Borderlands Review
A diabolical influence.
Version tested: PC
The shooter genre needed this. Elements of role-playing games have been creeping in all over FPS games in the past few years, but in Borderlands it's a wholesale hybridisation. Not, I should point out, in terms of choices, story and consequences - that remains with the likes of S.T.A.L.K.E.R. - but with loot, levels, stats, skills and fiddling about in your inventory to max out your character. Gearbox says it's created a role-playing shooter, an RPS (which sounds strangely familiar to my ears), and that means you'll be playing a shooter that feels a lot like, well, like an MMO.
The common touchstone for talking about Borderlands' RPG influence has been Diablo, but I think until the third Diablo game comes out it's probably just as - if not more - valid to mention that Borderlands exhibits a large number of MMO-like characteristics. This feeling is at its strongest in the opening areas of the game, where you're picking up missions, running back and forth across small areas of the map, collecting loot and killing low-level punks and mutant dog-lizard things. Just like most mainstream MMOs, Borderlands takes time to hit its stride, and you're hours in before you really start to appreciate the approach Gearbox has taken. That's not to say it's not an entertaining game from the outset - because it is - just that it really does take time to unload all its tricks and have you revel in them.
There are a couple of reasons for this slow build. One is that you're probably going to play the first bit of the game on your own. And that's fine: single-player in Borderlands is entirely valid, and fun. But the sense remains that there's something missing. This is filled when you start playing co-op, because one of the most obvious mechanisms in the game suddenly makes sense.

They're not wanting a for a good meal, these post-apocalyptic gas-mask types.
That's the "second wind", in which you're granted some time to try and get a kill when you're reduced to zero health. Murder a bad dude and you get back to your feet and continue to fight. However, when you're playing solo this often means you're dying in some corner you've retreated to, with nothing to shoot, or no hope of killing what's in front of you. In co-op, it's the window in which friends rush to your aid and pull you to your feet. It suddenly becomes a sensible idea that boosts the experience for everyone involved. All signs point to co-op.
Co-op is arguably how Borderlands is meant to be played. While the quests in the single-player are adequate to the task of keeping you occupied and entertained, the ludicrous ramping of enemy numbers and power when friends join makes the experience far, far more chaotic, and therefore more entertaining. Being able to keep each other going in that Gears-of-War-buddy-system way means that large fights can roll on without you have to beat a hasty retreat from heavy resistance. The way the game scales, the character types overlapping, means that any number suits the game. Two or three players is just fine, no matter what the task at hand. The soldier character can even act as a healer, shooting health into his team-mates, while plenty of other passive effects from each of the characters boosts the group in various ways.

These giant insects are formidably armoured from the front, and pansies from the back.
With four players, it's a riot, and they can drop in and out as you go. Campaigns are set up so you can get three other people to come in and join your particular quest arc. As the host it's your storyline people will enter, but they still benefit from being there: levels, weapons, and missions collected in the online game transfer back to everyone's single-player game, with anything that's out of your level band simply inaccessible until you've got to a higher level. I suspect playing with strangers might be a bit of a task, mind you, as there's no loot binding, and anyone can pick up anything. So watch out for loot-hoovers.
It's worth noting that playing a high-level game with a low-level chum as sidekick means that you power-level the low-level character. They will, of course, get hammered by the high-level enemies, no matter how much you tweak and add shield capacity to that newbie inventory, but it's a very speedy way to get someone to catch up, and to get their inventory full of new kit.
And this is very much about tweaking in the inventory. Borderlands drops loot like a brain-damaged burglar. The entire world is heaving with money, weapons, health vials, shields, grenade mods and class modules - all of which you have to slot into limited inventory space. You're constantly examining stuff - via handy pop-up dialogues - to see how it compares to this sniper rifle or that sub-machinegun.
You develop favourites as you play, and start to actively seek out particular mixtures. Weapons have a number of variables, including rate of fire, accuracy, reload rate, damage, and various other modifiers, such as whether they deal extra "elemental" damage. That means setting things on fire, corroding stuff, and so on. This loot-gathering becomes compulsive, especially since the possibilities for drops are so vast. You just have to keep searching for that perfect rifle, that suitable shield that happens to heal as you play. (Pro-tip: get that kind of shield.)
The other reason the game picks up after some time investment is that it expands slowly. The starting area is surprisingly large, but you run out of novel things to do rather rapidly. As the game moves into its core hub, the town of Newhaven, you begin to see the true scope of it, and to genuinely need the fast-travel system you've unlocked, and the weaponised buggies that can be procured at outposts across the landscape. Borderlands is a towering slice of gameworld, larger than half a dozen straightforward shooters put together.
The Borderlands world, as you've no doubt already seen, is a kind of science-fiction post-apocalypse. It's an alien world covered with the trash of war and messy colonisation. While the tech level is high, thanks to shadowy space corporations who once exploited the world, the state of things is backward and mangled. It's a world of robots and computers filled with shotgun-toting rednecks and cannibal mutants baying for blood. Gearbox has realised it beautifully, and it's a fantastic place to go adventuring.
By this stage in the review the shooter fans are probably screaming to know what Borderlands is actually like as a shooter. Well, it's a better gun-game than Fallout 3, and that's because it is in many respects an fairly traditional FPS. It's got a Halo-style shield recharge, and whether you hit someone largely depends on your personal skill, although there is some spread and wobble in the different guns, which I presume is defined by the accuracy stat. Headshots do more damage, although it's a "critical" in this case, and that may or may not be a kill depending the other factor the game introduces: level difference.

Brick is what Vinnie Jones will be like when we fire him through space onto another planet.
It's not the case that the game simply levels up with you, although it does to some small degree. Enemies will be higher or lower level than you depending on the area you're in and the mission you are doing. Fighting enemies at a similar or lower level than yourself makes the experience rather like a typical FPS, with enemies taking just a couple of hits to go down. Higher-level or "named" enemies, however, will need to be pumped full of damage to be defeated. It's not realistic, but it is highly entertaining. Weapons feel right: the effects are beautifully moderated so that when you get something more powerful, with a higher rate of fire, you really know about it. Fast-firing bazookas are a near-comedy mode of killing things.
The enemies are generally rather entertaining too, but they do run out of interesting tricks long before the game is finished. The non-human creatures are often boringly straightforward - they have one area you need to aim for to take them down with criticals, and they'll generally just charge at you. Humanoid enemies are rather more challenging, as they will retreat, use cover, and fire at where they last saw you.
There is a modicum of intelligence to them, but it regularly fails, with enemies freezing or failing to use cover in a useful way. They are entertaining to fight, however, especially when you're up against a selection of bandits. These come in a pleasant range of mutated varieties: slow-moving bruisers with heavy machineguns, flaming hatchet-chucking psychos, and nippy little midgets with shotguns that blast them onto their arses.
Nevertheless, the repetition in Borderlands is basically unavoidable, because the game is so long and so huge. While most shooters are over in a few hours, Borderlands demands considerably more time to get through. Despite the pay-off of ultraviolent gun action, it does get grindy, especially in a solo game. I lost track of quite how long it took me, but I'd estimate 30 hours, possibly less. This is enough time to get to the mid-30s, at which point the game is reset at a higher level. It's quite possible, therefore, to keep playing up to the level cap at 50, against a much tougher gameworld. This should allow you to max out the skill trees, which define the focus of the special abilities you exhibit in-game.
There are some other problems too, such as the character design. The four archetypes really aren't different or interesting enough. Sure, they all need to be suitable for single-player, but they're not cut out for classic character status, nor do their powers extend much beyond simply pumping out damage in different ways.
Mordecai, the hunter, has probably the weakest special ability, which is a bird. Initially I found this useful because it deals a significant amount of damage, but as time goes on it seems relatively unimpressive and often fails to connect with a target. I abandoned it and respecced (yes, you can reset talents and spend your skillpoints again, like in an MMO) for a more sniper-focused build.
The soldier character, Roland, has a turret. That alone makes me think that plenty of co-op games are going to see gangs of Rolands (as you can play with any mix of characters) running around together. The turret can pump people's health and ammo back up, as well as acting as cover. Lilith's phase walk, meanwhile, where she becomes a damage-dispensing ghost, is an interesting idea, as you can end up electrocuting and burning people with an hybrid area-of-effect attack. It's an odd mode of play, however, and some players are definitely going to focus on guns.
The one character who genuinely seems to play differently in an entertaining way is Brick, who can smack the living s*** out of anything with his berserk mode. Pump this up as you play and you end up with a close-range punch-monster, or a tank. Either makes for an entertaining mode of play.

Our orange and pink death buggies totally ruled the open roads of Pandora.
I should also mention that I spent most of my review time on the PC version of the game, but also spent some time on Xbox 360. I've played a range of characters across both, and finished the PC campaign with a Mordecai - who I think gets an easy ride on the final levels due to his sniper spec. Anyway, I believe that this review will serve reasonably well for both platforms, as they seem suitably balanced towards their particular control styles.
The PC, obviously, ends up looking a bit better, but it has a few tough edges. There's some menu-weirdness which means that you're expected to use the keyboard some of the time, and the mouse the rest of the time, which results in confusing inconsistency. Hardly a fatal flaw, but it's there. The PC version also needs some voice options (it's always-on, voice-activated only), and if it's not patched within a few weeks of release I'll eat my hat.
Borderlands is unusual, playable, and an artfully violent step in an interesting direction for Gearbox. The story aspect of the game could have been better - I'd love to have seen the role-playing influence extend beyond stats, levels and loot - and the ending is a disappointment. Even so, this should be a favourite game of the year for a huge number of people, since it plugs into gamer impulses at such a fundamental level. We blow things up and collect the goodies. That part, at least, Gearbox has nailed.
8 / 10
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Comments (151) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Roll on friday
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Dragon Age will bring me back.
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And that's a very good thing.
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Especially as I won't be playing Cod6.
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This and Dragon Age should see me through to the new year
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Out of interest what are the other "big 10 out of 10" games that have been released this month because I've been bored with nothing new to play. I assume Uncharted 2 is one of them but I don't have a PS3 to play it.
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It sounds like this year's Far Cry 2 to me, a shooter with a different take on the genre that will split fans down the middle! It's come up on my radar over the past month or so (and got me really excited there for a while), but I think I'll leave it until next year!
Hopefully the mechanics are there, cos after Halo and Call of Duty 4 all other FPS games seem weak in terms of smooth controls!
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It sounds like exactly the kind of game I can't stand, though - co-op, MMO, looting, ineffectual shooting mechanics, level-based gameplay, with the possibility of being the low-level guy that joins a game of high-levels and just annoys everybody in good faith. Wow, that's not a game for me, man! I'm paranoid enough as it is.
Anyway, I'm sure it'll sell well and Gearbox will be merry and that's all for the better because I really can't wait for Colonial Marines.
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Its £19.99 on PC which from the review it seems is the superior version
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Ah, so even the oldest profession likes an RPG.
This and Dragon Age for me, and (I suspect) goodbye girlfriend.
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In those crappy sites where 7 is a terrible game and nothing scores as low as a 6, and even mediocre titles get 8? Eurogamer and EDGE are the only places (I know of) with decent scoring systems.
This does look good, but I really want to finish Fallout 3 before starting this -- I know, I know, moaning about huge pile of purchased but barely started games is a common theme in my posts.
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It should have "Hellgate but not shit" as a cover blurb.
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On EG in the old days an 8 would have been a 9 or10. Even a 6 on EG is usually worth playing (as it would have 'normally' been a 7/8)
I wasn't dissing the scoring system at all, merely a comment on how times have changed.
/Remembers when all this used to be fields
It’s slightly ironic that you mention EG and EDGE in the same breath though...
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Gunplay is much better than it looked on the videos too, against similar level creatures, its satisfying and impactful, headshots can genuinely take out most creatures in one hit (with gibs!) if you have the right weapon and skills. The controls are very halo-feeling (and I mean that in a good way), and there is real decision making around what gun you want to use, you can feel the impact of a less accurate gun straight away, in that you have to close down the enemies quickly to ensure the spread of bullets hits them etc. It seems very good, and at the moment (playing co-op ..) this is closer to a 9 for me than an 8....
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"and blowing stuff for loot is so my kinda stuff
Erm... o.O
Edit: Damn you Widge! *shakes angry fist*
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No Cod MW2 for me then. This year is the year of the 3 B's for me. Batman, Brütal Legend and Borderlands that is.
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You have some very nice Bs there imo.
Dropping MW2 is not an option for me though as its GOTY for sure. AC2 is probaly ace also.
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I would prefer to get this on my PC (I much prefer mouse n keyboard for shooty stuff) but my friend will almost certainly get it on his 360. It would be fun if we could co-op, but I doubt that's possible.
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Now if I could just slow down time so I had chance to play all these wonderful christmas games...
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Dr_Salvador84 (PSN_ID)
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Good question and same here. I've pretty much decided to get this on 360, so if you do the same i'll play with you. Seems like the tyoe of game where you are going to need lots of friends
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Anyhow, 8 is good enough for me. I'll be picking this up. I am almost done with my second playthrough of Risen so I think another action RPG suits me just fine.
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Sorry I think none did it yet, which is a shame
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There's so much more SP gaming to be had than to be bother with this, even though I really like the look and idea of it. I'll play Uncharted 2 if I really want something online.
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I take it that your son is 18+?
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LOL... wow ... I just nocticed that
I wonder if the designers didn't see that?...
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Yeah. And once you see it you can't un-see it :/
@mem
Funny, i was thinking the same thing about Forza actually
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I'm still a little concerned about the singleplayer experience. One of the other reviews I've read today went as far as saying that it was occasionally boring and aggravating, and a couple of others definitely also seemed to suggest that co-op is the way to play this game.
Not really an option for those of us who don't have any gamer friends - and the "first come, first served" loot system doesn't exactly sound like the best recipe for playing with random strangers (which I've never found particularly inspiring in co-op games anyway).
Then again, for all I know those reviews might have been written by people who also can't imagine soloing in MMORPGs, and I've been doing that - and usually enjoying it - 99% of the time in all the MMOs I've been playing over the last decade.
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I imagine that Dave52 is in a far better position to judge whether or not his son is mature enough to play this game than any of us as he actually knows his son. Physical age itself isn't a good indicator of that: you don't get a big maturity boost on the day of your 18th birthday after all.
Back in the day, I was in a CS clan with a 14 year old who was more mature than most of the 20-something year-olds in the clan. We didn't know how old he was until they added voice comms to Steam (which tells you how long ago that was). He's probably 20-something now, damn I feel old.
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A bit like the Lionhead logo
Groinhead...
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Many games have appearance customisation and I'm pretty sure most gamers are happy to spend time, and ultimately enjoy the gaming experience more for the fact it's their character, not some off-the-shelf generic tough guy or girl. This would have also given everyone's character a different personality and made co-op gaming a little more interesting.
Gearbox boast about a million or whatever gun combinations. I'm not impressed. It's just stats and numbers with the guns all looking a little different. Had they allowed us to change the appearance of our characters I would have been impressed, and probably have bought the game.
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Will you please stop doing that!
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that's just too much time for me to spend on 1 game, especially since I don't play games with a pc (ps3 &360) but the pc version has the best camera angle.
Borderlands, Ratchet & Clank, GTA Gay Tony, MW2, AC2, L4D2, God of War collection (import)
next spring
Mass Effect 2, Splinter Cell Conviction, Bioshock 2, Alan Wake, God of War 3
while all the time I'll be playing MW2 mp I guess and building up a massive backlog
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And I did exactly that, I walked into the shock cave mission not realising it was intended for level 15 and I was level 10. I killed a few Lv.15 crab things with grenades and wondered why my weapon skill was levelling up so quick. Then I kept getting killed so I gave up and left the area.
By the way, if you kill a creature with a grenade the weapon you're currently holding actually gets the upgrade points, worth remembering if you need to level up the sniper rifle but can't get enough kills. Just select the rifle and start lobbing!
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But seriously, one thing that has impressed me is the variety in the guns is more than skin deep (or stat deep). The guns are made up of many different components, and whilst the pistols can look fairly similar and you get several models looking samey (barring colour differences there's not many components in a pistol), a new SMg or assault rifle could mean a completely different scope, barrels, stock etc. all appearing on the screen in front of you and is a real replacement for seeing the armour on your char in a typical MMO (and considering this is first person, not thirdperson, the gun is the key difference in your character...). I found it quite geeky and cool every time i got a new gun, especially when my mate picked up a sniper rifle that had some sort of weird oval scope on it that was steampunky and brilliant-looking.
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Now i want the game even more.
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I assume you feel ripped off too with that piece of sh*te game Operation Flashpoint. In reality I don't think Eurogamer had a chance to find out how crap multiplayer or online co-op was. In fact I don't think any online review had a chance to check out that side of the game... clever, sneaky, bast@rd Codemasters.
groovychainsaw,
Come on, changing the colour of your character's pretty weak compared to the customisation seen in most recent games. I just think it's a missed opportunity. And the fact is nearly everyone loves customising games to suit themselves, and full character appearance customisation is always winner... you either love it, or it's easily ignored.
As reviews feel it's unimportant to mention, could anyone tell me about the framerate. Is it 30 or 60? A 60 framerate game is a much more interesting prospect. 60fps makes fast, accurate shooting far easier, and a game more enjoyable to play. If it's only 30, then it's just another shooter for me.
MrED209
I know it's frustrating finding new co-op players, but given a bit of time you can find some really good co-op players on XBL. I'll admit most gamers are terrible co-op players. They play for themselves and see the rest of team as an inconvenience. But within a few days you will inevitably meet a bunch of people that communicate, work within a team, listen and consider other's strategies, etc. I call it 'fishing', and it's often frustrating and annoying as hell waiting for a decent co-op gamer to turn up.
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I don't have a problem with other stylised games, but there's something just a bit... ugly about this one.
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Having said that, if you are a crack shot and have an accurate gun, headshots are genuinely rewarding, with as much as 10x damage close up with a shotgun on the 'criticals' mentioned in the review.
Also - the colour thing was a bit of a joke. I agree there is not really any char customisation
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Can someone explain this please?
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hard mode perhaps?
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Gotta get 'em all >
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I am guessing that it means your character has reached lvl 30 by the end of the game, and there is then a "new game plus" option that ups the difficulty and level of the mobs, but also brings better loot, similar to things like Diablo
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Edit: Gah! Darkmorgado, damn your swift typings!
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I wonder if they eventually release DLC that has raid-like quests similar to WoW.
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Like, "BOREDerlands" or "Borderline" if it got a low score.
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To me it sounds like it has equal measures of both. If I can't find any friends to play with me, I can still make progress on my own and still have fun. Its not a gamebreaker.
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Might be one of those games you have to see in motion to really appreciate.
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Baldur's gate and Halo are my two favourite co-op games. If bungie add some of this to the single player campaign of Halo: Reach I'll be placing my pre-order even earlier.
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The game lets you start over using the same character, bringing along all your experience, skill setups, items, unlocked inventory space -- everything but your quest progress. The good news is upon restarting the world powers up around you, meaning starting level enemies are right near your level and the items they drop are given a boost.
Cool
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Weird. If anything, games seem to get overrated for mere polish these days. I am much more interested in scope and ambition.
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For a game whose focus is co-op multiplayer, a lack of competetive multiplyer options is not really a poor multiplayer aspect. You might as well critisise Burnout for its lack of realistic tyre physics.
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"Split screen co-op has me sold on this..... If bungie add some of this to the single player campaign of Halo: Reach I'll be placing my pre-order even earlier. "
I'm sure if you ask them nicely enough, they'll add it in for you!
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You've got to rate a game as a sum of all its parts. Can you imagine how messy reviews would get trying to cater for everyone? I would say that it’s pretty clear there is an emphasis on Co-op, as well as being very playable as a single player game. There is something to be gleamed from both.
But I have to wonder that if you have to ask or if you are concerned that maybe this one isn't for you?
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Dragon Age – 8
Assassins Creed 2 – 9
Lottery numbers will be forthcoming.
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You have those numbers the wrong way around there.
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The review mentions that the initial area is gradually increased and the scope is quite large but is there much variety in the environments as you venture further in the game? The videos I've seen were all set in deserts and caves. I hope there are urban and/or industrial areas as well.
I've read about the impressive range of weapons but how do they differ and how are they obtained? From what I've read they're simply dropped by dead enemies and the variation is more due to available ammo types and varying levels of stats. Which I hope isn't the full extent of the game.
EDIT
Just watched the Gametrailers video review which filled a lot of the gaps in this review.
Review left a lot of unanswered questions about the game for me, unfortunately.
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What, what, WHAT? Which way round is 'southpaw'? Who doesn't care about customisable controls in FPS games?! Is that true?
Looking increasingly like a PC purchase, and increasingly likely I'm going to have to wait for some demos to come out. I struggle with FPSs on consoles as it is, if I can't set up the controls as I like them it sounds like absolute hell.
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Extremely fun when solo and it literally explodes with friends.
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Game Informer 9.25 out of 10
Gametrailers 8.4 out of 10
TeamXbox 9 out of 10
1UP B+
Giant Bomb 4 out of 5
Games Radar 8 out of 10
Planet Xbox 360 8.6 out of 10
IGN 8.8 out of 10
O.Xbox Magazine 8.5 out of 10 85.00%
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I searched the controls. Found them on justin.tv. 5 options, only one of which is southpaw. Triggers are swapped, as is driving control. It just isn't fun driving with the right stick, or firing with LT. We are being presented with one alternative option which will suit very few people. Open up the options. Jebus... years in development..I have been following it for at least 18 months..and now...sorry. The game is only fun if the player is immersed. Immerse the player. Do not frustrate the player.
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The game's graphics look awful, as does the frame-rate. I would have appreciated more discussion of the technical aspects of the title.
MAHRUMPH.
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Did someone say this has split-screen co-op..? Can we confirm this...?
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I've watched about an hour or two of streamed Borderlands gameplay and killing the same rats or bandits over and over again from level 2 to level 15 to level 27 is completely ridiculous. I guess with the popularity of games like Aion, grind has made its return to the gaming scene, but I consider it a step backwards.
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@Trikk, you WATCHED 2 hours of gameplay and found it repetitive!? I would say a large part of that is down to watching it, it is a game after all. Although, admittedly, the character models are similar/palette swaps for a lot of the early bad guys, there is a great deal of strategic variety in approching bandits who have shotguns or sniper rifles (obviously they can carry any other weapon you can imagine in this game, that just the extremes of their approach), midgets with assault rifles or hatchets (which they throw at you which scared the crap out of me when it first happened!) and even the dogs have varied attack patterns, some leaping, others holding back and spitting corrosive acid. Not to mention the swarms of flying Rakk (probably the most fun flying enemy to fight I've seen for a long while in a shooter). I know I'm evangelising, but playing split screen with my wife, this is my favourite game I've played this year (or at least shared with Demon's Souls!)
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I think you'll find that’s because every negative criticism or dissenting opinion isn't giving an objective reason why the game is bad, often cobbled with comparisons drawn to other games in a bid to just gripe and moan.
Take your Aion comparison for example, was that needed? Do you know enough about both to even draw that conclusion, or are you basing it on hearsay and "watching footage"?
I won’t mark you down, though, I’ll wait for other ‘fanboys’ to do that…
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I don't expect every game to have a CTF mode,but when was the last time you played a FPS without some short of Team Deathmatch?I realy can't think of any,Borderland must be the world's first.I appreciate that many don't play online,but the fact is that that from every FPS competitive online gameplay is expected (and offered).
And as far as the EG review goes,it's a strange omission,considering that in the past other games (like Assault on dark Athena) were critisised extensively for their sub par online multiplayer.
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I don't expect every game to have a CTF mode,but when was the last time you played a FPS without some short of Team Deathmatch?
Bioshock.
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Excellent, couch co-op it is then, thanks for the info. We have two PS3s in the house, but we've only got game duplicates of COD4 and KZ2, I have ordered 2 copies of CODMW2 for Christmas though (1 for me, 1 for my son - but don't tell him). I've been playing Sacred2 with my wife recently, she's very into the Baulders Gate type of stuff. I've just ordered Dragon Age: Origins for her...
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You are right.A criminal omission that won't happen with the sequel...
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You are right.A criminal omission that won't happen with the sequel...
Unfortunately, yes. Because people blindly cry for mp modes even if they will clearly be bolted on, and everyone will have forgotten about it a month after release. I'd rather see them concentrate all their efforts on a great single-player game.
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Reap the benefits of 5 years of posting negative whiney crap on this site
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Is that so?Or maybe the other way round?A single player game will be finished in a matter of 4-5 days max,and then will find its way to a second hand store or simply gather dust.Unless there is a multiplayer mode...you only need to check how many thousands still play CoD or Halo (two examples that are also great in single player).
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Really entirely beyone me why you think every game needs a me-too mp mode. I am finding it downright absurd, to be honest. There's also the well-known fact that only a tiny minority of gamers plays multiplayer games in the first place.
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Indeed.
Unfortunately, that tiny minority is overrepresented here and tends to think the rest of the world is like them...
The other sad part is that game reviewers typically are part of that minority as well and tend to overemphasize the relative value of mp modes in their review scores. And as publishers are addicted to metacritic these days, that puts pressure on the developers to spend resources on a feature that will be ignored by most.
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i don't have a whole lot of sympathy for those who get irked that "a lot" (really?) of games are focusing (or at least diverting development time to) co-op modes. some of us have friends on The Internet and a decent co-op game is fried gold. i mean, it's not as if there's a paucity of decent single player FPS's out there anyway.
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People who play online are less than those who don't,but definately not a ''tiny minority''.Games like WoW or Battlefield wouldn't exist if that was the case.
I would never expect from the next Super Mario to offer multiplayer,but it's been a good few years now that FPS have standard such modes (and yes,Bioshock is the exception of the rule).Personaly I find it a lot more interesting and challenging to shoot against a human oponent instead of some stupid (or occasionaly clever) AI bot,but ofcourse we all have the right to be different.IMO opinion multiplayer is an integral part of many game categories,and in certain games (like Forza 3 proves),a lot more important than the offline.
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http://www .youtube.com/watch?v=9-mEVvlRfWA
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I am enjoying the game, but i can see it might get repetative quickly for some people. There is alot of loot drop picks, and the missions are basically go from A to B, talk to someone, shoot/kill someone/find a part. Those who love loot dropping games and like FPS games, will probably love this game. At times I get "ah this is boring walking/going all this way" but then there will be a little cut scene or style thing they have done which makes you want to carry on. For me I will be giving it back after playing it for a couple of days, and will be getting it towards the end of the year/new year me thinks. For me 7/10, but fans of this type of game/style I would say a high 7 or low 8.
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Also, Halo is so damn good I don't NEED to play another game - same for people who love CoD, I imagine.
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Having just completed Too Human I am in the market for another loot em up. Want this so much I will have to slip Forza 3 down the list.
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Traded in a few games for it, now I can't stop playing,
must..have..more..loot.
Also, this is still pretty excellent in split screen - the game doesn't stop when ur in menus, etc. so you can happilly play along with someone else, and not get annoyed with menu pause, common to split screen games. Means if no-ones online I can get my housemate to back me up, and he can level his character and buy and trade when in my game, without disrupting my progress.
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I got myself up to level 20 and in the class of Hunter, which I could use class mods to change emphasis (Assassin, Sniper or Survivor) and some areas are so hard that I was able to wade through only when having toughings myself up enough. Tonight I invited my level 4 mate for online co op and he got up to level 9 after numerous painful deaths but greatfun in Mad Max driving and gunning partnering session.
He got hisself a few of deadly useful loots to bring home and said it was worth it, fun both in SP and MP, sure some of youses may not like the game, I know I certainly might not just from watching vids and stills!!
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Booted up Half-Life 2 this weekend to see how that played after experiencing ME and I must say it felt very, very floaty all of a sudden.
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Do many people play Stalker online?
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Seeing how it seems to sell like hotcakes already, with an ever-growing positive word of mouth from gamers on top of the already pretty good reviews, I am finding that rather unlikely. The game is not even on the shelves here, but on extra palettes. This isn't marketed, nor perceived, as some secret underground game, but as one of the handful of major pre-Christmas games. Time will tell.
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Hard to say, this is like a sleeper hit - I don't think the majority of people expected this to be much cop, but it is in fact, a belter of a game. Grinding in games like Warcraft can be tedious - but leveling and looting in Borderlands is like that 30 seconds of fun kind of gameplay from Halo. Every random firefight is different and cool, get someone in for co-op and it's even better. I'm currently level 21 and am just starting to find really cool weapons, like sniper rifles that set people on fire.
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Cant stand listening to lots of bad language just because some developer things makes his game cool ....
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So, shooting in the face and screams of death = OK
Saying 'willy' - no thanks!
Has your TV got a volume button?
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Fallout 3 is still better IMO, but this game ticks all the right boxes.
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But the game is beyond additive, with really decent simple rpg elements and no fucking around in 400 menu screens like most games of this kind.
If gearbox managed to sort a decent story for the game it would be classic, but as it is its just fooking good
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-you need to ensure you play with the same people, and never play the game unless you're with them, as otherwise the game bitches that you're too far ahead/behind in the story
-likewise, if you accidentally tag along with a few higher level friends you'll come back to your own playthrough with a character who's far too powerful both in terms of abilities and equipment. My level 11 Siren tagged along with level 26 Hunters and Berserkers for a bit. When she got back to her own game (just after getting access to vehicles, so real early on) she had super guns, super abilities, and just waltzed through crowds of enemies picking them off with two shots each.
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I have not been so gripped by a game in years.
The only problem I have is that damn voice-activated mic system and I've had to abandon MP games cos of awful feedback from other gamers. Hopefully it'll be patched soon.
This is the gaming highlight of this and many other years for me.
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