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Blue Dragon Review

Xbox 360 Review by Rob Fahey

24 August, 2007

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We understand the rationale, we really do. The Xbox 360 is going down in Japan in a manner which makes lead balloons look like a sound investment, and Something Needs To Be Done. What does Japan like? It likes Final Fantasy, and it likes Dragon Quest. A lot.

Solution, then; hire the bloke who invented Final Fantasy, the bloke who did the music for Final Fantasy, and the chap who draws the characters in Dragon Quest, and get them to make a game.

Blue Dragon is the result - and perhaps, if you're Japanese and deeply attached to the creations of the three men involved with it, it might tick all the boxes for you. It's graphically stunning (tick), absolutely enormous (tick), and dripping with nostalgia for an earlier age of RPGs (tick - well, maybe).

Blue in the Face

The game starts out in a dusty yet idyllic village somewhere out in a desert, and the intro sequence alone is enough to prove that it's a looker. Environments are lovingly constructed and textured, with a careful balance struck between realistic visual effects and a cartoonish art style. Water sparkles, metal glistens, dust rolls off sand and light gleams off polished surfaces, but it's all handled in an understated fashion which doesn't overwhelm the bright, colourful artwork.

'Blue Dragon' Screenshot 1

As you'd expect, it has a blue dragon in it. We're not sure if this is a rare colour for dragons, since we don't really know that many dragons in real life. Except, maybe, Puff.

Characters, meanwhile, are rendered in broad, stylised strokes - faithfully interpreting Akira Toriyama's designs, and giving them the appearance of plastic models rather than cel-shading them. It's an effect which works remarkably well; the removal of the heavy black borders seen in cel-shading serves up quite a different effect to that which we're used to with cartoon characters in games, and gives characters a strangely realistic edge.

Less realistic, though, is the unusual lack of facial animation on any of the characters. Their lips move as they speak, but for the most part the rest of their faces are entirely static - which pretty much limits the range of their emotions to those which can be expressed by waving arms and jumping up and down.

It rapidly transpires, however, that that's not a problem. Blue Dragon doesn't make any demands from its characters in terms of emotional range, at least not any that can't be expressed by jumping up and down. The game hinges on a storyline which would be embarrassingly simple in a children's cartoon show - three kids live in a fairly primitive village which is attacked every year by the powerful Land Shark. They decide to take on the shark, and end up being dragged off by it.

Eventually they discover that the "shark" is actually mechanical, and is being controlled by a nasty old bloke called Nene who lives in a flying fortress surrounded by purple clouds. Purple is evil, see? Nene is tormenting the villages on the planet below him, apparently because he's Eeeeeevil, and has an Eeeeeevil plan which seemingly involves pissing everyone off until they go and hunt down powerful artefacts from the lost civilisation whose ruins are buried under the surface.

'Blue Dragon' Screenshot 2

This is the evil villain you'll battle for hours on end. You may be thinking 'that's just a rubbish bald old man in a really ugly dress!' - which, I'm afraid, is entirely true.

That's about it. You cover this plot within about an hour of starting off the game, and what remains is a quest all over the planet's surface to visit every clichéd village archetype in the RPG bible and sort out whatever nastiness Nene has been causing there. Each of your characters (your initial three are joined by a fat yellow squeaking idiot who gave us murderous thoughts within a matter of seconds, and later by a young pirate woman who is about the only genuinely likeable character in the whole game) has a paper-thin backstory of their own, but they're every bit as predictable as you might imagine.

Singing the Blues

This is, in other words, a throwback - an archaeological relic of a storyline, excavated from the caves of an ancient civilisation which thrived in Japan in the 1980s and most definitely wasn't more advanced than our own. There is no emotion, no subtlety - no double cross you can't see about twenty miles off, no character with hidden and intriguing motives, no extraordinary backstory to uncover, no political machination or moral uncertainty.

The entire storyline, in effect, is a weak excuse to drag you through the game's locations fighting various monsters and leveling up your characters - and here, at least, Blue Dragon scores some brownie points for itself.

'Blue Dragon' Screenshot 3

Zola perks things up a bit when she arrives - she's fairly worldly and likeable. Maromaro, on the other hand, is shrill and annoying. You'll want to stab him with a stick.

The combat system in the game is nothing if not traditional, being strictly turn-based and heavily focused on the sort of magic and physical attacks which defined early RPG efforts in Japan. The central conceit is that your characters don't actually fight, apart from in the first half hour or so of the game; instead, giant magical shadow-beasts which appear behind them in play do the fighting.

In practice, this is a nice visual effect but has remarkably little impact on how the combat system actually works. You can't control your characters independently of their Shadow beasts, so in essence you just issue turn-based commands as normal, and the Shadows carry them out. You can fiddle with the class of your Shadows, changing and improving their abilities, as you progress - but this, again, is no different in practice to fiddling with character classes in RPGs dating back to the SNES era.

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Comments: 1-50 of 235 in total | next 50 »

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HiddenAway
24/08/07 @ 13:07
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OUCH! That's painful :p
itamae
24/08/07 @ 13:09
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Let the manslaughter commence!
Aretak
24/08/07 @ 13:13
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Fire in the disco!
Mr.Psycho
24/08/07 @ 13:14
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Hang the DJ!
patchbox360
24/08/07 @ 13:14
#5
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yeah that game sucks
Blerk
24/08/07 @ 13:15
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I was expecting a 6! I lose!
andromeda
24/08/07 @ 13:15
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that's gotta smart
rashes
24/08/07 @ 13:15
#8
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Oh dear. Didn't this get good reviews in Japan?
thedaveeyres
24/08/07 @ 13:15
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Hmmm, well I quite like it :P
squarejawhero
24/08/07 @ 13:16
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I like it too.
Agent_Llama
24/08/07 @ 13:16
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Bugger...
Hughes.
24/08/07 @ 13:16
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I've got some Blue Dragon coconut milk. Very nice in a curry.
krudster [mod]
24/08/07 @ 13:17
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6 implies that it's still enjoyable in some small sense. Raw Danger is a 6. Classic example.

Even Rob's monumental tolerance of JRPG quirks was tested by this, which tells you everything you need to know.
menage
24/08/07 @ 13:17
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If I compare the demo's: Sonata kicks BD ass.

jack_klugman
24/08/07 @ 13:20
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Do Blue Dragon do miso?
Hunam
24/08/07 @ 13:22
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So...

Don't buy it?
lambtron
24/08/07 @ 13:22
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oooft
jack_klugman
24/08/07 @ 13:26
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Win Blue Dragon and a black wireless pad!
Blerk
24/08/07 @ 13:26
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6 implies that it's still enjoyable in some small sense. Raw Danger is a 6. Classic example.

Even Rob's monumental tolerance of JRPG quirks was tested by this, which tells you everything you need to know.


Hmm. So games that score 5 aren't enjoyable? That sounds kinda wrong somehow.
Edited 1 times, most recently on 24/08/07 @ 14:26
mingster
24/08/07 @ 13:26
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hurry up with the space giraffe review please
kiroquai
24/08/07 @ 13:27
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Personally would give this a 6 (still might) - about 20 hours in and finding it pretty enjoyable, but nothing like as addictive/life-consuming as my favourites from the genre.

Had better point out that I've had it for a week :-) - not racked up twenty hours in a few days!
RedPanda
24/08/07 @ 13:30
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that score embiggens my bank account
Psychotext
24/08/07 @ 13:30
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This will be the first time I completely ignore an EG review. I still really like the look of it and as I can basically get it free with an Elite... Win!
Nikanoru
24/08/07 @ 13:30
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Hmm, a 5 from EG.... means I'll have to try it, it might be awesome. ;D
Steroyd
24/08/07 @ 13:33
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As good as... Folklore. \o/
Lonestar
24/08/07 @ 13:33
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Better than Mafia then...
FabricatedLunatic
24/08/07 @ 13:35
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Worse than Suikoden IV :-O

I'll stick with the awesome Persona 3, ta.
Monkey_Puncher
24/08/07 @ 13:35
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I quite liked the look of this up until I saw actual game play videos and played the demo. Really tedious cookie cutter RPG crap to be honest, not my cup of tea.

The Eternal Sonata demo on the other hand turned a 'meh' game into a definite purchase, oh and Lost Odyessy is shaping up really nicely as well.
agparrot
24/08/07 @ 13:36
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No wonder you can barely avoid getting it in the Elite deals...

Sure I'll manage to.
krudster [mod]
24/08/07 @ 13:37
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Space Giraffe review was done yesterday, but there's this little thing called the Leipzig Games Convention, and that has taken priority. You'll probably have to wait until Tuesday for the review, thanks to the bank holiday...
Kilters
24/08/07 @ 13:38
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Going by the demo, this review is spot on.
You're waiting for something new or innovative to happen and it never does.
A massively missed opportunity.
krudster [mod]
24/08/07 @ 13:39
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I'm not saying you can't possibly enjoy a 5, but you'd generally have to be the most forgiving of fans of a specific sub-genre to overlook some of the flaws.
RedPanda
24/08/07 @ 13:40
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Game Convention? What? Where?
mossychops001
24/08/07 @ 13:44
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Poor Microsoft, this is the game that they hoped would be a big hit in Japan for them.
They may aswell pack up and go home now.

Edited 1 times, most recently on 24/08/07 @ 14:56
GamesConnoisseur
24/08/07 @ 13:45
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EG need to balance out the 10 score from BioShock, and the Blue Dragon one would do it nicely!

Tough score, I agree its not a great title and deserve to be marked lower but 5 out of 10 is lower than even Edge reputed-tough-to-please which gave it 6 out of 10. Metacritic at present have it at 80 out of 100 but expect to go down to 70ish.

EG review clearly show frustraton at missed opportunity and where great masters have just been slapdash with supposedly opus of JRPG. I agree with that but would say it can be fun, for those keen on this kind of game.

I was looking forward to Lost Odyssey more myself so hoping will get better deal there!
SniperWolf
24/08/07 @ 13:48
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I never expected Westerners to welcome Blue dragon, it's aimed at a different audience. Play has it in 20th place in the 360 charts, showing that Japan can keep games like this. 360 gamers know why they bought this system, FPS, racers, action. That's it.

I couldn't care less about Blue Dragons score, 10/10, 1/10 all the same to me. The characters put me off when I first layed eyes on it.
squarejawhero
24/08/07 @ 13:48
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THE DEMO is NOT representative of the actual game. The controls for some reason are very clunky in the demo and unresponsive, the game doesn't have this issue. And although it does contain tearing and slowdown, it's no way near that of the demo.

/that is all

Any more talk of the demo shall be met with narrowed eyes by those with the retail edition.

Personally I loved Breath of Fire, and this feels similar.
Shanucore
24/08/07 @ 13:58
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Boo, that's a big slice of bum. I was looking forward to some decent 360+JRPG entertainment. Enchanted Arms has no strategy when you can't see the icons on an SD telly, and the "characters" make me want to sob blood.
crazyhorse174
24/08/07 @ 13:58
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Poor Microsoft, this is the game that they hoped would be a big hit in Japan for them.
They may aswell back up and go home now.


Err...why? Its been out in Japan for ages, so why does an EG review for a European release not bode well for Japan?

The Japanese quite liked it, but 360 is still doing shite in Japan. Probably because of the lack of games like this released there and partly because of the way the Japanese are so fond of homegrown companies like Sony and Nintendo.
krudster [mod]
24/08/07 @ 14:00
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I think it's a myth that we're any easier to please than Edge - and when you consider that about six of our freelancers also write reviews for them, it's a bit of a silly discussion, really.
BillyBrush
24/08/07 @ 14:02
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Tis very, very similar to DQ, which got a 9 here...in fact i've never tried something so damn close to DQ, the enemies even jiggle and dance about the same way between moves....Tench review was similar, it whupps wrath of heavan's ass which got 8 and earned itself a big fat 2 (Seriously - Tench woz robbed blind)

can you give RPG reviews to the same people or something otherwise it's really really inconsistent....one review is by someone who loves X genre, the next by someone who feels the same genre is outdated/hates em

Frickin heck, 2k make another barely interactive rollercoaster ride quick, teh review community loves em...darkness 2, six hours..bringiton
insane_cobra
24/08/07 @ 14:03
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That's really rough. The game seems to be polarizing opinions a lot, although I'm more inclined to believe these newer reviews than old import reviews which might have been influenced by hype and everyone's high expectations.

I'm still buying it eventually, though, if for nothing else, then for the visuals which I absolutely adore, but certainly not at the full price.
ParanoidZombie
24/08/07 @ 14:04
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I have to disagree with this review. The story and characters are uninteresting indeed (like in most JRPGs except Vagrant Story and Shadow hearts 2 IMO), but the combat system is enjoyable and reasonably deep, definitely better than the last shin megami I played (digital devil saga). JRPGs live or die by their combat and leveling systems IMO, and Blue Dragon doesn't fail in that regard.

I don't give a fuck about Microsoft's ambitions for this title, and I don't care about the track record of the guys who made this game either. Take the game for what it is: a good JRPG that doesn't try to reinvent the wheel. It's a 7, maybe even a 8 if you're in a very good mood. By giving it a 5, you make it look like the game is broken or suffers from some unforgivable flaw, but it clearly doesn't.

... Sorry for the pretentious, long winded rant, but i'm kinda pissed. I bought this game before reading the reviews, and I hate it when a game I like gets destroyed like this.
miiiguel
24/08/07 @ 14:06
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"Oh dear. Didn't this get good reviews in Japan?"

Yes it did, but so did "My Housekeeping Diary" and "Cooking Mama", I don't jump on the "ooooh Japaneses are so da cool" train any more.
Anyway I bought the game, just because.
captain-future
24/08/07 @ 14:06
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@ squarejawhero
[i]THE DEMO is NOT representative of the actual game.[/i]

Here we go again... why don't they simply release a demo that actually DEMOs what the game is really about *LOL*
bloodflowers
24/08/07 @ 14:11
#46
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I like JRPGs, but I just couldn't care about Blue Dragon. Now Eternal Sonata? If that's region free it's getting imported immediately.
Les
24/08/07 @ 14:11
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Review scores are useless, as this discussion proves again. Go with the text.
miiiguel
24/08/07 @ 14:12
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mossychops001: have you been under a rock or something, this game debuted in Japan 3 months ago and made 360 sales rise 150%, it managed to sell 30K in one month (just that month though, but it did". Blue Dragon is very old news in Japan.

Famitsu scored the game 37/40, so they did like it.

edit: ok, ok I read some older posts of yours, understood now ;)
Edited 1 times, most recently on 24/08/07 @ 15:16
DrDamn
24/08/07 @ 14:14
#49
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@ParanoidZombie

You probably have god reason to live up to that name - I read this ...

"I bought this game before reading the reviews, and I hate it when a game I like gets destroyed like this."

As ...

"I bought this game before reading the reviews, and I'm now trying to justify my impatience ..."

:). There are some nice review of this out there. I hated the demo though the battles were too long for simple fights.
Oldern
24/08/07 @ 14:20
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"They may aswell pack up and go home now."

Or they could hire Takeshi Obata (character design, art of Hikaru no Go, Death Note, Blue Dragon Ral Grad manga) and get Sakaguchi to make a game which lives up to the new japanese standards - just remember, they liked the way Final Fantasy XII wanted to bring new standards to the JRPG genre.

Blue Dragon does not even try to do so. It just wants to be another FFV (and it does pretty well to be like that.. : )
Edited 1 times, most recently on 24/08/07 @ 15:20

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