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Brothers in Arms Hell's Highway Interview

Interview by Ellie Gibson

22 November, 2007

Page 1 of 2. Page 2 ->

Hell's Highway is the third instalment in the Brothers in Arms series and the first for next-gen machines. As Tom found out earlier this year, developer Gearbox has paid attention to criticisms of the previous games and is working hard to address them. And as we found out when we talked to president Randy Pitchford recently, the studio is confident they've not only moved the Brothers in Arms series forwards but also the entire WWII shooter genre.

Read on to find out what's new and what's improved in Hell's Highway, and why Pitchford believes at least one bit of it is "better than Halo".

Eurogamer: So what's this new instalment in the Brothers in Arms series all about?

Randy Pitchford: Brothers in Arms Hell's Highway is an authentic war experience. It's a first person shooter where you become a squad leader amongst the chaos and devastation of Operation Market/Garden, the largest airborne invasion in the history of the world.

Along the way you'll use you're your men and use hardcore weapons to destroy the enemy. Friends will be made and lost and your heroic action and decisions can save the lives of many.

Hell's Highway is shaping up to be incredible - certainly the best game I've ever been a part of. We can't wait to finish and release the game.

'Brothers in Arms Hell's Highway' Screenshot 1

Eurogamer: What new features does Hell's Highway introduce to the BIA series?

Randy Pitchford: First, the visual fidelity is extremely high. The game is truly next-generation and it's not an exaggeration to say that there is no World War II game that comes close to the graphics and art quality of Hell's Highway.

I think the new gameplay features are most exciting, however. [Such as] destructible cover - the enemy can run, but they can't hide. Wood can be shredded splinter by splinter and hard cover emplacements, like sand bags, can be blown away with high explosives. It's amazing to watch and great fun to play with. I can't believe we're actually doing what we're doing because no game I've ever played feels this cool with destructible environments.

Then in addition to leading a fire team and an assault team you can now command a special weapons team. This lets you order a machine gun crew to shred soft cover or lay down a huge field of suppressive fire, or command a bazooka team to put shells into an enemy tank or 88, or to take out a hard enemy emplacement like a sand bag bunker.

You'll play the game from the first person point of view and you're a real character in the world, not just a camera. Whenever you're near a wall or any kind of cover, you can choose to "Dig-In". When you dig in, you're really hugging the walls and the cover. It's better than Halo 3 or Call of Duty 4 where you're just sliding back and forth from behind cover. Using dig-in is really evolved from that kind of old-school FPS strafing. It's a lot of fun and a huge improvement from where FPS games have been.

There's a ton of other new things, visit gearboxsoftware.com to dig deeper. Our developers often interact with the community on our forums, so it's a great place to learn more about the game and game makers.

'Brothers in Arms Hell's Highway' Screenshot 2

Eurogamer: How do the new units you're introducing change the gameplay?

Randy Pitchford: Also, there is a difference in real life between "concealment" and "cover". Concealment will hide you from an enemy, but won't protect you if they start shooting. A wooden fence, for example, is only concealment in real life. But a wooden fence is impenetrable in other games and serves as both concealment and cover for the enemy. In Hell's Highway, if the enemy is concealed behind a wooden fence, your machine gun crew can make short work of it and shred it in no time.

The bazooka team is great for taking out harder cover. If you've got an enemy machine gun crew set up behind a sandbag emplacement, you can get your bazooka team in position and put some ordnance on there to really ruin their day.

Because of the new units you have all kinds of new tactical options. You don't just suppress the enemy then look for a flank. You can do that, but you have other options too. You can take out their cover. You can suppress and assault, going right up the middle with grenades and assault rifles under the cover of an allied machinegun crew that is under your command. You can do all kinds of things to solve the tactical challenges of World War II combat. It's awesome.

Eurogamer: What lessons did you learn from previous BIA games? What are you trying to improve on with this instalment?

'Brothers in Arms Hell's Highway' Screenshot 3

Randy Pitchford: There are a number of things I think we've improved upon. The accuracy of the weapon when aiming "down-the-sights" is now extremely precise. You can vault over any cover now. In general, the game is a lot more accessible and useable.

The tactical map is now more relevant - it's less about showing off and more about helping you know what you need to know when you're looking at it. Before, we had tons of historical and "making of" extras as a separate menu option. Now, we've integrated these kinds of extras into the game itself so you can find these "Recon Points" in the game and then visit your tactical map to look at the bonus content.

As you know, Brothers in Arms games are extremely authentic with locations and battles that match the true history not just in name, but down to the streets and buildings you'll see and use. The records, photos, interviews and other information we've got about the history is really interesting.

I could keep going - there are a lot of improvements everywhere. At the end of the day, Brothers in Arms cares about squad combat, authenticity and deep story telling. Each of these angles where Brothers in Arms stands above the rest has gotten even better.

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Comments: 1-27 of 27 in total

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Pulsar_t
22/11/07 @ 11:47
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Hasn't it been aeons since this was first announced? O.o Anyway I'm glad I divorced WWII games as we've been having too many of them over the past five years.
aldo_14
22/11/07 @ 11:50
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Is it just me or do Gearbox (well, Randy Pitchfork - which sounds like a cornish farmers excuse to Accident and Emergency) come off as pretty arrogant sometimes?

I always remember them refusing to take any responsibility for the apalling Halo Pc port, and in particular one of their guys slagging off a section of Call of Duty (UO - the bomber bit) as historically inaccurate (when it, er, was). Sometimes seems that they focus a bit on slagging the competition more than their own game (albeit not so much in this interview).
Rodney
22/11/07 @ 12:02
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This guy seems pretty modest.

BadBoyBonner
22/11/07 @ 12:03
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I saw this on GamerTV the other day - they showed a guy being blown up in slow motion - as he flew through the air I thought - wow that looks amazing - and just as I thought that his arm passed straight through his head as if it wasn't there.

Which is a double bummer as it is a pet peeve of mine - when arms, heads, legs fingers, hands etc - look almost real - and then the gun floats in the hand - or hand has a constant "action man" pose - no matter what angle the gun etc; or arms an hands passing through things, or swords passing through hair without it wavering.
Or helicopters flying over smoke without moving it.

They aren't deal breakers by any means - but they don't exactly help in the immersion - still, better to have it running at a decent frame rate than at one frame per second with all of the above sorted!
Hog-lumps
22/11/07 @ 12:03
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He likes the word 'hardcore' doesn't he......?
Edited 1 times, most recently on 22/11/07 @ 12:05
retrend
22/11/07 @ 12:09
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wow, way to have too much faith in what is clearly going to be, at best, a mediocre game. and everything looks like its made of plastic
famous_roy
22/11/07 @ 12:15
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Another WWII shooter...

THERES ENOUGH.
t8yman
22/11/07 @ 12:16
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I think I officially lost interest in this game about a year ago, I'm amazed they are still planning to release it.
Vin
22/11/07 @ 12:19
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This looks utterly staggering.

Hopefully, the SP campaign runs for ages.
Anthony_UK
22/11/07 @ 12:22
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Hardcore!!!!

Seriously, loved the first 2 games, looking forward to this one!
Darren
22/11/07 @ 12:23
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So the game hasn't been cancelled then as rumours were suggesting?

Still I'm far less excited about WWII games these days and this game seems to have gone from being amazing looking 12 months or so ago when they first demoed it to being merely "OK". Not really sure whether I'm interested in it anymore to be honest, I guess I'll see what the reviews make of it and check out the demo (if there is one). I hope they fix the ghastly tearing I saw though in the last video from a few months back. Commonsense suggests that they should but this is an Ubisoft game so commonsense kind of goes out of the window with their games... :?
BadBoyBonner
22/11/07 @ 12:27
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I really like the look of it to be honest - plastic or not.

It looks just how I imagine it would if Pixar had have been asked to produce and render it the same time that Toy Story came out.

Now the fact that it maybe looks plastic - is for me offset by the fact that if real-time graphics are close to the point of 12 Year old film renders (clearly not at the same resolution) - real-time graphical quality of that shown in The Matrix rendering is only 4-5 years away on a home setup.

I love computing as it one of the few things where you really do not know what the future will bring - the evolution is awe inspiring. I am writing this after reading the Spectrum story on EG and just playing Assassins Creed.

While unsure about Assassins Creed at the moment - you can't argue that in the few short years between the SNES/Megadrive to PS3/360 - no other pastime has changed so radically.
Inquisitor [mod]
22/11/07 @ 12:30
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Heh, this has been around for bloody ages.

Pretty sure it was supposed to be released in the first half of this year aswell. Still looks great but not stunning like it was when I first saw it.
BadBoyBonner
22/11/07 @ 12:31
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Pretty sure it was supposed to be released in the first half of this year aswell.

Think you can think the joys of Ureal Engine 3 for that.
Fab4
22/11/07 @ 12:55
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Seems like I've been waiting for this longer than the actual war took.
KingOfSpain
22/11/07 @ 13:06
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So, going to slip.
BobsUncle
22/11/07 @ 13:06
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Excuse me Mr. Pitchfork, would you mind climbing out of your own arse?

"Brothers in Arms introduced this new type of squad combat game mechanic".
Well, Only if you ignore Full Spectrum Warrior, Brute Force, The Conflict series and probably more.

"Can [Baker] accept and overcome that burden so that he can move forward and continue to lead the men in his squad who have survived?".
I should think so, seeing as he's being controlled by me, and I don't give a shit if one of the squad dies because I know I'm PLAYING A FUCKING COMPUTER GAME!!

I like the way he also says "there is no World War II game that comes close to the graphics and art quality of Hell's Highway". Not confident enough to compare to others from outside the WW2 genre Mr. Pitchfork? Thought not, you just sit there and compare yourself to old CoD games and MoH:Airborne. Not much competition then, I'd say.

And is it just me or do all of his answers sound like a HARDCORE sales pitch(fork)?
rashes
22/11/07 @ 13:20
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Looking forward to this... I know its another WW2 game but they do a really good job of taking the basic cover fire an flank mechanic and turning it into a fun polished game.
I loved the last ones.. .wish they'd hurry up. Whats the ETA anyway?
Apologie
22/11/07 @ 13:38
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i wont be buying another WWII game for a long long time... and it's not Brothers in Arms Hell's Highway that will change my mind about that. Not to mention that i recently bought COD 4 for my PS3 and it's amazing. The next big shooter's for me will be Killzone 2 and SOCOM for the Ps3.
Edited 1 times, most recently on 22/11/07 @ 13:41
ProdigyBE_OPM
22/11/07 @ 13:39
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Hm... destructable objects you say. Wooden fences and sandbags can be blown up, but if Fritz 'n Co hide behind a small stone wall, BIA's bazooka won't hurt them at all.
It looks good enough to eat, but once you look beyond the pretty graphics, this is anexact copy of the previous BIA games.

Oh well, Battlefield Bad Company hits the shops in Februari. That's offers real destructable enviroments. So all BIA: Hells Highway is left with, is it's story. If that's any good, I may pick this up, if not, I'll put in a few more hours of Bad Company online.

/goes back to play COD4 online
bodypopper
22/11/07 @ 13:53
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Februari?! Has a new month been invented?

I think this looks great even if it is another WWII shooter. Setting aside, the core tactical gameplay is what makes BIA fun and destructable environments add to the immersion and strategy.
I'd love to see the same idea applied to the Gearbox Alien game with you commanding colonial marines against hive-minded xenomorphs.
Beek4257
22/11/07 @ 14:19
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No new month: it's Dutch for February. Either that or a typo.

It could be a clever reference to BIA:HH partially being situated in the Netherlands!





groovychainsaw
22/11/07 @ 14:32
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Note for randy - Make the old xbox games backwards compatible for the 360! (or ask microsoft nicely) to drum up some excitement. I'd quite like to play them, but sold my xbox pretty quick once i saw which way the wind was blowing...
Must admit, definitely intersted by this, the concept seems pretty strong compared to most of the shooters I've played recently, which have been far too straightforward/linear/not tactical...
TwistidChimp
22/11/07 @ 14:59
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Looks promising, but for the love of all that is pure let us turn off that hideous slow motion grenade feature, its just jarring, both in terms of gameplay and themeatically. Its not the sodding Matrix, its not a rag doll tech demo, it just breaks the suspension of disbelief utterly. Whats the point in accuratley modelling a town in Holland perfectly and walking the battlefields with soldiers who were there to make the experience as convincing as possible just to blow the ambience in a tacky way like that.
bcolter
22/11/07 @ 15:07
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Nice screenies.... Hmmmm... Looking forward to the review.
Springchicken
22/11/07 @ 16:58
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What a load of absolutely insufferable hyperbole.
BBIAJ
23/11/07 @ 20:47
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Darren, I'm pretty sure that Ubisoft/Gearbox spoke up almost immediately to debunk the cancelled rumours.

Pull yer head out!

Comments: 1-27 of 27 in total

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