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Bookworm Adventures 2 Review

PC Review by John Walker

30 July, 2009

Page 1 of 2. Page 2 ->

The magic of spelling is a lost art in the European isles. Technology is now so advanced that if you say a word incorrectly it appears with wobbly red lines in the speech bubble above your head. Young people tweeting pods from their mobile Xboxstations care not a jot for the inclusion of vowels. Local Spelling Stations are closing down all around the continent. Spelling is going the way of the apostrophe.

America has a slightly different attitude to spelling. Extraordinarily, every year there's a live spelling contest for children aired on national television. ABC annually broadcasts the National Spelling Bee championships. Spelling is celebrated with trophies. God bless America. And it's from that resplendent nation that Bookworm Adventures 2 appears.

You may have played the original Bookworm Adventures. In it you played a worm called Lex who, after a disaster in the library, has to enter the books to fight his way past literary figures with spelling. Goodness me, it's fun to describe that game. Bookworm Adventures 2 is precisely the same format, with a brand new story and a few new twists.

The combat is very one-sided. Opponents simply attack you on their turn using their unique abilities. However, to fight back you're going to have to get your spell on. There's a grid of 16 tiles, each bearing a letter. From them you must create the longest word you can. The longer the word, and the higher value of the letters used (think Es and Ns being lowest, Js and Qs being highest), the more powerful an attack you'll perform.

'Bookworm Adventures 2' Screenshot 1

12 letters. That's right. I'm the best ever.

This is made more intricate by special tiles. Various letters will become jewels, which when used will have specific effects on the opponent. A red gem will set them on fire for a bit, which will continue to hurt them for a few turns. Blue will freeze them, letting you take two turns in a row. The opponents also have access to these abilities, and indeed many more.

Baddies can cause tiles to become worthless, having no effect on the word's attack. Or they can chain them so they can't be used for a number of turns. Or perhaps set them on fire, or infect them with spreading diseases, and so very much on.

Lex also comes armed with various special tools, won throughout the game, that add various bonuses. Some are reasonably obvious - increased damage from gems, resistance from being stunned, etc. Others are more esoteric and fun, like a special book that gives bonus attacks for spelling adjectives.

This time, however, there's only room for two of the many bits of equipment you pick up, the third slot assigned for a companion. Now, as Lex adventures through the new story (as daft as it might seem, I'm not going to spoil any of it here, other than to say it involves time travel and magic pens), he meets various characters who offer him support. As well as playing parts in the narrative as you enter new books and begin new fights, you can select one to help you, endowing you with bonuses at various points. My favourite setup? Just Right Porridge to resist stun attacks, the very concept of Enlightenment that makes you immune to tile smash and tile lock, and Carroll's Cheshire Cat, who purifies Lex of ill effects every four turns.

'Bookworm Adventures 2' Screenshot 2

Only 11 letters here. I was having an off moment.

Also new are rainbow tiles. Create a word with three different coloured gems in it and on your next turn a letter in your grid will be a rainbow gem. This is a wildcard, assigned to any letter you wish, which for the sesquipedalian creates fantastic opportunities for outdoing oneself.

So here Bookworm Adventures 2 already succeeds. It's the adorable Bookworm formula, applying pure skill to defeat opponents, in a fun and silly storyline. The difficulty curve is steeper this time (although Lex's health and bonuses are reset at the start, it does refer to the three chapters as Books 4, 5 and 6), with bonus tiles and ill effects arriving much sooner, and the game getting tough by the second chapter, rather than the third. But it goes the extra mile.

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Comments: 1-38 of 38 in total

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cubbymoore
30/07/09 @ 13:03
#1
+10
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i'll be wel gud at this
PearOfAnguish
30/07/09 @ 13:08
#3
+42
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Yeah man PRO-GAMER says this shit be wack, yo! Where's the fire button? How do you headshot the worm? HOW MANY ACHIEVEMENT POINTS DO I GET?

Games: SERIOUS PROFESSIONAL BUSINESS.
Hunam
30/07/09 @ 13:10
#4
+1
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Bummed!
crazyhorse174
30/07/09 @ 13:13
#6
0
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"Bummed!"

Bummed in the gob!? :P

Played the first one and couldnt really see all the fus. Yeah it was mildly entertaining for a wee while, but I couldnt really see myself playing it for long. Spent more time playing the original Bookworm on my phone that I did playing Adventures. Now that really IS a classic game!
PearOfAnguish
30/07/09 @ 13:14
#7
+11
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Got lost on the way to the Darkfall review, Joker?
Bloodkult
30/07/09 @ 13:32
#8
+2
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I LOVE Bookworm Adventures.

The "Bummed" shot is the finest screen I've ever seen on EG.
Golgo
30/07/09 @ 13:47
#9
+17
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What with this and Plants v Zombies, 2009 belongs to PopCap. Modern Warfare 2? Pfft...
Edited 1 times, most recently on 30/07/09 @ 14:48
Ranger101
30/07/09 @ 13:49
#10
+7
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The original was fuckign awesome. I want this on the xbox. But replace the worm with a stripper and the context something like working through college degree in.... journalism or something.
Markusdragon
30/07/09 @ 13:51
#11
+7
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It's not hangman, it's boggle. But it's boggle with bits of RPG, other puzzle games and funny writing thrown in for good measure. It's essentially boggle TO THE MAX!!! in the same way that peggle is pachinko TO THE MAX!!!.
botherer
30/07/09 @ 14:10
#12
+3
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Markusdragon - that I didn't use the phrase "Boggle to the MAX" is why I have failed. It's Boggle to the MAX!
mingster
30/07/09 @ 14:50
#13
+1
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Boggle to the Max Baby.
lol.
AbyssUK
30/07/09 @ 15:10
#14
0
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I think this review needs an edit... Boggle to the MAX and then 9/10 an extra point because it allowed Boggle to the MAX to be used
AbyssUK
30/07/09 @ 15:13
#15
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Also "reseparations" 13 letters! and you missed it
cullnean
30/07/09 @ 15:23
#16
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@pro_gamer

read the words and free your mind from the shackles of the score
JonFE
30/07/09 @ 15:36
#17
+7
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A little "rearrange the letters" wordplay someone emailed to me:
PRESBYTERIAN = BEST IN PRAYER
ASTRONOMER = MOON STARER
DESPERATION = A ROPE ENDS IT
THE EYES = THEY SEE
THE MORSE CODE = HERE COME DOTS
DORMITORY = DIRTY ROOM
SLOT MACHINES = CASH LOST IN ME
ELECTION RESULTS = LIES - LET'S RECOUNT
SNOOZE ALARMS = ALAS! NO MORE Z 'S
A DECIMAL POINT = I'M A DOT IN PLACE
THE EARTHQUAKES = THAT QUEER SHAKE
ELEVEN PLUS TWO = TWELVE PLUS ONE
and for the grand finale:
MOTHER-IN-LAW = WOMAN HITLER

/thought it was appropriate here :)
shotgun44
30/07/09 @ 16:21
#18
+1
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I freaking love Pop Cap.

That is all.
TonyB
30/07/09 @ 17:28
#19
+2
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Those saying this game doesn't deserve a high score because of the type of game it is have no soul. If every game had as much humour and style as the original Bookworm Adventures the world would be a better place.

Boggle to the MAX!
persus-9
30/07/09 @ 17:30
#20
+3
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@ Botherer - You're a professional wordsmith so isn't it fair to assume you're better with words than almost anyone and I'm just wondering if you adjusted for that when you concluded that this game was too easy? Having more than one difficulty level sounds like it would have been good a good idea and doesn't seem like it would be hard to implement so perhaps that would be a good criticism but for a game with only one difficulty level I'm thinking that beating a professional wordsmith twice will probably be about the right difficulty for more average spellers like me. I guess it would probably be quite hard to make that come across in the review without sounding really arrogant but it is a valid point.
Hunam
30/07/09 @ 18:07
#21
+2
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But is it better than typing of the dead?
botherer
30/07/09 @ 18:24
#22
+1
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persus-9 - While I think being a writer for a living doesn't necessarily mean you're a good speller, in my case I am someone who enjoys solving anagrams and so on. So yes, I'm good at this sort of thing. I tried to take this into account as I wrote the review, but in two ways.

Firstly, I believe it doesn't get difficult enough either way, such that you could get through with six and seven letter words and sensible use of jewels and potions without feeling pushed. (Although for someone who struggles with spelling, this is perhaps ideal, and will only encourage and improve spelling.)

Secondly, I think most games are reviewed with expectations that specialists in that genre should be challenged by the highest levels. An RTS in which an experienced player could sail through the end-game battles without effort would certainly be criticised for being too easy (but perhaps the sort of RTS I'd have a hope in hell of playing).

My problem was not so much that I didn't get beaten, but that so often I didn't get close to being beaten. I would forget about using potions, etc, for great chunks of time, and finish off bosses in just two or three words. It's that difference between coming close to losing and surviving, and rarely ever worrying.

However, the game is such that this doesn't matter a great deal, since it's just so much fun to play, and crucially, it makes you feel great when you do win easily, with OTT animations and exclamations of respect. And as you say, there's no real downside to my being wrong - if being less skilled with anagrams makes the game's difficulty better pitched, then hooray!
Edited 1 times, most recently on 30/07/09 @ 19:30
Ergates_Antius
30/07/09 @ 19:22
#23
+6
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It's always interesting that the more "gamerish" someones user name is, the less they know and understand about games and gaming.
Matfink
30/07/09 @ 20:08
#24
+2
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re difficulty: I'm never sure what ages PopCap games are aimed at, but BA could do with with a difficulty setting.
re hilarious lines: not really.
re equipment slots: there were only ever a few things that were worth using in BA1, hope they've improved in 2.
LewisResolution
30/07/09 @ 20:31
#25
0
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Hilariously late to the party, but I have a code for this sitting in my email inbox. Will doubtlessly report back tomorrow.
frostcircus
30/07/09 @ 21:18
#26
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You may show off your big words but I still have my screenshot of me spelling QUEERS and Lex saying WOW! so

still convinced Pro_Gamer is an EG sockpuppet btw
Razz
30/07/09 @ 23:27
#27
0
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I love the happy worm wearing the glasses! Reminds me of otto for some reason.
Darkjinxter
30/07/09 @ 23:47
#28
+1
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You missed something colorful in your review...or is that colourful?
persus-9
31/07/09 @ 05:34
#29
0
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@ Botherer: Cheers for the clarification. That seems very reasonable to me.
Eraserhead
31/07/09 @ 05:43
#30
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I love crosswords, I love puzzles, I love logic problems. But I just looked this up on Steam... £14.99! 15 BLOODY POUNDS for what is essentially, as other people have pointed out, a Flash game.

£2, definitely. £3.99, yes. But 15 quid? That is just ridiculous. It's the sort of thing you'd be reluctant to pay more than £5 for on your phone, which is probably where you'd play it the most.

There seems to be a weird sort of anti-backlash on EG that 'casual' games can be just as much fun as 'real' games. Which is undoubtedly true, and I wholeheartedly support it, but they really should be priced as such. If Popcap's development costs mean they really *have* to charge £15 for this to make money, they are most definitely doing something wrong.
UncleLou
31/07/09 @ 07:44
#31
0
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If Popcap's development costs mean they really *have* to charge £15 for this to make money, they are most definitely doing something wrong.

They probably don't have too, but they can. The idea that they are doing something wrong, seeing how incredibly succesful they are, is amusing, though.
Matthew_Hornet
31/07/09 @ 11:31
#32
0
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Lex is back! EXTRAORDINARY!
Matfink
31/07/09 @ 18:59
#33
0
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@ eraser/uncle lou: yeah, PopCap seem to have perfected a generic 'flash-like' game engine they use for a lot of their recent games, with the extra monsters being a rehash of new sprites moving in different ways. No reinventing the wheel/extra dev costs here... spose that's the way it should be - concentrate on the game rather than the engine, but everything looks so... generic (and scales horribly to my laptop screen res :-/)
smelly
31/07/09 @ 21:51
#34
-2
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i played the demo last night.. loads of REAL words i tried didnt work.

lost sale
DanWhitehead
02/08/09 @ 19:34
#35
0
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My favourite bit: the bowl of Too Hot Porridge from Goldilocks that has a fire attack called Pyre Oat Technics.
Corlindale
02/08/09 @ 20:15
#36
0
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My favourite bit has got to be the Shrimp Soldier yelling "PRWNED" after hitting Lex :-)

Great review, I agree on most points. I do think it got fairly challenging towards the end, though.
notmyrealname
11/08/09 @ 22:09
#37
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Another insanely addictive and perfectly tuned game by popcap. (though plants vs. zombies was even better on every account) The price (30e) is too high though. Even though they are perfect flash games, the amounto f time the game grants you and although the sprites are nice and the game runs flawlessly on 90s pc's, still.. too high a price for the value methinks. Especially when you consider the host of lesser but ultimately free flash games on the net.

It's very impressive what popcap does, but for that pricepoint I can get myself a much more involving experience on either pc or console. Still, their games are hugely accesible, and I've seen people play games like bejeweled who would never touch a regular computer game. Their games have (so far as I could tell) always been coding excellence and always seemed to deliver what they promised. The big developers should learn from that. They certainly are the kings of the .. (average game? consumer? )market.
Supertoad
16/10/09 @ 15:49
#38
0
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Excellent review. Will get the game - soon, I hope. Re WORD MASTER, I've achieved 61 consecutive words for a score of 133,500.

Comments: 1-38 of 38 in total

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