Blizzard: 70% in WOW don't pass level 10
Has 11.5m subs. SCII closed beta in Feb.
Blizzard has revealed that only 30 per cent of new World of Warcraft players make it past level 10.
That's the tipping point at which people either stay or go, which make's the game's 11.5 million subscriber base all the more impressive.
In an investor call following the release of Activision Blizzard's financial results, Blizzard CEO Mike Morhaime said the game had a stable subscriber base of 11.5 million players - the same figure announced in July 2008.
Mindful of that dropout rate, Morhaime restated WOW expansion Cataclysm's goal of bringing the existing 'old' world of Azeroth up to "current design standards". That add-on will be released sometime this year.
He also announced that the closed beta for Starcraft II would begin this month, with thousands of players expected to take part across the world, while the revamped Battle.net platform would be released to allow the RTS sequel to be made available digitally as well as in boxed form.
He had a few words on the current situation WOW is facing in China, too - claiming operating partner NetEase was running the game "normally right now" and that the suspension of new registrations was linked to a public holiday, rather than yet another political row over content.
However, he did admit that while the company was hopeful that expansion Wrath of the Lich King would be released there soon, that and prior expansion, The Burning Crusade, had been submitted to the authorities for checking.
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Comments (43) Latest comment 2 years ago
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Hmm, there's a fair percentage of those, but it would be easy to overestimate their numbers as it only takes a few of them to be very annoying. I would say that most people just dont see it as worth a subscription, and if Blizzard think that revamping their starting zones and simplifying the game is going to alter that I suspect they will be disappointed. It's difficult for newcomers to see what they get for a monthly fee over (say) a FPS with free servers, or XBox Live, and many will be just curious to see what the fuss is about.
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11.5 subs sounds impressive for example, until you realise that the vast majority of them come from China who pay next to nothing to play the game.
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Chinese players pay for the hour, and that can be quite a bit if you play several hours each day.
#10 There is a difference between subscribers and characters.
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I think Blizzard are doing the right thing with Cataclysm; the early levels are so bad especially compared to the WotLK content that I'm really discouraged from making any new characters.
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I just started playing WoW again after a few years break. I have BC and Northrend to look forward to so I am not bothered with new content at the moment. I really like some of the changes they made, the dungeon finder is great for a casual player like me.
That only 30% plays past level 10 is very shocking, I guess they know the figures but it sounds crazy..
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/flex
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The quests and storylines in the expansions are a massive improvement over the original game but people don't know that until they trundle through the old world and even with the increased leveling speed that's a bit of a chore to do.
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Regardless of what they do with new zones and what not, after a week/month/couple of months you're back to where you were. Raiding or Arena.
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Care to back that up?
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even quite a basic laptop should be able to play world of warcraft quite well, couple of gigs of RAM and dual core CPU and a dedicated graphics card (something Nvidia or ATI) and you should be laughing
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All my bank chars are lvl 1-6 for example (6 because you could disenchant items back in vanilla reaching this level).
Concerning the changes in Cataclysm:
Well the people playing since vanilla can brag about how Desolace pre-Deathwing altering was etc.
It's like saying "I did Onyxia 40 man before you even installed the WoW-client young grasshopper!"
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anyone playing at level 80 or so can tell you that the quality in design and visuals and content from 1-60 just does not hold up against the last 20 levels (outland and Northrend).
updating the 1-60 content makes sense if they ever want to entice new players to replace those that will eventually quit / burnout raiding etc.
I just hope they have the sense to update the character visuals for the older racers too. Not a chance in hell new players are gonna want to play with fugly humans/orcs/cows when there are higher poly characters with better textures etc to choose from -> bloodelves, draenai, Worgen and Goblins.
tis a shame, because the awful undead male animations were the only thing stopping my rogue being one.
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So that's why I'll never spend precious time with games where I cannot "feel it" until AT LEAST level 25... Seriously, after trying the trial and playing the heck out of it in 10 days, I got the feeling this game is for people stuck in a while loop. Age of Conan gives it to me right from the start.
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Hmmm should i quit or should i carry on...
still have 8 more free days of my trial so i think i may get a few more levels yet.
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SCII beta starts this month - give a bit of time for the Blizzcon ppl to feel like it's worth the trip - Any thoughts that the Cata CE will come with a key too? Probly end of March? Things are stacking up for a close release of it
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Agree completely WoW really starts hooking you around level 20-25. You start developing your own unique way of playing.
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The skewing of the figures - people thinking this implies that WoW has over 40 million players.
*Edit - I'm going off the fact they cite a percentage of PLAYERS rather than Characters, as it implies not getting a single character on your account beyond that level*
What it means is that the STABLE number, the number subscribed at any one time, is 11.5 million. OF THOSE, 70% will be people who are currently trying the game out. As one quits, another subscribes to try it. 8 million players at any given time are trying the game out, while 3.5 million are those hardcore players who remain on indefinitely.
Of course, those numbers will skew more or less towards a particular side based on other factors. I expect number of long-term players increases slightly faster than it decreases, as someone moving from the "testing the waters" 70% into the "dedicated player" 30% is more likely than someone with several years invested in it quitting. So, that number's going to rise pretty constantly (And has done, to get so far into the millions).
However, sometimes that 70% will grow bigger, like when an expansion is released, as the game takes on more new subscriptions of people tying it out.
And yeah, gold farmer multiple accounts make up a noticeable, but probably not overly large number of those. Usually in an MMO never more than about 1%
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So I wonder what the total number of account subscriptions would be (including closed/removed) for the whole life of the game.
I don't really think it matters what spin you put it on, for a game to continue to be so hugely popular 6 years after release in bloody impressive.
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Wow. I'm seeing mathematical fail here.
I'm seeing logical fail myself.
What it means is that the STABLE number, the number subscribed at any one time, is 11.5 million. OF THOSE, 70% will be people who are currently trying the game out. As one quits, another subscribes to try it. 8 million players at any given time are trying the game out, while 3.5 million are those hardcore players who remain on indefinitely.
No, look at the statement again "Blizzard has revealed that only 30 per cent of new World of Warcraft players make it past level 10." Your maths would be correct only if everybody playing WoW was always considered a new player who was deciding whether or not to keep playing on past level 10. They're obviously not (most characters logged into the game at any given time are level 80), now I don't know how many new players there actually are at any given time but it's sure as hell not 100% of the entire subscription base.
Imagine for the sake of argument that the number of new players at any given time is equal to 1% of the existing players, these are guys on their 10 day trial or who just bought the game, this would be 115,000 players give or take, of those 115,000 players 70% won't get past level 10, the other 30% will carry on, for a while at least, these 30% will roughly cancel out the people leaving (due to the fact that he said WoW had "a stable subscriber base of 11.5 million players", implying that the people joining are roughly the same number of people who are leaving).
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Is it accounts or characters?
All my bank chars are lvl 1-6 for example (6 because you could disenchant items back in vanilla reaching this level).
They say players so it's accounts not characters.
Concerning the changes in Cataclysm:
Well the people playing since vanilla can brag about how Desolace pre-Deathwing altering was etc.
It's like saying "I did Onyxia 40 man before you even installed the WoW-client young grasshopper!"
Hehe, "I remember when all this were trees. Level 10 trees."
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Yeah, like posting in comment threads of a gamer site, way more useful use of spare time. And you are right, all WoW players do nothing but play it.
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The destructive effect that this game has on the lifestyle of many people is well documented, and I happen to know some of them first-hand. I really hope for you that you are not one of these WOW players who are in denial about their severe addiction.
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Everyone knows that these type of games can be destructive, but it seems you like to put all WoW players under the same banner. I probably should not be offended by it as I am sure you didn't meant it that way, but I have to admit it did.
And thanks for your concerns about me, but it is not necessary. The vast, vast majority of players are perfectly capable of incorporating this game into their life in a healthy way, and I am one of them.
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But i can see why only lvl10 when i played it at launcho only did around 30 minsand wasnt intreasted, a few days later i went back and got talking to someone it was then that i past level 10 as i made a friend if wasnt for him i wouldnt of stayed.
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