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Burnout: Dominator Review

PlayStation 2 Review by Quintin Smith

22 March, 2007

So here's a thing. Burnout: Dominator has a pretty great soundtrack. You've got your Fratellis, your LCD Soundsystem and your innumerable studenty rock-punk bands where the lead singer doesn't quite have a nice enough voice and so sings in slightly dumb (but unique!) way instead. About four hours into playing Dominator I was tearing through the streets while shouting along to Chelsea Dagger because I'm a terrible human being, when I noticed they'd altered it and censored the word 'hell'. I was instantly fascinated. This is a game where it's not just an option but a necessity for you to drive down the wrong side of the street, ram your opponents and detonate your own car without thought to innocents caught in the blast, but they don't want you hearing the word 'hell'. Maybe because they know that's where they're going?

The important thing you should take from this story has nothing to do with bizarre age rating laws. The important thing is that I could spare all those brain cells for a lengthy bit of legal musing while I was driving because I was on autopilot. That's something that never happened to me with previous Burnout games. In the past my attention had been held with an iron grip. This time I was playing on instinct.

Know you best as a blagger

'Burnout: Dominator' Screenshot 1

Do you think there's any Burnout fan fiction out there? Maybe we should write some.

This is a great game. It's just the same great game we've played four times before, and that hits home a hell of a lot harder than it did in Burnout 3 or even Burnout Revenge because those at least gently nudged the series in new directions. Burnout Dominator is something of a return to the series' roots. It's a beautiful, butter smooth return, but then the last thing anyone would expect of a new Burnout game would be for it to lack the brains and polish that's always been present.

What Dominator lacks is effort. It feels like it's trying less hard than it could be, and not just because it uses Revenge's engine. Online play, traffic attack and a few small features are missing and replaced with old favourites and no-brainer new modes (more on them later). There's no innovation here, and that's not too surprising. With a meagre release on PS2 and PSP this is nothing more than a stopgap while Criterion/EA UK works on some kind of re-invention of the license for 360 and PS3.

This time around, once again, things are all about burnouts as a game mechanic. Dangerous driving fills your boost bar, and this bar turns blue when it's full. Boost for the entire duration of the bar while driving dangerously enough to fill a second meter, and when your boost bar's empty ('burning out') it refills again and you keep boosting, this time requiring even more dangerous driving to refill that second meter. For any kind of race based event this is key because it acts as an increase to your top speed, plus taking down opponents by driving them into walls becomes like guiding a toddler into a glass door. Not that I know what that would feel like or anything. Anyway burnouts are equally vital in the new maniac mode.

'Burnout: Dominator' Screenshot 2

She was stunning. Sexy. Spunky. I flipped for her instantly.

Maniac mode simply has you driving like a Gizmondo executive, racking up points by driving in the oncoming lane, narrowly missing other cars and drifting around corners or even down straights, Outrun style if you can. Burnouts (I keep typing bun routs and giggling) enter the equation because each burnout you get acts as a multiplier for as long as you can keep it up. So if you're on your third burnout, any points you get from dangerous driving are multiplied by three, and so on. Getting downright silly multipliers is the only way your driving will mean anything on later tracks, which simultaneously makes any time you spend burning out massively exciting and any time you can't pretty boring.

The other new game modes you'll be getting to know don't stray too far from this formula. Drift Challenge has you burning out while drifting as much as possible, Near Miss Challenges has you burning out while nearly hitting as many cars as possible, and Burnout has you burning out. They're all fun to play, but they feel like the product of a lazy Friday afternoon meeting.

Over the worst of it.

'Burnout: Dominator' Screenshot 3

She rammed me off the road into a fence. WHY ARE THEY ALL THE SAME?

An addition that's a little more interesting are the new Signature Shortcuts. Every track has one or more flimsy looking sections of wall that'll come down permanently if you force another car into them, opening up a new bit of road that'll shorten your lap times. Once these things are unlocked they're available on all of the events in that area, making them a more worthy goal than the trophies or an uninterrupted run of gold medals.

The swap back to burnouts being the focus after the series' diversion into high speed warfare does work. It's a slightly limp way out, but it works. It's still enormous fun travelling sideways down city streets at hundreds of miles an hour, trying to get control back because those inbound headlights are getting worryingly big. Things get even more manic as you unlock later, harder car types, and by the Dominator series the game demands uninterrupted burnout runs that have you wincing with every near miss and praying that you're taking that next corner at enough of an angle to collide with the curve in a shower of sparks rather than the dreaded slow-motion crash.

Burnout: Dominator is a perfectly functional stopgap, and Criterion has stayed absolutely true to its game's ethos. This is about as basic a game it could produce that would still retain the series' impressive reputation. With incredible skill it has taken its license-car on a cheeky and unnecessary but lucrative power slide around the corner, and so came within inches of a collision with the truck of broken dreams. Now the only thing it has got ahead of it is the wide open straight of the next generation. Burnout 5 is going to be its chance to shine again.

8/10

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Comments: 1-26 of 26 in total

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Rayn
22/03/07 @ 12:08
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This looks good.
penhalion
22/03/07 @ 12:11
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Just the one question. Is that stupid rubber banding still in there because I moved to most wanted after they added that.
shamblemonkee
22/03/07 @ 12:15
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Hurrah for the return of bun routs!
Edited 1 times, most recently on 22/03/07 @ 12:15
PearOfAnguish
22/03/07 @ 12:17
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Another question. Are you still forced to complete irritating challenges to unlock new races?
RedPanda
22/03/07 @ 12:17
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more fanfiction in captions please!

\o/
SuperZ
22/03/07 @ 12:17
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Thank God Burnouts have returned. It sounds like they've finally matched the perfect gameplay of Burnout 2 with the shiny Revenge engine. That could mean this is very good indeed.

/crosses fingers
nickthegun
22/03/07 @ 12:19
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They also censored 'Cases' from Daft Punk Is Playing at My House in one of the SSX games, which was quite jarring.

Its a case of Beer, not fucking semtex.
Mentalist(air)
22/03/07 @ 12:24
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Reckon we'll get a wii port?

I always got headaches from the jagginess of Bunrout's PS2 graphics even before the new console generation hit.
[maven]
22/03/07 @ 12:27
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Which reminds me of the God of War 2 documentary where they can say "fuck" all they want, but the producers obfuscate some logos on T-shirts or baseball caps.
mkreku
22/03/07 @ 12:32
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I absolutely loved Burnout 3: Takedown, but since then the series has moved in a direction that doesn't suit me at all (Revenge, where oncoming traffic has the impact of bugs on the windshield). I assume this part isn't for me either.
Der_tolle_Emil
22/03/07 @ 12:41
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Revenge was quite bad actually. I totally loved Burnout 2 on the cube. It's one of the best racing games I played. I was really looking forward to revenge but I really missed the driving aspect of Burnout 2. Burnout Dominator sounds good getting back to the Burnout 2 roots. Now if they can keep those roots until Burnout 5 I'm happy, really happy.
Tricky
22/03/07 @ 12:50
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"Just the one question. Is that stupid rubber banding still in there because I moved to most wanted after they added that."

So you moved to the Need For Speed series instead, which is possibly one of the most infamous game series for rubber band AI?!
Introspectre
22/03/07 @ 12:52
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*sigh*

I wonder where these PS2 games are getting their amazing AA. Oh, that's right, EG is still using shots supplied by publishers.

Jesus...

Test drive Unlimited is a fine example of just how amazing a PS2 game can look in the EG shots!!!!1one!!!11

Looks absolutely terrible in 'real-life'. >:s
wattoo
22/03/07 @ 12:53
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I don't tend to like racing games, but I've always been a fan of Burnout. Unfortunately this one doesn't seem to have my favourite mode, Crash for Cash. :(
Cappy
22/03/07 @ 12:54
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I keep on expecting the score to change. From the general impression I got reading the text I was expecting a six or seven at the bottom of the page.
Dr Strangelove
22/03/07 @ 12:57
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So as we all know for this generation it truly is Burnout 2 FTUW.

Unfortunately it's a bit like us saying Prince of Persia:Sands of Time was the best prince game. Nobodys going to listen to us as long as this keeps selling by the bucket load.

I think I'll give this a miss then.
mkreku
22/03/07 @ 13:01
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I always saw Burnout 3 as a Burnout 2 + Hollywood Steroids. And that's not a bad thing in this case.
SBfistfun
22/03/07 @ 13:08
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"re-invention of the license for 360 and PS3."

Shinier cars?
mash the x button
22/03/07 @ 13:34
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Better than RFOM shock!

/gets coat
Lemming81
22/03/07 @ 13:50
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Eh? Reviewer seems fairly unimpressed then 8/10? WTF is that about? Between this and the Resistance review I'm wondering if there is some problem with giving PS3 titles low scores? o_O
AcidSnake
22/03/07 @ 14:00
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So we all agree that Bunrout 2 was the best yeah?
Think EA will listen?

Oh and while your at it, a nice option to switch from 'weird sounding punk dudes nobody's ever heard of' to the specially created guitar riffs a la bunrout 2...
grandmaster
22/03/07 @ 17:43
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This game surely is a case of EA listening considering that many core elements are swiped from Point of Impact, with traffic checking a thing of the past etc etc.

Also, Criterion had very little to do with it. They're busy with Burnout 5 on the PS3/360.
beep
22/03/07 @ 21:10
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People moaning about PS2 jaggies... just die will you. The game looks amazing full stop. It's PS2 after all, for gods sake.

Compare it to the very first Burnout if you want something to moan about.
AOFanboi
22/03/07 @ 21:40
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Burnout 2 > Burnout 3 because the #3 AI cheats like a... something that cheats a lot. Burnout Revenge fixed the AI but removed a complexity factor (rear crashes). It's insanely fast but not as challenging as either of the previous incarnations, except from the sheer speed and the complexity of the courses.

Burnout Legends on the PSP is Burnout 3 as it should have been: No "come from behind" cheating, but with takedowns en masse. A joy to play. And cheap, too! At least around here.

Edit: Just noticed Burnout 2 has 1/3 boxes on the compat list. #3 has two and #1 and Revenge have 3. The new one is not listed of course.
Edited 1 times, most recently on 22/03/07 @ 21:52
AOFanboi
22/03/07 @ 21:44
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Which reminds me of the God of War 2 documentary where they can say "fuck" all they want, but the producers obfuscate some logos on T-shirts or baseball caps.

Two reasons for that, mainly:
1) Trademark owners not wanting to be associated with the show/product

2) Producers not wanting to give free advertising to companies that paying advertisers would start whining about. Common in American shows, e.g. Extreme Makeover: Home Edition proudly displaying the names of sponsors like Sears but blurring out names of non-sponsor companies, e.g. on lorries passing by the building site.
dryden555
05/04/07 @ 20:39
#26
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Burnout 2 was my favorite -- Burnout 3 was fun but too easy in virtually every way a racing game could be too easy.

Comments: 1-26 of 26 in total

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