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Brink Preview

PC Xbox 360 PlayStation 3
Preview by Will Porter

22 September, 2009

Page 1 of 2. Page 2 ->

Civil unrest is brewing in Bromley, Kent. Its residents though, whether treading the floors of Poundland or waiting by the conveyor in Argos for a Swingball set, are blissfully unaware. Brink - set in 2025 on a futuro-archipelago called The Ark, which may be humanity's last outpost on a flooded earth - is a team-based, objective-driven, story-packed first-person shooter, but it's designed to appeal to n00bs and normals alike. And yet the streets are not full of pitchforks, burning cars and decapitated heads being waved up at Splash Damage's office windows. It's a brave new world.

In essence Brink is a team-based battle between two factions (Security and Resistance) with four different classes, gameplay-conjured individual objectives, experience-driven levelling and all manner of different styles of gunplay. The problem being that if you read that sentence to someone who got here via Cooking Mama and Brain Training, their head will probably explode, or they'll fall asleep.

But Splash Damage is trying to make its game accessible nonetheless, and one way to explain that process is to compare the developer's efforts to those of Lionhead with Fable II - an RPG rendered simples by glowy gems of hovered-up experience and a 'can't die' mentality. With the Splash boys having been burnt by the lacklustre performance of the complex Enemy Territory: Quake Wars on console, and with Team Fortress 2's relative failure on Xbox 360 in mind, it certainly makes sense to mimic Albion's easy-listening approach to hitpoints and goblins. It's no surprise to discover, then, that one of the developer's big hires for Brink was creative director Richard Ham, whose last job was heading up development on, yep, Fable II.

And there's certainly something familiar about one of Brink's most obvious concessions to accessibility - the Smart system, an acronym from Smooth Movement Across Random Terrain. As you may have read before now, with this you aim yourself in the direction you want to go, get moving and depress the Smart button. You'll soon be sliding over level furniture, leaping over gaps and clambering up onto ledges like no-one's business - with a notably smaller degree of super-articulate skill required than usual.

'Brink' Screenshot 1

The character-creation system really is quite something.

But there's a difference between this and Fable II's sometimes-overbearing simplification: "It's not an auto-pilot," as lead writer Ed Stern puts it, with a finger in the air and an arched eyebrow to indicate the importance of his words. If you're pulling off all the moves under your own steam, you might be able to do them better. "It just means that you don't spend time worrying about the interface - it means you can just focus on 'Do I want to go over here, or over there?' We make it easy for you. If you'd like to claim those jumps for yourself, you can - and I do. I don't use the Smart button that much, because I know that if I sprint I'll make that jump quicker."

The Mirror's Edge style limb-o-vision situational awareness and on-screen extremities as you roll and vault around the place, meanwhile, aren't canned animations - they can be interrupted and are all attuned to what's going on in the action. If you're vaulting a wall, you'll be able to shoot as soon as your right hand is disengaged, and reload once your left has concluded discussion with the shiny surface you're now atop.

It really is a beautiful system to watch in action. With Smart you'll be able to press the magic button and slide beneath an obstacle if you're looking downwards, or leap above if you're looking up, but you'll also be able to do snazzier things - rather than slide beneath a laser, or jump over a metal detector in a dilapidated airport, for example, you could slide silkily through the narrow-bag X-ray machine. And while your own acrobatics in Brink are great to behold anyway, when you've got 16 players leaping, sliding and vaulting around a map it's going to look even more impressive.

Another way that Brink is being rendered approachable is by merging single-player, co-op and multiplayer into one package, albeit with gradual unlocks, to ensure that the experience is a constant one whether playing with real people or bots. Splash Damage wants to avoid having a 'multiplayer' option that's translated into the more novice gamer's mind as being the one where you're continuously insulted by a teenager in Utah, and as such is attempting to hound out the potential for griefing. If other players aren't on your friends list, for example, you won't be able to talk to them unless you expressly state your desire to be wound up from afar. Clever matchmaking with an intent eye on the experience and level of combatants, meanwhile, is intended to keep gamers of a like mind together.

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Comments: 1-23 of 23 in total

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laudy
22/09/09 @ 12:31
#1
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sounds interesting...
dirk_aircool
22/09/09 @ 12:36
#2
-7
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SOUNDS TO EARLY TO HAVE A PREVIEW
damn this sodding compact keyboard and its stupid capslock
Edited 1 times, most recently on 22/09/09 @ 13:36
JayKwon
22/09/09 @ 12:58
#4
+2
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I'll put this game on my radar then :).
shotgun44
22/09/09 @ 13:14
#5
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I really wanted to get into Enemy Territory, but even at £6 it played pretty horrendously on PS3.
joe90
22/09/09 @ 13:17
#6
-3
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I predict 7/10
mkreku
22/09/09 @ 13:18
#7
+2
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Dream team of developers, yes. Interesting game idea? Not so much.
vegard
22/09/09 @ 13:54
#8
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i want to state that "Richard Ham" just might be the coolest name EVER!
nuanimal
22/09/09 @ 14:34
#9
+5
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The guy who did the weapon sound effects in Black? Those were awesome effects! And seriously no, I'm not being sarcy.
el_pollo_diablo
22/09/09 @ 14:49
#10
+2
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The character design of this game is seriously good.
magicpocket
22/09/09 @ 15:49
#11
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Brink is on the list of my most highly anticipated games for 2010.
Haloboy!
22/09/09 @ 16:59
#12
-1
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@ joe90

Not as good as Halo3 : ODST then.
joe90
22/09/09 @ 17:20
#13
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@Haloboy! - Orbital Dump Silly Toenail, is not the best .... paying for the same again with a mediocre 4 hour hub based campaign is not what i expected to be honest.. 6/10 for me..

However, im just trolling, as every single comment (I guess people are just all playing) is getting down modded..
captainrentboy
22/09/09 @ 17:39
#14
+1
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Had this title previewed to me recently and yes the sound design was absolutely rediculous, in a totally awesome way. Every gun when fired sounded like a small nuclear explosion going off, and I'm aware that makes very little sense.
Gameplay wise it looked like it had pretty much zero plot and was just you and your team walking from set piece to set piece, with the smallest of story driving you forward.
Edited 1 times, most recently on 22/09/09 @ 18:40
notmyrealname
22/09/09 @ 21:04
#15
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When I read about smarties I had some hope it was something about GIANTS 2... :(

@ donnie stfu noob. QWET is filled with plenty of servers. It's the best fps out there bar none. You always post such crap on this site. Why dont you take off to joystick or something.. oh wait there is ignore.. sry my bad..
Edited 1 times, most recently on 22/09/09 @ 22:05
Retroid [mod]
22/09/09 @ 22:22
#16
+3
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*Only* Smarties have the answer.

Obviously.
Spekingur
23/09/09 @ 04:15
#17
+2
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@lord: It's not a dream......
3william56
23/09/09 @ 05:40
#18
+1
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nuanimal beat me to it, but "guy who did the gun noises in Black" is an instant +1 on the score already. I also like the SMART (apart from the acronym) - getting wasted because your character won't step over a fence/ fallen chair / kerbstone below your eyeline without pressing a jump button is a complete pain.
ChaK
23/09/09 @ 07:22
#19
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I don't really understand the concept, but i'll wait ^^
chukcyQ
23/09/09 @ 09:22
#20
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I saw this game at Gamescon in Germany this year. My only question that I didn't even bother to ask was: "Why did they make this game?" Looked and sounded like a clone of a clone of a clone of a clone...
Meho
23/09/09 @ 09:56
#21
+1
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Just to point out that Splash Damage made the superior PC version of Enemy Territory Quake Wars. The console versions were done by other developers. Brink sounds very interesting.
Olemak
24/09/09 @ 15:24
#22
+1
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I think I may have confused this game with that other game that also has shooting and running and xp in it.
CreativeAnarchy
28/09/09 @ 02:47
#23
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I got a chance to see this demo'd at PAX. I'd have to say it was easilly best of show. Granted a lot of my higher expectation games didn't show their faces. Maybe for good reason.

The XP system isn't very new, it unlocks weapons but also unlocks customizations for the appearance of your character and it was hinted that there are gameplay perks you can unlock as you level up. You have a pretty radical amount of control of the appearance of your character and some of the selectable traits affect how you opperate in game.

SMART is pretty cool. It's like the action button in Gears of War on steroids. You can just designate where you want to end up and hold down the button and you go over or under everything in your way and duck and cover. Game terrain is no longer a wall in this game. You can climb up and over just about anything in the game it looks like. I do wonder how this will impact online play, especially multiplayer, as there isn't much of a way to lock down an area.

This game has a lot of story and you are able to have a huge amount of interaction with it. The game I watched the player took a mission to sneak around the edge of the fight, track down a wounded terrorist and interrogate him for information then he switched roles to combat engineer and hacked into a crane to move a demolitions robot over and obstacle. Bot characters talk to you and tell you how to help the squad advance through the game and if you just want to hide behind cover and take pop-up shots instead there's a chance that your team won't succeed.

The multiplayer aspects of this game are beautiful. You can play co-op with up to 8 other people and Multi-player against up to 8 more. Multiplayer features individual objectives in mission just like single-player does and again fully customizable avatars.

Most of all the game just looks fantastic. Supposedly the demo was run off of Xbox360's but the game play looks like full motion video rather than live play. I can't understand how the game can sustain those graphics in multi-player games. I suspect there may have been some tweaking going on behind the scenes.

I'll be disappointed if there aren't very many missions in the game before DLC but barring any troubling news of the game I'll be in line to buy it at the launch.

Comments: 1-23 of 23 in total

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