Halo 2 E3 demo was "smoke and mirrors"
Bungie had to scrap engine afterwards.
Bungie's admitted to Eurogamer that the Halo 2 E3 2003 presentation was a fanciful snapshot of a game that could never be recreated on Xbox hardware.
"The graphics engine that we showed at E3 2003, driving around the Earth city... That entire graphics engine had to be thrown away, because you could never ship a game on the Xbox with it," said Chris Butcher, engineering lead on Halo 2.
"Through putting ourselves through hell, we were able to do a five-minute demo of it, but after we came back from E3 we had to admit that this graphics engine was never going to work - it was never going to support the kind of environments that are really important for a Halo game."
"So we literally scrapped the entire graphics engine and started from scratch."
That E3 2003 Halo 2 reveal can still be found on YouTube, complete with audience whoops and cheers as dual-wielding and Covenant vehicle-stealing mechanics were shown.
But an overly ambitious E3 demonstration turned out to be the precursor of a wild development cycle, in which hype and disorganisation created a monster in need of a brutal haircut and weight-loss programme.
"We were building stuff that just couldn't be played, in any engine," revealed Butcher. "We built, and detailed, and went a huge way down the path with a whole bunch of environments and levels for the game that just totally didn't make it.
"If you look at the level with the Flood, inside the quarantine area - that is the remaining 20 per cent of a gargantuan, sprawling level that was meticulously built and hand-constructed, but that could never, ever have shipped in any engine."
Head over to Eurogamer's detailed, seven-page interview with Bungie about the making of Halo 2 to find out much more.
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Comments (39) Latest comment 2 years ago
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/Deja vu
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Little bit. It's more that we're making sure people find the other article rather than padding out the news column.
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Bungie lost my respect somewhat with Halo 3, which I found dull not to mention technically unimpressive considering it was their first game on the Xbox 360, and I never bothered with ODST as a result. Halo Reach, however, is looking much more interesting so hopefully it'll pique my interest in what I consider to be a waning series that has just never matched the mighty heights of the first magnificent game on the Xbox.
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...Maybe it's just my memory being lame...
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This story reminds me of the Red Steel video shown when the Wii was revealed. Looked pretty damn good and look at how the game turned out. Absolute fucking horse shit. I demand an apology and explanation from Ubisoft for their smoke and mirrors tactic.
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They are talking about Halo 2. Unesh you are planning on going back in time to do so I honestly dont know if you did read the article or even all the title of it, or you just ... make no sence :/
@Bertie
Lets be honest. Few news, specially controversial or hype/fanboy related for a rebellion and you know that this tiny bit of the article was capable of creating shitloads of posts and arguements. No hits on the links, no good for sponsors and commersial to pay the website. Simple things.
@Madafunkola
Its not about being able to be handled now. Its the way they started the design of the levels and enviroments wasnt possible to run on their engine. Neither they would have time to tweek so much an engine with all the wait all over. Thats why the apparent bad resollution and non detailed levels ( the game was great but graphically we all expected more ). Halo Reach for example might be visually many times better than the Halo 2 E3 demo but i all comes down to the level design and its requirements and how tweekable the whole thing is for them and the time frames they might have. So its kind of pointless to even say a yes or no cause liek i said.. Its not somethign compairable.
@viper_h
There has been a 3 and a "3.5" for a long time now.. Its like asking if COD: MW 2 is coming out any time soon..
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Thousands.
Gullible bastards.
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this is, in fact, exactly what happened to me. Didn't feel up to reading the full article but had my curiousity piqued by the headline-ette. Not something I'd want to see a lot of, but not entirely useless/evil either, eh?
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Its just i was really looking forward to playing this online.
I'm getting an Xbox1 and Xbox Live on my birthday (April the 14th)!! Woop!!
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Halo 2 didn't really deliver on the solo campaign but I was hooked on the multiplayer. It's why I'm still on Xbox Live now.
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What they ARE saying is that the engine was either sh*te or over-ambitious, as were indeed, the environments (either because they were self-indulgent and too big or that they simply would not fit on the storage medium of the machine).
YOU are saying the XBox coudn't handle - they are saying their engine was crap and some of their ideas simply did not make it into the final game...nothing new there at all.
Honestly, if you can't advertise your very own long interviews/articles/reviews, then what hope is there for your readership in believing anything that you claim to be the truth.
PS: I don't own an XBox or 360 or PS3 or Nintendo. I'm just logically reading your words and they don't fit the quotes.
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Well, this is the first time that Bungie has officially admitted that Halo 2 had to be restarted. We all knew it, there were clues everywhere and most people who were interested enough to care, could tell that the real time E3 demo in 2003 was almost nothing like the finished product. A real shame that they couldn't make it work. The Halo 2 seen in that demo is something everyone wanted to play.
I always think about the part of the Making of Halo 2 where Joe Staten says "we aren't going to see the sun for about 5 or 6 months", and the game didn't ship for another 18.
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Someone said it a lot more subtley than I'm able to resist - you sir, are an idiot.
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/hands out tissues
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And you lack basic education cause calling me "sir" before an idiot for no apparent reason doesnt mean you have manners nor any less of an idiot for whatever the reason you felt like talking to me and not commenting at all to anything practically.