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Borderlands Hands On

Xbox 360 PC PlayStation 3 Hands On by Simon Parkin

16 October, 2009

Page 1 of 2. Page 2 ->

Halfway into Borderlands' development, Gearbox Software changed everything. A game that started out a dour shower of browns, greys and post-apocalyptic shadows was fed through the Crackdown filter and came out a blaze of SEGA blues, Mario shine yellows and Jet Set cel-shading. The visual rewrite has done more than merely distinguish the game from its nearest rival, Fallout 3. It also accentuates the Mad Max humour of planet Pandora's inhabitants and scenarios, turning grisly headshots into party-popper exclamations while, to be frank, making the world a far more pleasant place to be. Any tourist of a science-fiction planet overrun by rag-wearing sand-bandits acknowledges the risk of having one's balls torn off by a pet rabid mutant hyena. So why not balance the dark risks with some bright, happy vistas?

Twisting graphical conventions isn't Borderlands' only novelty. From its unique concoction of ideas plucked from varied influences, Gearbox is hoping to birth an entirely new sub-genre, the RPS, or "Role-Playing Shooter", as they're calling it. In truth, this is really just a catchphrase way of articulating a more general trend in action games that has gained momentum in recent years: combining first-person run-and-gun combat with player-defined character progression. As with Fallout 3, your character earns experience points for every kill and mission completed. At level-up, you earn a single skill point that can be spent on one of 21 ability upgrades, increases to accuracy, fire rate, weapon magazine size and suchlike. As you spend points on those areas that best suit your own play style, so a gently unique character of your own making emerges.

'Borderlands' Screenshot 1

In addition to projectile weapons, you quickly gain access to grenades, which can be equipped with modifiers to change their behaviours.

Character development is, as with Fallout 3, nested within a more general RPG-style mission structure that, after the first few hours at least, provides a few slightly diverging mission paths to chase down. Agree to take on a mission, either from one of the game's surprisingly un-chatty, archetypal NPCs or one of the bounty boards found in town, and a marker will appear on your radial compass, indicating where to head. While billed as open-world game, the first six hours offer relatively little freedom to roam the planet of Pandora. Instead, the world is gated, different areas opening up gradually; play interrupted by a loading screen interstitial when traversing from one to the next. In this way, Borderlands has more in common with the most recent Red Faction than GTA or Oblivion: the scaling freedom is slow to filter down to the player.

The fact the game favours the FPS side of its split personality is revealed in the early missions you are charged with, which are generally thinly-veiled fetch-quests, often for mundane objects: collect eight flowers from this canyon, defeat eight skags (the aforementioned mutant hyenas, whose mouths flap open like lewd flesh envelopes) in that one. Conversely, the combat is furious and exciting, adopting Call of Duty's control set-up and exhibiting all the pace and spectacle of Fallout 3's shootouts, albeit with battle outcomes decided by physics calculations rather than a series of concealed dice throws.

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Comments: 1-50 of 54 in total | next 50 »

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Hypercube
16/10/09 @ 12:24
#1
+6
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Nice, I really like the art direction they've taken with this. Def on my list for this month!

Damn, that list is getting pretty long!
udat
16/10/09 @ 12:24
#2
+9
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Having paid no attention to this for 90% of its development, I find myself wanting this more than almost any upcoming release.
olver
16/10/09 @ 12:30
#4
+8
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Lewd flesh envelopes = vaginas? Speak straight man!
wizlon
16/10/09 @ 12:47
#5
+3
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That preview didn't sound all that convincing, I liked the look of this one but I'm staying well clear until reviews are in.
JusticeMoses
16/10/09 @ 12:53
#6
+1
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Sounds like it'll get an 8/10 in the review next week. Think the clincher could be if you have three mates who'll play it with you in co-op if not then it might be a bit soulless. Unless a stinker of a score is spewed out I'll be buying it.
freakzilla
16/10/09 @ 12:54
#7
-5
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I like the art style but I still don't see what makes it fun. Like say Uncharted has great cinematic stuff or halo has addictive online gameplay etc.
tachometer
16/10/09 @ 12:55
#8
-2
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Borderline
ChthonicEcho
16/10/09 @ 13:01
#9
+1
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Stop it, Eurogamer. You'll actually coerce me into buying the game. I can't afford buying any more video games.

No! No, it's coming! Oh, no, it purchased itself on my Steam account. Oh, well, what could I do?
mkreku
16/10/09 @ 13:06
#11
+2
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Hmm, loading screens doesn't sound too good. Neither does linearity and fetch quests. And the death mechanic sounds designed with the ADHD-generation in mind.

I'm still hoping this will be good, but this is probably the first preview I've read that actually lessened my interest in this game.
matrim83
16/10/09 @ 13:06
#12
0
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I am really liking the sound it it. A lot.

My only worry is that the combat will degenerate in to Serious Sam/Painkillers level of run and gun, which I am not a big fan of. Hopefully there are enough smart varied enemies as you progress.
swissorc
16/10/09 @ 13:08
#13
+1
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This or Forza I really don't know. I miss Forza 2 giving to my girl friend as I thought I was done with it. But this looks really really... now whats that word that games seem hell bent on crushing in an aim to become deep and "hardcore" oh yeah ! FUN.
Edited 1 times, most recently on 16/10/09 @ 14:09
Les
16/10/09 @ 13:18
#14
+2
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Love the look of this. :)

Developers: less failed attempts at visual realism please!
sirtacos
16/10/09 @ 13:29
#15
+5
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"I like the art style but I still don't see what makes it fun. Like say Uncharted has great cinematic stuff or halo has addictive online gameplay etc."

This.
Unfortunately the article's concluding paragraph - "If the game can sufficiently develop its characters and missions over the course of the experience, providing players with a reason to care that goes beyond chasing exp and ever better weaponry" - seems at odds with this line on the first page describing "the game's surprisingly un-chatty, archetypal NPCs"... basically I'm not seeing the game's hook at all, gorgeous art direction notwithstanding.
Phattso
16/10/09 @ 13:39
#16
+5
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Shooting things is fun. Check. Collecting ever better loot is fun. Check. Lots of varied settings to shoot things and collect loot in. Check. Four player co-op, which instantly makes anything ten times more fun anyway. Check.

Anything on top of this is a bonus for me, because I'm a loot whore. People looking for a story led experience are in the wrong place. :)
Freek
16/10/09 @ 13:53
#17
+3
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Diablo goes FPS then?
UncleLou
16/10/09 @ 13:54
#18
-2
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Cartoonish Hellgate.

That's why it's a day 1 purchase for me.
andywilkie35
16/10/09 @ 13:55
#19
0
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HOLY TOLEDO!
Nephirion
16/10/09 @ 13:58
#20
+1
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I really enjoyed Hellgate we need more variety in games not just mindless clones of sucessful games
kinky_mong
16/10/09 @ 14:03
#21
-1
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JUMPING JEHOSAPHAT!
menage
16/10/09 @ 14:03
#22
0
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I wanna know if this game is going to be fun playing solo for a loong time, seeing as most of the stuff I read and saw only related to co-oping.

Could be quite good though.
johnboy_johsnon
16/10/09 @ 14:19
#23
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Really looking forward to this one. The first cel shaded FPS I'll have played since XIII (which I absolutely loved). Had it pre-ordered for my spanking new PC but changed it to the 360. You just can't beat sitting on the recliner while playing!
stryker1121
16/10/09 @ 14:20
#24
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Doesn't seem to be much hype around this...have not seen one review anywhere w/ the game due to hit shelves (in the U.S.) on Tues. I need some reviews before throwing my lot in...a little disappointing that the world is closed off initially, and while the idea of an RPS w/ a zillion guns sounds cool, there better a good narrative hook to back up all the loot-mongering and such.
thedaveeyres
16/10/09 @ 14:27
#25
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One of the more negative preview articles I've read in a while... think I'll wait and see on this one.
seasidebaz
16/10/09 @ 14:48
#26
+2
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RPS is already in the gaming lexicon.

Unless I've just imagined the entire Rock Paper Shotgun website.
TruWari3r
16/10/09 @ 14:54
#27
+1
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I am getting it but am unclear about one thing,

Do you make your own character like in Mass Effect or is this more like picking a character like Left 4 Dead?
Shakermaker
16/10/09 @ 15:01
#28
+2
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My prediction: EG will give Borderlands a 7/10 score at most and post the review in the PS3, PC and Xbox section while the reviewer only played the 360 version.
beastmaster
16/10/09 @ 15:05
#29
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Hope you van choose your approach. A sniper to pick off targets from afar and a Bruce Cambell 'BOOMstick' for getting up close & personal.
bratmandu
16/10/09 @ 15:12
#30
+1
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Would need a demo before I decide if it's worth parting with the cash, this close to certain other big releases.

Still, I have been hoping for a RPGFPS multiplayer shooter for quite some time, and although this seems to be co-op rather than versus, I'd like to believe this will be good.

Not so sure about the videos which show clips being emptied into unarmoured enemies heads. I know it's an rpg too, but headshots not being instant death? Come on.
cragtek
16/10/09 @ 15:16
#31
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This is a nailed on 8/10. You mark my words.

And I'm buying it.
metalangel
16/10/09 @ 16:01
#32
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You can read about the various characters and abilities at borderlands.wikia.com which makes it look pretty good so far.

Personally, I like to play a support/healer in games like this and I'm somewhat heartened by Roland's Medic path (but only somewhat, it seems a bit naff that I can't choose each ability instead of being sent down a set path).

I'm also a bit disappointed I have to be one of the four of them a la Left4Shit and don't get to customize my look. I do wonder if this means when playing co-op that you can have two Rolands, a Brick and a Mordecai or if there has to be only one of each.

EDIT: Cheers soviet_!
Edited 1 times, most recently on 16/10/09 @ 19:45
Mr.DNA
16/10/09 @ 16:07
#33
+1
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Most of the gameplay that I've seen for this is based on co-op play, and I need to know if the single-player game is meaty and enjoyable before thinking about buying. I dunno- I've never had a good vibe about this game (contrary to popular opinion). Giant Bomb have been hyping this up the arse- interesting to see what the reviews say.
Edited 1 times, most recently on 16/10/09 @ 17:09
sarcasmoidosis
16/10/09 @ 16:08
#34
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I shall definitely buy this. Since there's shooting, it's probably a PC buy.
WardLaw
16/10/09 @ 16:15
#35
0
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Isn't having to run backwards the mark of a bad shooter?
BobsUncle
16/10/09 @ 16:23
#36
+3
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17 million slight variations on the pistol, shotgun, assault rifle, sniper and rocket launcher. And maybe a few others.

It doesn't mention how many of those variations are sufficiently different to warrant being classed as another weapon. For example, RGB(255,255,255) is white and RGB(255,255,254) is not and technically a different colour, but they're so similar no human could tell the difference.

I bet it'll be a case of a few hundred different variations of the physical model of the weapon, but with the 'stat bars' (power, accuracy, fire rate) randomly generated.

I'm still planning on getting it as I like RPG types, but I'm not pinning my hopes on the vast array of weapons actually being useful.
soviet_
16/10/09 @ 16:44
#37
+5
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Why are people expecting anything other than shooting and looting? That's all this game ever claimed to be and I can't wait to play it

@metalangel, you can have 4 Bricks playing coop if that's who you and your friends want to play. Only visual customisation of your character is colour
Edited 1 times, most recently on 16/10/09 @ 17:46
TRUTH
16/10/09 @ 17:00
#38
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The problem with most rpg's is that they claim to be huge but ever bloody quest is usually the same few quests/mission repeating over and over again under a different named quest - I rather have a smaller world with less quest that have more variety rather then a game that just has a few variety but huge amounts of quest that just end up repeating themselves (GTA, Oblivion. Assassins Creed, etc)...Even as action/rpg this could become rather samey fairly quick: If it's to easy once you have a good weapon, no strategy involved in the action, all gun no development in character or adventure, rpg needs to be used to progress the character not just an upgrade weapons that will become to powerful.
Edited 2 times, most recently on 16/10/09 @ 18:09
Silvervein
16/10/09 @ 19:17
#39
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17 million weapons? Interesting. I guess it's the fallout 3 thousands of endings story all over again.
UberMod
16/10/09 @ 20:47
#40
+1
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When you come to do the review proper, could you make mention of the writing. I'm particularly interested to see if the tongue-in-cheek nature of the trailers (and in some respects art style) makes its way into the script.
UncleLou
16/10/09 @ 21:27
#41
+3
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Ok, serious question: have all the people who get hung up on the"17 million weapons" claim never played a game with randomised loot? It's totally obvious how it will work, surely?
WJF
16/10/09 @ 21:47
#42
+3
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What is this 'Diablo' that you speak of, UncleLou?

/lots of very angry neg marker people visiting this comments section...
actionfitz
16/10/09 @ 22:11
#43
0
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I need something special in the review for this to nip past Left 4 Dead 2 to win my gaming budget.
Nephirion
17/10/09 @ 00:58
#44
+5
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I find your lack of hype disturbing
BabyJesus
17/10/09 @ 05:13
#45
+3
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lol@the guy that said Assasins Creed and GTA are RPGs.
super_monty
17/10/09 @ 06:35
#46
-1
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What the point of a 'hands on' when the game is out next week look at hands for pro eve it read like a 9 or/10?
SleepyMagpie
17/10/09 @ 14:59
#47
0
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I don't think this will be anything special at all.
Miths
17/10/09 @ 16:01
#48
+2
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This is one of those games where I have absolutely no clue whether it's going to great, decent or crap before I'm actually playing it next week.
I love the setting and the art style, and I love loot based action RPGs (well, I used to at least, lately I've not really found myself enjoying repetitive hack'n'slash - or shoot'n'nade in this case?), but so far I haven't really gotten much of an impression of the feel of the gameplay through the previews I've read and the videos I've watched. Aside from the fact that it seems to take an ungodly number of bullets to kill something and that there's a lot of strafing and kiting involved - all things that don't sound too promising to me, but then this is of course not supposed to be a regular first person shooter.
Demiath
18/10/09 @ 10:11
#49
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I worry that it's going to be too repetitive and short. During Giant Bomb's Quick Look the other day Jeff Gerstmann was already on his second playthrough and close to having maxed out his character completely. Sure, there's no telling when GB got their review code but with the fairly restrictive quest system/exploration and frequent respawns Borderlands looks shorter and shorter the more you know about it. As for the repetitive aspect, shooting groups of identical enemies while traversing lifeless brown mountains could get really old a bit too fast for my liking...
TRUTH
18/10/09 @ 12:12
#50
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The best Rpg at the moment is PS3's: Demon's Souls - the reason is the way you can develop the character to your requirements, but, have to alter you skills for fighting various foes, or change equipment due to area you are in eg: poison area...Also it's hack & slash with thought - not just button mashing and over the top skills & weapons...The sense of adventure, hidden treasure, skill gained & required, slow but steady character progress and thought needed is what makes this such a gem...I find with most rpg/adv/actio esp western games simply become hack/shoot button mashers - with rpg that does not really need to be altered once you have certain weapons or skill. Also it's constant killing the enemy - which always becomes to samey, the adventure is just walk into next screen and kill everyhing...Those who want a rpg and adventure and enjoyed Diablo (though this was a bit to much hack & slash at times), should definitely get Demon's Soul - but warned it can be tough!

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