Bungie on Halo 3 co-op chatter
Online decision yet to be made.
Bungie has responded to reports that it's uncertain about whether Halo 3 will have online co-operative elements by saying that a decision has yet to be made.
"Online co-op is a feature we're wrestling with somewhere," Frank O'Connor wrote in Bungie's latest weekly update. "As we approach the tail end of development, we will have a clearer picture of whether or not that online feature will be included. Assuming either way would be foolish at this time. We will say more when we feel it's prudent."
As to what's putting it into doubt, Bungie said that "the challenge of getting our complicated AI systems, huge game world, and gargantuan encounters neatly packaged and transferring across the Interwebz is a mythic undertaking".
Things Bungie is happy to talk about include the Covenant Energy Sword, the real-life Warthog built by WETA for the action short directed by Neill Blomkamp and shown at E3, and the dev's quest to locate "the world's biggest Halo fan". You can read all of that elsewhere in the update.
Or you could check out our Halo 3 gamepage for links to our E3 preview, the latest trailer and other goodies. It's out on 26th September, as if you didn't know.
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Comments (28) Latest comment 5 years ago
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Still, I really hope it makes it. Can't wait.
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There we go, that saved 100 PS3 fanboys the effort
I reckon there will be online Co-Op in the game, it's just that the news wasn't supposed to have been leaked so early(By an American mag, I think), so they're trying to cover it all up a bit, and then they'll (re)surprise us when they announce it nearer the release date.
If it's not there I wont be overly bothered, as long as the Campaign and MP modes are bloody awesome in their own right.
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In other words, the reports are right, Bungie *are* uncertain, and there is nothing to see here. Come on EG - it may be a slow news day, but that's ridiculous.
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Or is this just an update ?
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i cant believe such a highly regarded developer is "wrestling" with the idea, not when games such as gears and vegas among many others have set the benchmark
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"The game cannot start because all players are set to observer. Too many players for splitscreen. Only 2 players may play splitscreen coop on the same Xbox 360 console. The party size is too large to start the game. Up to 4 players may play coop on Xbox Live or System Link. Loading information from Xbox Live…"
[link url=http://flamesoffeenix.wordpress.com/2007/05/19/revealed-halo-3-campaign-4-player-co-op-over-live/
]http://flamesoffeenix.wordpress.com/2007...[/link]
I dunno. I hope it's true.
I
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More 'Attack on The Control Room' style levels, please.
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online co-op has me more excited than the prospect of deathmatch.
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There's a reason for that, incidentally.
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Who'll be the first to create a petition demanding that they delay Halo 3 until it's finished?
Edit: fixed the link
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HALOO 3333REEEE
!!!!!!!HALOOOOOOO!!! OMG OMG OMG
/Explodes
Nah, but seriously guys...
HALO MUTHAFUCKIN 333 OMGOSHZZZZ!!!!11111111111111111111111111111
(Pointless article)
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The problem is that in a lot of places, a 512kbps or even 256kbps line is considered 'broadband'. System Link is 100mbit ethernet. It's certainly not a case of the system itself being unable to keep up, and over a local network bandwidth shouldn't be an issue. The problem will be getting it to work well over a network which has high latency and potentially low bandwidth.
You know that if it ran like crap on 512kbps connections, the people with those shitty pipes would blame Bungie for writing bad code. Gears of War isn't a fair comparison, you generally have really small areas and it's rare to have more than a handful of enemies at once, whereas Halo is well known for having large, expansive outdoor environments populated with huge piles of enemies and allies.
Personally I hope they can optimise things enough to get this feature in, but I'm not holding my breath.
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