Damnation team sent packing
Blue Omega lay-offs follow poor sales.
Blue Omega Entertainment has laid of its games development team.
"The entire Blue Omega team was laid off today (well, starting Friday). If anyone has job openings, send them my way and I'll pass them on," wrote programmer Geoff Rowland on his Twitter account.
Blue Omega Entertainment, a subsidiary of Heavy Hammer, was established to develop intellectual properties for use in both games and films.
It won second place for its Damnation prototype in the Nvidia Make Something Unreal Contest in 2004, and the fully-realised game was released by Codemasters this year – although it was mauled by reviewers with Metacritic ratings of below 40 per cent.
Legal documents published on Shacknews show a messy legal situation between publisher Codemasters, Blue Omega and two sub-contractors – Velvetelvis Studios and Point of View.
According to the report, Codemasters had removed the Blue Omega from development duties, while Point of View continued work on the project, prompting a USD 75,000 lawsuit from Blue Omega.
Blue Omega also claims delays by Velvetelvis caused the developer to miss deadlines with Codemasters, and again seeks USD 75,000 in damages.
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Comments (21) Latest comment 3 years ago
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I agree, I was barely aware this was released and I'm on gaming sites half the day.
As a developer, I feel for the devs. I'm sure they worked hard at it and it's a horrible reward to get at the end of a hard slog. Software projects fail for many reasons.
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I don't think you can blame a lack of marketing spend for the game being a failure. It didn't receive a lukewarm response from the critics, it was pretty much universally savaged. A metascore of 37 (for the 360 version) is shocking, even with all the caveats about how you can't assume a metascore is gospel. It means almost every reviewer who played it hated it. Sadly, it appears the developers just put out a rubbish title.
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You seem to be missing a major point, which is that the game comes in at well under average.
I saw Damnation ads all over the place, for a week or two around its release but that still didn't entice me to want to try a low scoring game.
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Why would a company (Codemasters) spend lots of money on advertising when they are clearly aware it is not a good game. This game had obviously got messy for the publishers and it was easier to cut its ties with the game and release it, rather than pour more money into a shoddy product.
Publishers normally test games, and not make the games. I'm sure many of the issues that have been bought up were mentioned in testing, but if the devs don't fix the problems the publishers have massive problems. Thus leading to the aforementioned lawsuit with Blue Omega being taken off the game.
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The game vanished from sight abruptly, no updates, nothing. All of a sudden, it's released, with no fanfare, to universal...er...well...damnation (sorry)
In today's climate, you just can't make mistakes like this, I often wonder what devs actually think when they walk past the shelf in HMV and the nonsense they produced is on sale for a bile-raising £39.99...
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If so, shame on them.
I was under the impression that game development might work the same way as business software development - iterative cycles with the person whose cash you're spending fully involved on a weekly basis to make sure you're not developing a pile of shit. At least, that's how it works where I work.
Then again, game developers are probably the worst paid in the whole of the IT industry, so maybe it's not that surprising.
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If by "the devs" you mean the poor saps charged with writing the code, then that's a little unfair. The blame should surely lie with the publisher for not being adequately involved in the development process, and with Blue Omega's management for not recognising that what they were producing was bound to fail spectacularly.
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I do feel sorry for developers sometimes if they genuinely have worked hard on a great game and it doesn't sell (as many unfortunately do) but I have little sympathy for developers who release apparently rubbish games like Damnation. I admit I haven't played it, nor do I wish to with hindsight as all the reviews I've read have slated it so it evidently isn't very good.
Do developers/publishers think these games are actually good or do they just release them knowing they aren't and hope that they sell enough copies to make some money back?
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Unemployment isnt funny, but like 3D Realms, if you fail to produce something good enough, what can you expect?
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If by "the devs" you mean the poor saps charged with writing the code, then that's a little unfair. The blame should surely lie with the publisher for not being adequately involved in the development process, and with Blue Omega's management for not recognising that what they were producing was bound to fail spectacularly.
Yeah, I was just going to say that, the designer(s) and development/quality management should also bear a significant portion of the blame but not the rank and file.
I get the feeling that - in the good old days of more freely available capital - this game would have been held back for serious polishing, I guess that it became one of those now or never things, the choice was to release it or scrap it.
Still, a turkey is a turkey regardless of the reasons.
@ Olemak
No, not even underboob helped, a pity as the setting was so wonderfully camp.
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