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Bullet Witch Review

Xbox 360 Review by Oli Welsh

9 March, 2007

Where you'll stand on Bullet Witch probably depends on where you stand on the charms of digital ladies - digital lady Goths, to be precise. This, you see, is a game that exists solely to justify its magnificent title, a geek-enslaving clash of consonants and concepts in inimitable Japlish style. And the title exists solely to justify the heroine, Alicia. Alicia dominates the screen at all times: a waif in satin and lace, all pearl-white limbs and pitch-black hair. And cocked hips, tattered Addams Family evening wear, and leggy cartwheels. And the biggest gun you've ever seen, bigger than she is: an ornate, gold-encrusted Regency cannon straight out of some warped steampunk hybrid of Final Fantasy and Serious Sam.

In short, Bullet Witch is Japanese fetish gaming in full effect. The cutscenes are terrible, the action is ludicrous, the skirts are split all the way to the top, you can download new costumes and there's a character in it called Maxwell Cougar. End of story, end of review: it's a tasty little something on the side for the gentleman with... particular tastes. Nothing to see here for those of you who like your gaming gunslingers dressed in stubble and Kevlar. Move along.

Except that's not quite all there is to it, because Bullet Witch is on the wrong console. PS2 is the natural home for this sort of thing, but Cavia's third-person shooter is a rare 360 exclusive from Japan, where it first appeared in July of last year. As such, it's tailored to a very specific subsection of the Japanese hardcore, one which likes its action games to come with some next-gen bells and whistles and a Western flavour.

'Bullet Witch' Screenshot 1

Zooming in the view by clicking on the right stick steadies your aim but slows movement; crouching helps too.

So Alicia's saucy manga stylings are contrasted with the game's down-to-earth American setting. Set in an off-the-shelf apocalyptic near-future - plague, climate change, demonic invasion, etcetera - Bullet Witch pits you against a horde of demonic zombie mutations (most of them gun-toting soldiers, conveniently) that would look more at home in a cheap'n'nasty American FPS. You'll fight through picket-fence suburbs, a close approximation of downtown Manhattan, subway tunnels, airports and Midwestern woods, some of it dreary, some of it striking and atmospheric.

Developer Cavia has also been studying recent Western game design, and imported more open level layouts, recharging health, environmental physics and destructible stuff, twin-stick controls, and room for tactical improvisation in place of the traditional flashy combos and power-ups. There are only a handful of scripted boss-fight spectacles - although one is especially memorable and gloriously stupid, setting Alicia a top a flaming 747 at 10,000 feet as she fends off a giant flying demon whale and its squadron of eyeball-tadpole-things. Elsewhere, difficulty spikes come in the form of extended gun battles with helicopter drops of the zombie soldiers, who come in various combinations of snipers, grunts and shotgun brutes.

'Bullet Witch' Screenshot 2

Alicia is occasionally given tips by a spectral voice in her head - often something to do with weak spots, believe it or not...

It's all very Halo, although the AI sadly isn't, and neither is the weapon balance or feel. Your 'Gunrod' can, by spending the skill points earned at the end of each of the six lengthy stages, transform into a shotgun, a long-range cannon (which acquires sniper sights by casting a spell on its ammo) and a brutal Gatling gun.

But it's the basic machine gun form which is by far the most satisfying and useful and which the entire game seems to be designed around - Bullet Witch is all about, well, firing bullets. Lots and lots of them: an unlimited supply, in fact, which you spray everywhere in a constant, zombie-mowing barrage while their bullets zip loudly past your head. It makes a lovely din, but after a few hours the unvarying slaughter in the rather empty levels wears a little thin. Weak 'puzzle' interludes where you have to slay hovering telekinetic brains to unlock colour-coded barriers don't really help much.

But what about the 'Witch' half of that title? Alicia has magic abilities - limited at first, but unlocked, again, by spending skill points. She can summon temporary cover (brief), charge ammo with elemental powers (occasionally useful), confuse enemies with flocks of ravens (excellent), use telekinesis to batter them with vehicles and debris (highly entertaining), impale them with spears (rubbish) and summon lightning and tornados (noisy, expensive and slow). These spells use MP which, like health, recharges over time. But, to prevent you taking cover and waiting until you can cast one of her devastating weather spells, her maximum total MP drains with use and must be pushed up with, you guessed it - more shooting.

'Bullet Witch' Screenshot 3

We’re getting bored of saying this about 360 games, but the explosions really are something.

The spells are fun to mess around with for the most part, especially the telekinesis, which makes the best use of the game's slightly cardboard physics. But they're also quite fiddly and slow and poorly integrated with the action, and unpredictable in their effects. It's typical of the cracks in the polish evident everywhere in Bullet Witch: the dumb, buggy AI, the flickering shadows and jarring pop-up, the bad checkpoint placement, the rough and ready combat, the difficulty which never seems to be harsh and fair at the same time.

Bullet Witch's graphics can switch from breathtaking to tawdry in the bat of an eyelid, just as quickly as the action can veer between exhilarating sensory barrage and tedious, repetitive trawl. It's an inconsistent game and flimsy as Alicia's outfit, but it also adds some badly needed freak-chic to the 360's relentlessly serious and macho action line-up. It doesn't offer anything more substantial than a flash of thigh and a stream of bullets, but for a quick fling, well, we don't mind if we do.

6/10

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Comments: 1-29 of 29 in total

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Darren
09/03/07 @ 08:40
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I watched the GameTrailers.com video review and wasn't at all impressed by what I saw. Looks like an early first-gen 360 game that's arrived a bit late for the party to me. Also the art design is average at best with a poorly designed lead character aimed at appeasing sexually frustrated teenage boys and harbouring a ridiculous looking weapon. Might have been welcome 6-9 months go but with better games on the way, I'm leaving this one on the shop shelf, thank you.
Uncle_Fishboy
09/03/07 @ 08:49
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I would
itamae
09/03/07 @ 09:09
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"In short, Bullet Witch is Japanese fetish gaming in full effect."

SOLD!

"lead character aimed at appeasing sexually frustrated teenage boys"

Oh...
FabricatedLunatic
09/03/07 @ 09:33
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Did someone mention digital lady goths?

/preorders

EDIT: Ah, I see it's already out. That was stealthy.
Edited 1 times, most recently on 09/03/07 @ 09:37
Uncle_Fishboy
09/03/07 @ 09:37
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All men are basically sexually frustrated teenage boys, nothing wrong with that

Uncle_Fishboy
09/03/07 @ 09:38
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It's when sexual men are sexually frustrated by teenage sexual boys in frustration you have to start worrying. Now that's frustrating.
peak_performance
09/03/07 @ 09:45
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Good, in-depth review. Like all should be, but aren't. This game has looked like a 6, 7 tops, to me since I saw it the first time. Witches should be armed with a broom and powers like "Rain of HNO3", not fetish guns :P
quedex
09/03/07 @ 09:54
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I don't see how dressing up the lead character in a Schoolgirl Uniform would ever appeal to sexually frustrated teenage boys.

Oh.
repairmanjack
09/03/07 @ 09:54
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Scored higher than anticipated. Might be a budget pick-up.

Any word on the game length/replayability?
Xerx3s
09/03/07 @ 10:05
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I wonder who the sad fuck is that keeps giving 1's to every 360 game released. Be a man and speak out.
Xerx3s
09/03/07 @ 10:07
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Alicia is occasionally given tips by a spectral voice in her head - often something to do with weak spots, believe it or not...

OMG! Is the voice acting done by the "attack it's weak spots for massive damage" guy? He would be a brilliant man for the role.
MadMirko
09/03/07 @ 10:13
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OMG! Is the voice acting done by the "attack it's weak spots for massive damage" guy? He would be a brilliant man for the role.

Sadly(?), he got an exclusive deal with Sony.
decibel
09/03/07 @ 10:32
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not too bad a game! quite an enjoyable shoot'em'up - best not spending £40 on it though.
insane_cobra
09/03/07 @ 11:04
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I enjoy playing a mindless shooter from time to time so I might pick this up when it's down to 10 quid.
captainrentboy
09/03/07 @ 11:17
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Anyone watch Heroes? Well on episode 18 a central character was seen to be playing Heavenly Sword on the PS3, I was like ''Uh huh, that's not possible, it's not even out yet,stupid!'' My girlfriend was sooo impressed by my sad gaming knowledge that she sucked me off there and then.
FabricatedLunatic
09/03/07 @ 11:24
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Being a geek does have its adantages after all.
EffEmmGee
09/03/07 @ 11:43
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Harsh review! Id give it an 8. I played the first level yesterday and loved every minute of it. The review didnt mention that you can help hurt people...providing you dont mind showering them with your own blood from your wrist, at your own HPs expence (which quickly regenerates anyway)
Azazel
09/03/07 @ 12:18
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dun dun burn the witch, dun dun doo doo doo
kincaide
09/03/07 @ 12:36
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Is there a demo for this on marketplace?
FabricatedLunatic
09/03/07 @ 12:41
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Unfortunately not. I'd like to try the game myself as the videos suggest its framerate is a bit iffy when things are busy onscren.
Darth_Flibble
09/03/07 @ 13:15
#21
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rented it from blockbuster and not the truly bad game people have made it out as. Completed the first level and it was ok, not worth full price
muters
09/03/07 @ 20:28
#22
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This looks good for a mindless quick-go pissabout. The criticism that it's akin to a last-gen/early next-gen title is forgivable considering it only costs as much as a PS2 game (at ShopTo, at least)
numptyboymatt
10/03/07 @ 18:48
#23
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Its not THAT bad, but it could definitely do with some sort of auto-aim system.
Overlush
11/03/07 @ 14:30
#24
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Well, I'm enjoying it. A 7 for me. The magic's cool and I like the fact there's no autoaim. Played on hard, it's quite a challenge.
reality_cheque
12/03/07 @ 09:58
#25
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Goth lady
Big guns
No auto aim
Challenge on Hard difficulty

Sold!
capcom23
12/03/07 @ 09:59
#26
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What i've noticed that the most Japanese games doesn't get high score from us western people. N3 didn't get high score and that game is good and good graphics. at least an 8!
bloodflowers
12/03/07 @ 13:58
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Arrived in the post today.

Frame rate is total garbage much of the time. Even the first scene you start in drops below 30 with no soldiers depending on which direction you look in. I'll try to give it a proper chance later, but it really is quite poor in this respect. Shame as the style is my 'thing'.

Also note: the downloadable costumers on the JP marketplace servers do -not- work on the Euro version - maybe I'll try some HD trickery later, but for now we don't have the costumes it seems.
Emilia'sHorse
12/03/07 @ 14:12
#28
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Yup it seems the costume download thing is not set up for Europe.
Also having just played and loved Crackdown the lack of any aim assist or lock-on really hurts the game play. Oh the voice acting is astonishingly bad for the enemy soldiers. The graphics do vary considerably from amazing to sub Gun Valkyrie..... So it is total and utter rubbish? No, ignore the flaws (tricky there are many) and you find an enjoyable game.

6/10 sounds about right
Edited 2 times, most recently on 12/03/07 @ 14:13
bloodflowers
12/03/07 @ 17:46
#29
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Yeah, doesn't play too badly, just had a few hours with it. Shame it gets so choppy in places, but that Willpower spell brings good times. Hope they give us the costumes soon ;)

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