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Double Fine's Tim Schafer Interview

Xbox 360 PlayStation 3 Interview by Johnny Minkley

6 May, 2009

Page 2 of 4. <- Page 1Page 3 ->

Eurogamer: The number of press releases I read that really make a point of saying a game is "hilarious" and so on - and it very, very rarely is. Is it to do with the medium?

Tim Schafer: I feel differently depending on the day where that comes from. Sometimes it feels like people are trying to be as scary and threatening as possible with their games, because they're worried about appealing to a certain hardcore young male demographic. What do young males want? They want to be tough and edgy and scary and the coolest. But I think actually that crowd loves to laugh, likes comedy and likes crazy, ridiculous things to happen - it is an appealing thing.

And in fact, I think comedy is a way to appeal to a much broader audience than ever play games now. What's better than laughing, and why can't that happen interactively?

Eurogamer: I was at a BBC event yesterday and one of the panels had writers from their comedy shows talking about how they decide what's funny. In your case, how do you decide a joke or a line is funny? Is the most important thing [as it was for the panellists] simply that it makes you laugh?

Tim Schafer: Entertaining yourself is actually a really important way to approach writing for something that's supposed to be funny. You can't approach it too theoretically. In theory, the word 'chicken' is funny, so I'll use the word chicken in this joke because it will be humorous. There are some things that are just so embarrassing - it could be a fart joke or something - that you can't help but laugh when you do it. And you think, if I'm laughing, someone else out there might.

But every once in a while that's wrong, and you really just have to test it; and that's why it's been great showing Brütal Legend in these demo environments, because you never get to see a lot of the audience react to a game. But hearing people laugh at a demo and laugh at all the right spots is really rewarding and helps you at the spots you think are gonna get a laugh: 'Hmm, no-one laughed at that one, maybe we should cut it?' We test our games and watch people playing them all the time, and you can get an impression of what's working and what's not.

Eurogamer: It's almost the equivalent of gaming stand-up.

Tim Schafer: Yeah, you write material, you test material, you improve your material, so it is a little bit like stand-up. And that's maybe why there's not so much of it, because it is kinda scary.

'Double Fine's Tim Schafer' Screenshot 3

Psychonauts was Eurogamer's top game of 2005. For Brütal Legend Schafer wants a special award for the best "game of two years".

Eurogamer: Brütal Legend is a project that's been kicking around in the recesses of your mind for many, many years, from back around the time of Monkey Island?

Tim Schafer: Yeah, when we were working on Monkey Island I used to think about our competition, which were really serious fantasy games, or what we called in our mean tone of voice, 'elves in tights'. We wanted to make something different, pirate games or biker games - still fantasy worlds, but different.

But I thought, if we were to make a fantasy game it would be cool to out-fantasy the fantasy games and go even farther. And what would be the name of something like that? And that's where the name Brütal Legend came from, because it just sounded like the hardest core fantasy thing out there. So I've been kicking around with that idea for years.

Eurogamer: Why has it taken so long to make it? Why now?

Tim Schafer: Hmm, why now? You don't often get an idea all in one chunk; the whole game as you see it now didn't just fall into my lap 15 years ago. The name came and various ideas, and I've always liked the music, and I always wanted to do a game where you're controlling minions, you know, and had minions at your disposal, and I always liked roadies. And it just seems like these ideas slowly moved together over time, and then it just kind of hits you that they all work great together and you can make a game about it.

'Double Fine's Tim Schafer' Screenshot Ranch2

We took this photo of George Lucas's house when we stayed overnight at Skywalker Ranch. UNLIKE SCHAFER.

After Psychonauts I was talking about various game ideas with the team and what we could do next, and when I brought up that I wanted to do this one that was based on heavy metal, and based on combat and epic wars in a heavy metal fantasy world, all of a sudden the team got really, really excited. And that's always a good sign, when you can see everyone on the team relating to it. And there's a lot of fun challenges for the team: the programmers have these AI challenges, the designers can pick up these crazy unit designs, the artists obviously got very excited about all the stylised things they could do, and so just feeling the team getting excited was a good sign that this is a great game to make.

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Comments: 1-21 of 21 in total

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mrpon
06/05/09 @ 12:47
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Jesus! Scared the shit outta me those teeth!
morriss
06/05/09 @ 12:53
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That was my tweet! Johnny you're a true gent.
andromeda
06/05/09 @ 12:57
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shame Jack Black has to be involved. I never found any of his shit funny.
kangarootoo
06/05/09 @ 12:59
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"It worries me that some suit somewhere thought that a country music game would have sold more than a heavy metal game!"

Despite my comment about rock music selling on the other thread, country music is f*cking enormous market in the US. The only thing wrong with an exec thinking country might sell more than metal is that he/she wasn't considering a non-US market. Within the US it very well might.
Ninja_Tino
06/05/09 @ 13:15
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Great interview. I think this is my 'most-looked-forward-to-game-of-2009'. I reckon Jack Black seems near enough perfect to the role. I'm not particularly a huge fan of his films, with the exception of School of Rock, which I love, but he has a great voice and is very charismatic. Hopefully having his voice will sell more copies of the game.
Farfarer
06/05/09 @ 13:20
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"Monkey Island's lead was originally just called "Guy" until George Lucas intervened."

But the filename for the character's animation frames was guy.brush. And thus was born Guybrush :P


Great interview. Long live The Schaf!
Lemming81
06/05/09 @ 13:27
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"Purple: the colour of bastard."


That has to be my favourite screen caption ever!
Ryuken
06/05/09 @ 13:28
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No PC version?
Ged42
06/05/09 @ 13:38
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Coüntry Legend eh... well thats the sequel sorted.

Eddie battles against the unholy forces of country and western. Will he head bang them into submission or will their boots walk all over him?
Eraysor
06/05/09 @ 13:48
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This man is a fucking legend. And whoever decided to give Jack Black the main role should be commended, he's a perfect fit.
ulix
06/05/09 @ 15:15
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Ahhhh!!!

Neeeeeeed PC version or will die.
geeza2020
06/05/09 @ 15:30
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loved grim fandango, loved monkey island, loved full throttle but though day of the tentacle was rubbish.

Anyway, Im really looking forward to this!
notmyrealname
06/05/09 @ 15:31
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He stole the teeth idea from cyriax!:P

*edit* well, I just like to suck but.. come on, Psychonauts was pretty dull, bad platformer and .. well original humor sure, but good? Naaah! Also.. jack black is also enough reason to avoid anything that carries his persona like the plague. But I never liked point and click ''adventures'' anyway, don't see the 'game' in those repetitive trial and error stories. He should just stick to making funny cartoons or something.
Edited 1 times, most recently on 06/05/09 @ 16:33
Ignatius_Cheese
06/05/09 @ 17:27
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Superb interview. A cover to cover article there.

Nice one, Johnny! Very much looking forward to Brutal Legend and any other output from the man Schafer.
mkreku
06/05/09 @ 17:33
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No offence to Johnny, but it's funnier when you let Ellie do the interviewing. Great job anyhow!
Ignatius_Cheese
06/05/09 @ 19:30
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Oh, and I'd say the teeth remind me of the mummified Edison ancestor entering the human show in Day of the Tentacle...

"ha - ha - ha - ha - ha"
yonatan_z
06/05/09 @ 19:34
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I LOVE all of Schafer's (and team) previous work, but I don't know about this one: I haven't seen anything to get excited about the GAME itself. I mean, Psychonauts' story and characters were fantastic, but the game's mechanics just felt as an excuse for the story, and ultimately wasn't that good.
n3rdh8r
06/05/09 @ 20:36
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the aw3som3!!!
adfegg
06/05/09 @ 20:44
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16th of October? Is it going to be released HERE on 16th of October, or will we have to wait the length of a pregnancy like last time?
local_celebrity
06/05/09 @ 23:44
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Modest, shy, self-effacing: what a nice chap. I like the cut of your gib, Tim. Put me down for a copy.
Spekingur
07/05/09 @ 12:25
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The sequel could actually be a wild west game. They seem to be "in fashion" these days.

Comments: 1-21 of 21 in total

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