Bungie boss "laughed" when MS pulled Halo from E3 briefing - Mattrick
Absence down to "growth and maturity".
Don Mattrick has denied that Bungie was angry about Microsoft's decision to pull the developer's new Halo game from the Xbox 360 E3 press conference.
"Sure they're disappointed. Any software creator would be disappointed," Mattrick, boss of the Xbox 360 business, told Eurogamer at E3 for an exclusive interview set to run later this week.
"Harold [Ryan, Bungie president] just laughed and he said, 'Boy, just a sign of growth inside the business, we agree'."
[Editor's note: Since this interview was published, Bungie has contacted Eurogamer to present its side of the story. Ryan has said: "I certainly didn't agree with the decision to delay our news until sometime after E3."]
Last week Ryan wrote on Bungie's website that the team was disappointed by Microsoft's last-minute decision not to unveil the game.
Pressed on the decision to pull the new Halo title from the E3 briefing, Mattrick said: "We didn't feel we needed to show Halo to have a great show, to pay homage to our core audience, to have a lot of news, so it was an embarrassment of riches and we couldn't fit it in. How great is that? I think that's awesome."
Microsoft will host an event "another time of the year that'll go deep on Halo", Mattrick explained.
"So that's what we're going to do and I think we're smart. I had so many people come to me and say 'look at that, that's a measure of growth and maturity of Microsoft - the fact that you have the best show, the best collection of products and you didn't even have to show Halo'."
Mattrick wouldn't be drawn on the contents of the game itself, but said there's "an ongoing work-stream with Bungie and others" on "all kinds of new things in development".
"It's awesome, it's highly anticipated, it's friggin' Halo! People love it, right? I can't say a lot about it.
"We're going to create an opportunity where people can interact with it, we think it's going to be super high quality, super fun, super innovative; it's the easiest thing for us to message, so stay tuned. There's lots of good news on that."
Look out for our full Don Mattrick interview tomorrow.
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Comments (92) Latest comment 4 years ago
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I think that you are a backstabbing idiot.
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"Pressed on the decision to pull the new Halo title from the E3 briefing, Mattrick said: "We didn't feel we needed to show Halo to have a great show, to pay homage to our core audience, to have a lot of news, so it was an embarrassment of riches and we couldn't fit it in. "
actual reaction: o yeah bummer
"How great is that? I think that's awesome."
expected reaction: o yeah awesome
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I would have shown it seeing as you pissed off a great deal of you core audience this year with a lot of the stuff you did show........
To be honest though, as much as I love Halo, unless it radically different (unlikely) a forth game doesn't exactly set my heart racing.
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I understood none of that.
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The show is in its deathrows and without a overhaul, the next could be one of the last IMO.
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Not only is he making himself out to be a complete twat, which he obviously is, he then tries to do the same to the head of Bungie.
Laughing as he dissapointed millions of Halo fans by delaying the announcement, yea, sure he did Mattrick, laughing at your ineptitude more like. Where is this so called deep and meaningful conference? Okay, it was better than Nintendo's and just better than Sony's thanks only to the FF announcement but that was it.
He really does like digging himself deeper into the shite doesn't he, can't he just apologise to the fans and calmly say they didn't think it was ready to show, or they didn't want the FF news to dilute the announcement? This sort of bullish argumentative stance might fly in the boardroom but to gamers it just looks arrogant and foolish.
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'IMHO Halo 3 was a retread of Halo 2 and Halo 1, and lacked the sense of reinvention Halo brought to console FPSs.'
Whereas RFOM2 and KZ2 will be complete reinventions of the genre and will take gaming to the next level!
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Have you played Halo 3? The level design improves as Halo 3 proceeds - The Covenant is one of the best Halo levels I've played. The new vehicles, equipment and heavy weapons are features that are not a retread of the previous two games - they were hardly going to tinker too much with a proven formula of grenade/gun/melee.
Your posts yesterday in the David Reeves thread were hilarious though I remember - I doubt I'll get a reasonable reply if one at all.
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But honestly what did you expect, of course it was more of the same. Same as Empire Strikes back was like Star Wars. Same as MGS4 was like MGS3 only with flashier graphics. Blah Blah. Too lazy to find more examples
I honestly believe the Halo FPS story is finished on this gen and the next Halo game will be on the 720 or whatever its called.
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I can guarantee Peter Moore would never, ever have said that.
And can I take it from that article that they're in passing confirming an X08 this year?
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I think Microsoft have realised that it's just way too soon to be talking about yet another halo game. Everyone is waiting for gears 2 and arguably a lot of people enjoyed gears more than halo anyway.
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Theres nothing alse like Halo on the consoles because everything else is well a bit grey.
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Except the ending was clearly designed to allow another game based on the chief's story if they wanted. And if it had the visuals that it should've had (ie relative to everything else what H2 was at the time) then it wouldn't have fallen flat on its face. You underestimate the obsession some people have with Halo.
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Exactly. Why the need for another Halo? Shouldn't they be focusing on original IP that broadens their demographic and shift's the platforms identity? This "Mii too" strategy isn't going to cut it in that regard.
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Indeed.
I'm having serious barflex overload today.
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Personally, Gears 2, Fable 2 and FFXIII were enough for me anyways.
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Were you playing the same single player campaign as the rest of us? Repetitive level design, an inconsistent game world, and probably the most irritating and inept buddy AI since GTA: Vice City. Moreover, the story was dull, the script was heavily peppered with lines taken directly from the Aliens films (does 'homage' mean 'stolen' these days?), and the characters were so shallow if they were puddles they would be inverted against all laws of nature.
Don't get me wrong, Halo 1 was a great game. Halo 2 had some nice features but the story was awful and the level design lacking flair, but Halo 3 was a really very average game as far as the single-player experience goes. The idea of playing Halo 4 doesn't excite me in the least.
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Wow, Microsoft are bringing out some kind of control pad! Oh wait...
Innovation FTW! I've never seen interactivity with a telly screen before! Oh wait...
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Bungie had readied a sixty-second trailer and numerous other assets relating to their latest game, so no.
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"blig_merk,
'IMHO Halo 3 was a retread of Halo 2 and Halo 1, and lacked the sense of reinvention Halo brought to console FPSs.'
Whereas RFOM2 and KZ2 will be complete reinventions of the genre and will take gaming to the next level!
hehe. careful, 'blig_merk' is one of the most evangelic PS3 fanboi's i've had the courtesy of ignoring on these forums
I think Bill Gates personally called around to his house one morning and shat in his Cereal, that or he's an ignorant twat...
remember:
'Internet + Anonymity + Audience = Dickhead'
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hypocrite blig:
"Face it: The real reason you didn't show the new Halo game is that there is nothing to show yet. "
Then...
"You mean like the FFXIII announcement when they showed nothing but CGI, which debuted last year at the Sony conference,? "
Can you not see how funny that last comment is? "You showed CGI for a game! We showed it the YEAR before!" LOL
I was going to mention God of War 3, but I won't.
* Spelling corrected.
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QFT
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Ummm....halo 3 had 4 player co-op, what's new?
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I'm sorry, I know it's your opinion and you're entitled to it, but really H3 SP was far from average. Personally I thought it was well paced, good design, and (when played on legendary) a tense, exciting and strategic experience.
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so I decided not to go with that, purely because I don't spend enough time playing games anymore. + I don't agree with paying money to play online (it's a matter of principle, not funds).
oh, and the PS3, well it was a christmas present from my wife
thanks for reading. I am going for a walk now... the bbc forecast sucks big time. doesn't anyone ever complain about that anymore? they can't predict shit!
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Thing is you do care, otherwise you wouldn't post these ps3-biased comments and keep your thoughts to yourself
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Can we all just learn to get along?
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/not that i'd be particularly arsed if it did... halo = just above meh
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"I'd like to teach the world to sing, in perfect harmoneeeeeeeee"
Think that covers it.
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Ahh yes copying Nintendo's idea with the avatars, remember the MS ones have arms and legs oooooohhhh, and also ripping off Buzz and Singstar is a real sign of growth and maturity.
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Lol. Doesnt take much to wind you up.
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Grow up.
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Even if you are a bit of a PS3 lover, I agree totally with your comments on the Repetitive and average Halo. And I'm a bit of a 360 lover myself!
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http://www .youtube.com/watch?v=gGO9sR923IE
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I know what it was in response to. Thanks.
I still found it funny that you used an example of a game that is still in CG at an MS conference this year by pointing out that Sony showed it in CG a WHOLE YEAR before. Especially when Sony are so critcised for doing it - people in glass houses etc etc.
I'll just chuckle to myself then.
Also...
"Another person who cant tell the difference between defending a format from unfair criticism and blatantly hating the competition. "
Hating? Someone said Sony show a lot of CGI. It's true! It's a Fact! Everyone knows this? Are you seriously saying it's not true? Just admit it, go on? They show a lot of CG. You MUST know this to be true. Hehe.
Edit: Why not
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Without the Flood there would be no point in having the Halo construct therefore they are essential aspect of the game.
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The basic flood types were better in Halo 3 but whoever thought of those goddamn ones that fire spikes/needles needs to be punched. They were terrible. The Cortana and Halo levels were rubbish. However, the Ark and the Covenent Levels were amongst some my favourite in the series.
If Bungie can deliver 10x levels of 'The Silent Cartographer / The Covenant' then it seriously will be awesome. Its an accepted fact that Halo works best in large interior/exterior spaces when there are multiple way to approach a skirmish. Why on earth they feel the need to keep reigning it in and having these tiny spaces I'm not sure. I think it basically boils down to the fact that both sequels are made under exceptional pressure and a tight schedule. Levels like 'The Covenant' would undoubtedly take the most man-power to put together and it's not possible to have that for every level when you've got a ship date down in stone.
Hopefully any future 'proper' Halo 4 game with Master Chief will return to the sci-fi mystery feel of the first game that worked so well.
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Nevermind... are you fucking German or something?
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1) It's made by bungie.
2) It's halo.
Enough info to know that it will be a kickass game.
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Sony do it much more. That's the difference and probably the reason he made the comment in the first place. MS did it once for a game that had special circumstances.
EDIT: I missed an 'it'!
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Just out of interest, what are the things you don't agree with?
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They actually touted that as a feature, that theirs is the only avatar system with "working arms, legs, and neck" lol
On topic: Halo was awesome, Halo2 went rubbish during the stealth bits as the Arbiter, and Halo3 got rubbish once you get out of the forest. I expect Halo4 to be just rubbish all the time.
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I've seen that little gem from you elsewhere on here thanks. I'm not going on that tangent.
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I assume they were trying to mix up the gameplay, some indoors and some outdoors. It helps when fighting the flood that its confined and claustrophobic.
If it was all open spaces people would then complain that its all the same and repetitive.
I know Im a fanboy, but I think they got the level design just right.
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I agree. MS have been working on a new tech for some time now regarding having hundreds and hundreds of people in one arena. Halo would lend itself well to this.
Hi by the way.
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Would be nice, but, to quote many people on this site:
"256 players is teh impzzibl coz der is notz enuf powah in da internetzzzzz"
Well, that's what all the xbots said about MAG, anyway
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There was some other reason that it was pulled
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Well sure i'd agree with that. Levels like 'The Silent Cartographer' had both and was all the better for it. My main problems with levels like Cortana is that the whole level is completely closed in and your fighting an enemy I believe just wasn't fun to fight. Add to the fact that one of the main story arcs of Halo 3 was the chief's quest to find Cortana, and to actually reunite with her on such a poor level was a bit of an anti-climax.
Don't get me wrong though, I don't think the level is as bad as some people make out. However, the game would have been better off without it. At the end of the day, as much as I adore Halo, there's something about Halo 2 & 3 which just never felt right.
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That's not just how you felt, that's EXACTLY what it was and I think it was intended to be.
It kinda made me run from one end to the next, maybe that was intentional to? Didn't really enjoy those partsof the game BTW.
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Yep I agree. In fact I actually mention Planetside as an example on the MAG thread that it could be done and has been before.
You see, I'm quite an objective ol' fellow despite what someone would have have you believe.
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I agree 100%. What may have not come across in my comments was that I think I'm actually in the minority who seem to like the library. This is because a point blank shotgun shot could actually down a flood in Halo 1 and generally you just felt more powerful. Also, the fact that the library itself was huge, you had plenty of opportunity to move around and flee when you got outnumbered. Overall it was a nice change of pace.
Halo 4 needs to be just MC and cortana like you say.
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Question - have I missed something? I thought an internal MS dev studio were doing Halo 4 and Bungie were moving on to other things - maybe Halo based but not "the next Halo game". Has that changed?
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Fuckload of Spartans one side. Fuck load of Elites the other.
GO.
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I thought riding around with Arby on the Warthog mowing over the Flood on H3 was some of the best game fun I'd had in a long time.
Oh well...
\slunks off
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Then again, I also liked having Raiden in MGS2....
Not really fussed if you get taken away from your series "main character" if it provides a useful storytelling dynamic.
So is H3 not really the story that H1 & 2 were then?
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There goes any respect for Widge.....
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Do I know you?
It's funny that halo topics always bring out the people who are not bothered with halo & think is so mediocre that they feel the need to repeat this time after time again. Sad really.
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Did all those COD4 sessions with IDgaf et al mean nothing?
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[Send me a FR if you will btw]
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The Silent Cartographer didn't have any flood, that was only level four, you didn't have to take them on until 343 (level six).
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23-Jul-08 14:38:21
"Sorry, I should have said I hated their design, which I felt was detrimental to the otherwise strategic tone of the game. I always personally found that whenever they appeared, the game turned into a 'spray 'n pray' type of clusterfuck. Might have been different for others, but that's how I felt."
Think you nailed it there. The 'flood' sections felt like more of a slog to get through - not in terms of difficulty but more like 'grinding' in an mmo isnt fun. thats how i felt anyway.
I am however a fan of the games.