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Blizzard's Perfect Storm Article

PC MMO Article by Rob Fahey

6 July, 2008

Page 1 of 2. Page 2 ->

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Blizzard Entertainment is, by many measures, the world's most successful game developer. It's not only got a string of hits to its name, it has also consistently demonstrated an astonishing ability to deliver longevity. World of Warcraft's ongoing success is one clear example, but it's worth noting that Warcraft 3, StarCraft and even the truly venerable Diablo 2 are still widely played and highly rated by fans.

No other game developer could have put on an event like last weekend's Blizzard Worldwide Invitational in Paris. All the reporting from that event, however, makes it clear that not only was Blizzard's huge success on display - so, too, was the attitude and approach that has created that success. Cause and effect, together under one roof.

The effects are clear and easy to see. Thousands of devoted fans, travelling from around the world. Enormously skilled matches being played by professionals, using games up to a decade old. Long queues for memorabilia. Above all, 10.7 million people paying every single month to play WoW, making it into one of the most commercially successful entertainment products in history.

The causes, however, are a little more subtle - sufficiently so that many other developers and publishers consider Blizzard to be some kind of "special case", a company which lies outside the rules of the industry in some unique manner and whose success simply cannot be emulated.

This is patent nonsense. Blizzard is stuffed with stunningly talented people, from the management level right down to the most junior development positions, of that there can be no doubt - but there are many talented people working in the videogames sector. The only "magic" thing about Blizzard is how well they manage and focus that talent into creating some of the world's best games, time and time again.

For those who care to look, Blizzard actually put much of that mechanism on display in Paris last weekend. Look around the coverage of the event that's gone online in the past few days, and you see a company baring its development soul in front of thousands of its toughest critics - the fans who actually pay for its products.

That, in itself, is symptomatic of the firm's approach. It's astonishingly transparent, to an extent which would give most developers cold sweats. With WoW expansion Wrath of the Lich King and new RTS title StarCraft II still months away, the designers of both games took the stage in front of packed audiences to discuss intimate details of the creative process for both games - warts and all. Tricky questions about unit balancing and design changes were aired and discussed in a frank, honest way.

The Burning Crusade, the last WoW expansion, was meanwhile placed on the table for dissection. This product - which, it's worth remembering, is actually Blizzard's presently active product, and its current flag-bearer at retail - was given a post-mortem examination by its designers, and no punches were pulled as the team ripped it open and explored their mistakes, and what can be learned from them.

This does, of course, sometimes happen to other games - but generally only in developer-specific publications, for the consumption of the team's peers. Few developers have the bravery, or indeed the desire, to stand up in front of fans and the world's media and say, "here's where my game failed, and here's what I learned". Even if the designers and creative types wanted to, the idea would give most publishers fainting fits.

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Comments: 1-23 of 23 in total

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Krelle
06/07/08 @ 10:29
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you suck!

muahaha (:
(its immature-day in japan, forgive me)
Edited 1 times, most recently on 06/07/08 @ 11:29
bdc
06/07/08 @ 10:30
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If Carling did video games, they'd be Blizzard.
Gastrian
06/07/08 @ 10:43
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That's Carlsberg. If Carling did video games they'd be Data Design Interactive
Edited 1 times, most recently on 06/07/08 @ 11:47
hiddenranbir
06/07/08 @ 11:27
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And if I did Diablo 3 it would be vaporware.
Ryuken
06/07/08 @ 12:00
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Good article, especially regarding to how the announcement was made you seem to want to say the same thing as VG247 did.

Blizzard sits in a luxury position (even before WoW was announced) but that can't be an excuse for other devs/publishers to not do an announcement in a proper, clear fashion.
saysomething
06/07/08 @ 12:45
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Excellent article, I must say. And I'm not even interested in their games.

Good job.
hahayou
06/07/08 @ 12:54
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They aren't always particularly open:

http://www.penny-arcade.com/comic/2007/0...
berelain
06/07/08 @ 14:29
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I love Blizzards work; they've pulled out some absolutely sterling games over the last decade or so. I still adore Diablo 2 and Warcraft 2 / 3, even though, for me, WoW has grown a little stale.

But that article, interesting as it was, really came across as rather gushing fanboyism at times... ;-p
craziii
06/07/08 @ 14:35
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I am surprise to be reading something so well articulated on a gaming info site :P
FeZZ
06/07/08 @ 14:43
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Excellent article, I must say. And I'm not even interested in their games.

Good job.


+1

Must be liberating for a gaming journalist to talk to blizzard.
Half of the time if you ask any other developer something they can't discuss that right now or they simply dance around the question.
But yeah, well written article.
Just the beginning of page two ... yeah we get it, they are really open and fortcoming ;)
Adam_T
06/07/08 @ 17:42
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Whats all the fuss about this Diablo?

Looks like Dungeon Siege to me...

:p
Krelle
06/07/08 @ 18:30
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Bad attempt to troll.

Dont use the smiley next time.
Cheap trick to reach that "hey I was only joking"-fire exit when the shitstorm hits you.

mikeck
06/07/08 @ 20:20
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"Bad attempt to troll.

Dont use the smiley next time.
Cheap trick to reach that "hey I was only joking"-fire exit when the shitstorm hits you"

Krelle I direct you to your previous post -

"you suck!

muahaha (:
(its immature-day in japan, forgive me)"

How is this not different?

CrispyXUK
06/07/08 @ 22:40
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I think it also helps that the games don't require PC's (or Macs) of a silly spec, more developers could learn from this.
thefinn
06/07/08 @ 23:04
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"World of Warcraft's ongoing success is one clear example, but it's worth noting that Warcraft 3, StarCraft and even the truly venerable Diablo 2 are still widely played and highly rated by fans."

Huh? Starcraft is more venerable than Diablo 2, to the tune of a bit over two years. Know your gaming history, if you're pretending to be journalists.
Edited 1 times, most recently on 07/07/08 @ 00:04
Lin
06/07/08 @ 23:12
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Seriously, why has one company suddenly taken over Eurogamer? I really don't care about any of their games.
Krelle
07/07/08 @ 05:36
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@mikeck
lolz, you fail, brother.
If you look closer, both my previous posts were just for cheap laughs.
Calling out a troll to disguise your own "trollyness"; oldest trick in the book.
Education, mikeck, have you heard of it?
Krelle
07/07/08 @ 05:39
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@Lin: I think thats your problem, not EGs.
Should put some more points in "attention whore", honey. Or Int.
mikeck
07/07/08 @ 09:58
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"@mikeck
lolz, you fail, brother.
If you look closer, both my previous posts were just for cheap laughs.
Calling out a troll to disguise your own "trollyness"; oldest trick in the book.
Education, mikeck, have you heard of it? "

Oh and how cheap they were, very appropriate.

I don't know how I'll get through the day now after my fail...sigh.

Your post post certainly was for a cheap laugh, but your second post lacked any sarcasm or humour, I think in fact you're trying to 'disguise your own trollyness'...either way thanks for making me smile today you plebian.
qoobah
07/07/08 @ 16:02
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+1 for the article EG. Interesting read. We could use some more insightful subjective articles like this one.
Krelle
07/07/08 @ 18:13
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"either way thanks for making me smile today"
then we're two! why do you argue, then? Probably becouse you like it, as I do. Im no worse of a troll than you, mate (mayhaps a little!). Take it easy (y)
mikeck
08/07/08 @ 08:37
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"then we're two! why do you argue, then? Probably becouse you like it, as I do. Im no worse of a troll than you, mate (mayhaps a little!). Take it easy (y)"

Hehe ;)
Sildur
08/07/08 @ 13:37
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Brilliant article. Good to see your writers are still up to scratch!

Comments: 1-23 of 23 in total

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