Bungie has responded to claims that Halo 3 doesn't run in a high-definition resolution by saying saying it's "practically impossible to discern the difference".
The developer confirmed the lower 1152 x 640 resolution on its website, but went on to clarify that it used two frame buffers to create its final image - an unorthodox technique used to improve dynamic lighting range. Obviously.
"This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately 'real' feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels," reckons Bungie.
"In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it's practically impossible to discern the difference. We would ignore it entirely were it not for the Internet's propensity for drama where none exists.
"In fact the reason we haven't mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings."
Halo 3 was released last week on 360, smashing sales records and receiving high scores across the board - especially from us, earning the much coveted 10/10.