Bungie talks AI and animation
It's all about picking up pencils.
The next big step for artificial intelligence in games will be making a character walk up to a table and pick up a pencil.
That's according to Bungie AI expert Damian Isla, who told Eurogamer that in his line of work, problems we assume to be easy usually turn out to be "impossibly difficult".
"In a lot of ways, the next step for AI is... Animation," Isla said. "Which is to say that AI has developed to a point where a lot of the big problems that we're solving are not really AI problems at all, they're animation problems.
"The example that I give to a lot of people is that we have yet to see an AI, or any kind of character in a videogame, that can walk up to a table and pick a pencil off the table. We literally don't know how to do that, because it's such an incredibly complicated process.
"You know, it's one of the classic problems of AI. The things that people think are hard to do, are actually easy. The things that people think are easy, are the hard problems. Everyone thinks, intelligence... Well, what about chess? Chess is really intelligent. From an AI perspective, though, it was a solved problem 30 years ago, and now we're beating the grand masters," said Isla.
The upshot, of course, won't be more games where you can pick up pencils in a realistic way, but games where characters react dynamically and fluidly to events around them - flexing joints and limbs in a realistic way to carry out a wide range of actions. An that.
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Comments (15) Latest comment 4 years ago
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That's EA - they take years to do anything.
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Spores procedural animation is pretty awesome, but at the same time its pretty limited. For example it lets you create characters with all their weight at the front, only a single pair of legs at the back, but still lets them walk without falling forward or pushing their fronts around on the ground. It both shows how far we've come and how far we've still got to go at the same time, and as you say they have spent a long time working on it.
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That's the thing with all computers though, we've concentrated on things that humans find hard assuming that the easy stuff is easy for machines too. This simply isn't the case. We have to try to put into language everything that happens when we pick up a pencil, the vast majority of which is handled automatically by our subconcious.
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I remember a few years ago having a very similar conversation with a few people only in our case it was the "making a cup of tea" process. When you actually break down the many things involved it suddenly exposes a number of decisions and movements that you never give a single conscious thought to - suddenly it's not the motor used to tip the kettle that is the issue but instead the position relative to equipment, kettle weight & how full it is, cup position, avoiding spillage, correct pouring speed for size of cup etc etc. To have an AI driven character do this in a realistic and non-scripted manner is a goal that sounds trite and pointless but would actually yield a huge amount of progress for the industry as a whole.
Interesting stuff.
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"The Master chief will now decimate the Flood homeworld by poking them with a freshly sharpened Pencil! "
Well if it worked for the Joker...
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Sumotori Dreams, ftw, btw.
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HELLO GENTLEMEN!
Who is this idiot? Get him!
Let me make this pencil disappear!
*Chief attempts to kill mob thug with pencil. Fails miserably*
Ah fuck it
*weeeeeeeeeeeiiiiiiBOOM*
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