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Blue Dragon Plus Hands On

DS Hands On by Simon Parkin

28 January, 2009

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When Final Fantasy's creator Hironobu Sakaguchi left Square-Enix in 2002, following the colossal flop that was his flagship series' only venture into Hollywood, nobody knew quite whether his new studio was headed for glory or disaster. Had his simplistic 8-bit Dungeons and Dragons rip-off twenty years earlier been a happy accident? And how much input into Square's output had the man actually had over the following decades? Surely the record-breaking successes of Final Fantasy VII and Chrono Trigger had been down to the worker bee creative force that buzzed around in his esteemed employment, rather than any masterminding from this remote executive producer. Could Sakaguchi really lead the JRPG into a new promised land from his new, semi-retired residence in Hawaii?

Blue Dragon, Mistwalker's first release and an Xbox 360 exclusive, failed to offer an adequate answer to the questions. It was archaic to the point of zombification: an anachronistic product whose waxy 3D characters and sterile environments did little to disguise the worn mechanical cogs that clunked under the hood. It was precisely this conservatism that paid dividends in Japan, where the game became the best-selling Xbox 360 title of the time, but while the unadventurous gameplay may have warmed Japanese hearts towards the ailing gaijin machine upon which it played, Blue Dragon failed to ignite many passions, be they Japanese or Western.

As such, this DS spin-off is unexpected, especially considering the far greater success that Sakaguchi's second release, Lost Odyssey, achieved. But, as the opening moments of Blue Dragon Plus make clear, the super-deformed appearance of hero Shu and his companions, and the colourful, cutesy Toriyama-styled ambiance is much more at home on Nintendo's handheld than it ever was on a Microsoft machine. In part, this might be because Mistwalker has partnered with a different developer for this follow-up. Brownie Brown will be familiar to JRPG fans as one of the sets of hands behind the recent and excellent Mother 3 and its expertise combined with Mistwalker's vision seems to have breathed vibrant life into the Blue Dragon universe.

'Blue Dragon Plus' Screenshot 1

FMV-style cut-scenes generously intersperse the action, spreading across both the top and bottom screens. Perhaps Sakaguchi thinks that these videos still provide players the incentive to keep playing?

Contrary to expectations, the game is an amalgam of genres, combining elements of real-time strategy with more traditional RPG character-levelling and storytelling. Later on, you work your way down through the tiered levels of a giant Roguelike dungeon. Missions are set in 3D environments while the characters that inhabit them are detailed pixel sprites, a similar conjoining of 2D and 3D styles to that seen in Heroes of Mana. The titular blue dragons (known as 'shadow summons' in the game), creatures that can be conjured from thin air to aid in battle, are also presented in 3D and, unexpectedly perhaps, the mash-up of visual styles somehow hangs together.

Battles play out in real time and, from the start of the game, require some concentrated micromanagement. You use the d-pad to scroll around the scene or, if you prefer, drag the camera around with the stylus. Clicking on a character gives you direct control of them, and from there clicking on the ground will send them toddling off to that designated point. Selecting any enemy when you have control of a friendly unit instigates an attack and, by clicking icons to the side of the screen you can instantly select all of your units or, if you prefer, draw a Photoshop-esque circle around those you want to group together.

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Comments: 1-24 of 24 in total

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andywilkie35
28/01/09 @ 11:18
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Blue Dragon and Lost Odyssey are two of my favourite games this generation (the 5/10 review for BD I thought was incredibly harsh considering that it more or less got top reviews everywhere else). What it needs is a proper console sequel
squarejawhero
28/01/09 @ 11:29
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EG lives in a strange mercurial world which is at odds to often what you find in the forums, where BD was very well received.
menage
28/01/09 @ 11:31
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Yeah, liked BD as well, and even my GF, who never plays JRPG's actually got all dragons up to 99 (I couldn't bother though).

Still, long live the DS for my JRPG fetish I say.
Dizzy
28/01/09 @ 11:38
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>Sakaguchi and his scriptwriters expecting players to have a full handle on the characters and their idiosyncrasies from first touch

Remember that Blue Dragon is a reasonably popular cartoon on TV in Japan. A lot of kids know these characters rather well.
DFawkes
28/01/09 @ 11:42
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I didn't know EGs opinion was supposed to be regarded as fact, much like Jeremy Clarksons'. I'll remember that.

I'm not fussy about RPGs on DS, I'm happy with Pokemon.
miiiguel
28/01/09 @ 11:43
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"Blue Dragon, Mistwalker's first release and an Xbox 360 exclusive, failed to offer an adequate answer to the questions. It was archaic to the point of zombification: an anachronistic product whose waxy 3D characters and sterile environments did little to disguise the worn mechanical cogs that clunked under the hood."

This is supposed to mean, to someone who played (and completed) Blue Dragon: "I'm old, and I can't stand jRPGs anymore, so I shouldn't be writting about this game. I am sorry."
squarejawhero
28/01/09 @ 11:59
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"writting"? :P
miiiguel
28/01/09 @ 12:06
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Globalization brings bad grammar... :/
Edited 1 times, most recently on 28/01/09 @ 12:08
kinky_mong
28/01/09 @ 12:19
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"I WON'T GIVE UP!"

I've never played Blue Dragon but when my old housemate was playing it the main character seemed to say that a lot. And I remember the boss fight music that sounded like a bad Black Sabbath song.
menage
28/01/09 @ 12:22
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Wasn't is Black Sabbath for real? Or at least the singer.
Edited 1 times, most recently on 28/01/09 @ 12:22
sleepless
28/01/09 @ 12:57
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"Wasn't is Black Sabbath for real? Or at least the singer."

No it wasn't Black Sabbath, but you are not sor far from thruth. It was actualy Ian Gillan from Deep Purple, at least his voice because music for the song The Eternity (and whole soundtrack of course) was composed by Nobuo Uematsu. I remeber being quite shocked, hearing the song for the first time. I couldnt believe my ears at first, but yes, it was Gillan :)
menage
28/01/09 @ 13:05
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Ah yes, that was it. I thought I was actually funny at the time. They use metal for these types of songs a lot already, might as well go all the way and do it way over the top.
Slipstream
28/01/09 @ 13:09
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I could not stand Blue Dragon, from the childish scripting to the incrediblt dull and trite battle system, really wanted to like that game though...
Maybe BD DS strategy turn will make things somewhat interesting this time, but if the kids are still doing that "I wont give up!" nonsense, then maybe not =/

Eternal Sonata suffered from the same moral crap too, although the dialogue was a little more bareable it was the battlesystem and unique gra[hics that saved the game, enough for me to complete it anyway, only to the moral talk amplified x10 for the ending!

Well, at least Lost Odessey was great =)
Gastrian
28/01/09 @ 13:25
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Sounds like Final Fantasy XII: Revenant Wings which is an okay title and nothing to really get worked up over. Hopefully I'll get a review copy of it, if not I won't be rushing out to buy it.
Xerx3s
28/01/09 @ 13:39
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This is supposed to mean, to someone who played (and completed) Blue Dragon: "I'm old, and I can't stand jRPGs anymore, so I shouldn't be writting about this game. I am sorry."

No it means that most jrpg's are terrible.Look at this game i.e. The artist doesn't even make an attempt at originality. You could have fooled me if you said that it was from DBZ or thatotherjrpgwhichnameeludesmeatmbutyouknowwhichonei'mtalkin
gabout.

EDIT: Dragonquest??
Edited 1 times, most recently on 28/01/09 @ 13:39
miiiguel
28/01/09 @ 13:51
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"No it means that most jrpg's are terrible."

If you don't like them, I guess. If you dig that kinda stuff (which includes the "kitsche morality" rethoric) they are not. Complaining about the "lack of originality" in an jRPG resorting to claims like "childish scripting" doesn't make much sense, imo. Is almost like saying FPS's are archaic because they still use blood and violence.
It's the genre DNA and legacy. Well, if you're suceed, don't come afterwards with statements like "those were the days...".
Edited 1 times, most recently on 28/01/09 @ 13:58
menage
28/01/09 @ 13:52
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@Xerxes

Are you serious about the artist? Akira Toriyama has his own style and does it very well. He's practially a god in his country. Why the hell should he change that? I could pick a Disney character out of 1000 others in a second, because it's meant to be that way. Same thing here. At least he has a style compared to 90% of anime stuff.

If you like it or not that's another matter of course. But you wouldn't tell any artist with a vision to change it so it looks different from what he did last time. If so you really don't know what developing your own style is. It's actually harder than doing different crap all the time. And it's what makes an artist great. Like van Gogh, or Dali, or etc. (no, not comparing, just an example).
DFawkes
28/01/09 @ 13:52
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It's the artist which did Dragon Ball that created the characters, so it's acceptable that it's be similar in style to that at least. It's like The Simpsons and Futurama, they're close in style but different where it counts.
BillyBrush
28/01/09 @ 13:58
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Blue Dragon was a very good RPG imo (preferred it to lost oddysey myself), games like that have a mountain of resistance to overcome though...i think time will be kind to it tbh
riz23
28/01/09 @ 13:59
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It was Gillan singing on that music? Now that explains why I always loved it so much. It seems so obvious it was him in hindsight. Awesome!
barnard666
28/01/09 @ 14:05
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its the only JRPG I have ever enjoyed enough to complete...I loved it, and can't wait for the english language version of BD+

I loved the look and feel of it..the story was actually pretty good too.
miiiguel
28/01/09 @ 14:21
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"Consequently it takes something pretty special or original for me to actually enjoy it. If you are in a simialr position as me and like BG then you are... well I don't know, I just hope i never have to be in the same room as you."

So, you actually don't like it anymore. I don't know what's BG though... I did like Blue Dragon a lot, but I don't mind being in the same room with ppl who didn't, as a matter of fact it could be a good topic for a conversation.
Daikon
28/01/09 @ 15:35
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Akira Toriyama does have his own distinct style, but it's just not my piece of cake.
JinTypeNoir
29/01/09 @ 04:58
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This entire article is written poorly.

"Had his simplistic 8-bit Dungeons and Dragons rip-off twenty years earlier been a happy accident?"

Yes, it was a happy accident, so happy that they only got more popular and acclaimed after that. And describing Final Fantasy as a simplistic 8-bit Dungeons and Dragons rip-off shows a rather thorough mischaracterizing of what the game was in its day.

"but while the unadventurous gameplay may have warmed Japanese hearts towards the ailing gaijin machine upon which it played, Blue Dragon failed to ignite many passions, be they Japanese or Western."

First of all, this is insulting. Why on earth would be the Xbox 360 be given an epithet like the gaijin machine? Second of all, it's stupid. First it supposedly warmed Japanese hearts (because presumably we liked it) but failed to ignite the passion, one of which is supposedly a group which liked it. Third, it's making a statement that's hard to back up. Stating that Blue Dragon wasn't all that is easy to do if you can explain why. Stating that not many people liked it is much harder to prove. So the very idea here is shaky in the first place.

"the super-deformed appearance of hero Shu and his companions, and the colourful, cutesy Toriyama-styled ambiance is much more at home on Nintendo's handheld than it ever was on a Microsoft machine."

Why? One would think the Microsoft machine is the one more in need of a plethora of different styles of games than the DS, which already has them, which would presume that Blue Dragon is welcome on it for providing that role. The machine doesn't really dictate the style, nor should it. Other than the fact that super-deformed characters have long worked well on not only more 2D-focused platforms, but places like the PSOne, PSP and PS2 in 3D as well (indeed, look at Trusty Bell, Tales of Vesperia and Disgaea 3).

"Brownie Brown will be familiar to JRPG fans as one of the sets of hands behind the recent and excellent Mother 3 and its expertise combined with Mistwalker's vision seems to have breathed vibrant life into the Blue Dragon universe."

From here on out, the article goes on a slant that says the RTS type of RPG gameplay in this one is unexpected. There's only one problem with that. Brownie Brown's last game was Heroes of Mana. A game which uses named characters with heavy storyline behind them to play against an RTS RPG backdrop with almost exactly the same controls and set up as Blue Dragon Plus. Why this game is not mentioned and Mother 3 is -- a game, like Dragon Quest, where the Brownie Brown only performed the operations of a coding house -- I can only attribute to the kind of pretension that likes to flaunt about obscure titles than actually give relevant information. Especially since Brownie Brown's other titles, like Magical Starsign and Sword of Mana have all been officially translated and together, are a little more helpful than citing a Japan-only game where they had little influence on the gameplay, art direction, sound design or plot.

I don't have time to point them all out, but this article gives me headaches.

Comments: 1-24 of 24 in total

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