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Blacksite First Impressions

Xbox 360 First Impressions by Tom Bramwell

18 June, 2007

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Spot the difference. Gameplay: riding along in a chopper using a minigun to shoot at giant worms, hybrid human soldiers and an octopus monster on a bridge, and then running around in a squad with a tough-talking black guy and a cynical Middle-Eastern woman who tuts when the boys kick down doors. Description: an attempt to present a variety of perspectives on US foreign policy, the role of the military-industrial complex, the concept of special forces fighting an insurgency on American soil, and the belief that America "creates its own enemies", drawing on the lessons learned developing Deus Ex, with a writing team whose credits also include Thief 3 and BioShock.

Written down, it sounds like Predator 2 stumbling into Syriana. A journalist friend I bump into before interviewing Harvey Smith, creative director on Blacksite, jokes that his editor had told him to ask "why Harvey Smith is making a rubbish action game". Neither of us does, I don't think, but coming out of it the answer seems to be: because he reckons he can say what he wants to say and make a "pure shooter" at the same time. In fact, he seems utterly blasé about the juxtaposition.

The pure-shooter part is what you probably expect, especially if you've played the Xbox Live demo. What we're shown is an FPS game that enhances traditional run-and-gun gameplay by grafting on various elements: a one-button command control that directs your squad to take up cover positions, attack the enemy, plant explosives, kick down doors and go wherever you point and click; a squad-morale system that pumps the unit full of health and aggression when you take a strong lead, resulting in team-mates who race into the breach and melee-attack enemy soldiers if you've been directing them authoritatively and gunning down enemies, but who cower behind cover when you don't, blindfiring instead of engaging; and a destructible environment that lets you to shatter the enemy's cover with grenades, and shoot statues into 12 separate pieces.

'Blacksite' Screenshot 1

Your enemies are just messing around, smashing things up for fun, when you arrive. You interrupt their fun; no wonder they're annoyed.

These concepts together in concert overwhelm the perception of Blacksite as some sort of dumb shooter made by jobbing developers, or at least they try to. What's tricky about Blacksite is that, right now, what we've played is only formative on the baser level. There's a scenario where you fight waves of Iraqi soldiers while on tour outside Tikrit, capping them with sniper rifles, and then blasting them repeatedly with assault rifles. My tape of the presentation is a deafening chorus of machineguns punctuated by NPC smacktalk and Smith and his colleague Ricardo Bare shouting useful comments over the top. Another episode has you shooting at "octopus dog" aliens that will spit projectiles at you in the final build. The last is the chopper run, which climaxes with a shootout in the grounds of a radio base involving "javelin" rocket launchers (paint targets and then back off and fire round corners) and lots of circle-strafing.

But when you talk to Smith about it, the game takes a better shape. We talk about the squad-command stuff and he admits that a lot of people use it like a weapon. "We find that players do two things over and over once they learn the sort of vernacular of how to use the game: they send people further down the hall to see if it's safe, or down the street, and then if a fight kicks off they take up a more tactical location; and then once they get used to it they also send the squad to attack an enemy, and then they try and sneak around behind the enemy." But when I point out that it would be hard to empathise with your squad-mates if they're just tools for feeling the way, he counters: "what I learned from Deus Ex was that repeat exposure to characters and seeing them suffer is how you care about them". We then have an interesting discussion about your friends' backgrounds and how they play off against each other.

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Comments: 1-28 of 28 in total

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urban
18/06/07 @ 13:40
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meh
space ace
18/06/07 @ 13:43
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potent half-life 1 clone
Der_tolle_Emil
18/06/07 @ 13:54
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I tried the demo and the game has little to no appeal for me. Maybe the full version gives a little more insight (the demo is awfully short) but so far nothing has convinced me to pre order it.
kangarootoo
18/06/07 @ 14:02
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I rather liked the demo. In great part because their aimin/control system was really quite good (often overlooked in console fps games). Not saying that will carry the whole game the distance, but its a good start given that bad controls can easily kill an fps for me in the opening minutes.
T4RG4
18/06/07 @ 14:05
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meeeeeehnesssss.

Darkuss
18/06/07 @ 14:07
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I really enjoyed Area 51 on PS2 before a year or so. But this one seems completely different in atmosphere. Plus, no Manson voice-over this time?
brooza
18/06/07 @ 14:12
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I downloaded the demo. Not got round to playing it yet
ZuluHero
18/06/07 @ 14:19
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i liked the demo - nice visuals and effects with some real "wow" moments.
mkreku
18/06/07 @ 14:24
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I still want to point out that Harvey Smith was the brain behind the Deus Ex: Invisible War debacle.
kangarootoo
18/06/07 @ 14:27
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@mkreku

It was hardly a debacle (imo anyway). It didn't live up to the expectation of DE fans (but then, could anything?), but it was still a well turned out game.

I didn't like it as much as DE, but I still played right through it and enjoyed some parts of it a great deal. Did you play right through DE2, or drop it early on?
SBfistfun
18/06/07 @ 14:49
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Shite
groovychainsaw
18/06/07 @ 14:52
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/Puts cat in pigeon coop
Personally, i preferred the teaser demo to Gears of War - its all down to the ease of control....
Freek
18/06/07 @ 15:01
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What is up with Unreal Engine 3 and helicopter rides?? Is it part of the contract in order to license the thing or what?
kangarootoo
18/06/07 @ 15:18
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@groovychainsaw

I'll meet your cat, and raise you a weasel :)

I thought the controls in GEoW were sluggish. After playing Rainbow 6 Vegas, with its awesome cover mechanics, I found getting in and out of cover in Gears to be a big pain in the ass.

Didn't really have any control issues with Blacksite. It seems just like any other fps in that regard to me. What were the issues you had with its controls?
thefilthandthefury
18/06/07 @ 15:19
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Demo blew me away, this one came out of nowhere. Can't wait to try it out.
glaeken
18/06/07 @ 15:21
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I quite liked the demo. Not sure enough to buy but it was certainly fairly fun.

As Kangarootoo points out the controls were good though I think this is because there was a little bit of auto aim. Not a lot just a bit of assist.

It actually reminded me of a FPS version of Gears.
nickthegun
18/06/07 @ 15:34
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"I downloaded the demo. Not got round to playing it yet"

You really cant take 4 minutes out of your day?

/shortest demo ever
Ajay
18/06/07 @ 17:01
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I don't get an awfully positive vibe from the preview, although I really would like this to be good. The 'suburbia vs aliens' setting, which brings back wonderful Xcom memories, really appeals though barely anyone seems to have much that's genuinely positive to say so far. Hope it's not wasted.
Svecke
18/06/07 @ 17:03
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"I still want to point out that Harvey Smith was the brain behind the Deus Ex: Invisible War debacle."

...wait, you mean this man was responsible for Invisible War fiasco? XP Well, I won't bother with this game then. Unless he whipped himself in public and repented since then.
Inquisitor [mod]
18/06/07 @ 17:24
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Errr, its been raining.

I believe thats the level from the demo, the screenies don't do it much justice, it really is a nice, if rather bland looking game.

The destructable environments are a refreshing change from the normal static levels of most fps too.
numptyboymatt
18/06/07 @ 18:05
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The game uses real locations? AND contains shooting? Thats a lawsuit just waiting to happen..... apparently. Just thank the lord its not set in sunny Manchesterford.
Duke_Red
18/06/07 @ 18:07
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The game stinks of mediocrity
DB2k
18/06/07 @ 18:09
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liked the demo - not got a pure FPS on my 360 at the moment.. not a decent one anyway, and this one has online co-op so I would imagine I wil lget it.
menage
18/06/07 @ 18:38
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"an xbox and not owning an FPS? Isn't that a contradictio in terminis? "

Does Gears count as one?, otherwise I don't have one either.

The Darkness and Bioshock will be in my collection though. And who knows. I actuallty quite liked the demo. And I really want to se that huge Alien on a bridge.
BrokenSymmetry
18/06/07 @ 18:43
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I don't care about this game, but another very well written article by Tom. That last paragraph made me feel sad for the octopus monster, in a shadow-of-the-colossus kind of way.
Nodebug
18/06/07 @ 18:45
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After reading that and comparing it to the demo I played a few weeks ago, I find it hard to even find any of the elements they describe. The demo showed the type of cheap no-frills FPS that we have come to expect from a publisher of Midways calibre. If they took the initiative that the developers and publishers of Timeshift seem to be taking i.e take criticism constructively and put more time into what could possible be an interesting game.
IAmBatman
18/06/07 @ 19:24
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Adaptive teammates eh? So now they're claiming it was my fault that the two AI buddies couldn't hit the long side of a barn and I had to kill everything myself.

I hope they get around to putting pain animations on the enemies before release.
Trip SkyWay
19/06/07 @ 00:43
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Sounds good, enjoyed the demo.

Comments: 1-28 of 28 in total

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