Blue Dragon
Definitely feeling blue.
It's extraordinarily difficult to approach Blue Dragon without some kind of baggage in tow.
There are two key reasons for this; firstly, this game has been hyped by its publisher, Microsoft, as the first Great White Hope (great blue hope, perhaps?) for Japanese style games on the Xbox 360. Even before it appeared in Japan, long before anyone without a working knowledge of kanji could get their chops around it, it was being hailed by fanboys as evidence that the Xbox 360 could win over even the notoriously suspicious Japanese developers who had all but ignored the previous Xbox.
Secondly, the first three names to appear in Blue Dragon's understated credits sequence when you start a new game are all legends in the world of Japanese RPGs. Hironobu Sakaguchi, whose Mist Walker studio is responsible for the design of the game, is the creator of the Final Fantasy series. Nobuo Uematsu composed all the music for Final Fantasy until the most recent games. Akira Toriyama, meanwhile, is the character designer behind the massive Dragon Quest franchise, and Square's cult classic Chrono Trigger.

The bar at the top indicates turn order, which is handy. By the way, you're smacking a hermit crab that lives in a poo. This game is utterly obsessed with poo.
It's a game which comes loaded with expectations, then. On the one hand, it faces being encumbered with vastly more significance than any game would ever want, thanks to being on the vanguard of the Console War which is claiming casualties among fanboys, loudmouths and idiots in the grim trenches of forums all over the Internet. On the other hand, its famous development team inspire great hopes for the game.
Having mentioned all the baggage, let's try now to leave it all sitting in the hallway. Regardless of expectations, the second you press Start on the title screen, Blue Dragon is just another game. No matter what nonsense "significance" it may be imbued with by platform fanboys, it lives or dies on whether or not it is entertaining, enjoyable, gripping and compelling. Drop the bags. Let's go play.
Pure and Simple
The game kicks off in relatively dramatic fashion, with ominous purple clouds gathering over a village in a rocky desert area. The villagers, who are used to these clouds as an omen of impending destruction, flee to higher ground; sure enough, the village is promptly attacked by a "Land Shark", whose fin is just visible above the ground.
Playing an old man, the grandfather of the main protagonist, Shu, you walk around the various villagers and learn that these attacks have been happening on an annual basis for ten years. You also learn, however, that Shu isn't among the villagers on higher ground. As it transpires, the impulsive Shu and his rather geeky friend, Jiro, have hatched a plan to trap the Land Shark and remained down at ground level.
The two boys are joined by a third playable character, Kluke, a girl whose parents were killed in a previous Land Shark attack. In a largely non-interactive sequence (you sometimes have control, but only to run around briefly and to engage in a single, pre-determined battle), they trap the Land Shark, and are then dragged off by the Shark and into a distant chasm full of ancient ruins.

The tiny yellow thing is the first additional character you'll encounter, Marumaro. He's extremely squeaky, shouty and angry. You probably would be too, if you looked like that.
The story evolves from this point pretty much along classic J-RPG lines. The backwards world in which the main characters live is built over the top of buried ruins of an advanced technological society. The Land Shark is actually a machine, which sheds its disguise and carries the trio up to a giant airship that lurks in the middle of the purple clouds. An evil old man, Nene, lives on this airship guarded by robots, and the three heroes escape from him only by imbibing the power of strange light spheres which grant them magical powers.
The story, in other words, is much more traditional and simple than we've come to expect from more recent RPG titles - and the characters, too, fit into a set of relatively simple archetypes. They all appear to be in their early teens, and you've got the impulsive, determined Shu (whose catchphrase is "I won't give up" - hmm), the bookish, clever Jiro, the headstrong but feminine Kluke... There's even a chaste pre-pubescent romance brewing between Jiro and Kluke. Aww.
Even the villain is on traditional fictional ground - he's largely speaking evil because he likes being evil. Although Microsoft's strange restrictions on what we're allowed to talk about in our previews (anything after a relatively early point in the game is off-limits, apparently) won't let us tell you what his motivations are, suffice it to say that you're unlikely to bat an eyelid.
Now, this might not sound like the most positive basis for a lengthy RPG - and for some players, we're quite certain that it's going to be offputting. Others, however, may well love Blue Dragon's approach, which feels like nothing quite so much as an old Saturday morning cartoon. Given that, it's perhaps no surprise that Blue Dragon has indeed been turned into a children's cartoon in Japan. It may be simple, but simplicity often has charm of its own.
Plastic World

The cast of playable characters. Strangely, despite otherwise brilliant animation, their facial expressions remain almost completely fixed throughout the game.
It's not just the story and characters which echo this kind of Saturday morning cartoon simplicity. The graphics, too, focus heavily on strong, clean lines, flat shading and bright primary colours. Akira Toriyama's human character designs are often criticised for lacking in variety, and Blue Dragon will do little to answer such criticism; the central characters and villains are all incredibly similar to the designs Toriyama has used previously in Dragon Quest and in the likes of Dragonball Z.
Jiro has a side parting; that's how you know he's geeky. Nene is old, bald, has pointy ears and purple skin; that's how you know he's evil. Again, however, it's quite possible to categorise this as a homage to a simpler age of storytelling - and one could argue that Toriyama more than compensates for the human designs with some superbly creative creature designs, which look like they've come straight from the copybook of a particularly gifted (or disturbed) ten year old.
Strangely, however, the power of the Xbox 360 is actually used to good effect in Blue Dragon - despite the simplicity of the artwork. Every character, monster and environment is rendered with extremely detailed lighting and bump mapping, and the game uses exaggerated depth of field (much like the focusing of a camera lens) which makes everything feel almost disconcertingly real in places. The overall effect is not dissimilar to Pixar's Toy Story, in fact; the whole world feels like it's made out of animated plastic models. In places, this effect is genuinely stunning - about as far from photo-realism as you can get, and yet spookily real in its own, stylised way.
If anything, Blue Dragon's graphics feel almost exactly like you'd expect a very old J-RPG to look like, if it somehow popped into life. Monsters often sport cartoonish human faces, bright colours are the order of the day, and even the game's magic attacks feel strangely retro compared to the flashy, particle-effect laden spells of modern Final Fantasy titles. A water attack draws a straight column across the play area, taking out a line of enemies; fire breathes forward in a direct line. These are effects from the dawn of J-RPGs, updated but by no means evolved.
That, perhaps, is the true heart of what Sakaguchi, Toriyama and Uematsu have tried to accomplish with Blue Dragon. This is not merely a homage to simpler storytelling, or to the cartoons of yore; this is an attempt to re-create kinds of J-RPGs which this legendary trio are best known for. Toriyama's art is simple and childish, the kind of overstated designs which worked well when you only had a few pixels to play with for each character. Uematsu's music sounds much more like his early, simplistic Final Fantasy work than like the sweeping, epic scores we've become used to in recent years (although there's an utterly dreadful and misjudged rock track with English lyrics in there too, which plays during boss battles and reminds us of Sonic Adventure's woeful audio excursions). It is a joyous, unapologetic exercise in nostalgia - a look back at the early Final Fantasy and Dragon Quest titles, a sigh, and a rose tinted "gosh, weren't games just great back then?".
Because I Can't Forget

All five playable characters can appear in the battlefield, so you won't have to swap between them or worry about some of them not gaining experience points.
Even in the gameplay - in fact, most of all in the gameplay - this attitude seems to come through clearly. Combat is resolutely turn-based, and remains extremely traditional - despite the central conceit of the game. Each character has a mythical beast living in their shadow, such as Shu's eponymous blue dragon, which carries out magical and physical attacks at their behest; however, this is largely speaking a visual effect, rather than having any real impact on gameplay.
You can change the class of your shadow beast, which allows you to access a different set of abilities, but this is really no different to changing the class of your character directly in many old RPGs. Your shadow doesn't take damage or have any statistics which are different from your character stats; the old mainstays of RPGs, HP and MP, work exactly as you'd expect, as do elemental attacks and resistances, items, status effects and the likes.
The sole concession to progress in Blue Dragon's gameplay is that enemies appear on the world map, rather than simply dragging you into random battles unseen. You can even clear all of the enemies out of an entire dungeon, if you wish, and walk around unmolested. The game also sports a clever system which allows you to battle multiple groups of foes; if several enemies are nearby, you can pull the right trigger to select to take them all on at once.

An angry butterfly with sharp teeth in its anus. At least it's not made of poo. Did we mention that you also have to search in poo to find treasure? Faecally obsessed, we tell you.
This has a few effects on the gameplay. For a start, between each round of the battle, you get a random stat boost of some description, so you gradually power up as you go along (all of these stat boosts are negated when you've finished beating up all the foes in the battle, however). More importantly, though, some enemy types hate each other, and will fight each other rather than attacking you - so dragging them into a battle together gives you an opportunity for an easy win.
It's a clever system, and a rare stand-out in a game which is otherwise relentlessly traditional. Even the structure of the game owes much to old J-RPGs such as the early Final Fantasies; for the most part, you'll find yourself walking over large stretches of monster-infested land and then through various huge dungeons in order to get to the next five minutes of storyline. In Blue Dragon's defence, though, the game does provide warp points between areas you've previously visited; it's traditional, but it's not stupid.
After our first few hours with Blue Dragon, though, we're filled with reservations about the game. We're suckers for nostalgia, just as much as the next man - and as an exercise in nostalgia, Blue Dragon seems to be pitch perfect, effortlessly capturing the spirit of a simpler age when J-RPGs were the de facto entertainment for a generation of Japanese boys who are now in their twenties and thirties.

If the Fonz was transported to a proto-medieval world designed by Japanese people, he'd probably end up a bit like this. These gorgeous cutscenes are mostly real-time, by the way.
However, at the back of our minds, we can't shake the feeling that this nostalgia may well be meaningless to the rest of the world. Let's not forget that Japanese RPGs struggled to crack the western market until the late nineties, and that most of us outside Japan have only been exposed to the world of early JRPGs by later re-releases (many of which have been commercially ignored). It's also worth noting that Dragon Quest, a series which remains very true to its roots in a way which Final Fantasy does not, is mostly unpopular with western audiences.
Whether Blue Dragon will suffer the same fate remains to be seen. We're hugely impressed by the game as a beautifully presented, lovingly crafted exercise in nostalgia; a largely successful effort at re-creating a time when RPGs were simpler, brighter and more child-like. Balanced against that is the question of whether that's really something people outside Japan actually want to re-create, however.
We'll be trying to find out exactly where that balance lies when we review the full game a bit closer to its release date - it's currently scheduled for a September launch here in Europe.
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Comments (85) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/drool
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I agree that thsi should have been released 4 months ago, come on people!
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I thought this was a review for a sec and this def had me worried. Really looking forward to this game. =O
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Blue Dragon might be a flop in the West just like Viva Pinata, but it sold really well in Japan just like Viva Pinata, and if they help sell the 360 format over there then it really doesn't matter how they do over here.
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/end of preemptive strike
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Might want to strip out the tautology there, dear chap.
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maybe one day, all games will look as good as Pit Fighter
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I found FFXII too far removed from the JRPG to be honest. Either to it traditionally like this or westernise it like Jade Empire or Mass Effect.
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PS. who couldnt like a game with enimies called 'poo snakes'
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Why does it have to be one or the other? Variety is a good thing, and sterotyping games so they can be grouped nicely into a single category is restrictive.
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Would that be that absolutely terrible band Enter Shikari
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Looks nice visually though.
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Blue Dragon sounds terribly boring.
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I wasn't aware the 3 are in separate categories......
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/end of preemptive strike "
EG are in a pickle over this.
On one hand, they are notorious for thier love of japanesse games, especially quirky and/or j-rpgs.
On the other, they are also notorious for thier excessive harshment on hyped games.
This game is both, but I sense they will go for the latter route.
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I totally agree with you I just felt that FFXII would have been better if it stuck with the traditional JRPG route rather than the route it took which made the game feel kinda like work.
PS IMHO
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P.s: i hope their love for jrpg prevails, but i also want a fair review. See, i'm in a pickle too....
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However, for me, boring or not, it's likely to be fresher, more welcome experience, particularly as the Xbox 360 is a machine awash with SF/military shooters but lacking in good RPGs. Blue Dragon can't come soon enough if you ask me...
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/turns left
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As I’ve stated before, I’m not a big fan of HD graphics (whether they are on PS3, PC or 360). In particular with games like this, IMO the clean graphics have less character. It would actually have looked better had they not pushed the graphics engine to the limit. Or maybe it’s just that for me anime style characters don’t work in a Toy Story like engine.
But it’s a (traditional) Final Fantasy game bar the name so it’ll probably be good if you like JRPGs.
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I think the caveat here - which I tried to make clear in the article itself - is that the vast majority of European (and American) gamers don't really like traditional JRPGs. They've only become popular over here since they were overhauled late in the lifespan of the SNES, and more notably, in the PlayStation years.
My main feeling while playing Blue Dragon is that this game faces the same fate as Dragon Quest - a game which is very popular in Japan, but whose incredibly traditional gameplay seems to leave western audiences totally cold. If you didn't play and enjoy Dragon Quest, I'm a bit confused as to why you'd be so keen on Blue Dragon - and I'm willing to bet that many of the really keen posters in this thread didn't play Dragon Quest
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Not pointing any fingers at our own beloved forum dwellers I hope
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If it was a PS3 exclusive you'd hear the best things ever for this game. After all, FFVII had weirdest characters and we know it's most ppl's favorite game. So, my advice: don't pay attention to the reviews here. It's not even a review. That how the dude felt about this game actually and nothing more.
@tnomad
Since you have a PS3 and played FFXII I don't think you expect a serious answer to your question. I guess that makes you 2. It's you and the dude that wrote this article about his impressions. They don't even have a copy of the game but yet you guys don't like it. Some people are just so obvious.
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You seem to misunderstand the purpose of a preview. If opinion is not to be offered based on what is observed, what exactly is a preview for?
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I think just the word "fanboys" would have been sufficient...
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People like you perhaps?
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Should help fill a gap where the Xbox consoles have always been lacking.
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Yeah, I agree that the mass market will probably not be into this game. But I expect the typical EG comments section reader to be a bit more hardcore, hence my comment.
I must admit that personally I haven't played Dragon Quest VIII (or any other DQ for that matter). It's high on my list of games to get but as I haven't finished FFXII, Disgaea and SMT: Lucifer's Call yet, it'll have to wait a little longer...
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If only....
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Far better than the pretty but vapid FFXII, or so I think.
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It's not trying to emulate FF, more like Dragon Quest.
It's Lost Odessey that's the FF7 emlator.
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And the claim that this doesn't progress the genre like FFXII does only a good thing in my book. That game put me to sleep with it's boring plot (ooh politics) and lame combat (let's just let the game play itself with the gambits while I make a cup of tea).
Dragonquest VIII rocked though, so why wouldn't this? In a traditional RPG way this is very similar (and DQ8 got a 9 right here). I tend to follow more of Edge scores or GamesTM's (they gave this a 9, and said that it did evolve the RPG genre on whole different levels). At least they have solid reasoning which has gone down the drain lately here.
One thing though. No Japnaese voice. Fuck you MS. And listen to cahracters say "cool" or "awesome" all the time, I'm sure.
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Would you have gotten a 360 if it had cost €600? If not, that's a bit of a hypocrite statement...
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Would that be that absolutely terrible band Enter Shikari"
As far as I know they're referring to a song on the soundtrack with, for some unexplainable reason, Ian Gillan of Deep Purple doing the vocals. It's hilariously cheesy =P
I would absolutely love to get this game; the guys making it are responsible for some of my favourite games of all time and the game itself sounds along the lines of Chrono Trigger and Dragon Quest VIII; two games I thought were amazing.
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27-Jun-07 20:24:18 "One thing though. No Japnaese voice. Fuck you MS."
Would you have gotten a 360 if it had cost €600? If not, that's a bit of a hypocrite statement...
Oh my god, Les, oh my god...
p.s. @menage
i totally agree with you, japanese voice gives this kind of game a totally different atmosphere. But to make the game enjoyable to the masses, MS had to translate it (i think only a minority of us prefere jap voice), so i cant really blame them
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Care to explain? Because I'm with you. As no-one in Europe (except for the Dutch) can stand foreign voices, releasing the game in Japanese would be commercial suicide. Which would be a bit ridiculous to ask from MS.
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And second, I really don't need German, Spanish and French on my disk. Why the hell would I. I need the original track because I want my product to be as it's supposed to be. To many RPG's are ruined by bad dubs. I understand the spaceissue and localization, but hey, I'm a purist so of course I'm a bit pissed. Disgaea 2 had English and Japanese tracks, for such a small European release that didn't seem to matter, why would it matter here?
I always switych directly to Japanese if the tracks there.
Anyone know if the US version is region free? I'll be getting that one then.
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Person A: I don't think children should run into the busy streets.
Person B: I think that it would be foolish to lock children up all day.
By insinuating that Person A's argument is far more draconian than it is, Person B has side-stepped the issue. Here the "straw man" that person B has set up is the premise that "The only way to stop children running into the busy streets is to keep them inside all day".
From wikipedia.
So, by saying "Would you have gotten a 360 if it had cost €600? If not, that's a bit of a hypocrite statement... " you clearly suggest the ps3, i suppose because of the blu ray. Hence the straw man argument.
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I've got no idea what you just said
Sidenote, having a blue-ray disk and acctually adding the Japanese voice are 2 different things.
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+3
The strawman is catching on! Yay, and verily it did clean out of the internet forums of subterfuge, deception and shite. Verily.
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Don't think the straw man argument is valid here. Let me explain. Including the Japanese voices on the game disk would have increased production and distribution cost for MS while it'll only impact a very small subset of the market (so increasing the retail price for everyone wouldn't have been a very fair option either). So saying "fuck you MS" is a bit of a harsh and unfair reaction IMO. As far as I know, the only way to include the original Japanese voices at no extra cost for MS would have been if the 360 had been using a disk format with enough storage space to also store the Japanese language track. But as we all know that would have driven up the price of the console to a level that most people wouldn't pay and so isn't a commercially viable option either.
You suppose too much.
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But I hate the art style, even as a (former) big fan of dragonballz.
If Lost Odossey is easy like this, then I'll try that.
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Blue Dragon already comes on three discs. Japanese audio tracks would be a drop in the bucket compared to all that FMV.\
Also, not sure if you realize this but MS isn't exactly strapped for cash, nor would adding Japanese language tracks impact the localization costs since those tracks already exist.
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Then again, maybe I'm just biased because I know that the English cast includes the voice actress Tara Strong, who is the single greatest person in the world.
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i remember sakaguchi promising one before the NA's release date.
Hopefully @ E3 there is one
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As I understand it the disks are already filled to the max with all the European localisation soundtracks on them. If there's still enough room left for the Japanese tracks, than you're right, there's no reason to not include the Japanese soundtrack.
MS as a whole might not be strapped for cash but the games division is. This time they have to create a profitable platform otherwise shareholders will like MS even less. Their shareprice has been pretty much flat over the past 5 years while other tech companies have shown sharp increases.
If adding the Japanese track can only be done at the expense of one of the European tracks, it'll increase production and distribution costs for MS. Instead of having to print and ship a single version for the whole of Europe there would be at least two. That's simply more expensive.
These two factors, combined with the fact that the actual group of people interested in the Japanese track will be quite limited, make that there's little business sense to include the Japanese track and MS (like any other commercial enterprise) is no charity.
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]http://ww w.eurogamer.net/view_screenshot...[/link]
Now, it seems rubbish. The kids can keep it. There's just no connection with these things, which would decimate the effect (minimal in reach and ambition as EG report it to be) of any story attempting to be told. It seems mechanical. Horribly calculated.
The art style's horrible. It reminds me of something from early Playstation, (it's so basic and the characters lifeless) discarding the HD look, for a minute - which I'm not disputing. It also reminds me of something from Playstation, in terms of gameplay, from the vids I've seen of it. Not Final Fantasy though. That always (no, I'm not wearing rose-tinted specs here) had more quality in design and flow, to it; even then.
This is more like...The name escapes me - agh!
In barely related, Atlus are already confirmed on IGN's E3 attendees list - so all hope in this genre, moving forward, isn't lost.
edit: better reasoned opinions ftw!
edit 2: I knew I'd remember.
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Well, it's just a matter of taste I guess. I love how this game looks. And in reference I thought the charas from Gears looked liked the movie Army Men. That's not to hate, but just to show that how it looks is really subjective. A lot of people hate Toriyama's art. I think it's amazing that the guy created a own style in the overcluded world of manga and anime. You can pick his designs out right away.
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It's nice to have something a bit more quirky on 360.
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How's it imitating a PS RPG? When it's made by the people who made some of those PS rpgs?
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Even if it would be the case, why exactly is it a bad thing?
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@The Bodybuilder: Those comments were based on video footage I've seen of the game, at places like Gamespot, and similar. Particularly: traveling the general world map reminded me of FF7, except you can see all the monsters. It looked tedious, because for all they showed, there were solitary monsters (maybe more a rep. of one battle ) then you moved on into the expanse. Negotiating the dungeons also looked really simplistic - What I saw didn't seem interesting. Partly to you, I guess, but also...
@Les: The reason that's a bad thing, is that I've pretty much had my fill of them! Additionally, do you think that a 360 RPG ought to be content imitating past efforts
- perhaps it'll arrive replete with innovation, and I can only go on what I've read and watched. Also, by "PS" I was referring to one and two, not the Network as a whole; but that's not to suggest I'd dismiss future PS RPGs off the bat, at all.
It seems to me that Microsoft's taken segments of blueprint of several past RPGs spliced them together, and polished up the result with its graphical wizardry; but what's there beneath remains a targeted, analytic Frankenstein's monster. And, I fear a soulless one - because it's Japanese, but HAS to appeal to a Western audience. I think it's being requested to fill too many roles by MS. That's why I currently think it mechanical. If all else fails though, WHAT I'VE WATCHED, AND READ OF THIS GAME, I JUST DO NOT LIKE.
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All of this is of course opinion but as others have said a game that looks like it could be of the same ilk as Dragon Quest 8 cannot be a bad thing since that game, whilst "basic" was truely epic in its own right.
On a side note if GAMES(TM) gave it a 9 then instantly I'd say its pretty damn good (there reviewers score pretty toughly)....alas thats just my 2 cents on the matter
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Lots of reading and not alot of voice acting though :/