Blizzard talks StarCraft II

"We're privileged to have players that care."

Last night, outside GAME's flagship store on Oxford Street, London, hundreds of PC gamers queued to buy Blizzard's real-time strategy sequel StarCraft II. It wasn't exactly chaos - more like orderly enthusiasm - but it was fun nonetheless.

Before all the hullabaloo, Eurogamer hopped on the train to London to chat with Blizzard's vice president and executive managing director for international operations Michael Ryder, and StarCraft II's lead software engineer Carl Chimes, to get some insight into the launch of what will no doubt be the biggest PC exclusive game of the year (unless World of Warcraft: Cataclysm comes out in 2010, anyway).

Read on for Real ID, really epic stories, and what's next.

Eurogamer: What emotions are you experiencing now that the game is finally out?

Carl Chimes: It's very exciting. We're all pumped up and ready to start work on the expansions. We're just very happy to be releasing StarCraft II. It's riveting.

Michael Ryder: It's been a huge effort. The one thing that makes it even more exciting for us is the fact that it's a global launch. We're launching in 11 languages on five continents within 24 hours. So there's a lot of excitement. We've got the adrenaline.

There's going to be a lot going on starting in a few hours. It is really exciting. It's kind of exhilarating, actually.

Eurogamer: What do you do after the servers are turned on and the game goes on sale? Do you obsess over what people say on forums?

Carl Chimes: We're always interested in hearing what the community has to say about the game. We're going to be monitoring the balance of the game. We were in beta for a while, and we think we've nailed it and come up with a finely tuned, balanced game.

We'll definitely be monitoring it going forward and we're ready to react.

Zergs you right!

Michael Ryder: Part of our company culture is to be in tune with the players. We want to hear what they're thinking and make sure everything's working right.

Obviously with such a big launch in so many different places, there are bound to be a few things here and there that need to be tweaked. So we want to be right on top of it. We're going to spend a lot of time listening to how people are responding.

Eurogamer: What can you do then? Can you react quickly to what people are saying?

Carl Chimes: It's true, we do have the ability to patch the game when we feel it's necessary. We're able to react very quickly if we need to.

Michael Ryder: We've got an organisation at Blizzard, even as we speak, we've got a group of people that are in a command centre, so we can coordinate on issues that need be addressed as we launch around the world. We monitor that on a 24/7 basis all the time.

Eurogamer: StarCraft is known for its balance. Did you keep the number of playable races in StarCraft II the same as in StarCraft to preserve the balance?

Carl Chimes: At Blizzard we have this core design philosophy called concentrated coolness. If we think we can make the races completely distinct and unique from one another and still balance them appropriately, then that's what we'll do.

We don't think we're going to add much to the game by adding an extra race and diluting the abilities of the existing races. So really early on we decided we want to stick with the three races. We love them. We just wanted to make them even more distinct and still just as balanced as the original.

Eurogamer: Was part of the decision about making sure Koreans would be able to seamlessly transition into the game without having too much that is new to wrap their heads around?

Carl Chimes: No. Actually, it plays like a new game. But it definitely harkens to the legacy. They'll find it's the same: fast-paced, hundreds of units bellowing out on the playfield, and still very balanced.

But on the other hand, we did re-imagine what we wanted the races to be like. So you'll find completely new units on each of the races and completely new abilities. Even some of the old units from StarCraft 1 that made it back in can do new tricks now.

Eurogamer: So you reckon fans of StarCraft will feel like they're playing a completely new game?

Carl Chimes: Yeah. We think players will find it fresh. It'll be a fresh experience. But it'll also feel familiar to them.

Eurogamer: How important is this release to PC gaming?

Michael Ryder: We don't think about it in terms of the platform, necessarily. We're more focused about the game itself and the gameplay. We think it's an important game for us to continue the success we had with StarCraft 1.

If it enhances the PC as a platform in a broader way, that would be great. But it's not something we made out as an objective.

We've always worked on the PC. For us it's a viable platform and supports the kind of game designs we want to work with.

Our focus is on delivering a great game and making the players happy. If that somehow enhances the PC platform, that's awesome.

Eurogamer: How does Europe compare to the US and Korea in terms of StarCraft? Is it as popular here as it is in the US?

Michael Ryder: The game is the same everywhere. That's what we care about. Certainly the game is popular in all the areas where we ship it. It'll be more popular in some areas than others. But this is a new game. It's 12 years later.

We look at all the regions equally. We try to approach them all with the same point of view.

One thing that's a bit different in the way we approach things is we try hard to modify and adapt our business models on a regional basis, so we can provide as much accessibility to the game as possible.

We have a different business model in Europe than we do in Korea. We have different business models around the world. It's something we pride ourselves on because we want to make the game accessible. Other than the business model itself it's the same game.

Eurogamer: How have you changed Battle.net?

Carl Chimes: There were three overriding core ideas behind the new Battle.net. First of all, we wanted players to always be connected. They're always connected to their friends and they're always connected to the service.

So even as you're playing the campaign, it can be saving your campaign progress up to the cloud, essentially. So you can pick up the campaign on some other computer, if you switch computers.

And we have plans going forward to be able to let people share their replays online, as well.

Another core idea behind the new Battle.net is we wanted it to be competitive for everyone. We cater to both casual players and the hardcore players. We have a state of the art matchmaking system, now. It'll find someone of comparable skill to your own.

Every game you play competitively will be on the edge of your seat.

But at the same time, we've split the ladder up into five different leagues. Within each league there are about a hundred people per division. So, as you progress up the ladder it's more meaningful and you'll actually see some progress, rather than being the thousand whatever on the ladder.

As far as the casual play goes, we've done a lot in the single-player and the challenge mode to get people ready for competitive play.

But we've also released the StarCraft editor. It's the same tool the developers used to make the game. During the beta we've seen people make custom games, like racing games, puzzle games, first-person shooters, third-person shooters, side-scrolling games.

As you make your maps you have the ability to publish them on Battle.net, and then everyone on the service can enjoy the game you've made.

The third principle of the new Battle.net is we're uniting all the Blizzard communities. So if you choose to use the Real ID option, you can chat to your friends. Even if you're playing World of Warcraft, no matter which realm they're on and no matter which faction they're playing, you're always able to talk to your friends.

Eurogamer: Were you surprised by the reaction from gamers to your plans to make people use their real names when posting on your forums?

Michael Ryder: Well, we weren't surprised to get feedback. That's something that's part of our culture. We know we're really fortunate to have a lot of passionate players that care about what we do.

So we always go out to the players and give them a heads up on what we're thinking about doing, and we look for their feedback.

In this case we got feedback.

We were able to then take that feedback, reconsider, consider all the factors, of which that feedback was one. Ultimately we decided we would not go in that direction for the time being, and see if there were other ways we could address the objective we had, which was to improve the forums generally.

So, all in all, the process worked. We put the word out. We got the feedback. We reconsidered. We made a change. We appreciate the fact that we have such passionate fans.

Eurogamer: What other ways can you address the objective you had for your forums?

Michael Ryder: There are a couple of things we're doing and there are other things that we're thinking about. But one of the things we're doing is allowing people who are posting on the forums the ability to rate the post, so that the moderators can see where the quality conversations are happening. That will help.

There are other things: an improved search function, for looking for different things in forums. We're going to continue to try to find other ways to upgrade the quality of the experience in the forums.

Eurogamer: Has the whole experience with Real ID and your forums reinforced in people's minds that there is a dialogue between Blizzard and its fans?

Michael Ryder: It's not the only thing we think about. But, certainly, getting feedback from our players is a big part of what we consider when we're making changes or innovating.

It reinforces the notion that we're privileged to have those players that care and give us feedback.

Eurogamer: StarCraft II: Wings of Liberty is the main game, and two expansions are planned for release afterwards. Has anything been held back for the expansions?

Carl Chimes: We didn't hold anything back for Wings of Liberty. Early on in the development process we realised our story was so epic we couldn't fit it in one box. So we decided to make three unique campaigns.

Wings of Liberty focuses on the Terrans. You play the role of Jim Raynor. In the second and third expansions we'll be focusing on more of a Zerg theme and a Protoss theme in the campaign.

We'll also be making enhancements to the multiplayer. We haven't decided exactly how we're going to do that. Traditionally you've seen in previous Blizzard expansions there might be a new unit or two per race, or new abilities, or things get changed up.

Eurogamer: How long will fans have to wait for the release of the first expansion?

Michael Ryder: I don't think we expect players will have to wait a long time. This is a relative term, I guess. But that's not our intent.

But we haven't announced a schedule for when the future games are going to be coming out. Those details will be coming out in the future after the launch. Right now we're focusing on launching Wings of Liberty, and then we'll shift gears and start thinking about the next game after that.

Eurogamer: Hopefully it won't be in 12 years.

Michael Ryder: Hopefully not.

StarCraft II is out now for PC and Mac.

Comments (45) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • ChaK #1 2 years ago

    nah, I don't care about SC2.

    But I'm like the only one on earth.

    Go work on diablo 3 damnit !
  • darkmorgado #2 2 years ago

    We've got an organisation at Blizzard, even as we speak, we've got a group of people that are in a command centre, so we can coordinate on issues that need be addressed as we launch around the world.

    Wow! Blizzard have become Thunderbirds!

    On another note, I like how he says the decision to not force people to use their name was just due to "feedback." Nothing at all to do with the fact that the community used one of Blizzard's own staff to show just how easy it would be to steal their identity. Oh no, it was nothing to do with that...
  • Desheep #3 2 years ago

    Damn right that they should be working on Diablo 3!
  • loopholezero #4 2 years ago

    we've also released the StarCraft editor. It's the same tool the developers used to make the game. During the beta we've seen people make custom games, like racing games, puzzle games, first-person shooters, third-person shooters, side-scrolling games.

    WHAT
  • ZuluHero #5 2 years ago

    @darkmorgado

    To be fair, when you are credited on anything it makes it far easier to find out information about you.

    Although i found out what you looked like, that your middle name is christopher, you live in Northampton and who your friends are... And that was pretty easy so I guess you have a point! ;)
    Edited by 3 at 27/07/10 @ 12:15
  • darkmorgado #6 2 years ago

    @Zuluhero

    Haha! Yes, but you have no chance of finding out where I work, or my full adress - I keep that *very* secret :-)
  • cianchristopher #7 2 years ago

    "Concentrated Coolness"!

    Wow, that's the coolest company philosophy I've heard of!
  • Jonny5Alive7 #8 2 years ago

  • swills #9 2 years ago

    Here is the question you should have asked:

    WoW players are still raiding the same raid instance you released 9 months ago, and Cataclysm is looking months from completion. Do you really think it is right that players should be happy to go this long, and pay you in excess of $150 (12 month's subs) without seeing any significant new content?
  • Andeus #10 2 years ago

    @loopholezero

    Yes, he's right. The tools are qute powerful in that you can edit pretty much everything, even the camera

    Have a look at http://www.sc2mapster.com/
  • Goodfella #11 2 years ago

    I've been playing the single player campaign this morning and I have to say it's superb, 10/10 so far, way better than the first game for narrative and so on.
  • paketep #12 2 years ago

    @ChaK: I don't care about it either.

    SC2 without LAN is no StarCraft.
  • butler` #13 2 years ago

    Anyone else the responses incredibly by-the-book, flaccid and, well... boring? :/
  • Spekingur #14 2 years ago

    Battle.net digital copy price for EU does not compare to actual retail price OR the US price. I'm not liking Blizzard for that right now.

    EU Battle.net price is 59.99EUR and (as I hear it) the US version is 59.99USD. So yeah. Nice move.
  • LondonSquare82 #15 2 years ago

    I bet I am the first person ever to notice how similar elements of Starcraft are to Warhammer 40k.
  • menage #16 2 years ago

    We're not so priviledged as to get a review to see if the damn game sucks or not however.

    I know Blizz is god and all, but I'll be damned if I buy a game on credentials alone.
    Edited by 1 at 27/07/10 @ 13:34
  • darkmorgado #17 2 years ago

    Here is the question you should have asked:

    WoW players are still raiding the same raid instance you released 9 months ago


    Aside from the fact that a) this is an interview about Starcraft, not WoW, and b) you're wrong. Ruby Sanctum was released last month as an introductory raid to Cata.
  • Daeltaja #18 2 years ago

    Honestly, a review is 1 persons personal opinion. Plenty of games I have played lately that if I were to review, the scores would be vastly different from what EG gave them.

    Blizzard tend not to release lackluster product. I'm about 3 hours into the main campaign on hard difficulty and hands down, this is some of Blizzards finest work - easily the most immersive and beautiful RTS I have ever played. The attention to detail and polish is astounding, it just shows what a non-rushed deadline can do. Haven't touched MP, but the sheer amount of single player content should be worth the price alone.

    My money is on a 10 from EG and pretty much every other publication. But this was a insta-purchase for me regardless of score.
    Edited by 1 at 27/07/10 @ 14:11
  • Invisible_Cow #19 2 years ago

    Which marketing shill did they get to answer these questions? He doesn't give a single straight answer!
  • Gylfi #20 2 years ago

    I will never buy SC2. I love RTS, they're my favorite genre, but the SP feels too boring and linear(unlke DoW2), and I've always hated Multiplayer deathmatches, with their meta-gaming and no attention to lore.
  • UncleLou #21 2 years ago

    I will never buy SC2. I love RTS, they're my favorite genre, but the SP feels too boring and linear(unlke DoW2)

    Strange thing to say. Loved DoW 2's single-player campaign, but the SCII single-player stuff you can find on Youtube looks pretty spectacular. Varied, epic, full of neat little details and ideas how to expand the formula.
  • SupremeSkill #22 2 years ago

  • darkmorgado #23 2 years ago

    @Megalodon

    Taken from the manual:

    "Starcraft 2 is a completely integrated online experience that allows you to earn achievements and stay connected with friends in both single-player and multi-player game modes through Blizzard's Battle.net service. Prior to beginning Starcraft 2, you must create a free Battle.net account.

    If you already have a Battle/net account, you must associate your battle.net account with your copy of Starcraft 2 at eu.battle.net/login in order to begin playing."

    So you have to register online before you can play it, but it doesn't say if that's a one-off or if you need to be constantly online to play single-player. I'd like to think not, but given the stuff like the achievements and all the social-networking bits it's possible that you're required to be online. Unless it just syncs your online profile with your offline-earned achievements whenever you connect. Not sure yet - I have the game but I'm stuck in this blasted office till 5.30.

    PS - Oddly enough, instructions on setting up a Battle.net account are all that the manual contains. The rest of the 20-odd pages are all filled with backstory.
    Edited by 1 at 27/07/10 @ 15:17
  • Seoh #24 2 years ago

    @ megalodon


    Yes you can play offline, think you need internet to activate it tho. (got this off the forums before i put down my pre order)
  • NorfolkNClue #25 2 years ago

    If only Company of Heroes had had such resources behind the online game. It would have taken over the world by now.
  • darkmorgado #26 2 years ago

    Plus, people might be interested to know that each boxed copy of the game comes with 2 guest passes, that allow you to download a copy of the game and play it for free for 7 hours/10 days (whichever comes first). So if you're not sure about splashing out, try and nab a guest pass off a mate. I'm guessing it won't be long before Blizz start offering this trial online as well.
  • Gylfi #27 2 years ago

    Strange thing to say. Loved DoW 2's single-player campaign, but the SCII single-player stuff you can find on Youtube looks pretty spectacular. Varied, epic, full of neat little details and ideas how to expand the formula.

    i just heard about how missions are varied, actually... apparently they put a lot of effort in the SP too, so it doesn't feel like multiplayer tutorial missions with bots.

    That's good.

    But Relic RTS offer more on non-linearity, tactics, even moral choices... They're more experimental and progressive than conservative almost Command&Conquer Blizzard style...

    I doubt it's a game for me...
    Edited by 4 at 27/07/10 @ 16:34
  • swills #28 2 years ago

    @darkmorgado:
    b) you're wrong. Ruby Sanctum was released last month as an introductory raid to Cata.

    You lack reading comprehension. WoW Players *ARE* still raiding 8 month old content. ICC is still the main location for people's raiding week. They will be doing so for the foreseeable future.

    Also, note that I said "*significant* new content". Ruby Sanctum is a single, fairly trivial, boss. This is not significant new content.
    Edited by 2 at 27/07/10 @ 16:03
  • UncleLou #29 2 years ago

    You lack reading comprehension

    Says the guy talking about WoW in a Starcraft thread.
  • UncleLou #30 2 years ago

    But Relic RTS offer more on non-linearity, tactics, even moral choices

    I wouldn't exactly call Relic's RTS games "non-linear", they just have identikit skirmishes as side missions. Like I said, I loved DoW2 to bits, but its strengths lay elsewhere, imo.

    Just a heads-up though, Starcraft 2 is said to have choices and whatnot. Not played it yet, but the reasons based on which you seem to write it off don't seem to be based on any facts, more on what you think it is like.
  • CaptainTrips #31 2 years ago

    Played through about 11 missions of the Single Player campaign so far, and not one of them is the same. There is one standout mission which I've played so far where you control no more than 5 units at once, and it is easily the best single player RTS stage I've ever played.

    Also, there are TONS of achievements - three for each level, plus a shitload for the challenge modes and multiplayer. If Blizzard are gonna be throwing this much content into each episode then I will certainly be buying them (although online campaign co-op would be nice in the future!)
  • darkmorgado #32 2 years ago

    @swills

    People are still raiding Molten bloody Core and Ahn'Qiraj, what's your point?

    Is it really that hard to accept that in the final stages before release, all of their content and dev time is going to go into the expansion and not onto content patches? Especially when the vast majority of people are quite happy playing the existing content.
    The game isn't made by waving a bloody wand in the air, you know.

    As for Ruby Sanctum, it contains better loot than ICC. Why people would be spending more time in ICC and less time in RS is a mystery when the loot is worse.

    From the way you're talking, I'm guessing you have completed everything in the game several times over? So presumably you will have every achievement?
  • swills #33 2 years ago

    @darkmorgado

    My point is that there hasn't been anything *significantly* new to do in WoW for many months now. My point is that by the time Cataclysm hits, Blizzard won't have added anything significant to the game for more than a year. Yes, yes, they are busy with Cataclysm, but in that year millions of people are still paying their $15 a month, and maybe they deserve some new content. I'm pretty sure Bliizard could afford another team of programmers to work on the existing game while their core teams worked on Cataclysm.

    My point is that maybe Blizzard aren't the gods we once heralded them as, and maybe there is some complacency and arrogance in the company these days. Leaving customers to pay $180 over a year with no real new additions is pretty poor IMO. Do we have that to look forward to in Cataclysm too?

    Finally, yes everyone does raid Ruby Sanctum. It takes 30 minutes a week. That is why people spend 'more' time in ICC. And yes, I have completed everything in the *raiding* game several times over. LK has died many times already. People are bored, and have been for a couple of months.

    I *like* WoW. I enjoy playing it and want to continue doing so. Facing 4-6 more months of nothing is not an exciting prospect.
  • swills #34 2 years ago

    Says the guy talking about WoW in a Starcraft thread.

    If you can show me where the Blizzard interview is regarding WoW I'll post there instead. For now, I hope you can understand that posting regarding Blizzard's main cash-cow in a follow-up to an interview with Blizzard isn't completely off-topic. If this was a Lionhead interview I'd agree with you.
  • TSYNDMonkfish #35 2 years ago

    Please stop talking about bloody WoW.

    Nice to hear that the peoples first impressions of SC2 seem very positive.
  • Zaiz #36 2 years ago

    Every time Blizzard says they do something original I feel like ripping my own eyes out and feeding them to people with original ideas. Blizzard's MO is extreme polish, and I wish they'd stop saying things contrary to that. They roll into a genre and perfect some form of it, and then don't do anything to advance it as a whole. Disappointing when you've made a ridiculous amount of money and can risk it on a new IP.
  • Amazing Bryan #37 2 years ago

    Who the hell has the exclusive on the review?
  • Amazing Bryan #38 2 years ago

    Oh right, no one has been able to play it until today.
  • Averice #39 2 years ago

    SC2 Beta was awesome. If you're having trouble in the multiplayer, my suggestion is to watch some of the youtube vids of matches. Personally I watch HDStarcraft's channel. Watching those games can really help you understand the strats that are being used with the different units and builds. The SP and the MP are very different from what I've heard this time around, there's also the special "training" SP missions though, so perhaps those will help someone break into the MP.

    The 5 placement matches placed me perfectly when I did them. I only won 1/5, placed in a Bronze league, basically everyone I played against in beta was around my level and after playing around 10 matches, the opponent skills got even tighter compared to mine, to make for very fun matches. I got destroyed in 4 of those placement matches, one thing to note is that the 5 practice matches before the 5 placement matches are played at a slower speed than the placement matches, so that can be a little confusing when you first hit it.
  • ExplodingClown #40 2 years ago

    Blizzard now have the income of a small country and a shitload of talent. So please can we see some original IP next rather than further milk from the same three cash cows?
  • darkmorgado #41 2 years ago

    @Amazing Bryan

    I bid you welcome from underneath that rock!
  • darkmorgado #42 2 years ago

    @Superet

    Try and grab a guest pass from someone who's bought it - they can give 2 people a code that gives them a free download and 7 hours unrestricted play of the game.
  • darkmorgado #43 2 years ago

    Christ, CVG have actually just posted user reviews... from Amazon, of all places.

    God, that site has really lost any semblance of integrity.
  • ph101 #44 2 years ago

    is there gonna be, like, a review...?
  • lmephisto #45 2 years ago