Blizz quiet on WoW expansion
Won't talk about Lich King.
Blizzard has declined to comment on rumours that a new World of Warcraft expansion is on the way.
Said rumours emerged after German ratings website Unterhaltungssoftware Selbstkontrolle (USK) produced a listing for a demo apparently on show at the Leipzig Games Convention in late August.
The expansion is apparently called World of Warcraft: Wrath of the Lich King, and is filed in the "add-on" genre for PC.
Blizzard told us last year at the show it would produce a new expansion for its massively-enormous-multiplayer online game annually, starting with last January's launch of The Burning Crusade.
We can only speculate on what it could contain at this point, like another increase in level cap, maybe mounted content, bigger raids, or possibly new classes at long last. But if the USK listing proves truthful, we won't have long to wait.
What would you like to see in the expansion, Eurogamer reader?
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Comments (56) Latest comment 5 years ago
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If the game continues to expand upwards, it will become top heavy and lose its appeal to any casual/new customers. A lot of people will not relish the thought of spending such huge quantities of time in order to get their money's worth.
Personally, I think it makes sense to build across rather than up - if you see what I mean.
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New classes, on the other hand, may be a necessity. Even its rivals spice up their content every year or two with a new class or so to play with - Blizzard can't be lazy and think they have enough. Most fans there from the start will have long ago burned through the available jobs on offer. Now, I have no real "alternatives" to suggest (I lie. Fisticuffs monk class and I'll return to WoW!) but Blizzard will need more than a few new raids to hold the interest.
The final thing they'd need to sort out is end-game raiding. Skill vs Timesink. The decision not long ago to remove the key/attunement requirements to the end-game raid instabnces was the worst idea Blizzard have ever had in the history of ever, as guilds started to replace people who couldn't make it with those who were clearly not ready for such heavy challenges - putting pressure on tanks, healers and the other DPS to support and compensate on their behalf. There was no shame in the keying and attunement - it was there to prove you were ready for the challenge. And then, you get to these instances and there's so much trash that it takes an hour just to do that before you can even THINK of bosses, which is fine if you have the ability to not require sleep, the rest of humanity on the other hand... how about raid bosses akin to Gruul, Onyxia etc? Some minor trash, two or three bosses in the instance, jobs a good 'un? I don't see why raid instances need to be 6-10 hours long if you know what you're doing and don't wipe!
WoW is, I will say, a fine game. However, it's got to keep moving on and cannot afford to become stale with competition on the horizon that people are looking forward to. It's got it's problems and Blizzard need to keep ironing them out.
Still... Lich King sounds... umm... good? Would make sense since Blizzard have said they were going to bring back the Scourge Invasion... but the lazy sods never did...
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If they want to lure me back as a customer, I should be able to start again from scratch and have a very different experience playing the game up to level 60 again. That said, I doubt even undead ninja monkeys wearing trenchcoats while wielding dual flintlock pistols could drag me back to WoW.
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Plenty of stuff they can do to introduce new interesting stuff.
Do NOT introduce more rep grinds, more 40 man instances, more grinds, higher levels.
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(yes yes, before the rabid fan boys start waving their epic swords at me, I do play the game myself)
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I think the sad truth is, looking at FFXI as an example, it has some really very clever classes - Blue Mage for learning mob abilities, Ninja as avoidance-based tank class, Dark Knights, Corsairs, Puppetmasters, Samurai... and all bring something to the plate alongside Paladins, White Mages and other bread-and-butter classes. I'd assume that EQ2 is no different either on that front. Both of these games have done more to keep their game balanced but varied than Blizzard have managed too. And I'm sure we can expand that to a lot more MMO's as well.
WoW may be the market leader, but perhaps it really is time Blizzard looked at other games and took notice on exactly why people still play these games - and in some cases I understand, go baack to them after some time with WoW. They might be able to take away a lot of good information to keep WoW from getting stale.
Blizzard CAN do this though. They can make the game better, but they have to start understanding that whilst it's one think keeping the hardcore raiders happy, they must not lose the casual base either. It's a balancing act, it can be done, and it's just going to need Blizzard to most likely sit down, look at the game and make some larger changes...
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"Because loads of the buildings are just fake fronts" satisfies me, but the keener fanboy may need a more inventive explanation. Maybe that will be something the expansion gives - a rework of the original zones to allow flying mounts anywhere.
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Currently, if you want to take part in the big dungeons and get all the best gear, you need to dedictae hours of your life in order to join decent guilds.
So for all those people who have a life outside of WoW, they really have no chance of seeing any of the high level content, which to me, seems very unfair seeing as we pay the same amount of money to play the game as the people who can spend every living hour inside the game.
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Ahem.
I like WoW. It's a fun game, and a couple hours a day isn't really so bad. But so right about the time front. I don't want to get online at 6pm and realise the guild is wrenching me into a raid that will last six hours. It's not right.
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Agree!
While I am a player in a big raiding guild... I agree 100% that casuals are the meat and bones of WoW and content must be added to let casuals play and see ALL the content of the game. How many casuals have seen MC, BWL, AQ and Naxx??? Probably none. Many raiding guilds have never even seen Naxx.. yet Blizz took lots of time and resources to make that. Waste of content IMHO.
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There may possibly be another raise in the level cap, but I don't think there will be new classes (maybe races instead). I'd certainly expect there to be more mounted (ie flying mount) content.
I also seriously doubt there'll be bigger raids. They reduced the player cap to 25 players in TBC for raids in order to give more casual guilds a chance to actually see those instances, and I can't see them reversing that decision anytime soon.
Whatever it turns out to be, like you said, we'll no doubt find out in the next few days.
"How many casuals have seen MC, BWL, AQ and Naxx??? Probably none"
Yup, I'm one of those people. I only saw some of MC recently (a bit of a guild fun run), and a tiny bit of BWL. I haven't been able to raid until now properly due to real life commitments, as raiding tends to drain a lot of your time what with preparing consumables on top of the raid itself.
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ROTFLMFAO!
I'm sorry. That is just hilarious. You just have to take a look at Zul'Aman to realise how casual-unfriendly the raid instances are... I think the only one that is casual-friendly is Gruul. and maybe Magtheridon. But since these are tiny raid instances focused around one particular boss...
They may require less people, but they're still more or less only for the raiding core...
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I'm sorry. That is just hilarious."
It may be hilarious to you, but I'm afraid it's true. let me give you an example:
Pre-TBC, there is no way in hell that my guild would have been able to run the likes of MC/AQ/Naxx, 40-man raids were just way beyond us in terms of just the amount of people you need to run those raids and the time they could commit to it (we could just about manage to get together enough people for ZG/AQ20 on a regular basis).
Now that the cap is 25-man, we do at least have a chance of running any of the instances eventually as a guild, provided we actually manage to get enough people together through careful forward planning. Our guild is pretty casual, we are by no means hardcore raiders, and have only just managed to get to Gruul in Gruul's lair.
Your assumption that people who have more real life commitments than hardcore raiders never have a chance of raiding any 25 man content at all is frankly just misinformed and narrow minded. No, we may never get to see the likes of Mount Hyjal or The Black Temple, but at least the idea is there that if you can get enough people together, it is possible eventually, which was certainly not true back in the days of 40 man raid content.
The point is, that what locked most people out before was the shear amount of people needed to even contemplate entering one of those instances. That, thankfully, isn't there any more. Which opens the whole end game raiding content to a much wider player base.
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What I'd like to see from the expansion is more variation, less grind orientated quests please, Outland started with more creative quests, let Northrend be even more creative
And of course Icecrown Citadel as a playable raid
@Kami
"You just have to take a look at Zul'Aman to realise how casual-unfriendly the raid instances are"
Have you seen something we haven't? What's so casual-unfriendly about Zul'Aman?
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mint!
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Why? What additional roles will they serve? You can only mix up the roles of tank/healer/DPS so many ways. I'd say they're very varied as it is.
New level cap:
75? Maybe. I'd say more likely 80.
'Hero' Classes:
Nobody has defined what this means, exactly. Just another term for 'new class'? Calling a class a hero class is just window-dressing in my view, and if really all it involves is a talent rebuild, what's the difference?
New races:
Why? Aside from window dressing? I'd be very surprised if they add more playables, as they require too many retroactive continuity changes. If they add new races for every expansion, by the time we're on expansion 3 or 4 the game universe will just be a confused mess.
Talents:
This will be the real trick; the talent trees underwent serious revision many times pre-TBC, and then for the 2.x releases went on another massive change. Will they really want to re-do them *again*? What'll that mean for people who've bought TBC but don't upgrade the second time? What if they don't re-do them and instead people just get another 10 SPs to spend? Won't that reduce the specialism of classes? Difficult questions to answer, and only Blizzard can really tell us.
The thing that I'm always left wondering about expansions is just how they're going to treat refugees who decide not to upgrade. Currently, I pity the non-hardcore gamer who enjoys WoW but doesn't want to upgrade. The old endgame content is pretty much worthless and inaccessible. I know the vast majority of people will just upgrade, but I think the non-upgrader ought to have been taken into consideration. I'm wondering what'll happen to me if I decide not to upgrade; will I be left in no-man's land unable to do anything except PvP with a load of twinks?
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Nobody has defined what this means, exactly"
In AC2 these where "classes" that added group abilities to parties.
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As someone on the Fires of Heaven message board said, if it is in Northrend the expansion should be called The Frozen Crusade.
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Only 9 million or so...
Vague confirmations from the same places that knew the name yesterday mention that the level cap is going up (level 72 player seen apparently) and there is a new class (or possibly paladin form) 'Deathknight'.
Guess we'll know on Friday evening regardless...
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Yes, 9 Million people HAVE played the game at some point in time, but many of that number are not regular subscribers to the game. The 9 Million figure includes people who will have simply tried it for a month and not chosen to pay the monthly fee to carry on.
So in actual fact, the current number of active WoW players around the world, is still very high for an MMORPG, but it's not in the 9 Million range as Blizzard like to make us think.
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Helpfully Blizzard define what they mean by a subscriber in the same press release where they state the 9 million figure (and IIRC they always have defined it)
"World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules. "
[link url=http://www.blizzard.com/press/070724.shtml
]http://www.blizzard.com/press/070724.shtml
[/link]
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FAQ for World of Warcraft: Wrath of the Lich King
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I did play WoW for the free trial period and rather enjoyed it but after it made me an hour late for the pub because I was helping strangers kill mechanical harvest beasties I decided against subscribing.
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Thats not strictly the the fault of the 25 man cap, its the fault of the designers. Its perfectly feasible to design instances that you could run with 15 decent players and 10 muppets. that would make end game raiding truly casual.
I'd love to see them extend the heroic concept to raid instances. You could have the Tier sets drop only in the heroic raid instances so the hardcore could continue to feel all smug and elitest in their sets, whilst the rest of us cold still get to see all the content without having to raid 5 nights a week and drop some of your mates along the way cos they aren't good enough
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At which point, it might as well just be 15 decent players, no? The problem with allowing casual players easy access to the high-end instances is that it devalues the stuff you get from the high-end. Part of the reason people obsessively grind these instances is for the biggest e-penis feeling of having these items that are so rare. If every teenage chav WoW player had them too, they'd be a bit miffed.
I think the idea of letting more casual players 'downgraded loot' access to the high-end instances, mind. That might work...
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Hear hear. It'd help reintroduce items that are missing from the market that non-TBC users need too (e.g. Righteous Orbs, certain Shards).
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FAQ for World of Warcraft: Wrath of the Lich King "
A lot of that is simply lifted from the extensive WoW wiki and expanded rumours that have been floating around for some time. I would be highly surprised if all those features were in fact part of the expansion.
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Exactly. But the point I was trying to make is that if you want to make end game raiding truly inclusive which was after all the intent of 25 mana raiding then you have to accept that if its easy enough for everyone to do so then the best will blitz through it. Hence the sugestion that you should have two tiers of dificulty / reward - normal / heroic.
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Here's hoping for a Diablo-esque Necromancer with Plate?
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It's gonna have two new classes for certain though, they pretty much said that was what they wanted next in an interview a while back.
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It looks like (from the WoW forums) that a lot will be jumping ship to Warhammer when it finally appears.
If Warhammer really is as good as it looks, I probably wont come back to Warcraft until either a WoW2 or a Warcraft 4.
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Please can I be a necromancer in the new expansion. Also, can the gnomes have Gnomeregan back? Oh, and some new content for levels 20-50 would be dandy.
Kthnxbye
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At this point I doubt there is anything Blizzard can release that could entice me back.
I longed for a WoW experience that gave an importance to my actions.
Spending 4 hours grinding away to kill one boss for a chance to recieve one item just for him to respawn and have thousands of other people killing the same guy didnt interest me.
And all that work for +2 of this +3 of that +1% dodge meh
I want my actions to mean a damn, flawed bloody game design. But admittedly addictive and successful. meh. I'll watch this expansion with a look of puzzlement on my face as it pushes the WoW player army over the 10million user mark.
^^
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Kill them?
Ermmm...Yes!! But I need you to kill 50 and then oh lets say for good measure 50 more. BUT!! There is more.....
Kill ogres?
Yes.
(Dear Blizzard, LESS rep grind more fun quests and I for one will be happy)
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Easy i thought 20 dead murlocs on there way.
Only it would seem that only 25% of murlocs actually have heads!!!!!!
[groan]
Your right Emilia'sHorse, but what really grated me was the fact that although you are gaining levels and increasing in power the game is designed in such a way to never make you feel powerful.
You fight a boar at level 1 and then 60 odd levels later you are fighting boars!
Same model only textured differently
Seriously thats one powerful M'F' boar!
I found it all vapid and soulless
I dont think the expansion will add any real depth to the game just more of the same..........which is a shame!
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While TBC is fun and all, I don't think I could cope with another raise of level cap and another experience like TBC. I was lvl 50 when TBC came out (I've stopped playing for a while), and arriving at lvl 58 is one of the worst anticlimax you can experience in a RPG. You have all kind of quest lines open, and a second after you're forced to drop all the quests to start questing in the outlands because, there's nothing you can do about this, even the first outlands quests reward you with better-than-lvl60-dungeon (and in some case, raid), and the experience you make in the outlands is much more higher than the one you could be making in, like, Winterspring or Silithus.
I am still struggling to do all the lvl 60 dungeon instances I've yet to see (since the difficulty is not that different from the first new outlands instances, and the rewards are so less good, nobody wants to go into them), and I hope to do them all sooner or later (not counting the raid instances), and in the meantime I'm trying to reach lvl 70 (which takes a lot of time, from what I've seen up to this point of the Outlands)... and if the new expansion raises (again) the level cap, I doubt I will be able to reach lvl 70 not to mention do all the lvl 70 instances before they raise the cap and introduce the new content... not to mention the fact that leveling an alt, a very hard proposition for the causal player even before TBC, would be pretty much impossible for everybody but the most dedicated player.
So, what I'd like to see in a new WoW expansion? I don't know. Maybe I'm just not ready for another expansion yet. I'd love to see new classes, but I'm still stuck with my alts because of the time needed to level past lvl 20, and the time needed to reach lvl 70 (the outlands are fantastic, but leveling take like forever... and I'm not into rep grinding, which seems almost painful from my perspective), and the time needed to get money for my epic mount (flying mounts? I don't think I'll ever have one...) and so on... I'd like to see more content updates that makes the old dungeons and raids accessible for me, so that I can arrive at lvl 70 and have all the new and old content to choose among... I would like to be able to create an alt starting at a very high level if I've leveled my main up to the maximum... or at least I would like to see more lvl 20-60 content to make leveling up an alt just like playing in a new world of warcraft...
In the end... casual players are unimportant, cause we don't really need an expansion. We need to make the current content more accessible, cause there are already too many things we didn't see yet... and adding more things to the game we won't never see, will just make us less and less tied to the game... when I first saw the photos of Ragnaros I thought "Wow, maybe one day...", now I don't even know the name of the raids in TBC, since I already know I will never be doing them, and so I'm losing the "magic" of wondering "when I'll get to that level this is what is waiting for me...".
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