Bizarre's new racer Blur sighted
Flash cars with guns.
Bizarre Creations has whipped the wrappers off Blur, its brand new racing IP for Activision.
Blur, like Project Gotham, features flash cars roaring around exotic locations such as New York, San Francisco, Los Angeles, London (hold on) Tokyo and more, according to a preview in French magazine Joypad (spotted by IGN).
But there are also weapons: mines, shields and even some kind of electric attack. And that means Bizarre Creations has had to redevelop the collision detection to cope.
There's little else for now, although we're rummaging around to see what we can find.
Activision bought Bizarre Creations back in September 2007, a move that the developer said allowed renewed focus on games as all the boring company stuff would, in future, be taken care of by someone else.
Bizarre was to work on one racing and one character-based game for Activision. And with Microsoft owning the PGR series, SEGA retaining The Club and EA presiding over Boom Boom Rocket, that suggested the need to create new IP.
So far so good, it seems.
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Comments (29) Latest comment 3 years ago
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Yawn! Aren't they bored of churning out the same old cities time and time again? What happened to the excellent variety of PGR2 chaps?
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So, will this break the mould of car combat games and NOT suck?
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anyone else
so he just plays on his computer game!
blur - parklife
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btw, j/k.
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Also, I didn't realise that Bizarre made The Club. Might pick it up if I see it for pennies.
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So PGR meets The Club. Ah well, surely better than Full Auto?
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Please, please, please let this be good.
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As for the name, lets hope it doesn't end up being another generic "one name racer" like GRiD, DiRT, SHiFT or NiTRO which seem to be the norm these days.
i.e SHiT
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Just finished playing this actually, after I picked it up for a ridiculously cheap £7.50 a while back (second hand deal, I think). Absolutely cracking title for those who like their twitch gaming - succeeds in Bizaar's mission to do the shoot-em-up, what PGR did for the racing genre :0)
P.S. The name does the business for me as well. Off to Mr Albarn et al at Hyde Park this year - can't wait! ^_^
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Somewhere there's a University course for aspiring game artists that has an entire module in this. By training their students in creating this they guarantee them jobs later in life.
Other modules deal with 'Fire attacks', 'Ice attacks', and how to draw big monsters that bellow at you before they attack.
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Someone just hurry up and make a new fucking Carmageddon, already.