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Blacksite Interview

PC Xbox 360 PlayStation 3
Interview by Tom Bramwell

21 June, 2007

Page 1 of 2. Page 2 ->

Harvey Smith's resume probably emits an actual glow. It has Wing Commander, Ultima, System Shock, Deus Ex, Deus Ex: Invisible War and Thief: Deadly Shadows on it. Goodness me. Here he talks to Eurogamer about Blacksite - the sequel to PS2/Xbox shooter Area 51, but without any real connection - and some of the issues that face developers today, including a potentially uncomfortable parallel with Sony's current troubles with the Church of England.

Eurogamer: Obviously this is quite different to Area 51. Is that your influence specifically? Were you unhappy with the first game?

Harvey Smith: I didn't work on the first game. Some of the same people are working on this that worked on the first one, but I did come in and I said, "Look, I'm not going to tell you how to do this, this or this part of your job, but I'm a game designer and a writer and a creative director and here's the direction we're going. We're angry about politics. Here's the atmospheric vibe that I like in games. Here's the moodiness, the small-town." And I've downplayed all the comedy and anything like that, and I've added a few people from the Deus Ex team.

So it's a new team really. The Area 51 team was very strong at some things, really; the gameplay in places was really good and the art was good, but it's just not my kind of game. And so I took them in a different direction - more like Half-Life 2 or, you know. I'm the one who pushed the small-town America. But I also had allies from that team as well. They learned from their project as well. Each time you do a game you get a little bit better in some ways. So yeah, I told people this is not the sequel to Area 51; we do say there was a disaster at Area 51 and the events of this game follow that, but it's not the same characters or gameplay.

Eurogamer: It's funny actually - coming here I was jotting down silly questions about what you knew about the real-life Area 51, looking at it from the quirky angle, but obviously you've moved away from that now.

'Blacksite' Screenshot 1

The demo on Xbox Live at the moment is short, but hints at the power of the Unreal-based tech.

Harvey Smith: Yeah. It's been hard to get that message out, too.

Eurogamer: What with your body of previous work, how does what you're doing on this diverge from those principles and how much is it instructed by them?

Harvey Smith: I've worked on different games. Everybody knows Deus Ex - if you're into the industry you know Deus Ex, I guess - and it's a hybrid RPG, but it has a lot of immersive environments and a lot of attention to detail that make it feel like you're in a real space, and that's the part that I think that we're pulling over. We want it to feel like a small town. But it's really nice to be working on a pure shooter just once. The next game, we might expand the world-exploration a little bit. But I felt like there were things I needed to learn, actually. There are developers like Blizzard or Bungie that put a certain level of polish into their games that we never could at Ion [Storm] or Looking Glass or Origin. And so I'm trying to figure out how to assimilate those things and synthesise them. But the love of fiction, the desire to innovate in some small way - the squad-morale feature and the breakables and the cover system - but then also the polish; the level of polish...

Eurogamer: We've seen the scenario you've set up but we've not heard much about the story.

'Blacksite' Screenshot 2

Smith is keen to play up the 'small-town America' vibe.

Harvey Smith: The story is interesting. I'm working with Susan O'Connor who worked on BioShock and Gears of War - and Blacksite - and what we wanted to do was start out with a jingoistic, patriotic kind of vibe, and you're Aeran Pierce, the leader of Echo Squad, Delta Force Assassination Squad, and you go to Iraq looking for a bunker full of weapons of mass destruction and find out that there aren't weapons of mass destruction and it's another government lie. And slowly but surely the game gets more and more subversive, and by the end you're American soldiers fighting against former American soldiers who have been unethically experimented on.

So we've created the insurgency; we've created our own enemies. And somebody's profiting from this conflict - the left hand is fighting the right hand and somebody's making money off of it. I think the last six years of American politics are a giant disaster; playing on people's fear; the military-industrial complexes. You know, there are companies making billions off of this - Halliburton and companies like that. You can point to directions where they're making billions of dollars off of this, and our vice-president is connected to this company and our secretary of state is connected, and our president is a former oil executive: my government is full of monsters; we're creating our own enemies and somebody's profiting on it, and the only people losing out are the common people, whether it's common Iraqis or the Americans who are losing their civil liberties. It's just a dark time.

Eurogamer: I don't know if you've seen in the last few days, but there's been this big furore about Resistance: Fall of Man on PS3 and its use of Manchester Cathedral. The Church of England is angry because on the one hand it's gun violence within a setting that in real-life has significant problems with gun-crimes, and on the other because Sony, they say, didn't seek permission. And this was the biggest story on the BBC News frontpage at the weekend.

Harvey Smith: Wow, I didn't know that.

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Comments: 1-18 of 18 in total

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disc
21/06/07 @ 04:59
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So is there any PS3 demo coming?

(The interview was good if a bit short)
Edited 1 times, most recently on 21/06/07 @ 06:00
Scimarad
21/06/07 @ 05:44
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I enjoyed the demo but I have some worries about the performance. I hope they managed to improve it by the time the next demo(s) come out.

I personally found the context sensitive squad commands to be very intuitive.
Trip SkyWay
21/06/07 @ 05:46
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Interesting interview, quite interested in the game.
Emilia'sHorse
21/06/07 @ 06:07
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I was pleasantly surprised by this game, looking forward to release.
captainrentboy
21/06/07 @ 07:25
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I liked the demo myself, yeah it was short but I thought it gave a nice lil taster of what's to come. Baring in mind it was months from completion, I can forgive the odd graphical glitch or framerate stutter so early in its development stage.
I think it'll be the game to knock G.O.W off of it's 'bestest graphics' pedestal.
AlMcD
21/06/07 @ 07:30
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Demo was interesting. A little jerky but that was an early beta.

Funny how the beta sneaked in, though. I'd never heard of the game until I saw it on Live.
souljacker2000
21/06/07 @ 08:39
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sounds good.. i cant w8 to take part in americas war on terror in Iraq
andromeda
21/06/07 @ 08:42
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meh.
PearOfAnguish
21/06/07 @ 09:04
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We won a BAFTA, we got a lot of praise, there was a German avant-garde film

Huh? What film?
JayPee
21/06/07 @ 09:05
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The demo left me with a very generic FPS taste in my mouth.
FWB
21/06/07 @ 10:23
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[i]It has Wing Commander, Ultima, System Shock, Deus Ex, Deus Ex: Invisible War and Thief: Deadly Shadows on it.[/i]

Clearly this game will rock.*




*Unless his only contribution before was making the coffee.
YourMessageHere
21/06/07 @ 13:09
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"find out that they're aren't weapons of mass destruction"

Eurogamer, PROOFREAD.
bit_mite
21/06/07 @ 15:47
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An interesting interview from a guy who sounds like he's got some good ideas. I just hope he can deliver on all these claims , especially after Deus Ex: Invisible War, which I thought was solid but hardly revolutionary.
Orange
21/06/07 @ 18:45
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Invisible War was dumbed down, for lack of a better phrase. That may well have been publisher pressure, but I hope it wasn't his vision of making a game polished by taking out anything too complicated.
Mugwum [staff]
21/06/07 @ 19:19
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"The interview was good if a bit short."

Sadly Harvey was only available to us for ten minutes or so. We're hoping to catch up with him again at E3, so if you've got any follow-up questions then go ahead and leave them here and I'll take them with.

"Eurogamer, PROOFREAD."

As a special treat, I'll change it to "their". :)
Katsumoto
21/06/07 @ 21:03
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Well, if Harvey Smith wasn't mentioned in the other article and then if this interview didn't hold my interview and if Deus Ex wasn't my favourite game ever and so on then this game wouldn't have made me stop and look. But, because of the above, I think I shall add it to my most wanted!
NegativeZero
22/06/07 @ 00:35
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I don't understand what these guys are smoking, to be honest. The game sounds interesting but it's releasing in the same week as Halo 3, and they seem to believe that's a good thing.
PameBoy
23/06/07 @ 00:50
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To be perfectly honest, this actually sounds a hell of a lot more interesting to me than Halo 3, even if the demo was a bit generic. Of course, I'll probably end up being a dumbass and buying *both*.

Comments: 1-18 of 18 in total

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