revenge on the 360 came closest to recapturing that. Burnout 3 was an ugly mess, with a completely broken crash mode.

I hear they are bringing back burnout chaining for this, which would be fab.

"The constant blur effects are indeed annoying "

If it's done like Burnout Revenge on the 360, it will be fine. Very subtle in motion at 60fps.
Edited 1 times, most recently on 30/08/07 @ 14:21
Derblington
30/08/07 @ 13:23
#36
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It sounds very much like they've decided (or someone higher up has decided) that this game must be seamlessly open-world with no menus, and so they're trying to wrap the gameplay around it and making bad concessions in the process.

Are you working on the game ;)
Ryze
30/08/07 @ 14:08
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nice
Putty Man
30/08/07 @ 14:10
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No mention of burnout chains...... < sigh >

Ah well, maybe Burnout 6 (or whatever the next one will be) will bring it all back to its former greatness.
Edited 1 times, most recently on 30/08/07 @ 15:11
grandmaster
30/08/07 @ 14:41
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Burnout chains?

Same way traffic still collidable?

Road Rage?

split screen?


Yes :D

Yes but it slows you down - no traffic attack shenanigans this time, but no crashes either

Yes

Not that I've seen but I may be wrong
Edited 1 times, most recently on 30/08/07 @ 15:42
BBIAJ
30/08/07 @ 14:49
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This is going to be the best Burnout EVAR... future FACT!

A fact that doesn't say a lot.

But can you deny it?

Well, can ya!?
cools
30/08/07 @ 15:11
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So it's Burnout, mixed with Carmageddon and GTA?

Count me in!
sugapunk
30/08/07 @ 15:40
#42
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"I'll wait for the superior Wii version"- ecosse
JediMasterMalik
30/08/07 @ 15:51
#43
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Love the Burnout series, and this sounds really brilliantly done, can't wait!
weblaus
30/08/07 @ 16:32
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Well, unless I was in another cupboard of EA, Webster and his colleague very clearly played Burnout Paradise on two PS3s... I guess the controllers gave that away.
Scimarad
30/08/07 @ 17:29
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I've been getting seriously bored of Burnout and therfore welcome the change...assuming it turns out to be as good as it sounds.
Edited 1 times, most recently on 30/08/07 @ 18:29
pikemon
30/08/07 @ 17:42
#46
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I love it how they're always pushing forward with new innovations... best of luck to the Burnout team, it's my favourite racing game series alongside Mario Kart, F-Zero & ExciteTruck (I don't really care for "serious" racing). Of course Burnout is the visually most advanced of these. I've been hooked since Burnout 2.
shamblemonkee
30/08/07 @ 18:09
#47
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Just gimme Burnout2(007) for the crying out loud!
shamblemonkee
30/08/07 @ 18:11
#48
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oh and i also find it impossible to acknowledge that a 'handbake' was requested more than:

Return of replays
Return of burnout chaining
the ability to just carry on racing tracks in splitscreen instead of going thru the menu each time
etc
etc
barnard666
30/08/07 @ 18:12
#49
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I juust want to add my support to those above wanting instant restart...I still play revenge from time to time, taking turns with friends to hack away at the event tree...it's great. having to drive to events is just dull. I want quick action, with a well defined goal. At least in TDU if you had covered a road you could shortcut to the event via the GPS, that was an inspired design choice. I am sure revenge will have an event map, it simply has to? and isn't a static map with a set of events listed on it as icons essentially a menu screen but with less functionality?
dryden555
30/08/07 @ 18:15
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for racing mode Burnout 2 was the best of the bunch because it required skill -- you couldnt execute burnout any time at will and once you executed burnout you used it all up. Traffic checking in the last version also greatly reduced the difficulty level. Hoping for the best with this version but my sense is that EA is always trying to dumb down this game.

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