Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Brothers in Arms: Hell's Highway Hands On

Xbox 360 PC PlayStation 3 Hands On by Christian Donlan

8 September, 2008

Page 1 of 2. Page 2 ->

War is hell. That's a given. But war is also, increasingly, window-dressing: a thin historical veneer that allows developers to mine the past for easy brand recognition, while turning out arcade set-pieces that have little to do with the wider reality behind the uniforms.

Brothers in Arms has always been a bit different, however. Its emphasis on believable squad-based tactics will see you dead in the dirt if you try to run-and-gun your way through its carefully-weighted encounters. Equally, Gearbox, the games' developer, has always tried to bring a bit of genuine insight to the series' battlefields, closely following the history of real missions, while offering a glimpse into the lives of the people involved. It may not be The Sorrow and the Pity, but it's hardly Operation Darkness, either.

And with the long-awaited third game in the series about to hit the beach later this September, Matt Baker and the rest of the 101st Airborne Division finally make it to Operation Market Garden, one of the most grimly fascinating and bloody encounters of World War II.

Market Garden took place in the Netherlands in September of 1944, as an attempt to get Allied forces across the river Rhine and on towards Berlin. Using large-scale paratrooper drops to secure three key bridges for the British XXX Corps to then move through, it was an ambitious and creative bit of strategic thinking. It was also, ultimately, a failure, which saw thousands of soldiers dead, and the war dragging on well into 1945.

'Brothers in Arms: Hell's Highway' Screenshot 1

We've yet to see what tricks Brothers in Arms has to compete against COD4 when it comes to multiplayer. We suggest free sweets.

Most of Brother's in Arms: Hell's Highway is focused on the sharpest end of the action, with 101st Division fighting to keep the stretch of road towards Eindhoven open for XXX Corps' advance, battling against heavy Axis counter-attacks all the while. So far, so Wikipedia, but the series' emphasis on the soldiers themselves means it's uniquely placed to take this kind of history and bring it to life. A recent chance to sit down with the first few levels of the (now practically finished) game gave us the opportunity to check up on how Gearbox is squeezing such an elaborate chain of battles into the close-quarters dynamic of the franchise.

As the nickname suggests, Hell's Highway was not a particularly nice place to be, but while the game's title may invoke blood-soaked chaos, the opening levels, following the 101st shortly after they parachute in to Holland, paints a picture of small-scale skirmish-based warfare juxtaposed with bizarrely idyllic landscapes. Gunfights erupt in gentle farmland pastures, against backdrops of bright yellow crops and blue skies, which could almost have been pulled from the Wizard of Oz, were it not for the distinct lack of Munchkins. But the environment is far from mere set dressing: almost everything in the landscape has some kind of bearing on your available tactics, from the windmills, which offer strategic recon points, to the farmhouses, which are transformed into careful three-dimensional battle puzzles to be approached with caution.

'Brothers in Arms: Hell's Highway' Screenshot 2

"Market Garden" suggests a time when PR was less involved in military campaigns - today it would probably be called Operation Flaming Dinosaur.

And the Netherlands don't provide the only difference this time around. A first for the series, Hell's Highway has a fully-implemented cover system, with 'digging-in' allowing you to hunker down beside a wall or bluff, take shots from relative safety, and even vault over the top at the touch of a button. While it's clear that Gearbox has been taking notes from Gears of War (which itself took a fair amount from kill.switch), it's also brought its own emphasis to bear. The crucial thing to remember in Hell's Highway's world is exactly what it is you're hiding behind: a slatted fence may offer concealment from the enemy, but if you're spotted, it will be torn up by gunfire far more quickly than a stone wall would be. This dynamically-destructible environment adds yet another layer of tactical thinking to the game's maps, and it's an undeniable thrill to see your machineguns chew through fence posts and furniture, blasting splinters into the air and sending the enemy hurrying for a better spot.

To Page 2 ->

Advertisement

Are you excited about Brothers In Arms: Hell's Highway on PlayStation 3/Xbox 360/PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-26 of 26 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
syphaa
08/09/08 @ 16:08
#1
0
You buried this comment
Comment below viewing threshold
Show
Looking forward to getting my hands on this!
I remember the original title having a pretty clever MP, commanding your own squad versus another player who commands their own squad. Enjoyed it!

Hopefully there will be some nice new intuitive MP modes.
bioreit
08/09/08 @ 16:13
#2
0
You buried this comment
Comment below viewing threshold
Show
"Michale Caine will be along in a bit."

That's what you think...

"we're the cavalry. It would be bad form to arrive in advance of schedule. In the nick of time would do nicely."

A Bridge Too Far. Still an awesome film that rivals all other WWII movies. Excellent actors (barring Gene's execrable Polish accent), awesome scenes, fantastic script - puts Saving Private Ryan to shame on many levels, not least that as a British film, it wasn't afraid to show more than one Allied nationality...
Edited 1 times, most recently on 08/09/08 @ 17:26
Triggerhappytel
08/09/08 @ 16:17
#3
0
You buried this comment
Comment below viewing threshold
Show
Is this fucking game still not out yet?!

/Interest long since lost.
Edited 1 times, most recently on 08/09/08 @ 17:17
kmittal82
08/09/08 @ 16:24
#4
0
You buried this comment
Comment below viewing threshold
Show
Agreed with Triggerhappytel, wayyy to long for this game to be in development, no more interest. Besides, doesnt seem to do anything new or extra-ordinary, seems more like a cut down version of Gears of War
bodypopper
08/09/08 @ 16:30
#5
0
You buried this comment
Comment below viewing threshold
Show
A cut down Gears Of War you say?
Because playing a hulking grunting space marine fighting lizard men had sooo much depth and complexity to it didn't it?
Edited 1 times, most recently on 08/09/08 @ 17:30
Nova5lag
08/09/08 @ 16:33
#6
0
You buried this comment
Comment below viewing threshold
Show
"one team-mate got stuck jogging against the side of a farmhouse"... tonight were gonna code like its 1999...
makeamazing
08/09/08 @ 16:33
#7
0
You buried this comment
Comment below viewing threshold
Show
Lol this is nothing to do with Gears of War... crazy.

Yes i agree it has seemed to be in development along time. Got mine on pre-order for the Pc.
MattyD
08/09/08 @ 16:34
#8
0
You buried this comment
Comment below viewing threshold
Show
I'm so psyched for this. It's been in development far, far too long.

I'm a bit worried about the multiplayer though as they've dropped the excellent Skirmish mode from the second game and have been very reluctant to show it off. I get the impression the multiplayer has been tacked on at the last minute as an added extra, which is fine by me if the solo mode is up to scratch, but disappointing nonetheless.
MattyD
08/09/08 @ 16:36
#9
0
You buried this comment
Comment below viewing threshold
Show
Also people who say this "is a cut down version of Gears" or "not as good as Call of Duty" have clearly never played one of the Brothers games. They play completely differently to both these. It's nowhere near as arcadey as CoD and pointedly realistic, more so than pretty much any other console game I can think of even including Rainbow Six and Ghost Recon.
Ed6445
08/09/08 @ 17:18
#10
0
You buried this comment
Comment below viewing threshold
Show
One thing I'm hoping is that you can switch off the slo-mo zoomed-in mega-fun death-cam. For me it seems to defeat the point of having a "harrowing" game when almost every other kill is presented in a such a way that its designed to make people shout "Awesome!"
Rymar
08/09/08 @ 17:51
#11
0
You buried this comment
Comment below viewing threshold
Show
The slow motion effect does not appear very often in the build I played, so it shouldn't be an issue.

The MP is actually great fun. 20 players divided into squads, with a leader that can command and pull a map on so...

And the first reviews I have heard of is pointing towards the top quality stuff.
LtRodg75
08/09/08 @ 17:59
#12
0
You buried this comment
Comment below viewing threshold
Show
You can toggle off slow mo, as well as gore and bad language, crosshairs, also suppression indicators etc.
El_MUERkO
08/09/08 @ 18:21
#13
0
You buried this comment
Comment below viewing threshold
Show
the slowmo sorta sapped my interest, "OMGZ LOOK AT HIS BRAINS FLY" is a bit to gears of war for my liking
MattyD
08/09/08 @ 18:59
#14
0
You buried this comment
Comment below viewing threshold
Show
Have you got a source for this toggling off the slow-mo death cam? That's something I can see grating on me a lot TBH.
effinjamie
08/09/08 @ 23:33
#15
0
You buried this comment
Comment below viewing threshold
Show
is the gameplay still like the last games , where you target an enemy in the head and they don't die, it just goes towards wearing them down, if you know what I mean
RedSparrows
08/09/08 @ 23:45
#16
0
You buried this comment
Comment below viewing threshold
Show
i can't think of anything else at the moment than a horrible, dim fragment of my pre-enlightenment teenage years

JOHN OTTO, TAKE IT TO THE MATTHEWS BRIDGE...
Totoriko
08/09/08 @ 23:58
#17
0
You buried this comment
Comment below viewing threshold
Show
When's that Band of Brothers game out?
David_Snakes
09/09/08 @ 03:41
#18
0
You buried this comment
Comment below viewing threshold
Show
Bodypopper

"A cut down Gears Of War you say?
Because playing a hulking grunting space marine fighting lizard men had sooo much depth and complexity to it didn't it? "

By cut down, I think he means lower quality, which is absolutely true.
RedPanda
09/09/08 @ 06:53
#19
0
You buried this comment
Comment below viewing threshold
Show
Everything looks like its made out of plastic. Me want this game not :D
JedEvangelion
09/09/08 @ 08:50
#20
0
You buried this comment
Comment below viewing threshold
Show
The presence of the slo-mo voyeurism stuff makes the game feel tacky to me, turn-offable or not, and undermines any aspirations for historical accuracy it might have. Shame as lots of the rest of it sounds like it has aspirations above other WWII shooters.
kmittal82
09/09/08 @ 10:16
#21
0
You buried this comment
Comment below viewing threshold
Show
But cut down version I dont mean story-wise, I mean gameplay wise.

Face it, it uses the same engine and same cover mechanics, so its hard not to compare this with GoW. Comparing against CoD is unfair I agree, since CoD does seem a lot faster with more scripted events.

So the developers are selling this on a good story, destructible cover (a fence you can shoot down, wowww!!) and slow-mo explosions which already has been much subject of controversy. The only thing this game really adds is a bit of tactical ability, akin to Ghost Recon, but it remains to be seen if the AI is up to the job.

All in all, ill be surprised is this gets more than 7/10... The hype machine rolls on
JEPC123
09/09/08 @ 10:37
#22
0
You buried this comment
Comment below viewing threshold
Show
+10 for mentioning The Sorrow and the Pity.
cabbadgecase
09/09/08 @ 12:17
#23
0
You buried this comment
Comment below viewing threshold
Show
It's nowhere near as arcadey as CoD and pointedly realistic....

let's get one thing straight, no game is anything like WWII. I can honestly say, I have never played a game and thought this is what war must feel like.

Edited 1 times, most recently on 09/09/08 @ 13:17
Talbot
09/09/08 @ 12:28
#24
0
You buried this comment
Comment below viewing threshold
Show
I am so inherently sick of playing as the flaming US Airborne and all this macho-cheesy 'we won it alone' bollocks.
Davemanz
09/09/08 @ 18:28
#25
0
You buried this comment
Comment below viewing threshold
Show
@Talbot:

As an American, so am I. I'm hoping there's a fair amount of British presence in the story, as Market Garden was primarily a British affair. I understand that they stuck with the 101st here, though, as the franchise is historically-based and they're following the same unit as before. The American weapons lend themselves more easily to suppress-and-move tactics anyway, so it'll make sense from a gameplay point of view.

And to people comparing it to Gears of War...what the fuck? Honestly, enjoy your sci-fi on-rails shooter and let us enjoy our compelling, (hopefully) intelligent tactical shooter. These games are far more realistic than Ghost Recon (if you'll recall, GRAW 2 had you play about a third of the game as a supersoldier completely on your own) and aren't trying at all to be like GoW or CoD. The cover feature is just implementing a more rigid gameplay mechanic that the original already had. Instead of just crouching behind a wall, now there's a cover system. It's not even being billed as anything "revolutionary", it just makes the game easier to manage.
Jonesyboy
14/09/08 @ 20:23
#26
0
You buried this comment
Comment below viewing threshold
Show
Cabbadgecase how many wars have you been in then?

This game is well long awaited but i still look forward to it! Cant wait, and hope MP is awesome.

Comments: 1-26 of 26 in total

Want to comment on this article? Log in, or register!

X View gallery