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Boom Boom Rocket Review

Xbox 360 Review by Tom Bramwell

12 April, 2007

Where next for rhythm action? We've already got guitars, drums, bongos, microphones and carpets with arrows on clogging up our front rooms. We've got dancing pointers on the DS. Even the PSP has a good rhythm action game. None of you bought it, but it does have one.

If anyone can figure it out, surely it's Bizarre Creations, the company whose last Xbox Live Arcade game was so good and so cheap that it made all the other Xbox Live Arcade games look like overpriced derivative nonsense - including the ones that weren't overpriced derivative nonsense. Boom Boom Rocket, developed from an idea thought up at Electronic Arts, is their solution, promising to inherit the simplicity and obsession with high scores that made Geometry Wars so good.

This it has done. It's so basic that you can play it with one hand. As the camera circles around bulky skylines, fireworks with arrows on ascend toward a purple line that runs the length of the screen. When an arrow passes through the line, you press one of four corresponding buttons depending on the direction it's pointing. High scores are borne of better timing and the use of "bonus runs", time-limited multipliers that massively increase the points you get for each match. Like all the best rhythm action games, success is relatively easy to come by, but actual mastery requires practice, concentration, timing, and learning where best to target your bonus runs.

'Boom Boom Rocket' Screenshot 1

A visualiser mode lets you sit back and listen to the music while fireworks go off. Pretty.

Like Geometry Wars, there's a visual payoff. Fireworks light up the sky in brilliant colours and increasingly elaborate displays, which are improved by the addition of new firework designs, unlocked as you complete levels on each of the three difficulty settings. When you activate a bonus run, the whole city finds itself embossed in throbbing greys, and the fireworks start putting more effort in.

Each level is built around one piece of music, and while they're all new, composed by a Mr Livingstone (we presume, and EA's press site confirms), they're all derived from well-known classical tunes. There's William Tell, the 1812 Overture, Ride of the Valkyries, and seven others. The beat-matching takes on regular patterns, as it should, allowing you to navigate certain sections instinctively, and as the difficulty increases, so too does the complexity and the rapidity of the fireworks. As you graduate to Medium and Hard versions of the levels, you have to hit multiple buttons at the same time.

BBR also distinguishes itself in the manner of the rockets' ascension. Unlike the Dancing Stage games, these arrows fly at the line from all angles and speeds, forcing you to pay attention to their progress while the music guides your timing. Although ostensibly 2D, with the camera dancing through the sky the trajectories appear to change fluently, and the gameplay avoids the feeling of rigidity that sometimes seeps from its contemporaries. Those who want to be challenged further can also turn to Endurance levels, where you do "laps" of each tune as the tempo increases by a beat-per-minute every few seconds. There are online leaderboards for everything, of course, and there's already some fierce competition for the top scores on each track in standard and endurance modes, while those of you who prefer to play against yourself can gun for higher ranks, and unlockable gamerpoints built around their collection.

'Boom Boom Rocket' Screenshot 2

The ten songs can be played in a couple of different ways, but they sort of blur together. There's no one level you'd rave about afterwards.

The Achievements are pretty standard, though. There's nothing to compare to Geometry Wars' celebrated "Pacifism", which turned the game on its head by telling you not to fire, and to stay alive for 60 seconds while the screen filled up with enemies. The lack of a successor hardly undermines the new game, but it is symptomatic of a wider problem: Boom Boom Rocket is a bit behind the times, and there's nothing particularly distinctive about it.

Graphically it's missing something to compare to Geometry Wars' gorgeous undulations. Aurally it's novel, but you won't be rushing out to buy the songs. And in gameplay terms it has no real kick. Beat-matching is fundamentally compulsive. When it's done right, your fingers start to bypass your brain and react to the prompts like magic. But the best games in the genre have taken this and thrust it in new directions. Even before Guitar Hero, Harmonix had us dancing across an interstellar fret board in FreQuency and Amplitude; Gitaroo Man used directional movement; Ouendan and Elite Beat Agents did away with a bar and used the DS' touch-screen to put the emphasis on position and movement. Even the better games with fancy peripherals aren't reliant on them; the ones that are, like Donkey Konga, are ultimately short-lived.

As such BBR is a bit regressive. It's satisfying to play, and certainly proves to be enjoyable and challenging in all the right ways. It also has a two-player mode (sadly not playable over the Internet). The level design makes it apparent that Bizarre has figured out how a rhythm action game should work. But it doesn't build on the developers' aptitude for evolving gameplay, instead focusing on incidentals like fireworks, which aren't incentive enough to continue. The result is that while it never struggles to be entertaining, it never really stands out either, and ultimately proves rather forgettable. Worth a go, then, but you wouldn't write songs about it.

7/10

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Comments: 1-50 of 65 in total | next 50 »

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brooza
12/04/07 @ 13:06
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I thought it was alright

bit difficult to control though.

I'll unpack my GHII controller tonight and try it on that though
mingster
12/04/07 @ 13:09
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Frequency & Amplitude are the best music games for any system still.
Better than Guitar Hero.

And on the PSP its DJ MAx then Guitaroo Man.
The free online version for the PC of DJ MAX is awesome.
(Korean only though tricky to register and install)

Everything else is meh or naf. (mef)
Beano
12/04/07 @ 13:10
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No way BBR is worth a 7...
bushwod
12/04/07 @ 13:10
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dull.

'The next Geomatry Wars' this is not
LeeroyJenkins
12/04/07 @ 13:13
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6/10 at best. Fireworks - dull, Music - induces blood from ears. Gameplay - done better in other similar games.

For Bizarre, BBR lacks the real ooomph! that Geometry Wars has.
Dizzy
12/04/07 @ 13:14
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"Before people start saying it's rubbish, try playing the full product rather than the demo. "

Errr yes but that would imply we have to buy ALL games before we can have an opinion. Surely EG reviewed a full version? ;)
Freelancepolice
12/04/07 @ 13:17
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Yeah, inclined to agree with that score. Some of the later tracks are class.
repairmanjack
12/04/07 @ 13:18
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Found Luxor 2 to be more entertaining than this, to be honest.

@ Fruit Salad: if it was the same price as Geo Wars I might.
joeking
12/04/07 @ 13:18
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I have but four things to say:

1. The full game is better than the demo. If you know what I mean
2. 7/10 at this price is about right
3. If it were 400 points, easy 8. Maaaaaybe a 9, but that's just me
4. Endurance mode is the mutts nuts. Starts of pleasant enough and then escalates in that mad Geo Wars fashion

That is all
Cappy
12/04/07 @ 13:20
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I actually thought EG were using shots from Fantavision by mistake. Its uncanny how similar the games look.
SwedBear
12/04/07 @ 13:24
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Well, I think it is great. Mainly because before I knew it I had spent 2 hours straight yesterday to try to nail the first few tunes at medium difficulty. I just had to do "just one more" try over and over again. My wife also loved it.

I don't mind the music actually. I'm in a classical mood right now (great when trying to concentrate at work) and after the first confusion hearing each song I actually found them work pretty well.

It won't be a game I play all the time but to me personally it does the same thing Geometry Wars did - provided a perfect game that I can play for a little bit when I need to relax without having to spend to much brainpower.

With this and GHII I'm actually starting to have strange thoughts when listening to regualr music. I'm listening to the base and imagine how it would work in GHII and at the same time listening to the beat and thinking of BBR. Time to cut down on the rytm-games I think :).

8/10 in my book.
Mugwum [staff]
12/04/07 @ 13:43
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"Endurance mode is the mutts nuts. Starts of pleasant enough and then escalates in that mad Geo Wars fashion"

Endurance mode's probably the best bit for me too. It's a shame there aren't silly licensed songs in there - listening to speeded up pop music is what gets me through the day.
homerramone
12/04/07 @ 13:44
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7/10 for seomthing thats not great. Who is coming up with these score - Worms scored 5/10 FFS.

I would be huffed if this was FREE let alone 800 pts. I would rate it as the worst XBLA game we have had yet.


Aretak
12/04/07 @ 13:49
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"I would rate it as the worst XBLA game we have had yet."

And you would be wrong.
Scientist
12/04/07 @ 13:50
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"I would be huffed if this was FREE"

There's always one.
lordofdeadside
12/04/07 @ 13:53
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800 points is fine, £6.80 for a game which is so addictive is good value. most of the tracks are pretty good, and simple gameplay is sweet. Its the perfect game for when you can't be arsed to play a game. good work bizzare!
spookyzombie
12/04/07 @ 13:53
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Is this a bit fad like (to all you full game owners)? Like the demo, but have a feeling that it could become very repetative.
Mugwum [staff]
12/04/07 @ 13:53
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"7/10 for seomthing thats not great. Who is coming up with these score - Worms scored 5/10 FFS."

I am coming up with these scores, which is why I remember that Worms got 6.
speedjack
12/04/07 @ 13:56
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So can you play your iPod through this in visualiser mode - i.e is a proper visualiser and will the fireworks react to your music as supposed to the game music ?
Beano
12/04/07 @ 13:57
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"Before people start saying it's rubbish, try playing the full product rather than the demo. "

Well... you may (or may not) be right, but I'm not gotta spend 800 points on a game where the demo is simply terrible. Sorry.
fussy
12/04/07 @ 14:01
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i think i'll wait for choo choo rocket
Freelancepolice
12/04/07 @ 14:03
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"Well... you may (or may not) be right, but I'm not gotta spend 800 points on a game where the demo is simply terrible. Sorry."

haha, why question a review so strongly when you haven't played it?
joeking
12/04/07 @ 14:07
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"It won't be a game I play all the time but to me personally it does the same thing Geometry Wars did - provided a perfect game that I can play for a little bit when I need to relax without having to spend to much brainpower. "

Couldn't have put it any better myself. A constant play this won't be for me, but I see myself picking it up and playing a few quick games here and there many times.
Edited 1 times, most recently on 12/04/07 @ 15:08
pbdarko
12/04/07 @ 14:07
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I found it solid but not spectacular 6/10.

Boom boom rocket definitely isn't to rhythm games what geometry wars is to robotron clones.

That said i hope theres some reasonably priced downloadable songs for this hopefully ea noticed the reaction to activision's guitar hero 2 songs pricing
gizmo
12/04/07 @ 14:08
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Sorry, but the button presses are out of sync with the music. Therefore, IMHO, the game doesn't work.
Watkins381
12/04/07 @ 14:12
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Well i love this game, in the same way that i love Worms on the live arcade. Both os which you seem to slam with stuff like 'regressive' when games like Paperboy and TMNT come out, which tbh i would call a bit more regressive than an actual attempt at something new

And i bought gitaroo man for the psp; soo, this review is pretty much the definitive way to alienate me as a reader if im honest
LeeroyJenkins
12/04/07 @ 14:15
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A demo is supposed to be representative of the final game. If the demo is boring/shoddy/unexciting then we must believe the final game is like that too. If this demo was released 3 months ago, then yeah we might be led to believe the final game is better - but this is not the case. The demo should show you what the game is capable of... and perhaps it does - it shows me it's boring and generic.

I would however like to congratulate Bizarre and EA on managing to make fireworks - that are usually exciting, colourful, powerful, and loud - into boring puffs of blobs.
S.J.Rogers
12/04/07 @ 14:24
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"Sorry, but the button presses are out of sync with the music. Therefore, IMHO, the game doesn't work."

I thought it was just me..!

Pretty but just seemed a bit of, glad its not just my reflexes...
morriss
12/04/07 @ 14:27
#29
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Played it for 5 mins. They're no guns in it. 1/10
pbdarko
12/04/07 @ 14:33
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""Sorry, but the button presses are out of sync with the music. Therefore, IMHO, the game doesn't work."

I thought it was just me..!

Pretty but just seemed a bit of, glad its not just my reflexes..."

Are you playing on hdtv's because according to gamespots review one of the bad points listed was "no latency adjustment to compensate for laggy hdtv screens" which apparently there is in guitar hero 2
miiiguel
12/04/07 @ 14:39
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too hard.
SimonM7
12/04/07 @ 14:46
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7/10 seems high, as the consensus of these comments suggest. I think it's plain rubbish myself. It takes a brill idea (all originate from Beatmania it seems) and it picks it apart to the simplest version and has some genuinely dull visuals to boot.

Worms will certainly offer hours of more entertainment, and more entertaining entertainment at that, than this pile.
zozart
12/04/07 @ 14:50
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"Sorry, but the button presses are out of sync with the music. Therefore, IMHO, the game doesn't work."

Depends on the track, I've found. Some are perfect to the point that I don't need to look at the bar to score perfects, while others seem to require me to look at the bar and gauge where to place it. A little disappointing but even on those tracks it's not perfect it's only for part of it, so it's tolerable. This is all on an SDTV btw.

Personally this is the first rhythm game that's appealed to me. I never bought into the Guitar Hero stuff (although I probably will now), but after playing the BBR demo I was hooked instantly.

And as someone else said earlier, it's just like Geometry Wars for me in that it's the sort of game I'll be picking up every now and then for a play.

Also, the achievements... they're pretty, well, achievable. Except for that one that needs 5 laps on Hard. That's bloody insane. You'd need to have some sort of affinity with the track to manage that one...

I think I'll go place an order for GHII now. Shame about the lack of wireless though. :X
Edited 1 times, most recently on 12/04/07 @ 15:51
brooza
12/04/07 @ 14:54
#34
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Oh dear god

Frequency and Amplitude for XBLA! Then I can almost retire my PS2.

As long as they don't get too greedy with the DLC
goz
12/04/07 @ 14:55
#35
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SimonM7: PaRappa predates Beatmania FYI
Edited 1 times, most recently on 12/04/07 @ 15:55
Der_tolle_Emil
12/04/07 @ 15:12
#36
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This game only works in multiplayer because it's funny to laugh at each other when the game gets really hard and fast. But alone - I don't know. The music is too bad to play it alone for a long time.
Beano
12/04/07 @ 15:15
#37
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"haha, why question a review so strongly when you haven't played it? "

Because the point of a demo is to represent the full game. There's a HUGE difference betweem my impression of the demo and a 7 score. The demo give me the impression that it should be free. Even 400 point is to expensive for a soddy DDR clone with Fantavision graphics.

I'm not paying 800 point to find out that I'm right.
homerramone
12/04/07 @ 15:16
#38
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"I am coming up with these scores, which is why I remember that Worms got 6."

Which is still LESS than MS-PACMAN scored. It wouldve been bad enough if PACMAN scored more - But MS PACMAN wasnt exactly spectacular even back in the day. Less so now.

Sorry, but the scores AFAICS are just way out of whack IMHO. (Obviously theres a degree of subjectivity in the score, but Boom-Boom Rocket isnt especially original. Its not especially pretty. I didnt like playing it AT ALL - much as many people posting here apparently dont, and thereofre it clearly doesnt have a broad spectrum of appeal).

Therefore doesnt deserve 7/10.

Which is fine - Ill ignore the review scores.


Beano
12/04/07 @ 15:17
#39
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"As long as they don't get too greedy with the DLC "

With the GH2 DLC prices, we kinda know the answer to that one...
Hullfire
12/04/07 @ 15:23
#40
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I notice one comment only up-thread about what a blatant rehash of Fantavision on PS2 this game is.

Why no mention of the similarity in the review, EG?

As my learned brother just said to me, "fantavision deserves remembering".

Damn straight.
jammyj
12/04/07 @ 15:26
#41
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Yawn at BBR
enzima
12/04/07 @ 15:27
#42
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personally i find the review very balanced, the game deserves a 7. You can argue that the little number of tracks may diminish the overall value of the game (its a 6 if you wanna be hard), but its just opinions. to me geom. wars was highly superior. in that way, i was a bit disappointed.

in 4 days i will finally receive slitherlink, illust and picross from play asia. i know it has nothing to do, im just so excited i had to mention it!!!!
jammyj
12/04/07 @ 15:27
#43
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Lacks spark = 7/10?!
w00t
12/04/07 @ 16:03
#44
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But, surely this is a blatant copy of Fantav-

/rip

/screaming cut off

/MMUK runs
mute
12/04/07 @ 16:14
#45
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"Graphically it's missing something to compare to Geometry Wars' gorgeous undulations. Aurally it's novel, but you won't be rushing out to buy the songs. And in gameplay terms it has no real kick". 7/10...
InsoFox
12/04/07 @ 16:28
#46
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I think the score is about right and the comments in the review are fair, but what I'll say is the reason I really enjoy boom boom rocket is that I am not really INTO rhythm games.

The fact that it's stripped down, un-gimmicky and simple to pick up suits me just fine. I only have a passing, casual desire for rhythm games, and so I'm not looking for any sort of weird contrived innovation... simplicity will do.

Plus, I usually dislike the music but I like quite a few of the things on offer here. Nice to see them use more of the classical tunes they chose than simply repeat the main hook and add some thumpin' bass.

AOFanboi
12/04/07 @ 16:51
#47
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Looks like they are remaking Fantavision now. XBox Live Archaeology seems more and more to fit the service.
Peew971
12/04/07 @ 17:33
#48
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If you like rythm games casually but not enough to buy Dance Dance Revolution or Guitar Hero II, that's a good, cheap investment
Wizballs
12/04/07 @ 18:19
#49
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BBR in the style of GW:Evolved = Instant win!!

Same game but swap the dull cityscape for that blue matrix thingy. Swap those dull fireworks for the greenies, pinkies and snakies. Make it go all trippy and swooshy and interesting when you press the buttons.

You listening Bizarre??

phl0w
12/04/07 @ 20:27
#50
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LOL, just bought the new EDGE and read the review of BBR in it. First thing that came to mind when I saw the screenshots: "Is that a Fantavision remake? Looking forward to reading a well expressed and sarcastic analogy in the article". But nooo, not a single connection to this great game whatsoever. And neither does EG mention it in this review. Sure, the game is rare and all, but I can't believe its getting ignored that much.

F-A-N-T-A-V-I-S-I-O-N !!! one of the greatest and most underrated PS2 games. Play it regularly to the date. (My first gen PS2 came with a screenshot of FV on the back of its box ^^)

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