Borderlands

Risky business.

Gearbox Studios celebrated its 10th birthday earlier this year. It's a major milestone in the life of any game maker, and one the Texan developer no doubt celebrated heartily. So how is studio head Randy Pitchford, the man who has steered Gearbox from its origins as work-for-hire Half-Life expander to today's multi-tasking operation, feeling?

"I'm terrified!" he shrieks. Advancing years can do that to a man. But Pitchford is terrified, specifically, about his studio's latest project, Borderlands. Because it's the biggest creative risk Gearbox has ever undertaken, an open-world FPS/RPG mashup with cel-shaded graphics and a sci-fi setting knocked up from scratch. And not just that, but it's sailing head-on into the Q4 maelstrom, which has sunk more than its fair share of worthy new ideas in recent times. Remember Mirror's Edge?

"When people take risks and it's not rewarded, in the case of Mirror's Edge, it's makes it harder for others to be comfortable taking risks," admits Pitchford. "We're taking a shooter and saying, hey, we think it's compelling to get loot, and we think it's compelling to level up, and we're going to put that on a shooter. That's a risk, right? And it's with an original brand, too, so it's even more risky."

The run up to Christmas is already enough to unsettle the sturdiest gaming constitution. And that's before you consider the game this year that - whatever they claim - everyone wants to avoid.

"We're all going to get Call of Duty this year, alright?" Pitchford concedes. "That's going to happen; so it makes it really scary. But there are those of us that play everything and we're begging for fresh stuff, so I'm hoping that helps. And if it's good, it'll get noticed."

Raise a glass, then, to creative bravery and publisher balls (don't go delaying it now and making me look stupid, 2K). But before we get too intoxicated, what of this "risky" endeavour?

'Borderlands' Screenshot 1

Set on the remote planet of Pandora, Borderlands thematically blends the lawless wild west and Mad Max-esque industrial desolation with alien technology and creatures. And structurally, it seeks to merge the intensity of a first-person shooter with the customisable depth of an RPG and the exploratory freedom of an open-world adventure. Add to that random weapon generation (with hundreds of thousands of possible combinations), and you not only have an awful lot to get right, but also a fair amount that could go wrong. So, yeah. Risky.

Gearbox's previous games have typically been one thing or another. Mainly first-person shooters, admittedly, but not without the occasional sortie into unfamiliar territory, as with last year's Samba De Amigo update for Wii. "Brothers In Arms; Samba Di Amigo - I can't think of two things that are further apart," Pitchford chuckles. "But I'm a gamer. Look at your own collection and it's probably got things that far apart on the shelf, right?"

It's a fair point. And there's no doubting his gaming credentials, with an Xbox gamerscore currently in excess of 80,000. So having proved itself as a safe pair of hands with existing brands, and creator of a successful original franchise - within the relatively less risky confines of the WWII shooter genre - this time, for Randy, it's personal.

"On one level we're definitely coming at this game from the vector of a shooter," he explains. "When I play shooters, I don't really expect any growth." But that's not enough for a man who has sunk hundreds of hours of desperate grinding into Diablo. "When you play Diablo, there is no skill. You put the cursor on the icon, you click it and it goes. But there's a compulsion to it. I couldn't not. I wanted the next level."

'Borderlands' Screenshot 2

Borderlands attempts to reconcile the two. The promise is a game that, if you're a shooter fan, you can rattle through in 15 hours to your taste, with 30-odd mission chains to the core story. "That part is about the length of a typical shooter," Pitchford adds. While for the buccaneering spirit, there's an additional 120 missions which are, he maintains, "optional", with all the rapacious, smack-head levelling-up that implies.

To sample the single-player, I am plonked onto Pandora near the start of the game as a Soldier (one of four available character classes, the others, Tank, Hunter and Siren). Character-customisation (appearance, name, and so on) is there if you want it, otherwise you can just skip on as the default character.

Before I have time to take in the apparently deserted, derelict dustbowl I've landed in, I'm joined by an amiable, jabbering droid whose purpose is to tutor in the game basics. And it does so in a surprisingly charming manner, redolent of C3P0 on Tattooine, which is a smart alternative to the bog-standard tutorial, sucking you straight into the world.

Progression at first is gentle and logical. Collect a weapon; kill bandits; venture beyond the town's perimeter to hunt for loot in the dangerous wasteland beyond; fight off packs of savage skags (alien dog things); take on your first missions from other mysterious residents for cash and kit; learn to use vending machines to stock up on items; gain enough experience to level up and explore skill trees.

Gearbox can make first-person shooters in its sleep, and so that side of the game feels immediately solid and satisfying (although aiming, especially when zoomed-in, feels ever-so-slightly off). The key difference is, when you shoot a living creature in the face, numbers magically appear above their heads in classic RPG fashion as health deteriorate towards "critical" and then, well, "dead".

It's certainly far less intense than Christian's E3 demo experience with a greater sense of desolation and uncertainty in the wilderness, rather than blood-curdling panic. It also reveals some of the challenges Gearbox faces in blending the two main gaming ingredients, with early missions serving both as a testing ground for basic skills and as means to coerce the player into ramping up stats from the off to kick-start the levelling-up process.

Grinding in the early stages can be as simple as wandering into the desert to find skags to slaughter, looting their remains for items. Its usefulness becomes blindingly apparent when I reach the first boss, a shady type called Nine Toes, who battles you in an arena-like setting flanked - utterly unfairly - by armoured skags. After repeated attempts I don't even come close to winning.

On the one hand, it's perfectly possible I'm simply rubbish and failing to spot the obvious required strategy. On the other hand, I'd likely have fared better with beefier stats. "Maybe we put some more training up about skills and how to optimise your gameplay through your character," Pitchford suggests.

"Because it's an RPG, you can go grind somewhere else. There are some people that have trouble with Nine Toes not because they're not good, but because they were just able to get there quickly and efficiently, and maybe they didn't take down as much other stuff and get as much experience."

'Borderlands' Screenshot 3

This raises an important issue. While grinding is a routine pleasure for those hardened to the mechanic, as long as its served in an engaging way, what of the "typical shooter" fan who rattles on through, only to find he'd have been better off spending half an hour blasting frothing space mutts? For those who find that an unpalatable prospect, there are the side missions.

In this particular case, says Pitchford, "there's also an optional side-quest that you can do before, that if you can do that you tend to get enough experience to go up one level and that makes a huge difference."

What's abundantly clear is that for all the potential of the combat and skill systems, I'm barely scratching the surface here. So Gearbox promptly dumps me, and the other games hacks in the room, into co-op multiplayer at level 20. Given a blank skills slate and 20 levelling up points, plus a choice of character type, we can spend the points wherever we like - and here's where the game's tantalising promise finally emerges.

Special abilities can be selected and upgraded and skill trees nurtured to produce a huge range of outcomes that, from what I am able to tell, could easily make one person's experience of the game markedly different from another's.

In co-op this goes a stage further, and by working together (which, admittedly, we do with all the effectiveness of Newcastle Utd.), skills and abilities can be complemented to create a squad of fearsome destructive potential, bolstered by high medic skills that could make the difference in the many ferocious battles for survival. A lone assault on a giant spider ant, as I discover, is ill-advised.

'Borderlands' Screenshot 4

Having romped around Borderlands in single- and multiplayer for less than an hour, it's still too early to call. The scope, potential and promise are all clear, and if the various diverse strands of action, RPG and narrative tie together in the compelling manner Gearbox is shooting for, this will not just be an experience all of its own this Christmas, but potentially a very good one.

The challenge in leaving so much to chance by weaving narrative set-pieces into what is in some ways a vast, freeform tapestry of deliberately random events, is in keeping the player engaged and motivated throughout. Some of the enforced back-and-forth gameplay I encounter in this small sample suggests this could prove an issue.

But Gearbox, aged 10, is long enough in the tooth to be well aware of all of this and more. And though it is a huge roll of the dice for both the studio and publisher 2K Games, Pitchford sees it as an important one not just for his company, but the industry as a whole.

"I think eventually [games are] going to be the dominant form of entertainment if we're not already," he states. "What's going to get us there is being able to take risks and being able to innovate. Because if we always do the same stuff we don't push ourselves forward anymore."

Commendable? Yes. High risk? Yes. Place your bets.

Borderlands is due out for PC, PS3 and Xbox 360 on 23rd October.

Comments (38) Latest comment 2 years ago

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  • CASE #1 3 years ago

    I'm gonna get it. looks and sounds ok.
  • RedSparrows #2 3 years ago

    Intrigued, for sure. FPS + loot whore is yay.

    Well, loot whore is yay regardless

    /dribbles
  • rarebit #3 3 years ago

  • steve1979 #4 3 years ago

    it's looking pretty good. And i trust gearbox know what they're doing, so i have high hopes it'll be a decent game at the very least.
  • AphoticCosmos #5 3 years ago

    Had it pre-ordered since E3, and despite cancelling a lot of impulsive pre-orders since then [MW2, Forza 3, Alan Wake] I've kept Borderlands on the roster.

    Go for it.
  • Ceatlan #6 3 years ago

    I wish they'd stop going on about how games fail because they are 'NEW' franchises, Mirrors Edge didn't fail because it was a new franchise, it failed because it wasn't good enough to appeal to enough people. Yes some people loved it, but out of all my mates who tried the demo, all loved the art style but nobody really liked the game. As mentioned elsewhere, Bioshock is a new franchise that sold well, Gears Of War was a new franchise and that sold bucket loads.

    If you are an existing franchise then you can get away selling loads of copies of poor games to people who don't read reviews and don't try demos, but thats nothing to be proud of.
  • djed #7 3 years ago

    hehe, bioshock was a "new" franchise, hehe.
    And I'm sorry, but there's no need to argue the point that unknown IP has a harder time selling. It's so obvious that it's silly of him to even mention it. But I guess he had to, for the same reason good games don't necessarily experience good sales; Not everyone is elite.
  • Farfarer #8 3 years ago

    Frankly, it's a day 1 purchase for me.
  • dudefella #9 3 years ago

    Looks awesome. But they need to give this a very strong identity and personality and really make people sit up and go "hey, this sounds interesting", or it could definitely just fall by the wayside because people think it's just another shooter but with more sand, while there is MW2 to play.
  • Jockie #10 3 years ago

    It ticks all the right boxes for me, but it still depends whether all those parts add up to a game that's actually fun to play. The shooting and gun variety have to be satisfying or all the great ideas that are in this game will be for nothing.

    Here's hoping it can live up to its promise.
  • RedSparrows #11 3 years ago

    I would like armour variety too....please? :(
  • UncleLou #12 3 years ago

    "I would like armour variety too....please? :("

    Yeah, same here. Allegedly, there is, but it sure doesn't look like it in the screenshots.
  • jimboton #13 3 years ago

    Making a game that is an 'original brand' is not exactly taking risks. It's just the only way to go when you don't happen to own an established franchise.

    Putting out yet another shooter with some rpg mechanics and setting ripped straight out from Fallout 3 doesn't sound too risky either. It actually sounds familiar and calculated.

    And releasing it in an oct-nov date along with COD and everyone else isn't 'risky' at all, it's just the same old mistake they keep making each and every year...
  • Gnort #14 3 years ago

    It really is sounding quite good, but coming out within days of Forza 3 means there's no way I'd play it at launch. And let's face it, it is going to drop in price relatively quickly, especially compared to MW2 which will stay nearly full price until 2011.

    I really feel bad about doing this because I like supporting new IP, but I'm not buying a game at full price at launch when I'm only going to play it by the time it has been discounted.
  • matrim83 #15 3 years ago

    And there's no doubting his gaming credentials, with an Xbox gamerscore currently in excess of 80,000.

    Woah! Seriously?

    And the game looks fantastic. I dont think they have too much to worry about.
  • mazzl #16 3 years ago

    i'll just wait for the reveiw
    am i the only one not buying cod, i don't own any cod game...
  • ShinMegami08 #17 3 years ago

    to be honest I prefered the earlier visuals. This cell-shady stuff doesn't fit in my opinion to a postapocalyptic game.

    But MadMax+FPS+RPG is like wooooha for me. Loved Fallout.
  • RedSparrows #18 3 years ago

    I'll be buying this over CoD, depending on reviews - and if i have teh cash ;(
  • ASHBERY76 #19 3 years ago

    They think RPG just means leveling up? This aint no Deus Ex.
  • mrmonkey1980 #20 3 years ago

    Well I won't be getting Call Of Duty. This looks far more interesting. I'm always intrigued by new titles. Sequels bore me
  • moshegy #21 3 years ago

    Maybe I've been living under a rock but what's with the cartoonish style? I was pretty intrigued by http://www .youtube.com/watch?v=_HhRTbQ6XkA but these screenshots are odd.

    /edit
    Oh well I just watched http://ww w.eurogamer.net/videos/the-euro... and it doesn't look as odd in the video. :p Still a pretty big surprise for me. ^^
    Edited by 2 at 29/07/09 @ 02:31
  • mkreku #22 3 years ago

    This is one of my most anticipated games of the year. This and Risen.
  • peppergomez #23 3 years ago

    were the graphics always cell shaded? i seem to remember (maybe incorrectly) that they weren't in early screenshots. not my cup of tea, visually, though the gameplay sounds great. wish they'd ditch the cell shading. too stylized and distracting for me.
  • Rodchenko #24 3 years ago

    peppergomez, the first screenshots from last year in the gallery look like they are not cell-shaded. Not sure whether I like it, and why they decided to go down that route. Maybe to differentiate it more from Fallout 3?
  • Domovoi #25 3 years ago

    So... Fallout 3 but better simply because it's not an existing franchise? Meh.

    The whole Mirror's Edge argument is lame. Mirror's Edge was new IP, but it was so incredibly hyped before it came out (precisely because it was new and risky) that by the time it came out people were already completely familiar with it, negating any feelings of "I never heard about this so I'm not buying." And as said above, it simply failed to sell because it was a very average game, regardless of the interesting look, new IP, and unusual mechanics.
    Edited by 2 at 29/07/09 @ 08:25
  • UncleLou #26 3 years ago

    So... Fallout 3

    What gives you the idea this will be in any way like Fallout? I expect this to be more like Serious Sam with loot, and as related to games like Fallout 3 as Diablo is related to Baldur's Gate.
  • Chazmeister #27 3 years ago

    I'm really looking forward to this, a co-op RPG FPS is just the sort of thing that sounds right up my street.

    About the only game that's tickled my fancy on the PS3 has been that similar looking co-op RPG mode in Resistance 2, but I don't have £300 or the space in front of my tele to drop down another console, especially not for one game. So hopefully this will fill that gap on my 360.
  • Domovoi #28 3 years ago

    What gives you the idea this will be in any way like Fallout?

    Post apocalyptic RPG with guns.
  • UncleLou #29 3 years ago

    Post apocalyptic RPG with guns.

    And Baldur's Gate 2 and Diablo 2 are both fantasy games with swords. You're confusing the setting with gameplay mechanics.
  • Domovoi #30 3 years ago

    From what I gather from this hands-on, the gameplay mechanics are those of an RPG and an FPS, both of which were a large part of Fallout 3's mechanics. While F3 leaned more towards the RPG side and this more to the FPS side, they still seem pretty similar.

    But, feel free to argue this point to infinity: I personally don't give a damn about a game who'se primary characteristic seems to be that it's new IP "and therefore good."
  • UncleLou #31 3 years ago

  • groovychainsaw #32 3 years ago

    Is it split screen, or online-only co-op. If it's the former, then day 1 purchase, if its the latter, then post xmas bargain methinks.
  • kinky_mong #33 3 years ago

    "We're all going to get Call of Duty this year, alright?" Pitchford concedes.

    Not all of us my friend. Activision's latest dick move of charging £55 for a 7 hour campaign and a multiplayer mode I'll never touch has put me off. Borderlands will be much more to my taste.
  • Dave52 #34 3 years ago

    This is looking awesome. I'm pretty excited about it all tbh.

    By the way - you can pre-order COD6 for less that 55 squids.
  • RedPanda #35 3 years ago

    Post deleted at 14:31:59 28-01-2012
  • poopmonster #36 3 years ago

    I have to confess I'm not keen on mixed toon & regular shading.

    Seeing characters toon rendered with regular grass and pyrotechnics looks weird to me; it looks half finished.
  • Shakermaker #37 3 years ago

    Day 1 purchase for me. The art style + RPG + shooter + 4 person coop + phat lootz = awesome.
  • Preident_Obama #38 2 years ago

    Looks Schlongtastic!